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Returning 35 results for 'bit blast diffusing comfort relative'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
grapple ends. The elder brain can have up to four targets grappled at a time.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mind Blast"}. Creatures of the elder brain
’s choice within 60 feet of it must succeed on a DC 18 Intelligence saving throw or take 32 (5d10 + 5);{"diceNotation":"5d10+5","rollType":"damage","rollAction":"Mind Blast","rollDamageType
Sorcerer
Legacy
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Classes
Basic Rules (2014)
from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks
unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represents the best that Galifar had
to offer… which is to say, a little bit of everything. Cyrans value diversity and versatility, both in talents and thought. Cyre couldn’t match Karrnath in martial discipline or Aundair in the arcane
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represents the best that Galifar had
to offer… which is to say, a little bit of everything. Cyrans value diversity and versatility, both in talents and thought. Cyre couldn’t match Karrnath in martial discipline or Aundair in the arcane
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they unquestionably lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represented the
best that Galifar had to offer, which is to say a little bit of everything. Cyrans value diversity and versatility, both in talents and thought. Cyre couldn’t match Karrnath in martial discipline or
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represents the best that Galifar had
to offer… which is to say, a little bit of everything. Cyrans value diversity and versatility, both in talents and thought. Cyre couldn’t match Karrnath in martial discipline or Aundair in the arcane
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they unquestionably lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represented the
best that Galifar had to offer, which is to say a little bit of everything. Cyrans value diversity and versatility, both in talents and thought. Cyre couldn’t match Karrnath in martial discipline or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they unquestionably lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represented the
best that Galifar had to offer, which is to say a little bit of everything. Cyrans value diversity and versatility, both in talents and thought. Cyre couldn’t match Karrnath in martial discipline or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or
Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or
Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or
Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
love hearing stories and songs and sharing them with others to bring comfort and calm.
8 I have no patience for people who imagine their lives are the least bit important.
Brass Dragon Ideals
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
love hearing stories and songs and sharing them with others to bring comfort and calm.
8 I have no patience for people who imagine their lives are the least bit important.
Brass Dragon Ideals
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
love hearing stories and songs and sharing them with others to bring comfort and calm.
8 I have no patience for people who imagine their lives are the least bit important.
Brass Dragon Ideals
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, permeating every bit of matter and present in every manifestation of energy throughout the multiverse.
Mortals can’t directly shape this raw magic. Instead, they make use of a fabric of magic, a
area where the Weave has been torn. But surrounded by the Weave, a spellcaster can shape lightning to blast foes, transport hundreds of miles in the blink of an eye, or even reverse death itself.
All
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carnivores or undead. A volunteer citizens’ brigade keeps watch for approaching danger. When residents of the outer wards hear the long blast of warning horns, day or night, they scramble for the safety
interesting. That being said, if the players seem restless, use the random encounters in appendix B to spice things up a bit as they’re gathering supplies for their expedition. At any time, the party might run
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, permeating every bit of matter and present in every manifestation of energy throughout the multiverse.
Mortals can’t directly shape this raw magic. Instead, they make use of a fabric of magic, a
area where the Weave has been torn. But surrounded by the Weave, a spellcaster can shape lightning to blast foes, transport hundreds of miles in the blink of an eye, or even reverse death itself.
All
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carnivores or undead. A volunteer citizens’ brigade keeps watch for approaching danger. When residents of the outer wards hear the long blast of warning horns, day or night, they scramble for the safety
interesting. That being said, if the players seem restless, use the random encounters in appendix B to spice things up a bit as they’re gathering supplies for their expedition. At any time, the party might run
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carnivores or undead. A volunteer citizens’ brigade keeps watch for approaching danger. When residents of the outer wards hear the long blast of warning horns, day or night, they scramble for the safety
interesting. That being said, if the players seem restless, use the random encounters in appendix B to spice things up a bit as they’re gathering supplies for their expedition. At any time, the party might run
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, permeating every bit of matter and present in every manifestation of energy throughout the multiverse.
