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Returning 35 results for 'bite both diffusing channeling revered'.
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Sahuagin Baron
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
. The sahuagin makes three attacks: one with his bite and two with his claws or trident.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach 5
ft., one target. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7
Sahuagin Priestess
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
)
3rd level (3 slots): mass healing word, tonguesMultiattack. The sahuagin makes two attacks: one with her bite and one with her claws.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType
":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: The giant makes one Fist attack against each creature within reach. If no creatures are within reach, the giant makes one Fist attack against itself.
6–7: The giant makes one Bite attack
against one random creature within reach. If no other creatures are within reach, its eyes glaze over and it is stunned until the start of its next turn.
8–10: The giant makes one Bite attack and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Web Walker. The drow ignores movement restrictions caused by webbing.Multiattack. The drow makes three attacks, using Bite, Poisonous Touch, Web, or a combination of them. One attack can be replaced
by a use of Spellcasting.
Bite (Spider Form Only). Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3
Monsters
Dragonlance: Shadow of the Dragon Queen
dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6
);{"diceNotation":"2d10+6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 4 (1d8);{"diceNotation":"1d8", "rollType":"damage", "rollAction":"Bite
Monsters
Mythic Odysseys of Theros
target lands prone and takes 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollAction":"Tentacle Grasp","rollDamageType":"bludgeoning"} bludgeoning damage.
Bite. Melee Weapon Attack: +18
;{"diceNotation":"1d20+18","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 29 (3d12 + 10);{"diceNotation":"3d12+10","rollType":"damage","rollAction":"Bite","rollDamageType
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in the world. A mouth of Grolantor is revered as a holy embodiment of Grolantor’s aching hunger. Unlike a typical sluggish hill giant, a mouth of Grolantor is thin as a whippet, alert like a bird, and
: The giant makes one Bite attack against one random creature within reach. If no other creatures are within reach, its eyes glaze over and it is stunned until the start of its next turn.
8–10: The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in the world. A mouth of Grolantor is revered as a holy embodiment of Grolantor’s aching hunger. Unlike a typical sluggish hill giant, a mouth of Grolantor is thin as a whippet, alert like a bird, and
: The giant makes one Bite attack against one random creature within reach. If no other creatures are within reach, its eyes glaze over and it is stunned until the start of its next turn.
8–10: The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in the world. A mouth of Grolantor is revered as a holy embodiment of Grolantor’s aching hunger. Unlike a typical sluggish hill giant, a mouth of Grolantor is thin as a whippet, alert like a bird, and
: The giant makes one Bite attack against one random creature within reach. If no other creatures are within reach, its eyes glaze over and it is stunned until the start of its next turn.
8–10: The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in battle, and all sahuagin bow down before these powerful barons.
Way of the Shark. Sahuagin worship the shark god Sekolah. Only female sahuagin are deemed worthy of channeling the god’s power
sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws. Melee
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, they gain tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow Arachnomancer
Medium Humanoid (Elf), Typically
.
Actions
Multiattack. The drow makes three attacks, using Bite, Poisonous Touch, Web, or a combination of them. One attack can be replaced by a use of Spellcasting.
Bite (Spider Form Only). Melee
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, they gain tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow Arachnomancer
Medium Humanoid (Elf), Typically
.
Actions
Multiattack. The drow makes three attacks, using Bite, Poisonous Touch, Web, or a combination of them. One attack can be replaced by a use of Spellcasting.
Bite (Spider Form Only). Melee
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, they gain tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow Arachnomancer
Medium Humanoid (Elf), Typically
.
Actions
Multiattack. The drow makes three attacks, using Bite, Poisonous Touch, Web, or a combination of them. One attack can be replaced by a use of Spellcasting.
Bite (Spider Form Only). Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in battle, and all sahuagin bow down before these powerful barons.
Way of the Shark. Sahuagin worship the shark god Sekolah. Only female sahuagin are deemed worthy of channeling the god’s power
sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in battle, and all sahuagin bow down before these powerful barons.
Way of the Shark. Sahuagin worship the shark god Sekolah. Only female sahuagin are deemed worthy of channeling the god’s power
sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws. Melee
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, channeling the Cataclysmic fire that limns their bones and fuels their breath. They take cruel delight in snatching foes in their jaws, rushing into the air, then dropping the snared creatures to
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) necrotic damage
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, channeling the Cataclysmic fire that limns their bones and fuels their breath. They take cruel delight in snatching foes in their jaws, rushing into the air, then dropping the snared creatures to
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) necrotic damage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
several targets at once, keeping them at bay while it wraps its tongue around another one and pulls it in to be devoured. Revered by Bullywugs. If a bullywug tribe comes across a froghemoth, the
turn, it can use either an action or a bonus action, not both.
