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Returning 35 results for 'bit blade during casting rules'.
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Magic Items
Dungeon Master’s Guide
blood. If the sword doesn’t taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a DC 15 Charisma saving throw. On a successful save, the wielder takes
Initiative rolls.
Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Magic Resistance. The high fae has advantage on saving throws against spells and other magical effects.Multiattack. The high fae makes two Fae Blade attacks and uses Vexing Prank once.
Fae Blade
. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Fae Blade"} to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5);{"diceNotation":"3d8+5", "rollType":"damage
Magic Items
Phandelver and Below: The Shattered Obelisk
These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.
When you cast a spell that has a casting time of 1
saving throw it makes against the spell.
Mind Crystal (Quickened);Quickened (Rare). You change the spell’s casting time to 1 bonus action for this casting.
Mind Crystal (Subtle);Subtle (Common). You cast the spell without any somatic or verbal components for this casting.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Fae Blade attacks. It can replace one of these attacks with Stunning Soliloquy if available.
Fae Blade. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Fae Blade
"} to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7", "rollType":"damage", "rollAction":"Fae Blade", "rollDamageType":"force"} force damage.
Stunning Soliloquy (Recharge 5–6
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
, mirror imageFae Counterspell. The high fae interrupts a creature it can see that is casting a spell with verbal, somatic, or material components. The caster takes 10 (3d6);{"diceNotation":"3d6
, embodying the natural splendor and danger of the wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must
Scrying
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.
Knowledge
Save Modifier
Likeness or picture
-2
Possession or garment
-4
Body part, lock of hair, bit of nail, or the like
-10
On a successful save, the target isn't affected, and you can't use this
Species
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character
Magic Items
Icewind Dale: Rime of the Frostmaiden
rest within 30 feet of it, meditating on the mythallar. Up to eight creatures can be attuned to it at one time; otherwise, the Ythryn mythallar follows the attunement rules in the Dungeon Master&rsquo
can use the Ythryn mythallar to cast the control weather spell without requiring any components and without the need for you to be outdoors. This casting of the spell has a 50-mile radius. For the
Magic Items
Baldur’s Gate: Descent into Avernus
Magic Weapon. The Blade of Avernus is a magic weapon that functions as a vorpal sword.
Random Properties. The sword has the following randomly determined properties, as described in chapter 7 of the
ruler of Avernus, or a sanctuary you designate if you rule Avernus.
Destroying the Sword. The sword can be destroyed by casting it into the River Styx or melting it down in the forge that created it.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
unoccupied space he can see.Negate Spell (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Negate Spell"}. Graz’zt tries to interrupt a spell he sees a creature casting within 60
provoked. He wields the greatsword Angdrelve, also called Wave of Sorrow, whose wavy, razor-edged blade drips acid at his command.Graz’zt’s Lair
Graz’zt’s principal lair is his
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
shadow on a balcony a stone’s throw away. She slides her blade free of its cloth-wrapped scabbard and peers through the open window at the tyrant prince, so vulnerable in the grip of sleep
important mission beyond the cloister? Perhaps you were cast out because of some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Flame Blade 2nd-level evocation Casting Time: 1 bonus action Range: Self Components: V, S, M (leaf of sumac) Duration: Concentration, up to 10 minutes You evoke a fiery blade in your free hand. The
blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. You can use your action
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Flame Blade 2nd-level evocation Casting Time: 1 bonus action Range: Self Components: V, S, M (leaf of sumac) Duration: Concentration, up to 10 minutes You evoke a fiery blade in your free hand. The
blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. You can use your action
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Flame Blade 2nd-level evocation Casting Time: 1 bonus action Range: Self Components: V, S, M (leaf of sumac) Duration: Concentration, up to 10 minutes You evoke a fiery blade in your free hand. The
blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. You can use your action
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Flame Blade 2nd-level evocation Casting Time: 1 bonus action Range: Self Components: V, S, M (leaf of sumac) Duration: Concentration, up to 10 minutes You evoke a fiery blade in your free hand. The
blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. You can use your action
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Flame Blade 2nd-level evocation Casting Time: 1 bonus action Range: Self Components: V, S, M (leaf of sumac) Duration: Concentration, up to 10 minutes You evoke a fiery blade in your free hand. The
blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. You can use your action
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Flame Blade Level 2 Evocation (Druid, Sorcerer) Casting Time: Bonus Action
