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Returning 35 results for 'birth before diffusing call related'.
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Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
I caught a big fish.
Now I search for a good friend
To share my lunch with.
— Tortle haiku
What many tortles consider a simple life, others might call a life of adventure. Tortles are
and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
Monsters
Curse of Strahd
nameless holy figure, whom others call the Abbot, was drawn to the abbey after Saint Markovia died by Strahd's hand. He sought to restore the abbey after it fell to corruption, but was himself
present since birth. The Abbot became consumed with a prideful, obsessive desire to rid the poor Belviews of their lingering imperfections. The Belview family, however, had strange ideas of what it
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
advisor in human society. The very rare offspring of such a union are always purebloods, although they may appear fully human at birth and for several years afterward.
The yuan-ti know rituals that
one city-state were killed and eaten to create the first yuan-ti, and once the news of how to perform these rituals spread to other leaders, the call for slaves to fuel the process increased. As the
Backgrounds
Sword Coast Adventurer's Guide
member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
Monsters
Waterdeep: Dungeon of the Mad Mage
of bats;swarms of bats or swarm of rats;rats, provided that the sun isn't up. While outdoors, Keresta can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} giant
(god of birth and renewal) in Waterdeep. She also has her sights set on destroying the House of the Moon — Waterdeep's temple of Selûne, whom she blames for the destruction of Vanrak Moonstar.A Vampire's
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
First World, The Scholars speak of a primordial state, a single reality they call the First World, which preceded the Material Plane. Many of the peoples and monsters that inhabit the worlds on the
Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves, beholders, and other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
First World, The Scholars speak of a primordial state, a single reality they call the First World, which preceded the Material Plane. Many of the peoples and monsters that inhabit the worlds on the
Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves, beholders, and other
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
. Ascetics and mystics from all walks of life seek enlightenment within the monastery’s halls, including a significant number of firbolgs (Humanoids believed to be distantly related to giants). The Fireside Monastery’s most famous aspirants are hardy firbolg martial artists who call themselves giant wrestlers.
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
. Ascetics and mystics from all walks of life seek enlightenment within the monastery’s halls, including a significant number of firbolgs (Humanoids believed to be distantly related to giants). The Fireside Monastery’s most famous aspirants are hardy firbolg martial artists who call themselves giant wrestlers.
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
. Ascetics and mystics from all walks of life seek enlightenment within the monastery’s halls, including a significant number of firbolgs (Humanoids believed to be distantly related to giants). The Fireside Monastery’s most famous aspirants are hardy firbolg martial artists who call themselves giant wrestlers.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
First World, The Scholars speak of a primordial state, a single reality they call the First World, which preceded the Material Plane. Many of the peoples and monsters that inhabit the worlds on the
Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves, beholders, and other
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods.
Booming Birth Rate
In order to replenish the casualties of their endless warring
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
bloodline. You are related to some powerful creature, or you inherited a blessing or a curse. 2 You are the reincarnation of a being from another plane of existence. 3 A powerful entity entered the world
. Its magic changed you. 4 Your birth was prophesied in an ancient text, and you are foretold to use your power for terrible ends. 5 You are the product of generations of careful, selective breeding. 6 You were made in a vat by an alchemist.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
bloodline. You are related to some powerful creature, or you inherited a blessing or a curse. 2 You are the reincarnation of a being from another plane of existence. 3 A powerful entity entered the world
. Its magic changed you. 4 Your birth was prophesied in an ancient text, and you are foretold to use your power for terrible ends. 5 You are the product of generations of careful, selective breeding. 6 You were made in a vat by an alchemist.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
bloodline. You are related to some powerful creature, or you inherited a blessing or a curse. 2 You are the reincarnation of a being from another plane of existence. 3 A powerful entity entered the world
. Its magic changed you. 4 Your birth was prophesied in an ancient text, and you are foretold to use your power for terrible ends. 5 You are the product of generations of careful, selective breeding. 6 You were made in a vat by an alchemist.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to call for an ability check, attack roll, or saving throw; how to assign DCs; when to use advantage and disadvantage; and other related topics.
