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Returning 35 results for 'birds banner diffusing certain restrained'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
predictable patterns of movement like migrating birds. They strip a region bare of the lichens, fungus, and vermin that comprise their diet before moving on to a fresh feeding ground. Underdark
monsters fall upon them.
Strange Escort. Certain Underdark explorers—judged inventive by some and lunatics by others—have learned to travel among the dire corbies. After blocking their ears to
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
saving throw or be restrained by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength check and succeeds. The roots and vines wilt away when
above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Strength saving throw or be restrained by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength check and succeeds. The roots and vines wilt
described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large
Adult Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
. Each creature on the ground in that area when the mud appears must succeed on a DC 15 Dexterity saving throw or sink into the mud and become restrained. A creature can take an action to attempt a DC
15 Strength check, freeing itself or another creature within its reach and ending the restrained condition on a success. Moving 1 foot in the mud costs 2 feet of movement. On initiative count 20 on
Ancient Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
restrained. A creature can take an action to attempt a DC 15 Strength check, freeing itself or another creature within its reach and ending the restrained condition on a success. Moving 1 foot in the mud costs
objects within 6 miles of the dragon’s lair.
Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1
Monsters
Divine Contention
or be restrained by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength check and succeeds. The roots and vines wilt away when the dragon
plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the
Monsters
Quests from the Infinite Staircase
; 3–4, purple blossom; or 5–6, snapper saw. This form determines certain traits in this stat block.
False Appearance. If the horrid plant is motionless at the start of combat, it has
creature, it has the grappled condition (escape DC 14), and the horrid plant can pull the target up to 25 feet closer to itself. Until the grapple ends, the target has the restrained condition, and the
Monsters
Mythic Odysseys of Theros
minute. Any creature that moves into the web or that starts its turn there must make a DC 21 Dexterity saving throw. On a failed save, the creature is restrained while in the web. A creature can use
an action to make a DC 21 Strength check. On a success, it can free itself or a creature within 5 feet of it that is restrained by the web.
This webbing is immune to all damage except magical fire. A
Monsters
Storm King's Thunder
each creature there must succeed on a DC 15 Strength saving throw or be restrained by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength
magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon
races
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
"} necrotic damage and be restrained as it begins to turn to stone. A restrained creature must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
","rollType":"damage","rollAction":"Petrifying Hex","rollDamageType":"necrotic"} necrotic damage and be restrained as it begins to turn to stone. A restrained creature must repeat the saving throw at the
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
","rollDamageType":"necrotic"} necrotic damage and be restrained as it begins to turn to stone. A restrained creature must repeat the saving throw at the end of its next turn. On a success, the effect ends
Backgrounds
Sword Coast Adventurer's Guide
You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable
instrument
Languages: One of your choice
Equipment: One set of traveler's clothes, a signet ring;signet, banner or seal representing your place or rank in the order, and a pouch containing 10 gp
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"5d8", "rollType":"damage", "rollAction":"Plague of Worms", "rollDamageType":"necrotic"} necrotic damage and be blinded and restrained by masses of swarming worms. The affected creature takes 22
.
Feed (Costs 3 Actions). Each creature restrained by the mage’s Plague of Worms takes 13 (3d8);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Feed", "rollDamageType":"necrotic
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
or take 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Petrifying Hex","rollDamageType":"necrotic"} necrotic damage and be restrained as it begins to turn to stone. A restrained
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
":"necrotic"} necrotic damage and be restrained as it begins to turn to stone. A restrained creature must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target is restrained and takes 15 (3d8 + 2);{"diceNotation":"3d8+2","rollType":"damage","rollAction":"Tentacles","rollDamageType":"bludgeoning"} bludgeoning damage at the start of each of its turns
ocean to the void of the Astral Plane. Anything on or within a certain distance of a morkoth’s isle is drawn with it in its journey through the planes. Thus, people from lost civilizations and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the Yellow Banner, but certain things might jog her memory. If the players get stuck, you can use the Starfallen as a means to provide hints to keep the adventure on track.
the Company of the Yellow Banner, and a number of other unfortunate trespassers. Now a mindless undead, it attacks the characters on sight. Treasure Any character who searches the forge finds a ghost
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cloth hangs from a crude wooden flagpole.
This camp was made by the Company of the Yellow Banner, a party of explorers that arrived in Omu over six months ago. All the explorers are now dead. For
determined Red Wizard (see “Red Wizards of Thay”) stumbles upon them. The Red Wizard is accompanied by two mercenaries and is searching for Omuan shrines. A battle is certain unless the party has struck up an alliance with Zagmira, in which case the Red Wizard offers to join forces with the party.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cloth hangs from a crude wooden flagpole.
