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Returning 35 results for 'bit both dance current resort'.
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Monsters
Baldur’s Gate: Descent into Avernus
components:
At will: charm person, Tasha's hideous laughter
3/day each: confusion, enthrall, suggestion
1/day each: hallucinatory terrain, Otto's irresistible dance
Magic Resistance. Smiler has
can bend the multiverse to his whims if he tries hard enough. He’s really quite insane.
One of Smiler’s favorite antics is to use a hallucinatory terrain spell to create a little bit of
Monsters
Mordenkainen's Fiendish Folio Volume 1
deeply embedded magical compulsion to obedience.
Treasure Hungry. The hag had a particular love of silver, and was loath to allow even the smallest bit of that metal to slip through her grasp. Her
spell gave the crab folk an insatiable love for silver. When they see it, all crab folk feel an irresistible urge to seize it and carry it back to their lairs. If necessary, they resort to violence to
Monsters
Fizban's Treasury of Dragons
to hire adventurers to find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the
nearest unoccupied space.
Compulsive Dance. The dragon targets a creature it can see in its lair, and a merry waltz begins to play that only the target can hear. The target must succeed on a DC 15
Monsters
Fizban's Treasury of Dragons
find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals own.
3
A
round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space.
Compulsive Dance. The dragon targets a creature it can
Monsters
Quests from the Infinite Staircase
melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a haven for
:
Downdraft. Nafas targets one creature he can see within 120 feet of himself. A downward current of air surrounds the target, reducing its flying speed (if any) to 0 feet until the end of its next turn
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
whom are described below. Proconsul Gadaric Main Gadaric is Andru’s chief advisor. His appearance is that of the stereotypical elderly court wizard. He is hot-headed and a bit unreliable. Captain
Mahaxara Khal Mahaxara, the current captain of the Royal Guard, is tall and athletic. She has snake tattoos adorning her arms. She is unflinchingly loyal to House Cozar, though she has no appetite for courtly politics.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
whom are described below. Proconsul Gadaric Main Gadaric is Andru’s chief advisor. His appearance is that of the stereotypical elderly court wizard. He is hot-headed and a bit unreliable. Captain
Mahaxara Khal Mahaxara, the current captain of the Royal Guard, is tall and athletic. She has snake tattoos adorning her arms. She is unflinchingly loyal to House Cozar, though she has no appetite for courtly politics.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
whom are described below. Proconsul Gadaric Main Gadaric is Andru’s chief advisor. His appearance is that of the stereotypical elderly court wizard. He is hot-headed and a bit unreliable. Captain
Mahaxara Khal Mahaxara, the current captain of the Royal Guard, is tall and athletic. She has snake tattoos adorning her arms. She is unflinchingly loyal to House Cozar, though she has no appetite for courtly politics.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, thanks to the race’s many accomplished wizards, sages, and crafters. Not every sun elf is a skilled practitioner of the Art, but each one has at least a bit of inherent magic. Many sun elves mix magic
with other art forms, which produces the complex dance of the bladesingers as well as the enchanting music of their bards and the meticulous craftwork of their artisans. Sun elf adventurers often bring
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, thanks to the race’s many accomplished wizards, sages, and crafters. Not every sun elf is a skilled practitioner of the Art, but each one has at least a bit of inherent magic. Many sun elves mix magic
with other art forms, which produces the complex dance of the bladesingers as well as the enchanting music of their bards and the meticulous craftwork of their artisans. Sun elf adventurers often bring
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, thanks to the race’s many accomplished wizards, sages, and crafters. Not every sun elf is a skilled practitioner of the Art, but each one has at least a bit of inherent magic. Many sun elves mix magic
with other art forms, which produces the complex dance of the bladesingers as well as the enchanting music of their bards and the meticulous craftwork of their artisans. Sun elf adventurers often bring
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyre (The Mournland) Capital: Metrol (destroyed) Previous Hallmarks: Art, artifice, jewelry, music, oratory, philosophy Current Hallmarks: Destruction, ruins Destroyed at the end of the Last War
best that Galifar had to offer, which is to say a little bit of everything. Cyrans value diversity and versatility, both in talents and thought. Cyre couldn’t match Karrnath in martial discipline or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to show up, then kill them all. Killing Time in the Tavern Exactly when Tarina’s former associates arrive is up to you, but the characters should have a bit of free time before they appear (as
described in “With Friends Like These”). Characters who loiter in the tavern can overhear patrons talking about the current happenings in Baldur’s Gate and the rumors from Elturel: “I’ll bet my last copper
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyre (The Mournland) Capital: Metrol (destroyed) Previous Hallmarks: Art, artifice, jewelry, music, oratory, philosophy Current Hallmarks: Destruction, ruins Destroyed at the end of the Last War
best that Galifar had to offer, which is to say a little bit of everything. Cyrans value diversity and versatility, both in talents and thought. Cyre couldn’t match Karrnath in martial discipline or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to show up, then kill them all. Killing Time in the Tavern Exactly when Tarina’s former associates arrive is up to you, but the characters should have a bit of free time before they appear (as
described in “With Friends Like These”). Characters who loiter in the tavern can overhear patrons talking about the current happenings in Baldur’s Gate and the rumors from Elturel: “I’ll bet my last copper
