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As the Wandering Line trundles across the island, the occasional bit of coal that feeds its boiler bounces out, landing by the side of the
track. These fist-sized chunks resemble mundane coal in most respects, but they have bright blue iridescent flecks in them and they vibrate sporadically. As there are no longer coal mines on Obojima, the origin of this coal remains a mystery.
Magic Items
Mordenkainen Presents: Monsters of the Multiverse
A rider binds a nightmare to its service with infernal tack, which consists of a bridle, bit, reins, saddle, and stirrups, along with spurs that are worn by the rider. A nightmare equipped with
scraping them through blood. The nightmare appears at the start of your next turn, within 20 feet of you. It acts as your ally and takes its turn on your initiative count. It remains for 1 day, until you
Infernal Tack
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Mordenkainen’s Tome of Foes
A narzugon binds a nightmare to its service with infernal tack, which consists of a bridle, bit, reins, saddle, stirrups, and spurs. A nightmare equipped with infernal tack must serve whoever wears
nightmare appears at the start of your next turn, within 20 feet of you. It acts as your ally and takes its turn on your initiative count. It remains for 1 day, until you or it dies, or until you dismiss it
Monsters
Baldur’s Gate: Descent into Avernus
can bend the multiverse to his whims if he tries hard enough. He’s really quite insane.
One of Smiler’s favorite antics is to use a hallucinatory terrain spell to create a little bit of
. Smiler escaped and tears around Avernus on a Devil's Ride, looking for adventurers willing to help him get revenge on the warlords who ganged up on him. Mad Maggie remains his only ally, though he refuses to join her gang.
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Species
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Wand of Wonder
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
. Roll d100 and consult the following table to discover what happens.
If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in
normal size and remains overgrown for 1 minute.
63-65
An object of the GM's choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the target
Species
Van Richten’s Guide to Ravenloft
itchy straw stuffing inside you.
Reborn in the Domains of Dread
When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains
perfectly preserved remains.
Lamordia. You awoke amid the bizarre experiments of an amoral scientist. They consider you their finest creation or have a task for you to fulfill.
Mordent. You emerged from the mysterious device known as the Apparatus, your body a lifeless shell and your past a mystery.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Battle Aftermath The party stumbles upon the remains of one or more creatures slaughtered by rampaging demons. Roll a d10 and consult the Corpses table to determine what they find. A thorough search of
dead gricks 8–9 2d4 dead kuo-toa 10 1 dead purple worm Roll a d6 and consult the Scavengers table to determine what scavengers, if any, are feasting on the remains. Scavengers d6 Scavengers 1–2 1d3
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Battle Aftermath The party stumbles upon the remains of one or more creatures slaughtered by rampaging demons. Roll a d10 and consult the Corpses table to determine what they find. A thorough search of
dead gricks 8–9 2d4 dead kuo-toa 10 1 dead purple worm Roll a d6 and consult the Scavengers table to determine what scavengers, if any, are feasting on the remains. Scavengers d6 Scavengers 1–2 1d3
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Battle Aftermath The party stumbles upon the remains of one or more creatures slaughtered by rampaging demons. Roll a d10 and consult the Corpses table to determine what they find. A thorough search of
dead gricks 8–9 2d4 dead kuo-toa 10 1 dead purple worm Roll a d6 and consult the Scavengers table to determine what scavengers, if any, are feasting on the remains. Scavengers d6 Scavengers 1–2 1d3
Monsters
Fizban's Treasury of Dragons
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
almost never show them to anyone else.
Topaz Dragon Lairs
Topaz dragons are happiest by the sea. They spend most of their time basking in the sun and have no desire to get wet, beyond enjoying a bit of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn in the Domains of Dread When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains of Dread (detailed in chapter 3): Har’Akir
. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your perfectly preserved remains. Lamordia. You awoke amid the bizarre experiments
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn in the Domains of Dread When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains of Dread (detailed in chapter 3): Har’Akir
. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your perfectly preserved remains. Lamordia. You awoke amid the bizarre experiments
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn in the Domains of Dread When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains of Dread (detailed in chapter 3): Har’Akir
. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your perfectly preserved remains. Lamordia. You awoke amid the bizarre experiments
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
This tower is all that remains of Castle Laventz. Here, Dalk Dranzorg threatened to imprison Mara Silvra within the castle’s walls. A bricked-over alcove remains, but while the house is dormant it’s
they don’t affect his statistics. Dranzorg can be permanently destroyed only if he’s slain by Mara or a creature possessed by Mara. Consult “Tyrant’s Escape” at the end of the adventure for details.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
This tower is all that remains of Castle Laventz. Here, Dalk Dranzorg threatened to imprison Mara Silvra within the castle’s walls. A bricked-over alcove remains, but while the house is dormant it’s
they don’t affect his statistics. Dranzorg can be permanently destroyed only if he’s slain by Mara or a creature possessed by Mara. Consult “Tyrant’s Escape” at the end of the adventure for details.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
This tower is all that remains of Castle Laventz. Here, Dalk Dranzorg threatened to imprison Mara Silvra within the castle’s walls. A bricked-over alcove remains, but while the house is dormant it’s
they don’t affect his statistics. Dranzorg can be permanently destroyed only if he’s slain by Mara or a creature possessed by Mara. Consult “Tyrant’s Escape” at the end of the adventure for details.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
than one piece
8 Floating in an unstable parallel reality
(SAM BURLEY) Abandoned Temple Adventures An abandoned temple might contain records, special items, and humanoid remains, any
the ancient secrets hidden inside.
