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Returning 35 results for 'bite berries diffusing combatants rolling'.
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Monsters
Planescape: Adventures in the Multiverse
24 hours.Multiattack. The archon makes two Bite attacks. It can replace one of the attacks with a Shining Blade attack.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage. If the target is a
Monsters
Planescape: Adventures in the Multiverse
Tracker’s Bite attack.
Claw. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5);{"diceNotation
archon can have only one creature grappled in this way at a time.
Tracker’s Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Tracker's Bite"} to hit
Monsters
Curse of Strahd
Extraordinary Feature. The mongrelfolk has one of the following extraordinary features, determined randomly by rolling a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Extraordinary
with a successful DC 12 Wisdom (Insight) check.Multiattack. The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Rare Plant(s) The characters find one or more unusual plants (see appendix C), determined by rolling a d6: 2d6 dancing monkey fruit growing on a tree Menga bush with 2d6 ounces of leaves 1d4 ryath
roots growing in the ground 4d6 sinda berries growing on a bush Wukka tree with 2d6 wukka nuts 1d6 zabou growing on a dead tree
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Rare Plant(s) The characters find one or more unusual plants (see appendix C), determined by rolling a d6: 2d6 dancing monkey fruit growing on a tree Menga bush with 2d6 ounces of leaves 1d4 ryath
roots growing in the ground 4d6 sinda berries growing on a bush Wukka tree with 2d6 wukka nuts 1d6 zabou growing on a dead tree
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Rare Plant(s) The characters find one or more unusual plants (see appendix C), determined by rolling a d6: 2d6 dancing monkey fruit growing on a tree Menga bush with 2d6 ounces of leaves 1d4 ryath
roots growing in the ground 4d6 sinda berries growing on a bush Wukka tree with 2d6 wukka nuts 1d6 zabou growing on a dead tree
Initiative
Legacy
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Rules
foe who is unaware that combat is starting, that foe is surprised.Initiative Order. A combatant's check total is called their Initiative count, or Initiative for short. The DM ranks the combatants, from
tied monsters, and the players decide the order among tied characters. The DM decides the order if the tie is between a monster and a player character.Sometimes a DM might have combatants use their
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Initiative Initiative determines the order of turns during combat. The combat rules in chapter 1 explain how to roll Initiative. Sometimes a DM might have combatants use their Initiative scores
instead of rolling Initiative. Your Initiative score equals 10 plus your Dexterity modifier. If you have Advantage on Initiative rolls, increase your Initiative score by 5. If you have Disadvantage on those rolls, decrease that score by 5. See also chapter 1 (“Combat”).
Monsters
Curse of Strahd
which can be a bite attack.
Unarmed Strike (Vampire or Wolf Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one
","rollAction":"Unarmed Strike","rollDamageType":"necrotic"} necrotic damage. If the target is a creature, Strahd can grapple it (escape DC 18) instead of dealing the slashing damage.