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyre (The Mournland) Capital: Metrol (destroyed) Previous Hallmarks: Art, artifice, jewelry, music, oratory, philosophy Current Hallmarks: Destruction, ruins Destroyed at the end of the Last War
best that Galifar had to offer, which is to say a little bit of everything. Cyrans value diversity and versatility, both in talents and thought. Cyre couldn’t match Karrnath in martial discipline or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to show up, then kill them all. Killing Time in the Tavern Exactly when Tarina’s former associates arrive is up to you, but the characters should have a bit of free time before they appear (as
described in “With Friends Like These”). Characters who loiter in the tavern can overhear patrons talking about the current happenings in Baldur’s Gate and the rumors from Elturel: “I’ll bet my last copper
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn. Tipsy Sway Starting at 6th level
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
perfection) is the current Dean of Perfection. A master of artistic technique, Uvilda trains with a range of elements whenever she isn’t focused on her teaching. She is known for giving students profoundly
professor of expression) is the current Dean of Expression. Nazzari always want to see art that is bigger, more radical in concept, and more emotionally powerful. For their final project as a mage
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
perfection) is the current Dean of Perfection. A master of artistic technique, Uvilda trains with a range of elements whenever she isn’t focused on her teaching. She is known for giving students profoundly
professor of expression) is the current Dean of Expression. Nazzari always want to see art that is bigger, more radical in concept, and more emotionally powerful. For their final project as a mage
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
perfection) is the current Dean of Perfection. A master of artistic technique, Uvilda trains with a range of elements whenever she isn’t focused on her teaching. She is known for giving students profoundly
professor of expression) is the current Dean of Expression. Nazzari always want to see art that is bigger, more radical in concept, and more emotionally powerful. For their final project as a mage
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn. Tipsy Sway Starting at 6th level
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn. Tipsy Sway Starting at 6th level
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Events column that corresponds to how old you are. Otherwise, you can roll dice to determine your current age and number of life events randomly. After you know the number of life events your character
character’s life events, you can arrange them in any chronological order you see fit. Life Events by Age d100 Current Age Life Events 01–20 20 years or younger 1 21–59 21–30 years 1d4 60–69 31–40 years
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to control that kind of vehicle in difficult circumstances.
Rowed Vessels. Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles
per hour) to the speed of the vehicle. These vehicles can’t be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
precisely. The path only confirms what characters already know: there were a lot of them, and they were a mix of humans, kobolds, and trained reptiles. One bit of information can be gleaned with a
wyrmspeaker. There are only five wyrmspeakers, one per color of chromatic dragon. The current wyrmspeakers are Severin (red), Galvan (blue), Neronvain (green), Rezmir (black), and Varram (white).
Most of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti agents infiltrate enemy
. Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in human society, so they gain
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Events column that corresponds to how old you are. Otherwise, you can roll dice to determine your current age and number of life events randomly. After you know the number of life events your character
character’s life events, you can arrange them in any chronological order you see fit. Life Events by Age d100 Current Age Life Events 01–20 20 years or younger 1 21–59 21–30 years 1d4 60–69 31–40 years
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Events column that corresponds to how old you are. Otherwise, you can roll dice to determine your current age and number of life events randomly. After you know the number of life events your character
character’s life events, you can arrange them in any chronological order you see fit. Life Events by Age d100 Current Age Life Events 01–20 20 years or younger 1 21–59 21–30 years 1d4 60–69 31–40 years
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to control that kind of vehicle in difficult circumstances.
Rowed Vessels. Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles
per hour) to the speed of the vehicle. These vehicles can’t be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to control that kind of vehicle in difficult circumstances.
Rowed Vessels. Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles
per hour) to the speed of the vehicle. These vehicles can’t be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
precisely. The path only confirms what characters already know: there were a lot of them, and they were a mix of humans, kobolds, and trained reptiles. One bit of information can be gleaned with a
wyrmspeaker. There are only five wyrmspeakers, one per color of chromatic dragon. The current wyrmspeakers are Severin (red), Galvan (blue), Neronvain (green), Rezmir (black), and Varram (white).
Most of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
precisely. The path only confirms what characters already know: there were a lot of them, and they were a mix of humans, kobolds, and trained reptiles. One bit of information can be gleaned with a
wyrmspeaker. There are only five wyrmspeakers, one per color of chromatic dragon. The current wyrmspeakers are Severin (red), Galvan (blue), Neronvain (green), Rezmir (black), and Varram (white).
Most of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
precisely. The path only confirms what characters already know: there were a lot of them, and they were a mix of humans, kobolds, and trained reptiles. One bit of information can be gleaned with a
wyrmspeaker. There are only five wyrmspeakers, one per color of chromatic dragon. The current wyrmspeakers are Severin (red), Galvan (blue), Neronvain (green), Rezmir (black), and Varram (white).
Most of the






