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Returning 35 results for 'bit being diffusing circle read'.
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Monsters
Domains of Delight: A Feywild Accessory
.
Yarnspinner’s favorite activity is to read stories aloud to the animals that occupy his domain, all of which benefit from having had awaken spells cast on them. The archfey’s stories
form long tunnels, grand hallways, and enormous domes. It’s a gloomy realm. A mushroom circle in the heart of the domain serves as a fey crossing, and one can travel more quickly through the
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
You have always had a way with people. You know what makes them tick, you can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read
-colored liquid will surely cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the
races
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character
Monsters
Curse of Strahd
): darkvision, knock, mirror image
3rd level (3 slots): clairvoyance, lightning bolt, magic circle
4th level (1 slot): greater invisibilityMultiattack. Ezmerelda makes three attacks: two with her +1 rapier
paraphernalia. On one of her less successful adventures, a werewolf bit off her right leg below the knee, and although she avoided being afflicted with lycanthropy, Ezmerelda was sidelined for months. She
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
or more of its charges to cast one of the following spells (save DC 18) from it: animate dead (1 charge), blight (2 charges), circle of death (3 charges), finger of death (3 charges), power word kill
to a range of 120 feet.
The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.
Personality. The wand’s purpose is to help satisfy Orcus
Backgrounds
Baldur’s Gate: Descent into Avernus
can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read them like they were children’s books. It’s a useful talent, and
more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale. These marvels sound implausible, but
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
evident fear and determination. Corlie Halvachar meets with the characters as soon as they arrive. Read or paraphrase the following text to start the adventure: A stout halfling wearing plate armor
, please tell me a bit about yourselves.”
Give each player an opportunity to introduce and describe their character. Corlie engages in a bit of pleasant chatter, probing the characters about their abilities, but it’s clear she’s got something pressing on her mind.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
evident fear and determination. Corlie Halvachar meets with the characters as soon as they arrive. Read or paraphrase the following text to start the adventure: A stout halfling wearing plate armor
, please tell me a bit about yourselves.”
Give each player an opportunity to introduce and describe their character. Corlie engages in a bit of pleasant chatter, probing the characters about their abilities, but it’s clear she’s got something pressing on her mind.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
evident fear and determination. Corlie Halvachar meets with the characters as soon as they arrive. Read or paraphrase the following text to start the adventure: A stout halfling wearing plate armor
, please tell me a bit about yourselves.”
Give each player an opportunity to introduce and describe their character. Corlie engages in a bit of pleasant chatter, probing the characters about their abilities, but it’s clear she’s got something pressing on her mind.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Melding Myconids share everything through melding. Rapport spores carry a tiny bit of all myconids to the other myconids in their circle, to be absorbed and reside within them, and creating a
telepathic familial bond. When the myconids of a circle gather to meld, they share their individual insights, fears, hopes, and dreams. Through the melding, all myconids join together to form the heart and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Melding Myconids share everything through melding. Rapport spores carry a tiny bit of all myconids to the other myconids in their circle, to be absorbed and reside within them, and creating a
telepathic familial bond. When the myconids of a circle gather to meld, they share their individual insights, fears, hopes, and dreams. Through the melding, all myconids join together to form the heart and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Melding Myconids share everything through melding. Rapport spores carry a tiny bit of all myconids to the other myconids in their circle, to be absorbed and reside within them, and creating a
telepathic familial bond. When the myconids of a circle gather to meld, they share their individual insights, fears, hopes, and dreams. Through the melding, all myconids join together to form the heart and
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival When the characters arrive at the tower, read the following boxed text aloud: The House of Thalivar is a tall tower at the heart of the town. Recently rebuilt by soldiers, the structure now
serves as a garrison for Neverwinter’s soldiery. Ravens circle the tower’s pointed roof and warm lantern light shines from its windows. At its foot, two arched doorways open into the interior.
A
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival When the characters arrive at the tower, read the following boxed text aloud: The House of Thalivar is a tall tower at the heart of the town. Recently rebuilt by soldiers, the structure now
serves as a garrison for Neverwinter’s soldiery. Ravens circle the tower’s pointed roof and warm lantern light shines from its windows. At its foot, two arched doorways open into the interior.
A
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival When the characters arrive at the tower, read the following boxed text aloud: The House of Thalivar is a tall tower at the heart of the town. Recently rebuilt by soldiers, the structure now
serves as a garrison for Neverwinter’s soldiery. Ravens circle the tower’s pointed roof and warm lantern light shines from its windows. At its foot, two arched doorways open into the interior.
