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Returning 35 results for 'bit been diffusing charm realms'.
Monsters
Baldur’s Gate: Descent into Avernus
components:
At will: charm person, Tasha's hideous laughter
3/day each: confusion, enthrall, suggestion
1/day each: hallucinatory terrain, Otto's irresistible dance
Magic Resistance. Smiler has
can bend the multiverse to his whims if he tries hard enough. He’s really quite insane.
One of Smiler’s favorite antics is to use a hallucinatory terrain spell to create a little bit of
Monsters
Curse of Strahd
following spells on the target (save DC 14), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw
paraphernalia. On one of her less successful adventures, a werewolf bit off her right leg below the knee, and although she avoided being afflicted with lycanthropy, Ezmerelda was sidelined for months. She
Artificer
Legacy
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Classes
Tasha’s Cauldron of Everything
might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers
destruction unleashed by certain artificers’ creations.
In the Forgotten Realms, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
adventure as caravan guards. You can adapt Tyranny of Dragons to different regions of the Realms or to a different setting with a bit more preparation on your part. Change the names and locations to suit your campaign.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
adventure as caravan guards. You can adapt Tyranny of Dragons to different regions of the Realms or to a different setting with a bit more preparation on your part. Change the names and locations to suit your campaign.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the “Chapter 9: Council of Waterdeep.” Tyranny of Dragons can be adapted to different regions of the Forgotten Realms, or to a different campaign setting entirely with a bit of preparation on your part
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the “Chapter 9: Council of Waterdeep.” Tyranny of Dragons can be adapted to different regions of the Forgotten Realms, or to a different campaign setting entirely with a bit of preparation on your part
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions in Eberron It’s not hard to find Eberron equivalents for the factions of the Forgotten Realms. The Harpers The Library of Korranberg or Morgrave University It’s a bit of a stretch, but
and stand largely outside existing power structures. And with so many mysteries of Eberron waiting to be discovered, those organizations are out in the dangerous places of the world quite a bit — just
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
realms yet adrift in the Astral Plane. Though no one has discovered such a place, it is beyond dispute that an empire as vast as the illithids’ built great cities and other edifices. Most sages, however
, believe that the gith tore apart every last bit of mind flayer artifice, ensuring that no evidence remained of the mind flayers’ reign. A few skeptics suggest that the entire narrative of the gith
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a bit of magic for itself in case it needs to flee or take advantage of a captor. Kobold Scale Sorcerer
Small humanoid (kobold), lawful evil
Armor Class 15 (natural armor)
Hit Points 27 (5d6
spell attacks). It has the following sorcerer spells prepared:
Cantrips (at will): fire bolt, mage hand, mending, poison spray
1st level (4 slots): charm person, chromatic orb, expeditious retreat
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
realms, And never once a slave. O sing a song of Elturel When foes are at her door Her fields torn by cloven feet From some infernal shore. Arise the mighty Hellriders Take up your swift, keen
succeeds on a DC 20 Intelligence (History) check recalls that the Hellriders were so-named long ago when they descended into the Nine Hells on horseback to fight devils. Most of them never returned. It’s possible that one of Alan’s other patrons knows this bit of history.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the Doomvault and find the entrance to the phylactery vault, they could strike a deathblow to Szass Tam’s hold on power. She can provide them access and a little bit of guidance, but the bulk of the
Szass Tam is siphoning the power of members of the Chosen, mortals who have been invested with the power of the gods so as to help shape the Realms to match the will of their divine benefactors. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ready to travel at a moment’s notice, with franchisees always rushing headlong into the next amazing opportunity. As a Horizon Walker, you’re a master of travel, blazing trails into unknown realms by
passing through the even-more-unknown realms of the planes. Whatever path your franchise walks, your combat and magical skill helps ensure a safe journey for you and your companions. Moreover, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Spring Eladrin Their hearts filled with joy, spring eladrin cavort through their sylvan realms, their songs and laughter filling the air. These playful eladrin beguile other creatures to fill them
innately cast the following spells, requiring no material components:
At will: charm person, Tasha’s hideous laughter
3/day each: confusion, enthrall, suggestion
1/day each: hallucinatory terrain
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Patrons in the Realms The gods are far from the only forces at work in the Realms, and ambitious warlocks have many potential patrons able to offer them arcane power. The Archfey In the vast
wilderness of the Realms one can still find connections to the Feywild. These are fey crossings, places of mysterious natural beauty in the world that have a near-perfect mirror in the Feywild. You can pass
Compendium
- Sources->Dungeons & Dragons->Monster Manual
reason. Ice devils usually lurk in frozen realms, particularly the frigid layer of Cania in the Nine Hells. Part of the charm of ice devils is that they always think they’re smarter than you. Mmm
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, permeating every bit of matter and present in every manifestation of energy throughout the multiverse.