Mortals can’t directly shape this raw magic. Instead, they make use of a fabric of magic, a
area where the Weave has been torn. But surrounded by the Weave, a spellcaster can shape lightning to blast foes, transport hundreds of miles in the blink of an eye, or even reverse death itself.
All
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sustains the soul just as food sustains the body, then there’s nothing wrong with making a bit of profit from happiness. Mask The Master of All Thieves is an important deity for Acquisitions
relative ambivalence toward the laws underlying fair trade and honoring deals makes Waukeen a perfect fit for an Acquisitions Incorporated cleric. Regardless of your best intentions, ensuring the success
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sustains the soul just as food sustains the body, then there’s nothing wrong with making a bit of profit from happiness. Mask The Master of All Thieves is an important deity for Acquisitions
relative ambivalence toward the laws underlying fair trade and honoring deals makes Waukeen a perfect fit for an Acquisitions Incorporated cleric. Regardless of your best intentions, ensuring the success
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Splugoth’s Bargain When the characters have had a bit of time to adjust to their diminutive state, read: A loud voice calls from above, dripping with disdain. “Hello there, members of Acquisitions
normal speed for movement, but you multiply the dimensions of the common room and any furniture or objects in it by a factor of 10. For example, relative to the characters the length of the bar is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Splugoth’s Bargain When the characters have had a bit of time to adjust to their diminutive state, read: A loud voice calls from above, dripping with disdain. “Hello there, members of Acquisitions
normal speed for movement, but you multiply the dimensions of the common room and any furniture or objects in it by a factor of 10. For example, relative to the characters the length of the bar is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sustains the soul just as food sustains the body, then there’s nothing wrong with making a bit of profit from happiness. Mask The Master of All Thieves is an important deity for Acquisitions
relative ambivalence toward the laws underlying fair trade and honoring deals makes Waukeen a perfect fit for an Acquisitions Incorporated cleric. Regardless of your best intentions, ensuring the success
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Splugoth’s Bargain When the characters have had a bit of time to adjust to their diminutive state, read: A loud voice calls from above, dripping with disdain. “Hello there, members of Acquisitions
normal speed for movement, but you multiply the dimensions of the common room and any furniture or objects in it by a factor of 10. For example, relative to the characters the length of the bar is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
outfitted as those owned by the nobility. Up to eight can take such a ride in silken comfort. Prices and services vary, but generally you agree to rent the carriage, the services of the driver, and any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
outfitted as those owned by the nobility. Up to eight can take such a ride in silken comfort. Prices and services vary, but generally you agree to rent the carriage, the services of the driver, and any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
outfitted as those owned by the nobility. Up to eight can take such a ride in silken comfort. Prices and services vary, but generally you agree to rent the carriage, the services of the driver, and any
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
riding horse. 4 You found some money. You have 1d20 gp in addition to your regular starting funds. 5 A relative bequeathed you a simple weapon of your choice. 6 You found something interesting. You gain
with a potion of healing or a flask of acid, as you choose. 9 You found a treasure map. 10 A distant relative left you a stipend that enables you to live at the comfortable lifestyle for 1d20 years
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
riding horse. 4 You found some money. You have 1d20 gp in addition to your regular starting funds. 5 A relative bequeathed you a simple weapon of your choice. 6 You found something interesting. You gain
with a potion of healing or a flask of acid, as you choose. 9 You found a treasure map. 10 A distant relative left you a stipend that enables you to live at the comfortable lifestyle for 1d20 years
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
riding horse. 4 You found some money. You have 1d20 gp in addition to your regular starting funds. 5 A relative bequeathed you a simple weapon of your choice. 6 You found something interesting. You gain
with a potion of healing or a flask of acid, as you choose. 9 You found a treasure map. 10 A distant relative left you a stipend that enables you to live at the comfortable lifestyle for 1d20 years






