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Returning 35 results for 'bird before dagger connect remove'.
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Monsters
Waterdeep: Dragon Heist
(3 slots): greater invisibility, ice storm
5th level (1 slot): cone of coldDagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach
5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Skeemo became the Master of Magic
Monsters
Waterdeep: Dragon Heist
Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType
":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while
Monsters
Candlekeep Mysteries
blank*
9th level (1 slot): time stop
*Zikran casts these spells on himself before combat.Dagger. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Dagger
"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Genasi have
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Parrying Dagger, you must take the Advanced Weapon
remove it from their grasp. When you take the Attack action on your turn and hit with a Disarming weapon, you can use your Bonus Action later on the same turn to disarm the target. Both you and the
Monsters
Curse of Strahd
, regenerate
8th level (1 slot): earthquakeDagger. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft., one target. Hit: 2 (1d4);{"diceNotation
":"1d4","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Curse (Recharges after a Long Rest). Madam Eva targets one creature that she can see within 30 feet of her
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
them. Satyrs’ solid horns connect to their heads at the base of their skulls, while their legs end in sturdy hooves. Thick fur covers their bodies from the waist down, shorter at the waist and
song of a bird, a warm breeze, the smell of a tasty pie, relaxing by a river in the sunshine. Life freely offers these gifts, and for a satyr, they are more valuable than gold or glory. To revel means
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
The longsword is easy to remove from the armor stand, requiring no ability check. A detect magic spell reveals that the sword is magical. It sheds dim light in a 10-foot radius. It also carries a
curse that prevents its wielder from dropping it. If the blade is pried from its wielder’s grasp, it instantly teleports back into the wielder’s hand. The curse can be ended by casting a remove curse
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. If this glyph is defaced using the point of a dagger or some other tool, the magic is negated, and the door can be opened safely. When the characters can see into the room, read the following boxed
trickle down again. A character who uses thieves’ tools or tinker’s tools can remove an hourglass from its wall fixture with 1 minute of work. Treasure Chest. This chest has a sturdy, built-in lock
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
don’t follow orders; I give them.”
NA’S TRAITS
Ideal. “I want to become an aarakocra and learn how to fly like a bird!”
Bond. “I love my sister and the aarakocra. They mean everything to me
and good, unseen servant
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pendant 5 Bronze crown 6 Silk robe with gold embroidery 7 Large well-made tapestry 8 Brass mug with jade inlay 9 Box of turquoise animal figurines 10 Gold bird cage with electrum filigree 750 gp Art
dragon comb set with red garnets as eyes 6 Bottle stopper cork embossed with gold leaf and set with amethysts 7 Ceremonial electrum dagger with a black pearl in the pommel 8 Silver and gold brooch 9
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
might connect to a spring-loaded trap that hurls clay pots of flesh-eating green slime or flings crates of venomous giant centipedes at intruders. The Lost God. In addition to the dragons they revere
ally isn’t incapacitated.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fishing boats. It’s those dwarves — they want to take over! 4 The king’s agents have infiltrated town. It’s only a matter of time before they remove the council and replace them with foppish nobles. 5
one to their home, and you’ll get a wish. Fail, and they’ll strangle you. 9 If you see someone at the docks wearing a red cloak after dark, slip them a copper piece and they’ll connect you with
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
from the cult to obtain a cure. A successful DC 15 Wisdom (Medicine) check reveals that the ailment is not a disease, but a curse. A character who casts remove curse on Sovendahl earns the drow’s thanks
. As a reward, the he gives the characters a magic item has been storing away: a dagger of venom. Treasure. If the characters kill Sovendahl and his bodyguards, they do not find the magical dagger
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
seen behind a large desk strewn with papers—a huge white owl with the head of an aging man, seated atop a large, ornate bird stand. The figure reads while turning pages with a talon, muttering curses
neutral evil. He has a flying speed of 30 feet. Replace his dagger attack with the following attack: Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. My dagger is its sharpest when I sneak, then attack. Click to see the answer! Rogue
Dwarven queens might choose stone; ogre kings make do with bone. Wood or leather, whatever’s your pleasure—after
I snatch; I rip; I slash; I grip. I’m the daggers wielded by every bird above, from fiercest griffon to most graceful dove. Click to see the answer! Talons
The prosperous believe we smile on them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
temple, Valetta identifies it as Nim, a nimblewright that was gifted to the temple by a Lantanese wizard. If they describe the incident involving the mechanical bird, Valetta sighs and leads them up a
incident with the bird, Nim hides amid the clutter in its lair, but it emerges if the characters find their way inside or coax it into unlocking the door. If the characters ask about the other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sewers. Stop the spread of a deadly drug or strange disease flowing from a well tied to Khyber. Khyber is an ever-present threat. Any deep passage could connect to a realm of fiends or spew out an army
teleports its wearer through the plane of madness; a dagger of venom made from chitin and muscle, similar to a scorpion’s barb; a crystal ball made by the daelkyr Belashyrra that looks like a giant eye
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges
people hoping to find their fortune in the grandest city in Eberron. Sharn stands above the Dagger River. It’s an important port for anyone dealing with Aerenal, Xen’drik, or Sarlona. Mountains line the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are always littered with seagull carcasses. A character who examines a dead seagull and succeeds on a DC 13 Wisdom (Medicine) check ascertains that the bird was stung to death. If the imps see Amrik
3 (700 XP)
Suave Defense. While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.
