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Returning 35 results for 'bird before duplicate convince reaction'.
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magic-items
Partridge feathers and a scarlet hood give this predominantly dull-brown leather armour some brighter detailing. Intricate embossing around the waist tells the story of a lonely bird.
You have a +1
bonus to Armour Class while wearing this armour. Twice per day, when an enemy moves within 5 ft of you, you can fly up to 10 ft away from them in a flurry of feathers as a Reaction without provoking opportunity attack;opportunity attacks.
magic-items
Partridge feathers and a scarlet hood give this predominantly dull-brown leather armour some brighter detailing. Intricate embossing around the waist tells the story of a lonely bird.
You have a +1
bonus to Armour Class while wearing this armour. Twice per day, when an enemy moves within 5 ft of you, you can fly up to 10 ft away from them in a flurry of feathers as a Reaction without provoking opportunity attack;opportunity attacks.
magic-items
Partridge feathers and a scarlet hood give this predominantly dull-brown leather armour some brighter detailing. Intricate embossing around the waist tells the story of a lonely bird.
You have a +1
bonus to Armour Class while wearing this armour. Twice per day, when an enemy moves within 5 ft of you, you can fly up to 10 ft away from them in a flurry of feathers as a Reaction without provoking opportunity attack;opportunity attacks.
magic-items
Partridge feathers and a scarlet hood give this predominantly dull-brown leather armour some brighter detailing. Intricate embossing around the waist tells the story of a lonely bird.
You have a +1
bonus to Armour Class while wearing this armour. Twice per day, when an enemy moves within 5 ft of you, you can fly up to 10 ft away from them in a flurry of feathers as a Reaction without provoking opportunity attack;opportunity attacks.
Monsters
Spelljammer: Adventures in Space
demonstrate emotion and reaction, thri-kreen clack their mandibles and wave their antennae, indicating to other thri-kreen what they are thinking and feeling. Other creatures find this method of
communication difficult to interpret and impossible to duplicate. To interact with creatures of other sapient species, thri-kreen rely on a form of telepathy.
Thri-kreen often use weapons of their own design
Monsters
Mordenkainen Presents: Monsters of the Multiverse
its action, reaction, and movement.
Spellcasting. Demogorgon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23
initiative count 20 of the next round.
Illusory Duplicate. Demogorgon creates an illusory duplicate of himself, which appears in his space and lasts until initiative count 20 of the next round. On his turn
Monsters
Spelljammer: Adventures in Space
themselves.
The Thri-kreen language doesn’t employ words in the usual sense. To demonstrate emotion and reaction, thri-kreen clack their mandibles and wave their antennae, indicating to other
thri-kreen what they are thinking and feeling. Other creatures find this method of communication difficult to interpret and impossible to duplicate. To interact with creatures of other sapient species
Monsters
Spelljammer: Adventures in Space
revitalize themselves.
The Thri-kreen language doesn’t employ words in the usual sense. To demonstrate emotion and reaction, thri-kreen clack their mandibles and wave their antennae
, indicating to other thri-kreen what they are thinking and feeling. Other creatures find this method of communication difficult to interpret and impossible to duplicate. To interact with creatures of other
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
an extra reaction that can be used only for opportunity attack;opportunity attacks.
Wakeful. While the Goose Mother sleeps, at least one of its heads is awake.Multiattack. The Goose Mother makes as
tell that these geese descend from a monstrous many-headed bird that dwells deep within the wilds. Though the knights of Eldraine consider its existence a myth, the folk of the wilds know that the
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
embossing around the waist tells the story of a lonely bird.
You have a +1 bonus to Armour Class while wearing this armour. Twice per day, when an enemy moves within 5 ft of you, you can fly up to 10 ft
away from them in a flurry of feathers as a Reaction without provoking opportunity attacks.
