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Returning 35 results for 'bite blowing diffusing contained religion'.
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Monsters
Lorwyn: First Light
incarnation has Advantage on saving throws against spells and other magical effects.Multiattack. The incarnation makes three attacks, using Bite or Miasmic Globule in any combination.
Bite. Melee Attack
Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing
Monsters
Icewind Dale: Rime of the Frostmaiden
wearing or carrying isn’t transformed. It reverts to its true form if it dies.Multiattack. The werebear makes two melee attacks.
Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +8
;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5","rollType":"damage","rollAction":"Bite","rollDamageType
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
two ranged attacks or two melee attacks, but can constrict only once.
Bite (Snake Form Only). Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach
5 ft., one creature. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 11 (1d12
+ 3);{"diceNotation":"1d12+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Steam Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
11 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
13 (+1)
Skills Perception +6, Religion +3
Senses darkvision 120 ft., passive Perception 16
Languages Sahuagin
word, tongues
Actions
Multiattack. The sahuagin makes two attacks: one with her bite and one with her claws.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
11 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
13 (+1)
Skills Perception +6, Religion +3
Senses darkvision 120 ft., passive Perception 16
Languages Sahuagin
word, tongues
Actions
Multiattack. The sahuagin makes two attacks: one with her bite and one with her claws.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
11 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
13 (+1)
Skills Perception +6, Religion +3
Senses darkvision 120 ft., passive Perception 16
Languages Sahuagin
word, tongues
Actions
Multiattack. The sahuagin makes two attacks: one with her bite and one with her claws.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
.
STR
15 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
11 (+0)
WIS
16 (+3)
CHA
7 (–2)
Saving Throws Str +4, Con +6
Skills Perception +5, Religion +2, Stealth +3
Multiattack. Pharblex attacks twice, once with his bite and once with his spear.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
.
STR
15 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
11 (+0)
WIS
16 (+3)
CHA
7 (–2)
Saving Throws Str +4, Con +6
Skills Perception +5, Religion +2, Stealth +3
Multiattack. Pharblex attacks twice, once with his bite and once with his spear.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
.
STR
15 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
11 (+0)
WIS
16 (+3)
CHA
7 (–2)
Saving Throws Str +4, Con +6
Skills Perception +5, Religion +2, Stealth +3
Multiattack. Pharblex attacks twice, once with his bite and once with his spear.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
15 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
11 (+0)
WIS
16 (+3)
CHA
7 (–2)
Saving Throws Str +4, Con +6
Skills Perception +5, Religion +2, Stealth +3
. Pharblex attacks twice, once with his bite and once with his spear.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
.
STR
15 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
11 (+0)
WIS
16 (+3)
CHA
7 (–2)
Saving Throws Str +4, Con +6
Skills Perception +5, Religion +2, Stealth +3
Multiattack. Pharblex attacks twice, once with his bite and once with his spear.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
15 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
11 (+0)
WIS
16 (+3)
CHA
7 (–2)
Saving Throws Str +4, Con +6
Skills Perception +5, Religion +2, Stealth +3
. Pharblex attacks twice, once with his bite and once with his spear.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
.
STR
15 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
11 (+0)
WIS
16 (+3)
CHA
7 (–2)
Saving Throws Str +4, Con +6
Skills Perception +5, Religion +2, Stealth +3
Multiattack. Pharblex attacks twice, once with his bite and once with his spear.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
15 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
11 (+0)
WIS
16 (+3)
CHA
7 (–2)
Saving Throws Str +4, Con +6
Skills Perception +5, Religion +2, Stealth +3
. Pharblex attacks twice, once with his bite and once with his spear.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
.
STR
15 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
11 (+0)
WIS
16 (+3)
CHA
7 (–2)
Saving Throws Str +4, Con +6
Skills Perception +5, Religion +2, Stealth +3
Multiattack. Pharblex attacks twice, once with his bite and once with his spear.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a few feet away. Maggots feast on the rotting remains.
Any character who succeeds on a DC 15 Intelligence (Religion) check realizes that the hand shape on the back wall resembles the symbol of Torm
. Characters who witnessed the ghostly scene in area 7 recognize the mace as the weapon used by the cleric in that vision. The stone chests once contained coins hidden here by Melairkyn dwarves. The duergar broke open the chests and dumped the coins in a mining cart in area 18d.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a few feet away. Maggots feast on the rotting remains.
Any character who succeeds on a DC 15 Intelligence (Religion) check realizes that the hand shape on the back wall resembles the symbol of Torm
. Characters who witnessed the ghostly scene in area 7 recognize the mace as the weapon used by the cleric in that vision. The stone chests once contained coins hidden here by Melairkyn dwarves. The duergar broke open the chests and dumped the coins in a mining cart in area 18d.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a few feet away. Maggots feast on the rotting remains.