Range: Self
Components: V, S, M (a sumac leaf)
Duration: Concentration, up to 10 minutes
You evoke a fiery blade in
your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action. As a Magic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Flame Blade Level 2 Evocation (Druid, Sorcerer) Casting Time: Bonus Action
Range: Self
Components: V, S, M (a sumac leaf)
Duration: Concentration, up to 10 minutes
You evoke a fiery blade in
your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action. As a Magic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Flame Blade 2nd-level evocation Casting Time: 1 bonus action Range: Self Components: V, S, M (leaf of sumac) Duration: Concentration, up to 10 minutes You evoke a fiery blade in your free hand. The
blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. You can use your action
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Flame Blade Level 2 Evocation (Druid, Sorcerer) Casting Time: Bonus Action
Range: Self
Components: V, S, M (a sumac leaf)
Duration: Concentration, up to 10 minutes
You evoke a fiery blade in
your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action. As a Magic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Flame Blade Level 2 Evocation (Druid, Sorcerer) Casting Time: Bonus Action
Range: Self
Components: V, S, M (a sumac leaf)
Duration: Concentration, up to 10 minutes
You evoke a fiery blade in
your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action. As a Magic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Flame Blade Level 2 Evocation (Druid, Sorcerer) Casting Time: Bonus Action
Range: Self
Components: V, S, M (a sumac leaf)
Duration: Concentration, up to 10 minutes
You evoke a fiery blade in
your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action. As a Magic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Flame Blade Level 2 Evocation (Druid, Sorcerer) Casting Time: Bonus Action
Range: Self
Components: V, S, M (a sumac leaf)
Duration: Concentration, up to 10 minutes
You evoke a fiery blade in
your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action. As a Magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Iuz Iuz (EYE-ooze or eye-OOZE) is a cambion and the son of Iggwilv and Graz’zt (see chapter 6). He is every bit as evil as his father and as bent on conquest as his mother at her very worst. He rules
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Iuz Iuz (EYE-ooze or eye-OOZE) is a cambion and the son of Iggwilv and Graz’zt (see chapter 6). He is every bit as evil as his father and as bent on conquest as his mother at her very worst. He rules
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Blade of Disaster 9th-level conjuration Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You create a blade-shaped planar rift about 3 feet long in
an unoccupied space you can see within range. The blade lasts for the duration. When you cast this spell, you can make up to two melee spell attacks with the blade, each one against a creature, loose
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Blade of Disaster 9th-level conjuration Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You create a blade-shaped planar rift about 3 feet long in
an unoccupied space you can see within range. The blade lasts for the duration. When you cast this spell, you can make up to two melee spell attacks with the blade, each one against a creature, loose
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Blade of Disaster 9th-level conjuration Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You create a blade-shaped planar rift about 3 feet long in
an unoccupied space you can see within range. The blade lasts for the duration. When you cast this spell, you can make up to two melee spell attacks with the blade, each one against a creature, loose
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Shield of Faith 1st-level abjuration Casting Time: 1 bonus action Range: 60 feet Components: V, S, M (a small parchment with a bit of holy text written on it) Duration: Concentration, up to 10
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Shield of Faith 1st-level abjuration Casting Time: 1 bonus action Range: 60 feet Components: V, S, M (a small parchment with a bit of holy text written on it) Duration: Concentration, up to 10
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Iuz Iuz (EYE-ooze or eye-OOZE) is a cambion and the son of Iggwilv and Graz’zt (see chapter 6). He is every bit as evil as his father and as bent on conquest as his mother at her very worst. He rules
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Shield of Faith 1st-level abjuration Casting Time: 1 bonus action Range: 60 feet Components: V, S, M (a small parchment with a bit of holy text written on it) Duration: Concentration, up to 10
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Green-Flame Blade (p. 142) Several adjustments have been made to the spell green-flame blade. For clarity, the spell is reprinted with these adjustments here. Green-Flame Blade Evocation cantrip
Casting Time: 1 action
Range: Self (5-foot radius)
Components: S, M (a melee weapon worth at least 1 sp)
Duration: Instantaneous
You brandish the weapon used in the spell’s casting and make a
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Booming Blade (p. 142) Several adjustments have been made to the spell booming blade. For clarity, the spell is reprinted with these adjustments here. Booming Blade Evocation cantrip
Casting Time
: 1 action
Range: Self (5-foot radius)
Components: S, M (a melee weapon worth at least 1 sp)
Duration: 1 round
You brandish the weapon used in the spell’s casting and make a melee attack with it






