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Returning 35 results for 'birth barriers diffusing contain risking'.
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Monsters
Van Richten’s Guide to Ravenloft
’s bargain with sinister forces.
3
It was marked by a fiend before its birth, and its wicked nature emerged over time.
4
A wicked place or magic relic seeped into its being, turning it
into a monster.
5
The killer used its body to contain an evil entity.
6
The killer appears to be an ordinary person who doesn’t realize it turns into a killer when enraged
Monsters
Van Richten’s Guide to Ravenloft
its birth, and its wicked nature emerged over time.
4
A wicked place or magic relic seeped into its being, turning it into a monster.
5
The killer used its body to contain an evil entity
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
put to use when building forts to contain their offspring.
Although they spend a considerable portion of their lives in isolation, tortles are social creatures that like to form meaningful
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
advisor in human society. The very rare offspring of such a union are always purebloods, although they may appear fully human at birth and for several years afterward.
The yuan-ti know rituals that
you’re roleplaying a yuan-ti, the following tables contain possible inspiration. They suggest characteristics that a yuan-ti might possess.
Yuan-ti Personality Traits
d8
Personality
Backgrounds
Sword Coast Adventurer's Guide
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
course, you followed an equally long route when you came north from your place of birth. Though it isn’t unusual for Zakharans to visit the southern extremes of Faerûn for trading purposes, few
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods.
Booming Birth Rate
In order to replenish the casualties of their endless warring
, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in the world). Females that are about to give birth are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
depicting images of birth, the dawning sun, trees, and unicorns. When the characters first arrive here, the front door to the temple is wide open and the bell is ringing incessantly. 5a. Temple and Pulpit
worthless) personal effects. Vark’s sack holds three empty vials that used to contain holy water (Vark drank them) and an unlocked wooden “poor box” containing 37 cp and 15 sp.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
depicting images of birth, the dawning sun, trees, and unicorns. When the characters first arrive here, the front door to the temple is wide open and the bell is ringing incessantly. 5a. Temple and Pulpit
worthless) personal effects. Vark’s sack holds three empty vials that used to contain holy water (Vark drank them) and an unlocked wooden “poor box” containing 37 cp and 15 sp.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
depicting images of birth, the dawning sun, trees, and unicorns. When the characters first arrive here, the front door to the temple is wide open and the bell is ringing incessantly. 5a. Temple and Pulpit
worthless) personal effects. Vark’s sack holds three empty vials that used to contain holy water (Vark drank them) and an unlocked wooden “poor box” containing 37 cp and 15 sp.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is a sweet, purple sludge flowing through shallow troughs from which grells sup. Cautious of risking the wrath of an unknown number of grells deprived of their gastronomic satisfaction, the mind
worth 1,200 gp and a quickened mind crystal (see appendix B). F4: Food Source Three shallow pools in this room contain burbling fluid. The corpse of a spiky creature floats face-down in each pool
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is a sweet, purple sludge flowing through shallow troughs from which grells sup. Cautious of risking the wrath of an unknown number of grells deprived of their gastronomic satisfaction, the mind
worth 1,200 gp and a quickened mind crystal (see appendix B). F4: Food Source Three shallow pools in this room contain burbling fluid. The corpse of a spiky creature floats face-down in each pool
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is a sweet, purple sludge flowing through shallow troughs from which grells sup. Cautious of risking the wrath of an unknown number of grells deprived of their gastronomic satisfaction, the mind
worth 1,200 gp and a quickened mind crystal (see appendix B). F4: Food Source Three shallow pools in this room contain burbling fluid. The corpse of a spiky creature floats face-down in each pool
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the north and bounded on its other sides by hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing
south some more.” Of course, you followed an equally long route when you came north from your place of birth. Though it isn’t unusual for Zakharans to visit the southern extremes of Faerûn for trading
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the north and bounded on its other sides by hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing
south some more.” Of course, you followed an equally long route when you came north from your place of birth. Though it isn’t unusual for Zakharans to visit the southern extremes of Faerûn for trading
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
the spikes, but the gaps aren’t big enough for a character to slip through. The barriers of spikes grant three-quarters cover to creatures behind them. Each barrier has AC 15, 18 hit points, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
the spikes, but the gaps aren’t big enough for a character to slip through. The barriers of spikes grant three-quarters cover to creatures behind them. Each barrier has AC 15, 18 hit points, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
the spikes, but the gaps aren’t big enough for a character to slip through. The barriers of spikes grant three-quarters cover to creatures behind them. Each barrier has AC 15, 18 hit points, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the north and bounded on its other sides by hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing
south some more.” Of course, you followed an equally long route when you came north from your place of birth. Though it isn’t unusual for Zakharans to visit the southern extremes of Faerûn for trading
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
contain the gate-town’s armory and vehicle-storage facilities, as well as secluded administrative chambers where officials negotiate and strategize. Fetchtatter—a contemptible arcanaloth loyal to Bel, a