Any character who succeeds on a DC 15 Intelligence (Religion) check realizes that the hand shape on the back wall resembles the symbol of Torm
. Characters who witnessed the ghostly scene in area 7 recognize the mace as the weapon used by the cleric in that vision. The stone chests once contained coins hidden here by Melairkyn dwarves. The duergar broke open the chests and dumped the coins in a mining cart in area 18d.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask, but he doesn’t regret the actions that kept his son alive. Alden thanks the characters and tells them everything he knows, which is all the information contained in the first three paragraphs of
(see “Conclusion”). If the characters conclude their business with Alden on friendly terms, he offers his residence as a place where they can rest and grab a bite to eat before moving on. Treasure As
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask, but he doesn’t regret the actions that kept his son alive. Alden thanks the characters and tells them everything he knows, which is all the information contained in the first three paragraphs of
(see “Conclusion”). If the characters conclude their business with Alden on friendly terms, he offers his residence as a place where they can rest and grab a bite to eat before moving on. Treasure As
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask, but he doesn’t regret the actions that kept his son alive. Alden thanks the characters and tells them everything he knows, which is all the information contained in the first three paragraphs of
(see “Conclusion”). If the characters conclude their business with Alden on friendly terms, he offers his residence as a place where they can rest and grab a bite to eat before moving on. Treasure As
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Exploring the Gulch Dumathoin’s Gulch was once a dwarven mine, but the erosion of the stream exposed it to the sky. The mine contained a shrine to Dumathoin, and the power of that deity still infuses
(Religion or Arcana) check. Succeed on a DC 25 Intelligence (Religion or Arcana) check. Belong to the cleric or paladin class and worship Dumathoin as a deity. A creature that deciphers the moon runes
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Exploring the Gulch Dumathoin’s Gulch was once a dwarven mine, but the erosion of the stream exposed it to the sky. The mine contained a shrine to Dumathoin, and the power of that deity still infuses
(Religion or Arcana) check. Succeed on a DC 25 Intelligence (Religion or Arcana) check. Belong to the cleric or paladin class and worship Dumathoin as a deity. A creature that deciphers the moon runes
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Exploring the Gulch Dumathoin’s Gulch was once a dwarven mine, but the erosion of the stream exposed it to the sky. The mine contained a shrine to Dumathoin, and the power of that deity still infuses
(Religion or Arcana) check. Succeed on a DC 25 Intelligence (Religion or Arcana) check. Belong to the cleric or paladin class and worship Dumathoin as a deity. A creature that deciphers the moon runes
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Str 19 +4 +4 Dex 18 +4 +8 Con 16 +3 +7 Ability Score Mod Save Int 16 +3 +7 Wis 19 +4 +8 Cha 18 +4 +8
Skills Arcana +11, History +11, Religion +11
Immunities Poison; Charmed, Paralyzed
1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(+3)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws Dex +5, Int +5
Skills Arcana +5, History +5, Insight +2, Perception +2, Religion +5
Senses truesight 120 ft., passive Perception 12
Languages all
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Multiattack. The berbalang makes one Bite attack and one Claw attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Str 19 +4 +4 Dex 18 +4 +8 Con 16 +3 +7 Ability Score Mod Save Int 16 +3 +7 Wis 19 +4 +8 Cha 18 +4 +8
Skills Arcana +11, History +11, Religion +11
Immunities Poison; Charmed, Paralyzed
1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(+3)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws Dex +5, Int +5
Skills Arcana +5, History +5, Insight +2, Perception +2, Religion +5
Senses truesight 120 ft., passive Perception 12
Languages all
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Multiattack. The berbalang makes one Bite attack and one Claw attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Str 19 +4 +4 Dex 18 +4 +8 Con 16 +3 +7 Ability Score Mod Save Int 16 +3 +7 Wis 19 +4 +8 Cha 18 +4 +8
Skills Arcana +11, History +11, Religion +11
Immunities Poison; Charmed, Paralyzed
1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(+3)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws Dex +5, Int +5
Skills Arcana +5, History +5, Insight +2, Perception +2, Religion +5
Senses truesight 120 ft., passive Perception 12
Languages all
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Multiattack. The berbalang makes one Bite attack and one Claw attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Throws Dex +7, Con +14, Wis +9, Cha +13
Skills Perception +16, Religion +10, Stealth +14
Damage Immunities fire
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages
modifier to his weapon damage rolls (included in the attack descriptions), and his AC can’t be lower than 20.
Actions
Multiattack. Ember makes one Bite attack and two Claw attacks.
Bite. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Throws Dex +7, Con +14, Wis +9, Cha +13
Skills Perception +16, Religion +10, Stealth +14
Damage Immunities fire
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages
modifier to his weapon damage rolls (included in the attack descriptions), and his AC can’t be lower than 20.
Actions
Multiattack. Ember makes one Bite attack and two Claw attacks.
Bite. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Throws Dex +7, Con +14, Wis +9, Cha +13
Skills Perception +16, Religion +10, Stealth +14
Damage Immunities fire
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages
modifier to his weapon damage rolls (included in the attack descriptions), and his AC can’t be lower than 20.
Actions
Multiattack. Ember makes one Bite attack and two Claw attacks.
Bite. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
incarnation has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The incarnation makes three attacks, using Bite or Miasmic Globule in any combination.
Bite