This camp was made by the Company of the Yellow Banner, a party of explorers that arrived in Omu over six months ago. All the explorers are now dead. For
determined Red Wizard (see “Red Wizards of Thay”) stumbles upon them. The Red Wizard is accompanied by two mercenaries and is searching for Omuan shrines. A battle is certain unless the party has struck up an alliance with Zagmira, in which case the Red Wizard offers to join forces with the party.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Knight of the Order You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question
Equipment: One set of traveler’s clothes, a signet, banner or seal representing your place or rank in the order, and a pouch containing 10 gp
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the Yellow Banner, but certain things might jog her memory. If the players get stuck, you can use the Starfallen as a means to provide hints to keep the adventure on track.
the Company of the Yellow Banner, and a number of other unfortunate trespassers. Now a mindless undead, it attacks the characters on sight. Treasure Any character who searches the forge finds a ghost
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the Yellow Banner, but certain things might jog her memory. If the players get stuck, you can use the Starfallen as a means to provide hints to keep the adventure on track.
the Company of the Yellow Banner, and a number of other unfortunate trespassers. Now a mindless undead, it attacks the characters on sight. Treasure Any character who searches the forge finds a ghost
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Knight of the Order You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question
Equipment: One set of traveler’s clothes, a signet, banner or seal representing your place or rank in the order, and a pouch containing 10 gp
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cloth hangs from a crude wooden flagpole.
This camp was made by the Company of the Yellow Banner, a party of explorers that arrived in Omu over six months ago. All the explorers are now dead. For
determined Red Wizard (see “Red Wizards of Thay”) stumbles upon them. The Red Wizard is accompanied by two mercenaries and is searching for Omuan shrines. A battle is certain unless the party has struck up an alliance with Zagmira, in which case the Red Wizard offers to join forces with the party.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Knight of the Order You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question
Equipment: One set of traveler’s clothes, a signet, banner or seal representing your place or rank in the order, and a pouch containing 10 gp
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Roc Avian of Unbelievable Size Habitat: Arctic, Coastal, Desert, Hill, Mountain; Treasure: Any Alejandro Pacheco Birds of prey of fantastic scale, rocs hunt over vast territories and can snatch
. Hit: 23 (4d6 + 9) Slashing damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 19) from both talons, and it has the Restrained condition until the grapple ends
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Roc Avian of Unbelievable Size Habitat: Arctic, Coastal, Desert, Hill, Mountain; Treasure: Any Alejandro Pacheco Birds of prey of fantastic scale, rocs hunt over vast territories and can snatch
. Hit: 23 (4d6 + 9) Slashing damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 19) from both talons, and it has the Restrained condition until the grapple ends
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Roc Avian of Unbelievable Size Habitat: Arctic, Coastal, Desert, Hill, Mountain; Treasure: Any Alejandro Pacheco Birds of prey of fantastic scale, rocs hunt over vast territories and can snatch
. Hit: 23 (4d6 + 9) Slashing damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 19) from both talons, and it has the Restrained condition until the grapple ends
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
restrained. You can use an action on your turn to make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check, ending the effect on a success. 6 Roof shingles or tiles give way as you step on them
(Acrobatics) check. On a failed check, the obstacle counts as 5 feet of difficult terrain. 8 You startle a flock of birds nesting on the rooftop, and they flutter all around you. Make a DC 10 Dexterity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
restrained. You can use an action on your turn to make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check, ending the effect on a success. 6 Roof shingles or tiles give way as you step on them
(Acrobatics) check. On a failed check, the obstacle counts as 5 feet of difficult terrain. 8 You startle a flock of birds nesting on the rooftop, and they flutter all around you. Make a DC 10 Dexterity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
restrained. You can use an action on your turn to make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check, ending the effect on a success. 6 Roof shingles or tiles give way as you step on them
(Acrobatics) check. On a failed check, the obstacle counts as 5 feet of difficult terrain. 8 You startle a flock of birds nesting on the rooftop, and they flutter all around you. Make a DC 10 Dexterity
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can’t use its talons on another target.
At first sight, a roc’s silhouette looks much like any
and storm giants sometimes tame these great birds, rocs treat even giants as potential prey. They fly great distances in search of food, soaring high above the clouds to reach their favored hunting
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can’t use its talons on another target.
At first sight, a roc’s silhouette looks much like any
and storm giants sometimes tame these great birds, rocs treat even giants as potential prey. They fly great distances in search of food, soaring high above the clouds to reach their favored hunting






