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Returning 16 results for 'bird being diffusing college rough'.
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Ranger
Legacy
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Classes
Basic Rules (2014)
Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a whirlwind
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Witherbloom Student You filled your childhood with rudimentary alchemical experiments, all in the hope of becoming a student of Witherbloom College. The life sciences are the focus of your reading
Witherbloom College. Skill Proficiencies: Nature, Survival Tool Proficiencies: Herbalism kit Languages: One of your choice Equipment: A bottle of black ink, an ink pen, a book about plant
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ranger Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ranger Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Click to see the answer! Gem
I’m an expert in arcane knowledge, as smart as anyone in college. I’ve the answer to every question, but you’ll pay for my erudition. Who am I? Click to see the answer! Sage
I snatch; I rip; I slash; I grip. I’m the daggers wielded by every bird above, from fiercest griffon to most graceful dove. Click to see the answer! Talons
The prosperous believe we smile on them
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
8. Crevasse The characters arrive here by one of three routes: the tunnel from area 1, the storeroom at area 7, or the rough-hewn passage to the south, which continues off the map for about one
a gang of slavers and thieves. A cold breeze fills this large natural cavern, carrying with it the faint scent of decaying flesh. A crevasse divides the cavern and is flanked by two rough stone
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
carpet climb ten feet to the entrance of a rough-hewn chamber. The soft glow of torches beckons you inside.
The Jagged Sanctum is a study, meditation hall, and residence for Bak Mei (see his stat
positions around the chamber.
“Do you really think that you can defeat my Immortal Lotus style? You are mere worms slithering through the mud on a rainy day. I am the bird, here to feast!”
Bak Mei
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wilderness, companioning with animals: most people wouldn’t view these things as obvious assets for the rough-and-tumble business of running an Acquisitions Incorporated franchise. But most people are
weapons are always ready for action. Disguised Weapons d6 Object (Improvised Weapon)
1 The roasted drumstick of a huge bird (greatclub; longsword if a shard of bone is broken off)
2 A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dimensional Caverns When the basement door is opened, read: Instead of a basement stairway, a rough stone tunnel stretches away from the Dran & Courtier, quickly widening to a cavernous space studded
great bird. It repeats periodically, always far off in the distance.
Set into a large cleft in the canyon wall is an enormous nest of sticks, bones, paper, and other debris. An immense black form
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, leading to the open belfry above. Under an arrow slit looking toward the island’s western peak, a dusty desk is covered in debris and fresh bird droppings. Hinges hang on either side of each arrow
subterranean chamber enclosed by rough masonry walls. Three trembling figures are huddled against the far wall, sharing the chamber with the dusty, deteriorated remains of an armored corpse. The body’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Triboar Trail a few days ago. R8: Crevasse Cave The characters likely arrive here by one of three routes: the tunnel from area R1; the storeroom at area R7; or the rough-hewn passage to the south
natural cavern, carrying the faint scent of decaying flesh. A crevasse with sloped walls divides the cavern and is flanked by two rough stone columns that support the twenty-foot-high ceiling. Two
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, brilliantly colored bird feather (no value) A third chest has a leather purse containing 7 ep, and the final one holds a bolt of blue-green cloth (no value) and a pouch containing 25 sp. 18. Senior
locked behind them after they depart. 42. Guard Post Four lizardfolk are on guard here. An iron-bound wooden door stands in the southwest corner of this area. A rough wooden bench sits next to it, set
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cabinets are covered with creepers, bird droppings, and the bones of small animals. Stools collapse if any weight is put on them. There’s no information and nothing of use here. 2. Supply Shed This
that survived the flames. 6A. Ledge This platform is lit by a torch in a wall sconce and guarded by two kobold inventors (see appendix D). Rough-hewn steps descend to area 6B. 6B. Egg Nursery Seven
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the heap of debris that marks the rough division between the colossus’s interior and the adjacent cave. At the chamber’s far end, motes of dust and debris float in a cylinder of glowing, green light
damage the character. Read or paraphrase the following to describe the vision: As if through the eyes of a soaring bird, you see a titanic stone statue standing amid a circle of glowing sigils. A dozen
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a large cage that holds a parrot, apparently asleep. Next to the hull hangs an unoccupied hammock. Beneath it is a brass-bound wooden sea chest.
The flagon is full of a rough, high-proof cider
” several times, squawks again, and then falls quiet. Its cries do not alert or alarm the smugglers, who are used to the noisy bird. Development. The prisoner in area 14 might hear the characters in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wall is open slightly. In the middle of the room, an old man in an oversized black robe carefully removes a strip of parchment coiled around the leg of a raven while muttering kind words to the bird. Two
cluttered desk find sketches and descriptions of deadly mechanical traps, including a rough sketch of the trap in this room (see “Trap” below). Constantori’s Portrait. The painting that hangs in the