Actions
Multiattack. Amrik makes three dagger attacks.
Dagger
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
birds nest in all areas of the tower. Ceilings and Floors. Openings in the floors and ceilings connect the tower’s three levels. A magical rope-and-pulley mechanism serves as an elevator; a creature
This floor houses a modest kitchen where two mechanical gnomes are preparing dinner. Furnishings include an unmade bed, a wardrobe topped with bird nests, and a bookshelf packed with astrological
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with pins or needles, the student it represents is blinded until the pins or needles are removed, or until a remove curse spell or similar magic is cast on that student. If the doll is stabbed through
the back with a knife or similar sharp instrument, the student it represents is paralyzed until the instrument is removed, or until a remove curse spell or similar magic is cast on that student. If
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, regenerate
8th level (1 slot): earthquake
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Curse (Recharges after a Long Rest). Madam Eva
ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Madam Eva takes 5d6 psychic damage.
Evil Eye (Recharges after a Short or Long Rest). Madam Eva
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sharply distinguish them. Satyrs’ solid horns connect to their heads at the base of their skulls, while their legs end in sturdy hooves. Thick fur covers their bodies from the waist down, shorter at the
might happen. This picture isn’t wrong, but it’s incomplete: there’s more to a revel than debauchery. For satyrs, revelry is a way of life. It’s the delight in small things: the song of a bird, a warm
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Abbathor, god of greed NE Trickery Jeweled dagger, point-down Berronar Truesilver, goddess of hearth and home LG Life, Light Intertwined silver rings Clangeddin Silverbeard, god of war LG War
Alignment Domains Symbol Aerdrie Faenya, goddess of the sky CG Tempest, Trickery Bird silhouetted against a cloud Angharradh, triple goddess of wisdom and protection CG Knowledge, Life Triangle with three
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
trying to remove its eye gems, which are purely decorative and worthless), who damages the bridge, or who passes the shrine without making the proper obeisance to Ubtao. The required homage involves
attacks. Tracing the maze with a dagger or other tool counts as nothing; it must be done with a finger. If the golem has the opportunity in combat, it pushes enemies off the bridge. The golem is so heavy
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. “Freedom is the power to become a bird, take to the sky, and leave the world behind for a while.” Bond. “The Scarlet Sash means everything to me. I’m honored to be part of this kindness and would die to
restoration spell, a remove curse spell, or any other magic that ends a curse, that character is no longer afflicted with wereraven lycanthropy but can choose to remain a member of the Scarlet Sash.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Student Dormitories Each room contains identical furnishings: Pneumatic Tubes. A row of five pneumatic tubes is attached to one wall. These tubes connect to the reading niche (area 6), the
of Hand) check. No check is needed to remove the book if the zombie is incapacitated or destroyed. Nylas’s spellbook has covers carved from coffin wood, pages made of stitched humanoid flesh, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
about ancient plant life.
One guard patrols this area. Hallways to the north and south connect to area V4. Alarms. The short hallways that connect this area to the grand entrance (area V1) have
historical use.
One guard patrols this area. Hallways to the north and south connect to area V3. Secret Doors. The northern and central exhibit rooms each have a secret door in the east wall that
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
brightly lit by crystal sconces spaced along the walls. The floor is one large balcony that overhangs a supply room on the lower level, with a glass staircase to connect them. Cables stretch between
, chisel, or similar tool to remove the gold inlay from the geometric engravings. Only a few worthless bits of gold remain. A thorough search of the furnishings in the eastern room yields nothing of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
shelves each hold eight potions in vials (see “Treasure” below). Any character who has a passive Wisdom (Perception) score of 18 or higher notices the shelves are precariously balanced. To safely remove a
invisible stalker. The invisible stalker doesn’t reveal its presence or attack immediately, waiting to do so until the characters either remove a book from the room or try to cross the spiked pit in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
are shelved, free for visitors to peruse (but not remove from the library). The library has several sages and scribes under contract to write books, mostly detailing current affairs in the city. An
on any one of these cords releases a homing pigeon from a loft above the library. It takes the bird 1 minute to find and alert an Archmage, who teleports to the main hall of the library to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
language
CR 1 (XP 200; PB +2)
Actions
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5
, or Remove Curse, using the same spellcasting ability as Spellcasting.
Priest Acolyte Medium or Small Humanoid (Cleric), Neutral
AC 13 Initiative +0 (10)
HP 11 (2d8 + 2)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Oysters. There are dozens of snails and oysters clinging to the walls. A character can use an action to remove an oyster or snail from a wall, crack it open, and eat it. The first time an oyster or
the candle. Aarakocra Bones. The aarakocra skeleton embedded in the wall has hollow bones containing stale yet breathable air — each one essentially a tube sealed with wax. A character with a dagger
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
curtained archways connect this chamber to the other areas of the chapel. Shattered wardrobes and dressing tables, as well as a number of smashed mirrors, suggest that this was once where priests
see any demon within 60 feet of it and ends its turn not having attempted to attack a demon. This curse can be removed with a remove curse spell or similar magic. At the end of each long rest, a cursed