Adrian Pamplona
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the illusion), provided that you can see the illusion. Illusory Self Beginning at 10th level, you can create an illusory duplicate of yourself as an instant, almost instinctual reaction to danger. When
a creature makes an attack roll against you, you can use your reaction to interpose the illusory duplicate between the attacker and yourself. The attack automatically misses you, then the illusion
Kenku
Legacy
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Species
Volo's Guide to Monsters
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
might sound like fun, but it can prove distracting and could slow down the game.
Kenku Names
Given that kenku can duplicate any sound, their names are drawn from a staggering variety of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lum the Mad In response to any reaction or questions, the agent proudly explains how the partially functioning Infernal Machine was used to find and capture Lum the Mad, so that he could assist in
bring the machine online. However, he is also able to deactivate the machine, or even cause it to self-destruct—if the characters can convince him to do so with appropriate roleplaying or Charisma checks of your determination.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
sleep, they do require periods of inactivity to revitalize themselves. The Thri-kreen language doesn’t employ words in the usual sense. To demonstrate emotion and reaction, thri-kreen clack their
mandibles and wave their antennae, indicating to other thri-kreen what they are thinking and feeling. Other creatures find this method of communication difficult to interpret and impossible to duplicate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast darkness, darkvision, pass without trace, or silence
distraction when it is hit by an attack. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use your reaction to make a melee attack against that creature.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
be required to convince a friendly creature to take that risk. An indifferent creature might help or hinder the party, depending on what the creature sees as most beneficial. A creature’s indifference
and violence. The adventurers need to succeed on one or more challenging Charisma checks to convince a hostile creature to do anything on their behalf. That said, a hostile creature might be so ill
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Sparkrender’s Kobold Allies The kobolds who joined forces with Sparkrender are lawful evil and cruel. Their initial reaction toward outsiders is hostile (see “Social Interaction” in the Basic Rules
can try to convince a hostile kobold to have a conversation or to allow the characters to explore the area, doing so on a successful DC 15 Charisma check. Depending on the character’s approach, the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
spell.
5–6: Hypnotic Gaze. The target is charmed by Demogorgon until the start of Demogorgon’s next turn. Demogorgon chooses how the charmed target uses its action, reaction, and movement
with the spell. Demogorgon doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Illusory Duplicate. Demogorgon creates an illusory duplicate of himself
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
also create Nyxborn creatures to serve as messengers or emissaries. Gods grant their clerics the ability to cast spells, and they can effortlessly duplicate the effect of any spell they could grant (any
against a god by mortals would require the assistance of at least one other god, and ideally more than one, to have any hope of success. A group of adventurers might try to convince a group of gods
Compendium
- Sources->Dungeons & Dragons->Divine Contention
convince Sister Silvergranite that the characters mean no harm and are only here to protect the gnomes. GNOMENGARDE GRENADE Wondrous item, unique
This small metallic object is comprised of rune
times, rerolling any duplicate results. Any effects that specify a target affect all creatures in range of the grenade when it explodes. Any effects that would affect the wielder of the wand instead
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
crafted on one end and the talons of a bird holding a blazing sun on the other. The most remarkable thing about the statue is its face.
The statue duplicates the face of the first person who enters
evil alignment that is also a fiend (demon). It possesses the memories of the petrified character and tries to convince the party that it has just merged with the spirit of one of the character’s
Magic Items
Infernal Machine Rebuild
functions as a familiar and has the statistics of a cat.
An exact duplicate of you appears next to you, dressed as you but lacking any gear. It loudly tries to convince all other creatures that it is you
+1 bonus to initiative rolls.
You are unable to hear any speech louder than a whisper.
17
An exact duplicate of you appears next to you, dressed as you but lacking any gear. The duplicate
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bladesong is active. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot’s level. Song of Victory
illusion and stealth. Red tiger, a style just three centuries old, has its bladesingers using the scimitar in a whirling dance of defense from which they launch into sudden leaps and attacks.