A
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A Boar-ing Encounter Shortly after entering the woods, the characters have an encounter that is not what it seems. Read the following boxed text aloud: About sixty feet ahead of you, a wild boar
circle around the boar or otherwise avoid a confrontation, they can continue on their way. If the boar is spared, it darts off to warn the anchorites at the Woodland Manse that strangers have entered the forest.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
stronghold’s most effective defenders and decides to sabotage the siege weapon, then kill the characters. Read or paraphrase the following about an hour after their previous encounter (after the
realizes that this Corlie is an imposter; she is a bit too tall, and her voice a bit too low. If the characters allow, the false Corlie and squires move to the siege weapon and begin attacking it
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A Boar-ing Encounter Shortly after entering the woods, the characters have an encounter that is not what it seems. Read the following boxed text aloud: About sixty feet ahead of you, a wild boar
circle around the boar or otherwise avoid a confrontation, they can continue on their way. If the boar is spared, it darts off to warn the anchorites at the Woodland Manse that strangers have entered the forest.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A Boar-ing Encounter Shortly after entering the woods, the characters have an encounter that is not what it seems. Read the following boxed text aloud: About sixty feet ahead of you, a wild boar
circle around the boar or otherwise avoid a confrontation, they can continue on their way. If the boar is spared, it darts off to warn the anchorites at the Woodland Manse that strangers have entered the forest.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
stronghold’s most effective defenders and decides to sabotage the siege weapon, then kill the characters. Read or paraphrase the following about an hour after their previous encounter (after the
realizes that this Corlie is an imposter; she is a bit too tall, and her voice a bit too low. If the characters allow, the false Corlie and squires move to the siege weapon and begin attacking it
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
stronghold’s most effective defenders and decides to sabotage the siege weapon, then kill the characters. Read or paraphrase the following about an hour after their previous encounter (after the
realizes that this Corlie is an imposter; she is a bit too tall, and her voice a bit too low. If the characters allow, the false Corlie and squires move to the siege weapon and begin attacking it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gromph’s Inner Sanctum Read the following text to players whose characters escape Gromph’s demiplane (see “Gromph’s Outer Sanctum”) and appear in the archmage’s inner sanctum. This circular chamber
is lit by magic candles and floored in black stone, engraved and inlaid with magical diagrams in silver and gold. A female drow stands in the center of one magic circle, hands resting on her hips
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gromph’s Inner Sanctum Read the following text to players whose characters escape Gromph’s demiplane (see “Gromph’s Outer Sanctum”) and appear in the archmage’s inner sanctum. This circular chamber
is lit by magic candles and floored in black stone, engraved and inlaid with magical diagrams in silver and gold. A female drow stands in the center of one magic circle, hands resting on her hips
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gromph’s Inner Sanctum Read the following text to players whose characters escape Gromph’s demiplane (see “Gromph’s Outer Sanctum”) and appear in the archmage’s inner sanctum. This circular chamber
is lit by magic candles and floored in black stone, engraved and inlaid with magical diagrams in silver and gold. A female drow stands in the center of one magic circle, hands resting on her hips
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
their lust for magical power. When the characters come through the portal, read the following: The desert sun blinds your eyes, and you feel the heat trying to pull every bit of moisture from your
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
7: Bank The keep’s residents and visitors store their most valuable belongings and savings in the bank. When the characters arrive at the bank, read the following boxed text aloud: This one-story
provisioner’s shop can outfit you with quality gear.” (True)
“I’ve heard dragons are a bit like bankers—we obsess over every coin. If you ever encounter a dragon, don’t touch its hoard unless you want to
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
7: Bank The keep’s residents and visitors store their most valuable belongings and savings in the bank. When the characters arrive at the bank, read the following boxed text aloud: This one-story
provisioner’s shop can outfit you with quality gear.” (True)
“I’ve heard dragons are a bit like bankers—we obsess over every coin. If you ever encounter a dragon, don’t touch its hoard unless you want to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
their lust for magical power. When the characters come through the portal, read the following: The desert sun blinds your eyes, and you feel the heat trying to pull every bit of moisture from your
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Obelisk An unknown man with unknown purpose. Assist him at your peril, lest he drag you into madness. — The Cartographer When the characters arrive at this location, read or paraphrase the following
, gesticulating wildly and screaming curses into the wind.
The pit fiend Bel imprisoned the barlgura demon Ubbalux inside this circle of standing stones. To torment his adversary, Bel revealed that
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
7: Bank The keep’s residents and visitors store their most valuable belongings and savings in the bank. When the characters arrive at the bank, read the following boxed text aloud: This one-story
provisioner’s shop can outfit you with quality gear.” (True)
“I’ve heard dragons are a bit like bankers—we obsess over every coin. If you ever encounter a dragon, don’t touch its hoard unless you want to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Obelisk An unknown man with unknown purpose. Assist him at your peril, lest he drag you into madness. — The Cartographer When the characters arrive at this location, read or paraphrase the following
, gesticulating wildly and screaming curses into the wind.
The pit fiend Bel imprisoned the barlgura demon Ubbalux inside this circle of standing stones. To torment his adversary, Bel revealed that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Obelisk An unknown man with unknown purpose. Assist him at your peril, lest he drag you into madness. — The Cartographer When the characters arrive at this location, read or paraphrase the following
, gesticulating wildly and screaming curses into the wind.
The pit fiend Bel imprisoned the barlgura demon Ubbalux inside this circle of standing stones. To torment his adversary, Bel revealed that