3 Retrieve the remains of a dead humanoid from the temple.
4 Kill monsters infesting the temple.
5 Find a replacement for the temple’s current
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
than one piece
8 Floating in an unstable parallel reality
(SAM BURLEY) Abandoned Temple Adventures An abandoned temple might contain records, special items, and humanoid remains, any
the ancient secrets hidden inside.
3 Retrieve the remains of a dead humanoid from the temple.
4 Kill monsters infesting the temple.
5 Find a replacement for the temple’s current
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
than one piece
8 Floating in an unstable parallel reality
(SAM BURLEY) Abandoned Temple Adventures An abandoned temple might contain records, special items, and humanoid remains, any
the ancient secrets hidden inside.
3 Retrieve the remains of a dead humanoid from the temple.
4 Kill monsters infesting the temple.
5 Find a replacement for the temple’s current
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Infamy Even among the notorious Boromar Clan, your group has a distinct identity and a reputation. What’s the event or unique trait that makes your crew stand out? Consult the Group Infamy table for
has a signature accessory. 3 Infamy. Your group is linked to an infamous crime, one that remains the talk of the town. 4 Idols. A certain type of person finds criminals alluring, and your band has
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gaseous Form 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a bit of gauze and a wisp of smoke) Duration: Concentration, up to 1 hour You transform a willing
surfaces. The target can’t fall and remains hovering in the air even when stunned or otherwise incapacitated. While in the form of a misty cloud, the target can’t talk or manipulate objects, and any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Web 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point
it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Infamy Even among the notorious Boromar Clan, your group has a distinct identity and a reputation. What’s the event or unique trait that makes your crew stand out? Consult the Group Infamy table for
has a signature accessory. 3 Infamy. Your group is linked to an infamous crime, one that remains the talk of the town. 4 Idols. A certain type of person finds criminals alluring, and your band has
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Web 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point
remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gaseous Form 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a bit of gauze and a wisp of smoke) Duration: Concentration, up to 1 hour You transform a willing
surfaces. The target can’t fall and remains hovering in the air even when stunned or otherwise incapacitated. While in the form of a misty cloud, the target can’t talk or manipulate objects, and any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
is coaxed out of its hiding place and not attacked, it might provide visitors with a bit or two of possibly useful information. Kalka-Kylla Large monstrosity, neutral
Armor Class 15 (natural armor
+3
Senses blindsight 30 ft., passive Perception 13
Languages Olman
Challenge 3 (700 XP)
Amphibious. Kalka-Kylla can breathe air and water.
False Appearance. While Kalka-Kylla remains
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gaseous Form 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a bit of gauze and a wisp of smoke) Duration: Concentration, up to 1 hour You transform a willing
surfaces. The target can’t fall and remains hovering in the air even when stunned or otherwise incapacitated. While in the form of a misty cloud, the target can’t talk or manipulate objects, and any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
is coaxed out of its hiding place and not attacked, it might provide visitors with a bit or two of possibly useful information. Kalka-Kylla Large monstrosity, neutral
Armor Class 15 (natural armor
+3
Senses blindsight 30 ft., passive Perception 13
Languages Olman
Challenge 3 (700 XP)
Amphibious. Kalka-Kylla can breathe air and water.
False Appearance. While Kalka-Kylla remains
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
is coaxed out of its hiding place and not attacked, it might provide visitors with a bit or two of possibly useful information. Kalka-Kylla Large monstrosity, neutral
Armor Class 15 (natural armor
+3
Senses blindsight 30 ft., passive Perception 13
Languages Olman
Challenge 3 (700 XP)
Amphibious. Kalka-Kylla can breathe air and water.
False Appearance. While Kalka-Kylla remains
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Web 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point
it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Web 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point
remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gaseous Form 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a bit of gauze and a wisp of smoke) Duration: Concentration, up to 1 hour You transform a willing
surfaces. The target can’t fall and remains hovering in the air even when stunned or otherwise incapacitated. While in the form of a misty cloud, the target can’t talk or manipulate objects, and any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Web 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point
it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, which consists of a bridle, bit, reins, saddle, stirrups, and spurs. A nightmare equipped with infernal tack must serve whoever wears the spurs until the wearer dies or the tack is removed. You can use
. It acts as your ally and takes its turn on your initiative count. It remains for 1 day, until you or it dies, or until you dismiss it as an action. If the nightmare dies, it reforms in the Nine Hells