Mortals can’t directly shape this raw magic. Instead, they make use of a fabric of magic, a
kind of interface between the will of a spellcaster and the stuff of raw magic. The spellcasters of the Forgotten Realms call it the Weave and recognize its essence as the goddess Mystra, but casters
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
mortal and the fey realms. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the
. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. Fey Wanderer Spells Ranger Level Spell 3rd charm person 5th misty step 9th dispel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
speak, he moans as he walks and does a bit of a hopping dance. The madcaps and redcaps think this is wonderful, and they occasionally accompany him in a vile song and dance. Characters who witness this
bit when it comes time to reward them. Barnabas the Flameskull Barnabas, once a powerful wizard, had his crypt defiled by an evil nemesis who stole his skull and turned it into a flameskull. Mad
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bit of useful information as a show of good faith. If asked about the adamantine rods, the sibriex claims to have seen all nine rods in the wreck of a crashed flying fortress. The sibriex won’t reveal
components:
At will: charm person, command, dispel magic, hold monster
3/day: feeblemind
Legendary Resistance (3/Day). If the sibriex fails a saving throw, it can choose to succeed instead
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, and a talent for hearing a bit about everyone’s business. A trader and skimmer boat pilot, Aunt Dellie has never been afraid to go her own way and knows much about Godsbreath’s lands and threats
. Although she’s a small woman, Aunt Dellie’s charm and knack for survival have gotten her through numerous near disasters. Everyone calls her “aunt,” a trend started by her beloved goddaughter Kianna
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the bridge known as Wyrm’s Crossing, then to distant realms beyond.
Dozens of Flaming Fist soldiers are trying to control an angry mob of commoners eager to leave the city. Armed with only a vague
way to deal with Flaming Fist soldiers is to bribe them. Those who can afford to pay a bribe of 10 gp or more (instead of the usual gate fee of 2 cp) are allowed passage through a gate after a bit of haggling.
Map 1.1: Baldur’s Gate View Player Version
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a sword? They promised to teach you! Think you have what it takes to sling spells? They’ve got masters who’ll have you throwing fire in no time! With the promise of untold treasures and realms of
.
6 My superiors are smarter and wiser than I am. I do what I’m told.
7 Never pass up the opportunity to make an easy bit of coin. That’s my motto.
8 I’m beginning to feel like the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
the contract forms as soon as the gift is received. Accidental Fey Contracts A creature can accidentally stumble into a fey contract in a number of ways. The one bit of good news for the novice
that come with it (see “Marks of Prestige” in the Dungeon Master’s Guide).
Wealth. You receive up to 50,000 gp worth of coins, jewelry, or property.
Lesser Contract Gifts Charm. You gain a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
adventures, a werewolf bit off her right leg below the knee, and although she avoided being afflicted with lycanthropy, Ezmerelda was sidelined for months. She commissioned a master artisan to craft a
, charm person, or hold person. If the target succeeds on the initial saving throw, Ezmerelda is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
they aren’t disturbed. Mordenkainen is familiar with worlds beyond his own. For example, if the characters come from the Forgotten Realms and mention this fact to Mordenkainen, he asks them if they
. (Being an adventurer himself, he knows how the lure of powerful magic can bring out the worst in adventurers.) Before he leaves, as a parting gift, the archmage imbues each character with a charm of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mysterious Visitors The details of this adventure hook assume that your D&D campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms, but you can change the location
following spells prepared: Cantrips (at will): friends, light, mage hand, prestidigitation
1st level (4 slots): charm person, mage armor, shield, sleep
2nd level (3 slots): misty step, suggestion
3rd
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
1/day each: charm person, dimension door, hold monster
Reactions
Misty Escape (Recharges after a Short or Long Rest). In response to taking damage, the warlock turns invisible and teleports, along
Warlocks of the Great Old One gain their powers through magical pacts forged with eldritch entities from strange and distant realms of existence. Some of these warlocks associate with cultists devoted
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling gods are viewed as folk heroes — mortal beings who ascended to divinity, rather than divine entities who descend from their realms to influence the world. Because of this outlook, halflings
rowboat becomes the setting for a swashbuckling adventure. And for some — the youngsters who are said to “have a bit of Brandobaris in them” — that play-acting is the prelude to a life of living as
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
good works disappear within a generation or two. In some cases, one of these realms is fortunate to be saved from its inevitable decline by another group of successful adventurers, who inject enough
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, in the form of a blessing or charm (see chapter 7, “Treasure” for such supernatural gifts). SAMPLE FACTION: THE ZHENTARIM
The Zhentarim (also known as the Black Network) is an unscrupulous shadow
network that seeks to expand its influence and power throughout the Forgotten Realms.
The public face of the Black Network appears relatively benign. It offers the best and cheapest goods and services
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, saving a bit of magic for itself in case it needs to flee or take advantage of a captor. Duty-Bound to a Dragon. In a kobold tribe associated with a dragon, typically one that resides in or near the
:
Cantrips (at will): fire bolt, mage hand, mending, poison spray
1st level (4 slots): charm person, chromatic orb, expeditious retreat
2nd level (2 slots): scorching ray
Sorcery Points. The kobold has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the dwarf’s age, his eyes are steady and bright. “I wasn’t expecting anyone,” he says plainly. “As you can see, the place is a mess. Perhaps you should come back later, after I’ve tidied up a bit
first such attempt, all future Charisma checks made by the party to influence Aurinax have disadvantage. Aurinax uses Legendary Resistance to avoid being charmed. If a character tries to charm him with
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
destroyed. Nevervault For Characters of 8th–10th Level Robson Michel The crypts of the Nevervault imprison deathless threats with a tenacious grip on the realms of the living In this encounter
much damage on a successful one. Skall’s Reward. If the characters help Skall and defeat the spirit, they earn the respect of the dead. Skall bestows a Charm of the Dead Truce (see the “Heralds of Dust Charms” section) on each character.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
have turned from the gods of the Ordning to serve fiends (as described in chapter 2), where the ancient magic of long-fallen realms of giants opened portals to the Lower Planes (either intentionally
+ 1) capering around a blasphemous idol
2 1 arcanaloth (attitude: 1d12) searching for a tempting bit of lost lore
3 2 chain devils (attitude: 1d6) suspending corpses on spiked chains
4