Bite. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Initiative Initiative determines the order of turns during combat. The combat rules in “Playing the Game” explain how to roll Initiative. Sometimes a DM might have combatants use their Initiative
scores instead of rolling Initiative. Your Initiative score equals 10 plus your Dexterity modifier. If you have Advantage on Initiative rolls, increase your Initiative score by 5. If you have Disadvantage on those rolls, decrease that score by 5. See also “Playing the Game” (“Combat”).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Initiative Initiative determines the order of turns during combat. The combat rules in “Playing the Game” explain how to roll Initiative. Sometimes a DM might have combatants use their Initiative
scores instead of rolling Initiative. Your Initiative score equals 10 plus your Dexterity modifier. If you have Advantage on Initiative rolls, increase your Initiative score by 5. If you have Disadvantage on those rolls, decrease that score by 5. See also “Playing the Game” (“Combat”).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Initiative Initiative determines the order of turns during combat. The combat rules in chapter 1 explain how to roll Initiative. Sometimes a DM might have combatants use their Initiative scores
instead of rolling Initiative. Your Initiative score equals 10 plus your Dexterity modifier. If you have Advantage on Initiative rolls, increase your Initiative score by 5. If you have Disadvantage on those rolls, decrease that score by 5. See also chapter 1 (“Combat”).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Initiative Initiative determines the order of turns during combat. The combat rules in “Playing the Game” explain how to roll Initiative. Sometimes a DM might have combatants use their Initiative
scores instead of rolling Initiative. Your Initiative score equals 10 plus your Dexterity modifier. If you have Advantage on Initiative rolls, increase your Initiative score by 5. If you have Disadvantage on those rolls, decrease that score by 5. See also “Playing the Game” (“Combat”).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Initiative Initiative determines the order of turns during combat. The combat rules in chapter 1 explain how to roll Initiative. Sometimes a DM might have combatants use their Initiative scores
instead of rolling Initiative. Your Initiative score equals 10 plus your Dexterity modifier. If you have Advantage on Initiative rolls, increase your Initiative score by 5. If you have Disadvantage on those rolls, decrease that score by 5. See also chapter 1 (“Combat”).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Targets in Areas of Effect table. To use the table, imagine which combatants are near one another, and let the table guide you in determining the number of those combatants that are caught in an area of
effect. Add or subtract targets based on how bunched up the potential targets are. Consider rolling 1d3 to determine the amount to add or subtract. Targets in Areas of Effect Area Number of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Targets in Areas of Effect table. To use the table, imagine which combatants are near one another, and let the table guide you in determining the number of those combatants that are caught in an area of
effect. Add or subtract targets based on how bunched up the potential targets are. Consider rolling 1d3 to determine the amount to add or subtract. Targets in Areas of Effect Area Number of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Targets in Areas of Effect table. To use the table, imagine which combatants are near one another, and let the table guide you in determining the number of those combatants that are caught in an area of
effect. Add or subtract targets based on how bunched up the potential targets are. Consider rolling 1d3 to determine the amount to add or subtract. Targets in Areas of Effect Area Number of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cockatrice The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts
)
CON
12 (+1)
INT
2 (−4)
WIS
13 (+1)
CHA
5 (−3)
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 1/2 (100 XP)
Actions
Bite. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cockatrice The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts
)
CON
12 (+1)
INT
2 (−4)
WIS
13 (+1)
CHA
5 (−3)
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 1/2 (100 XP)
Actions
Bite. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cockatrice The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts
)
CON
12 (+1)
INT
2 (−4)
WIS
13 (+1)
CHA
5 (−3)
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 1/2 (100 XP)
Actions
Bite. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
vegetables line the hill on all sides, along with apple, cherry, pear, and quince trees and other flourishing plants that bear a plethora of fruits, nuts, and berries. Ingredient: Mustard Seeds Near
harvest the seeds from the mustard plants with a few minutes of work and a successful DC 15 Intelligence (Nature) check, rolling the seed pods between their fingers so the seeds fall out into a bag. A
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
vegetables line the hill on all sides, along with apple, cherry, pear, and quince trees and other flourishing plants that bear a plethora of fruits, nuts, and berries. Ingredient: Mustard Seeds Near
harvest the seeds from the mustard plants with a few minutes of work and a successful DC 15 Intelligence (Nature) check, rolling the seed pods between their fingers so the seeds fall out into a bag. A
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