Bird
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
temple, Valetta identifies it as Nim, a nimblewright that was gifted to the temple by a Lantanese wizard. If they describe the incident involving the mechanical bird, Valetta sighs and leads them up a
incident with the bird, Nim hides amid the clutter in its lair, but it emerges if the characters find their way inside or coax it into unlocking the door. If the characters ask about the other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Thri-kreen Thri-kreen wander the deserts and savannas of the world, avoiding all other races. Thri-Kreen Communication. Thri-kreen employ a language without words. To show emotion and reaction, a
impossible to duplicate. When forced to interact with creatures of other intelligent species, thri-kreen employ alternative methods of communication, such as drawing pictures in sand or making pictures
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers The Harpers approach good-aligned characters who show promise as spies. One such character receives the following message, written on a paper bird (see appendix A): “Renaer tells us you are a
find Maxeene, a draft horse with an Intelligence score of 10, with a successful DC 13 Intelligence (Investigation) check. Maxeene speaks Common, and characters must try to convince her that they’re
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
.
Reaction
Flash Powder. If the inventor is damaged by a creature it can see within 15 feet of itself, the inventor retaliates by flinging brilliantly explosive powder at the creature. The creature
must succeed on a DC 14 Dexterity saving throw or be blinded until the end of its next turn.
Who among us hasn’t marveled at a majestic bird soaring high above and thought, “I can do better
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
random, roll a d8 three times (rerolling duplicate results) to determine which three wires shut down that particular psipod, then roll a d8 for each wire that is disconnected to see if it’s one of the
familiar NPCs act, or pick up on minor details that the ulitharid has gotten wrong or can’t reasonably duplicate: slight changes in decor, books that are blank between the covers, foul-tasting elven wine
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Goose Mother Astonishingly aggressive geese populate the marshes of Eldraine. Legends tell that these geese descend from a monstrous many-headed bird that dwells deep within the wilds. Though the
an extra reaction that can be used only for opportunity attacks.
Wakeful. While the Goose Mother sleeps, at least one of its heads is awake.
Actions
Multiattack. The Goose Mother makes as many
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
her belt. If asked, she lends the characters the lantern but is hesitant to lend the gem. A character can convince her to lend them the Gem of Seeing by succeeding on a DC 18 Charisma (Persuasion
characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Francesca Baerald Map 7.2: Tomb Complex
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stone. Its gaze looks up toward the sphere, and the pattern of bird droppings around its eyes gives it the appearance of weeping. All about the statue, climbing up its chest and on its knee and
, and thus locals call it the Hawk Man. I can reveal that in fact it bears much resemblance to an aarakocra, one of the bird-people said to live in the Star Mounts in the High Forest. The statue’s wings
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Reaction Annoyed that the characters have brought Prince Xeleth’s fleet to his doorstep, Vocath does all he can to prevent the characters from dragging him deeper into their conflict with the Xaryxian
unfolds, however, she uses the same trick as Xeleth: she casts mislead, turning invisible while creating an illusory duplicate of herself. While invisible, Xedalli addresses the characters through her
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hunters (see appendix C) and 3d10 locathah (see appendix C) Alien Inhabitant Reactions d6 Reaction 1 The inhabitants try to force the characters to serve their leader. 2 The inhabitants demand the
scouts, 4d10 guards 5 1d4 stone golems, 1d4 mages, and 3d10 guards 6 1 shield guardian, 2d4 knights, 2d6 priests, and 6d10 commoners Sanctum Island Reactions d6 Reaction 1 The characters are allowed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
who is capable of incredible feats. Yet these heroes also display shortcomings, such as hesitance or selfishness. Only the chief gnome deity, Garl Glittergold, can convince the others to set aside
difficult to convince her to leave her home to join the others on adventures. Some legends say this reluctance is due in part to an escapade that cost her the loss of her hand. Flandal and Nebelun
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
damage and must immediately use its reaction, if available, to move as far as its speed allows out of the Lorehold Deans’ Wing. If the creature succeeds, it takes half as much damage and doesn’t have
the deans they depict and are generally stodgy and pedantic. However, characters who succeed on a DC 16 Charisma (Persuasion) check can convince the portraits that the party belongs there. The