Actions
Multiattack. The froghemoth makes two attacks with its tentacles. It can also use its tongue or bite.
Tentacle. Melee
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, channeling the Cataclysmic fire that limns their bones and fuels their breath. They take cruel delight in snatching foes in their jaws, rushing into the air, then dropping the snared creatures to
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) necrotic damage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
several targets at once, keeping them at bay while it wraps its tongue around another one and pulls it in to be devoured. Revered by Bullywugs. If a bullywug tribe comes across a froghemoth, the
turn, it can use either an action or a bonus action, not both.
Actions
Multiattack. The froghemoth makes two attacks with its tentacles. It can also use its tongue or bite.
Tentacle. Melee
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
several targets at once, keeping them at bay while it wraps its tongue around another one and pulls it in to be devoured. Revered by Bullywugs. If a bullywug tribe comes across a froghemoth, the
turn, it can use either an action or a bonus action, not both.
Actions
Multiattack. The froghemoth makes two attacks with its tentacles. It can also use its tongue or bite.
Tentacle. Melee
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow mages can be quite learned and skilled in magic. Some of them can
movement restrictions caused by webbing.
Actions
Multiattack. The drow makes two poisonous touch attacks or two bite attacks. The first of these attacks that hits each round deals an extra 26
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow mages can be quite learned and skilled in magic. Some of them can
movement restrictions caused by webbing.
Actions
Multiattack. The drow makes two poisonous touch attacks or two bite attacks. The first of these attacks that hits each round deals an extra 26
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow mages can be quite learned and skilled in magic. Some of them can
movement restrictions caused by webbing.
Actions
Multiattack. The drow makes two poisonous touch attacks or two bite attacks. The first of these attacks that hits each round deals an extra 26
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
divine image, and is usually random or nonsensical. One of the most revered gods of the kuo-toa is Blibdoolpoolp the Sea Mother, who takes the form of a female human with a crayfish head, a crayfish’s
sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
divine image, and is usually random or nonsensical. One of the most revered gods of the kuo-toa is Blibdoolpoolp the Sea Mother, who takes the form of a female human with a crayfish head, a crayfish’s
sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
divine image, and is usually random or nonsensical. One of the most revered gods of the kuo-toa is Blibdoolpoolp the Sea Mother, who takes the form of a female human with a crayfish head, a crayfish’s
sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ceases to be an individual and becomes an object. Paradoxically, that object is revered as a holy embodiment of Grolantor’s eternal, aching hunger. Unlike a typical thick, sluggish, half-asleep hill
creature within its reach. If no other creatures are within its reach, the giant makes one fist attack against itself.
6–7. The giant makes one attack with its bite against one random target within its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ceases to be an individual and becomes an object. Paradoxically, that object is revered as a holy embodiment of Grolantor’s eternal, aching hunger. Unlike a typical thick, sluggish, half-asleep hill
creature within its reach. If no other creatures are within its reach, the giant makes one fist attack against itself.
6–7. The giant makes one attack with its bite against one random target within its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ceases to be an individual and becomes an object. Paradoxically, that object is revered as a holy embodiment of Grolantor’s eternal, aching hunger. Unlike a typical thick, sluggish, half-asleep hill
creature within its reach. If no other creatures are within its reach, the giant makes one fist attack against itself.
6–7. The giant makes one attack with its bite against one random target within its
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
attuned to this zone. He is willing to share the key’s attunement in return for a taste of fresh blood. Any character who agrees to this bargain suffers the effects of Issem’s bite attack. Development
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
attuned to this zone. He is willing to share the key’s attunement in return for a taste of fresh blood. Any character who agrees to this bargain suffers the effects of Issem’s bite attack. Development
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
attuned to this zone. He is willing to share the key’s attunement in return for a taste of fresh blood. Any character who agrees to this bargain suffers the effects of Issem’s bite attack. Development
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dragon bones juts from the head, neck, back, and tail of the mound. Enormous cairns encircle the mound out to a range of a quarter mile. Beneath them lie the bones of revered Thunderbeast tribal
the following changes: A thunderbeast skeleton can attack with its bite instead of its tail. Its bite attack has a +7 bonus to hit, has a reach of 5 feet, and deals 18 (4d6 + 4) piercing damage on a hit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dragon bones juts from the head, neck, back, and tail of the mound. Enormous cairns encircle the mound out to a range of a quarter mile. Beneath them lie the bones of revered Thunderbeast tribal
the following changes: A thunderbeast skeleton can attack with its bite instead of its tail. Its bite attack has a +7 bonus to hit, has a reach of 5 feet, and deals 18 (4d6 + 4) piercing damage on a hit