vegetables line the hill on all sides, along with apple, cherry, pear, and quince trees and other flourishing plants that bear a plethora of fruits, nuts, and berries. Ingredient: Mustard Seeds Near
harvest the seeds from the mustard plants with a few minutes of work and a successful DC 15 Intelligence (Nature) check, rolling the seed pods between their fingers so the seeds fall out into a bag. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
forgoing attack rolls in favor of approximating the average number of hits a large group of monsters can inflict on a target. Instead of rolling an attack roll, determine the minimum d20 roll a creature
hits in favor of reducing the number of die rolls. As the number of combatants dwindles, switch back to using individual die rolls to avoid situations where one side can’t possibly hit the other. Mob
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
forgoing attack rolls in favor of approximating the average number of hits a large group of monsters can inflict on a target. Instead of rolling an attack roll, determine the minimum d20 roll a creature
hits in favor of reducing the number of die rolls. As the number of combatants dwindles, switch back to using individual die rolls to avoid situations where one side can’t possibly hit the other. Mob
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
forgoing attack rolls in favor of approximating the average number of hits a large group of monsters can inflict on a target. Instead of rolling an attack roll, determine the minimum d20 roll a creature
hits in favor of reducing the number of die rolls. As the number of combatants dwindles, switch back to using individual die rolls to avoid situations where one side can’t possibly hit the other. Mob
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
1d6 giant wasps 3–4 2d6 stirges 5–6 1d3 swarms of poisonous snakes Plant Discovery The ruin contains one or more rare plants, determined by rolling a d6 and consulting the Plant Discovery table
sinda berries growing on a bush 5 1d6 wildroots 6 2d6 zabou growing on the floor Treasure The ruin contains 1d6 Omuan art objects (jade rings, painted pottery, silver-inlaid wooden statuettes of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
mushrooms, berries, lichens, herbs, rabbit, venison, and other forest bounties. Fergus’s food is available to visitors for a small donation, as is the fine elven wine produced by the council-owned winery
NPC shares. Roll again if the characters have already been told the resulting rumor, and stop rolling once the characters have been told all of them. Village Green Rumors 1d6
Rumor
1 “Three
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
mushrooms, berries, lichens, herbs, rabbit, venison, and other forest bounties. Fergus’s food is available to visitors for a small donation, as is the fine elven wine produced by the council-owned winery
NPC shares. Roll again if the characters have already been told the resulting rumor, and stop rolling once the characters have been told all of them. Village Green Rumors 1d6
Rumor
1 “Three
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
mushrooms, berries, lichens, herbs, rabbit, venison, and other forest bounties. Fergus’s food is available to visitors for a small donation, as is the fine elven wine produced by the council-owned winery
NPC shares. Roll again if the characters have already been told the resulting rumor, and stop rolling once the characters have been told all of them. Village Green Rumors 1d6
Rumor
1 “Three
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
1d6 giant wasps 3–4 2d6 stirges 5–6 1d3 swarms of poisonous snakes Plant Discovery The ruin contains one or more rare plants, determined by rolling a d6 and consulting the Plant Discovery table
sinda berries growing on a bush 5 1d6 wildroots 6 2d6 zabou growing on the floor Treasure The ruin contains 1d6 Omuan art objects (jade rings, painted pottery, silver-inlaid wooden statuettes of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
1d6 giant wasps 3–4 2d6 stirges 5–6 1d3 swarms of poisonous snakes Plant Discovery The ruin contains one or more rare plants, determined by rolling a d6 and consulting the Plant Discovery table
sinda berries growing on a bush 5 1d6 wildroots 6 2d6 zabou growing on the floor Treasure The ruin contains 1d6 Omuan art objects (jade rings, painted pottery, silver-inlaid wooden statuettes of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
-turning conflicts.
At the edge of each mapped battlefield encounter and beyond is a region called the Fray. The Fray is an interpretation of the dangers of combat, from clashing combatants to
. The 15-foot-wide area marked by the design at the edge of the map represents dozens of clashing combatants. This area and the battlefield beyond the map are difficult terrain. A creature that enters
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
-turning conflicts.
At the edge of each mapped battlefield encounter and beyond is a region called the Fray. The Fray is an interpretation of the dangers of combat, from clashing combatants to
. The 15-foot-wide area marked by the design at the edge of the map represents dozens of clashing combatants. This area and the battlefield beyond the map are difficult terrain. A creature that enters
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
roll when you attack using a weapon with which you have proficiency, as well as when you attack with a spell. Rolling 1 or 20 Sometimes fate blesses or curses a combatant, causing the novice to hit
chapter.
If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target’s AC.
Unseen Attackers and Targets Combatants often try to escape their foes’ notice by