General Braahg to implement an outdated strategy. Risking treason, the hobgoblin hires the characters to lay his superior to rest. 4 The ghost of a fallen warrior asks the party to investigate why
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
contain the gate-town’s armory and vehicle-storage facilities, as well as secluded administrative chambers where officials negotiate and strategize. Fetchtatter—a contemptible arcanaloth loyal to Bel, a
General Braahg to implement an outdated strategy. Risking treason, the hobgoblin hires the characters to lay his superior to rest. 4 The ghost of a fallen warrior asks the party to investigate why
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
contain the gate-town’s armory and vehicle-storage facilities, as well as secluded administrative chambers where officials negotiate and strategize. Fetchtatter—a contemptible arcanaloth loyal to Bel, a
General Braahg to implement an outdated strategy. Risking treason, the hobgoblin hires the characters to lay his superior to rest. 4 The ghost of a fallen warrior asks the party to investigate why
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contain all the spells Drivvin Freth has prepared, plus animate dead, animate objects, antimagic field, arcane lock, fabricate, finger of death, fireball, geas, globe of invulnerability, ray of
close to her was planning to poison her child after its birth, then found a vial of poison on his person. (The false report and the planting of the poison are both the work of Drivvin Freth, who wants to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contain all the spells Drivvin Freth has prepared, plus animate dead, animate objects, antimagic field, arcane lock, fabricate, finger of death, fireball, geas, globe of invulnerability, ray of
close to her was planning to poison her child after its birth, then found a vial of poison on his person. (The false report and the planting of the poison are both the work of Drivvin Freth, who wants to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contain all the spells Drivvin Freth has prepared, plus animate dead, animate objects, antimagic field, arcane lock, fabricate, finger of death, fireball, geas, globe of invulnerability, ray of
close to her was planning to poison her child after its birth, then found a vial of poison on his person. (The false report and the planting of the poison are both the work of Drivvin Freth, who wants to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
granted new life to seek revenge.
2 It was turned into a weapon of vengeance by a family member’s bargain with sinister forces.
3 It was marked by a fiend before its birth, and its wicked nature
emerged over time.
4 A wicked place or magic relic seeped into its being, turning it into a monster.
5 The killer used its body to contain an evil entity.
6 The killer appears to be
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
granted new life to seek revenge.
2 It was turned into a weapon of vengeance by a family member’s bargain with sinister forces.
3 It was marked by a fiend before its birth, and its wicked nature
emerged over time.
4 A wicked place or magic relic seeped into its being, turning it into a monster.
5 The killer used its body to contain an evil entity.
6 The killer appears to be
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
granted new life to seek revenge.
2 It was turned into a weapon of vengeance by a family member’s bargain with sinister forces.
3 It was marked by a fiend before its birth, and its wicked nature
emerged over time.
4 A wicked place or magic relic seeped into its being, turning it into a monster.
5 The killer used its body to contain an evil entity.
6 The killer appears to be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Ice Cave This bone-strewn cave is the den of two adult winter wolves and their three half-grown pups (use the dire wolf statistics). If the young are harmed, the parents fight recklessly, risking
has some valuable item with it in the ice. Beginning with the northernmost one and proceeding clockwise, the ice blocks contain: A dwarf and a +1 battleaxe An elf with a long case at its feet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Ice Cave This bone-strewn cave is the den of two adult winter wolves and their three half-grown pups (use the dire wolf statistics). If the young are harmed, the parents fight recklessly, risking
has some valuable item with it in the ice. Beginning with the northernmost one and proceeding clockwise, the ice blocks contain: A dwarf and a +1 battleaxe An elf with a long case at its feet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Ice Cave This bone-strewn cave is the den of two adult winter wolves and their three half-grown pups (use the dire wolf statistics). If the young are harmed, the parents fight recklessly, risking
has some valuable item with it in the ice. Beginning with the northernmost one and proceeding clockwise, the ice blocks contain: A dwarf and a +1 battleaxe An elf with a long case at its feet
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
of basalt blocks and 10-foot-high ceilings roofed with slate. The smaller buildings (area B6a) are littered with ropes and loading hooks and contain stairwells that lead to the hold’s main storage
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
of basalt blocks and 10-foot-high ceilings roofed with slate. The smaller buildings (area B6a) are littered with ropes and loading hooks and contain stairwells that lead to the hold’s main storage
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
of basalt blocks and 10-foot-high ceilings roofed with slate. The smaller buildings (area B6a) are littered with ropes and loading hooks and contain stairwells that lead to the hold’s main storage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Running a Yum Yum Hut is the single most important moment in a person’s life. It’s more important than marriage or the birth of an offspring. It eclipses all other things. So when picking proper
in one room — a ring of free action, forgotten by a guest. 8. Shared Study These areas connect to the four rooms adjacent to them, and contain a table, chairs, and bookshelves. The shared study
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sensation pays well for sensations not contained in its extensive collection. Sensates reward adventurers for delivering sensory stones that contain coveted yet dangerous experiences, such as the thrill
complex, members of the Fated conduct all manner of documentation. Clerks file property deeds, issue birth and death certificates, and maintain extensive financial records, while scriveners meticulously






