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Returning 35 results for 'biting both during cut remove'.
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Monsters
Candlekeep Mysteries
charges are expended, but it regains 1d3 expended charges daily at dawn and glows again once it has 1 or more charges.Stone golems are magical constructs cut and chiseled from stone to appear as tall
charges daily at dawn and glows again once it has 1 or more charges.
The golem attacks anyone who tries to remove the sapphire, which is worth 25,000 gp.
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Monsters
Spelljammer: Adventures in Space
.
After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The collected brain is stored inside one of several
Magic Items
Keys from the Golden Vault
this item extends its curse to you. You remain cursed until you are targeted by a remove curse spell or similar magic, or until the shard is reattached to Xeluan’s petrified heart.
The shard
cut yourself with the shard and are poisoned until the next dawn.
2
You experience a vision of an ancient calamity—a beautiful city threatened by crumbling mountains and erupting volcanoes
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
heads of defeated foes, cut away or stitch open the eyelids, and leave the mouths hanging open. The heads are then placed on spikes or hung from cords around a bugbear den. The heads themselves are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Howling Iceberg Features Dyson Logos Map 4.11: Howling Iceberg View Player Version Map 4.11 shows the Howling Iceberg, which has the following features: Biting Winds. The area within 500 feet of the
. Tunnels. Openings in the ice lead to twisting tunnels, some naturally formed by wind and water, others tooled and cut, and still others melted by great heat. A creature who finishes a long rest in the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Howling Iceberg Features Dyson Logos Map 4.11: Howling Iceberg View Player Version Map 4.11 shows the Howling Iceberg, which has the following features: Biting Winds. The area within 500 feet of the
. Tunnels. Openings in the ice lead to twisting tunnels, some naturally formed by wind and water, others tooled and cut, and still others melted by great heat. A creature who finishes a long rest in the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Howling Iceberg Features Dyson Logos Map 4.11: Howling Iceberg View Player Version Map 4.11 shows the Howling Iceberg, which has the following features: Biting Winds. The area within 500 feet of the
. Tunnels. Openings in the ice lead to twisting tunnels, some naturally formed by wind and water, others tooled and cut, and still others melted by great heat. A creature who finishes a long rest in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, entrusting the dragonstaff of Ahghairon to Aurinax. (See appendix A for information on the dragonstaff.) When Dagult Neverember became the Open Lord of Waterdeep, he cut a deal with the dragon. Under its
return to the Dragon Tower. As it happens, no one has come to remove the treasure, and the faithful Aurinax has remained in the vault. The vault is warded against scrying magic, and there’s no one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, entrusting the dragonstaff of Ahghairon to Aurinax. (See appendix A for information on the dragonstaff.) When Dagult Neverember became the Open Lord of Waterdeep, he cut a deal with the dragon. Under its
return to the Dragon Tower. As it happens, no one has come to remove the treasure, and the faithful Aurinax has remained in the vault. The vault is warded against scrying magic, and there’s no one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, entrusting the dragonstaff of Ahghairon to Aurinax. (See appendix A for information on the dragonstaff.) When Dagult Neverember became the Open Lord of Waterdeep, he cut a deal with the dragon. Under its
return to the Dragon Tower. As it happens, no one has come to remove the treasure, and the faithful Aurinax has remained in the vault. The vault is warded against scrying magic, and there’s no one
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Each web anchor has AC 12; 60 hit points; and immunity to bludgeoning, fire, poison, and psychic damage. The tower creaks ominously if these four anchors are cut, but it doesn’t fall unless the two
anchors in area X2 are also cut. Treasure. The eight web-crusted candelabras are covered in precious gems. They resemble yochlol demons, and each is worth 45,000 gp. X2: Tower Base The tilting tower’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Each web anchor has AC 12; 60 hit points; and immunity to bludgeoning, fire, poison, and psychic damage. The tower creaks ominously if these four anchors are cut, but it doesn’t fall unless the two
anchors in area X2 are also cut. Treasure. The eight web-crusted candelabras are covered in precious gems. They resemble yochlol demons, and each is worth 45,000 gp. X2: Tower Base The tilting tower’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
murder to keep order among their ranks and remove threats to their organization. So-called “snuff streets” hold the bodies of the dead, dumped by their murderers in piles along the lane. The most
desperate of Outer City residents prowl the snuff streets, hoping to find a missed copper piece or a salvageable boot to pawn. They strip the teeth from bodies, cut off hair that might fetch a coin, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Each web anchor has AC 12; 60 hit points; and immunity to bludgeoning, fire, poison, and psychic damage. The tower creaks ominously if these four anchors are cut, but it doesn’t fall unless the two
anchors in area X2 are also cut. Treasure. The eight web-crusted candelabras are covered in precious gems. They resemble yochlol demons, and each is worth 45,000 gp. X2: Tower Base The tilting tower’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
murder to keep order among their ranks and remove threats to their organization. So-called “snuff streets” hold the bodies of the dead, dumped by their murderers in piles along the lane. The most
desperate of Outer City residents prowl the snuff streets, hoping to find a missed copper piece or a salvageable boot to pawn. They strip the teeth from bodies, cut off hair that might fetch a coin, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
murder to keep order among their ranks and remove threats to their organization. So-called “snuff streets” hold the bodies of the dead, dumped by their murderers in piles along the lane. The most
desperate of Outer City residents prowl the snuff streets, hoping to find a missed copper piece or a salvageable boot to pawn. They strip the teeth from bodies, cut off hair that might fetch a coin, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