doesn’t normally need to make a Dexterity check to walk across an empty room or a Charisma check to order a mug of ale. Only call for a roll if there is a meaningful consequence for failure. When
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to call for an ability check, attack roll, or saving throw; how to assign DCs; when to use advantage and disadvantage; and other related topics.
doesn’t normally need to make a Dexterity check to walk across an empty room or a Charisma check to order a mug of ale. Only call for a roll if there is a meaningful consequence for failure. When
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to call for an ability check, attack roll, or saving throw; how to assign DCs; when to use advantage and disadvantage; and other related topics.
doesn’t normally need to make a Dexterity check to walk across an empty room or a Charisma check to order a mug of ale. Only call for a roll if there is a meaningful consequence for failure. When
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pious Born with a particular connection to a deity, you have been winning favor with your god since birth. Consult the Pious Quirks table to determine how your faith might influence your personality
Quirks d6 Quirk
1 I often call people by the name of my god (or another god) by accident.
2 I stay up late at night watching the stars in hopes that my god will share a message with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pious Born with a particular connection to a deity, you have been winning favor with your god since birth. Consult the Pious Quirks table to determine how your faith might influence your personality
Quirks d6 Quirk
1 I often call people by the name of my god (or another god) by accident.
2 I stay up late at night watching the stars in hopes that my god will share a message with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pious Born with a particular connection to a deity, you have been winning favor with your god since birth. Consult the Pious Quirks table to determine how your faith might influence your personality
Quirks d6 Quirk
1 I often call people by the name of my god (or another god) by accident.
2 I stay up late at night watching the stars in hopes that my god will share a message with
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
considered an adult. Most succumb to violence, accidents, or disease by age 20, but a kobold can live for up to 120 years — a longevity they attribute to being distantly related to dragons. A female can
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Aundair Spire Most of Aundair Spire holds student dormitories, faculty residences, and offices for the faculty and staff of the botany, agriculture, and related departments. Crowning the spire, the
academic knowledge exceeds that of many colleagues, and students call him an excellent lecturer. But his lack of significant field experience has held him back. Word is circulating that he plans a truly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
during the Awakening Festival hears what the locals call the Awakening Song, a collection of songs recounting local histories. Characters who spend an hour exploring the festival learn much about the
history of the land. They also have advantage on Intelligence (History) checks related to the Awakening Song made for the rest of the adventure. During the festival, stalls throughout the community sell
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
during the Awakening Festival hears what the locals call the Awakening Song, a collection of songs recounting local histories. Characters who spend an hour exploring the festival learn much about the
history of the land. They also have advantage on Intelligence (History) checks related to the Awakening Song made for the rest of the adventure. During the festival, stalls throughout the community sell
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Aundair Spire Most of Aundair Spire holds student dormitories, faculty residences, and offices for the faculty and staff of the botany, agriculture, and related departments. Crowning the spire, the
academic knowledge exceeds that of many colleagues, and students call him an excellent lecturer. But his lack of significant field experience has held him back. Word is circulating that he plans a truly
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Aundair Spire Most of Aundair Spire holds student dormitories, faculty residences, and offices for the faculty and staff of the botany, agriculture, and related departments. Crowning the spire, the
academic knowledge exceeds that of many colleagues, and students call him an excellent lecturer. But his lack of significant field experience has held him back. Word is circulating that he plans a truly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
during the Awakening Festival hears what the locals call the Awakening Song, a collection of songs recounting local histories. Characters who spend an hour exploring the festival learn much about the
history of the land. They also have advantage on Intelligence (History) checks related to the Awakening Song made for the rest of the adventure. During the festival, stalls throughout the community sell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and
hiding. The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) See an ability’s description in the later sections of this chapter for examples of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and
hiding. The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) See an ability's description in the later sections of this section for examples of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and
hiding. The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) See an ability’s description in the later sections of this chapter for examples of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and
hiding. The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) See an ability's description in the later sections of this section for examples of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and
hiding. The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) See an ability’s description in the later sections of this chapter for examples of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and
hiding. The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) See an ability's description in the later sections of this section for examples of






