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Returning 35 results for 'bit been diffusing clothing reach'.
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Monsters
Heroes of the Borderlands
Rapier. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Rapier"}, reach 5 ft. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Rapier
-proclaimed “gentleman thief,” Pral abides by a strict personal code. He never kills, and he always upholds his end of any bargain he makes. A lover of good food, comfortable lodgings, and stylish clothing, Pral squanders the spoils of each robbery on his extravagant lifestyle.
Monsters
Quests from the Infinite Staircase
False Appearance. If the wolf-in-sheep’s-clothing is motionless (except for its lure) at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t
observed the wolf-in-sheep’s-clothing move or act (except for the lure), that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the wolf-in-sheep’s-clothing is
Monsters
Tomb of Annihilation
Resilience. Hew has advantage on saving throws against being poisoned.Battleaxe. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Battleaxe"} to hit, reach 5 ft., one
to reopen Wyrmheart Mine. The expedition encountered Tinder the red dragon. Hew alone escaped, and only after the dragon bit off his left arm.Poison
Monsters
Spelljammer: Adventures in Space
: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Bite","rollDamageType
affairs in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn't illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them
Monsters
Acquisitions Incorporated
introduced in chapter 3Dagger. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2
physical labor, Flabbergast is a bit of a bridge builder in his own way, always striving to bring people together and flexing his diplomatic muscles. A pacifist bureaucrat, he abhors violence, and rarely
Human
Legacy
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Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future
Monsters
Waterdeep: Dragon Heist
","rollAction":"Longsword"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Longsword","rollDamageType":"slashing"} slashing damage, or 8 (1d10
+5","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing
Monsters
Icewind Dale: Rime of the Frostmaiden
":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger
","rollDamageType":"piercing"} piercing damage.
Javelin. Melee or Ranged Weapon Attack: +0;{"diceNotation":"1d20+0","rollType":"to hit","rollAction":"Javelin"} to hit, reach 5 ft. or range 30/120 ft., one target
Monsters
Guildmasters’ Guide to Ravnica
, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Quarterstaff","rollDamageType":"bludgeoning"} bludgeoning damage, or 6 (1d8 + 2);{"diceNotation
":"to hit","rollAction":"Fungal Rot"} to hit, reach 5 ft., one target. Hit: 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Fungal Rot","rollDamageType":"necrotic"} necrotic damage, and
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollAction":"Ice Longsword"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Ice Longsword","rollDamageType":"slashing"} slashing damage, or 8
"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Ice Dagger","rollDamageType":"piercing"} piercing damage plus 5 (2d4
Monsters
Waterdeep: Dragon Heist
Special Equipment. Victoro wears a ring of protection and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.
Fey Ancestry
): earthquakeMultiattack. Victoro makes two attacks with his rapier.
Rapier. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Rapier"} to hit, reach 5 ft., one target. Hit: 5 (1d8
Monsters
Icewind Dale: Rime of the Frostmaiden
Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2);{"diceNotation":"2d8+2","rollType":"damage","rollAction":"Slam
frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died.
God-Spawned Horrors. Gods that personify
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
":"to hit", "rollAction":"Needle Blade"} to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5);{"diceNotation":"1d4+5", "rollType":"damage", "rollAction":"Needle Blade", "rollDamageType":"piercing"} piercing
shards of broken glass.
Faerie borrowers often adorn themselves with purloined trophies: stolen keys and needles filed into swords, and buttons and scraps of paper fashioned into clothing. Though
Monsters
Waterdeep: Dragon Heist
Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage
. Unlike most, he's not the least bit pretentious or aloof. He keeps a room at the Yawning Portal and does all his business in the establishment's taproom. He negotiates deals with grace and aplomb
Darkling
Legacy
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Monsters
Volo's Guide to Monsters
hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage. If the darkling has
, and doing so wizens the creature, much like the effect of rapid aging. For this reason, darklings cover every part of their body with clothing when exposure to light is a risk. The light a darkling
Darkling Elder
Legacy
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Monsters
Volo's Guide to Monsters
makes two melee attacks.
Shortsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shortsword"} to hit,reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation
part of their body with clothing when exposure to light is a risk. The light a darkling absorbs over the course of its lifetime explodes outward when the darkling dies, incinerating the creature and
Monsters
Van Richten’s Guide to Ravenloft
dismisses it (no action required).
Unusual Nature. The podling doesn’t require sleep.Slam. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Slam"} to hit, reach 5
relishes exposing its skin to the sun. It resents clothing and hair.
4
The podling often reacts as if some unseen force is speaking to it, staring into the distance or nodding.
5
The
Monsters
The Wild Beyond the Witchlight
Unusual Nature. Clapperclaw doesn’t require air, food, drink, or sleep.Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
harengon brigands, who stole its head, which the scarecrow describes as a most glorious stag skull. It desperately wants its head back, and it’s a bit self-conscious about its replacement head: a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Longsword", "rollDamageType":"slashing"} slashing damage, or 8 (1d10 + 3);{"diceNotation
", "rollType":"to hit", "rollAction":"Spiked Chain"} to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Spiked Chain", "rollDamageType":"piercing
Monsters
Icewind Dale: Rime of the Frostmaiden
, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Chardalyn Flail","rollDamageType":"bludgeoning"} bludgeoning damage, and the target must succeed on a DC
Javelin"} to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Chardalyn Javelin","rollDamageType":"piercing"} piercing
Monsters
Bigby Presents: Glory of the Giants
hit", "rollAction":"Prism Staff"} to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6);{"diceNotation":"3d6+6", "rollType":"damage", "rollAction":"Prism Staff", "rollDamageType":"bludgeoning
. Within their communities, they act as leaders and oracles.
Rockspeakers incorporate crystals and stones into their clothing and embed them in their skin. By invoking the power of their stone runes
Monsters
Mythic Odysseys of Theros
"} to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Snake Hair","rollDamageType":"piercing"} piercing damage plus 14 (4d6);{"diceNotation":"4d6
hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage.
Longbow. Ranged Weapon Attack: +5
Monsters
Waterdeep: Dragon Heist
Viper makes three attacks with her rapier.
Rapier. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Rapier"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
hood and mask, exchanging her fine clothes for the kind of practical clothing her parents would never let her wear.
One of the things Esvele has learned is to embrace the legend of the Black Viper
Monsters
Acquisitions Incorporated
attacks: one with its mandibles and two with its claws.
Mandibles. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Mandibles"} to hit, reach 10 ft., one target. Hit
, the target is restrained, and the deep crow can't use its mandibles on another target.
Claw. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft
Monsters
Acquisitions Incorporated
Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Maul"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType":"damage","rollAction":"Maul
in matters of love, and hopeless in games of chance. Omin is also often accused of being one of the Masked Lords of Waterdeep, though this bit of fancy earns little more than a chuckle in response
Monsters
Baldur’s Gate: Descent into Avernus
","rollAction":"magicitem"} to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6);{"diceNotation":"1d6+6","rollType":"damage","rollAction":"magicitem","rollDamageType":"piercing"} piercing damage.Smiler
can bend the multiverse to his whims if he tries hard enough. He’s really quite insane.
One of Smiler’s favorite antics is to use a hallucinatory terrain spell to create a little bit of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Tail"} to hit, reach 10 ft., one target. Hit: 21 (5d6 + 4);{"diceNotation":"5d6+4", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage, and the target must
, and hippopotamus parts. Despite its ungainly physiology, a catoblepas resembles a natural animal in its behavior, ambling through its marshy home, munching choice vegetation, eating the occasional bit
Monsters
The Wild Beyond the Witchlight
or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType
","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing
Monsters
Curse of Strahd
;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Battleaxe"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Battleaxe
fishing on Lake Zarovich. On the way back to town, a dire wolf attacked Izek and bit off his right arm. His father carried Izek back to town while his uncle distracted the beast. His sister ran and hid in
Monsters
Mordenkainen's Fiendish Folio Volume 1
Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Claw
deeply embedded magical compulsion to obedience.
Treasure Hungry. The hag had a particular love of silver, and was loath to allow even the smallest bit of that metal to slip through her grasp. Her
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
resurrectionMultiattack. The ki-rin makes three attacks: two with its hooves and one with its horn.
Hoof. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Hoof"} to hit, reach
":"1d20+9","rollType":"to hit","rollAction":"Horn"} to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5","rollType":"damage","rollAction":"Horn","rollDamageType":"piercing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Wolf-in-Sheep’s-Clothing A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or withered
flowers, rootlike tentacles, and a fleshy growth atop its body that it uses to lure prey toward its fang-filled maw. Wolves-in-sheep’s-clothing can reshape their lures to mimic the appearance of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Wolf-in-Sheep’s-Clothing A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or withered
flowers, rootlike tentacles, and a fleshy growth atop its body that it uses to lure prey toward its fang-filled maw. Wolves-in-sheep’s-clothing can reshape their lures to mimic the appearance of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Wolf-in-Sheep’s-Clothing A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or withered
flowers, rootlike tentacles, and a fleshy growth atop its body that it uses to lure prey toward its fang-filled maw. Wolves-in-sheep’s-clothing can reshape their lures to mimic the appearance of
Monsters
Curse of Strahd
and one with her +1 handaxe or her silvered shortsword.
+1 Rapier. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"1 Rapier"} to hit, reach 5 ft., one target. Hit: 9
","rollType":"to hit","rollAction":"1 Handaxe"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"1 Handaxe","rollDamageType