this item extends its curse to you. You remain cursed until you are targeted by a remove curse spell or similar magic, or until the shard is reattached to Xeluan’s petrified heart. The shard’s curse
lasts, no other shard misfortunes befall you. Shard Misfortunes d6 Misfortune 1 You accidentally cut yourself with the shard and are poisoned until the next dawn. 2 You experience a vision of an
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
demilich: a solid silver skull (worth 2,000 gp) into which three diamonds (1,000 gp each) have been cut and set as teeth. Thessalar plans to use the skull for his own ascension to lichdom, either as his
. Manipulating Time Having a mechanical guide spend 1 charge in this area taps into the ritual magic Seodra is using to craft the demilich’s skull, causing a random character to age by one year. This effect can be reversed by casting a remove curse spell using a 6th-level spell slot.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
demilich: a solid silver skull (worth 2,000 gp) into which three diamonds (1,000 gp each) have been cut and set as teeth. Thessalar plans to use the skull for his own ascension to lichdom, either as his
. Manipulating Time Having a mechanical guide spend 1 charge in this area taps into the ritual magic Seodra is using to craft the demilich’s skull, causing a random character to age by one year. This effect can be reversed by casting a remove curse spell using a 6th-level spell slot.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
this item extends its curse to you. You remain cursed until you are targeted by a remove curse spell or similar magic, or until the shard is reattached to Xeluan’s petrified heart. The shard’s curse
lasts, no other shard misfortunes befall you. Shard Misfortunes d6 Misfortune 1 You accidentally cut yourself with the shard and are poisoned until the next dawn. 2 You experience a vision of an
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
demilich: a solid silver skull (worth 2,000 gp) into which three diamonds (1,000 gp each) have been cut and set as teeth. Thessalar plans to use the skull for his own ascension to lichdom, either as his
. Manipulating Time Having a mechanical guide spend 1 charge in this area taps into the ritual magic Seodra is using to craft the demilich’s skull, causing a random character to age by one year. This effect can be reversed by casting a remove curse spell using a 6th-level spell slot.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
this item extends its curse to you. You remain cursed until you are targeted by a remove curse spell or similar magic, or until the shard is reattached to Xeluan’s petrified heart. The shard’s curse
lasts, no other shard misfortunes befall you. Shard Misfortunes d6 Misfortune 1 You accidentally cut yourself with the shard and are poisoned until the next dawn. 2 You experience a vision of an
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
one containing a brain the neh-thalggu has consumed. After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
one containing a brain the neh-thalggu has consumed. After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
moments are great times to “cut” from one group to another — don’t be afraid to leave them hanging! HALASTER'S PLAY-BY-PLAY
Whenever a creature makes an attack roll, takes damage, or performs a death
sarcastic, biting, and demoralizing. A few examples of what the disembodied voice might say are provided below:
When a character misses with a melee attack roll: “Swing and a miss!”
When a character
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
moments are great times to “cut” from one group to another — don’t be afraid to leave them hanging! HALASTER'S PLAY-BY-PLAY
Whenever a creature makes an attack roll, takes damage, or performs a death
sarcastic, biting, and demoralizing. A few examples of what the disembodied voice might say are provided below:
When a character misses with a melee attack roll: “Swing and a miss!”
When a character
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
moments are great times to “cut” from one group to another — don’t be afraid to leave them hanging! HALASTER'S PLAY-BY-PLAY
Whenever a creature makes an attack roll, takes damage, or performs a death
sarcastic, biting, and demoralizing. A few examples of what the disembodied voice might say are provided below:
When a character misses with a melee attack roll: “Swing and a miss!”
When a character
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
one containing a brain the neh-thalggu has consumed. After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
restore their hit points and remove their injuries. Enlarged Duergar Panicked Ten-Towners rush past you—not to escape the dragon but to get away from a heavily armored, gray-skinned dwarf as big as
with a successful DC 11 Wisdom (Animal Handling) check. While the beast is calm, the character can use an action to untie or cut the rope that tethers it to the wooden post. A character can also try
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
murder to keep order among their ranks and remove threats to their organization. So-called “snuff streets” hold the bodies of the dead, dumped by their murderers in piles along the lane. The most
desperate of Outer City residents prowl the snuff streets, hoping to find a missed copper piece or a salvageable boot to pawn. They strip the teeth from bodies, cut off hair that might fetch a coin, and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
murder to keep order among their ranks and remove threats to their organization. So-called “snuff streets” hold the bodies of the dead, dumped by their murderers in piles along the lane. The most
desperate of Outer City residents prowl the snuff streets, hoping to find a missed copper piece or a salvageable boot to pawn. They strip the teeth from bodies, cut off hair that might fetch a coin, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
restore their hit points and remove their injuries. Enlarged Duergar Panicked Ten-Towners rush past you—not to escape the dragon but to get away from a heavily armored, gray-skinned dwarf as big as
with a successful DC 11 Wisdom (Animal Handling) check. While the beast is calm, the character can use an action to untie or cut the rope that tethers it to the wooden post. A character can also try
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
restore their hit points and remove their injuries. Enlarged Duergar Panicked Ten-Towners rush past you—not to escape the dragon but to get away from a heavily armored, gray-skinned dwarf as big as
with a successful DC 11 Wisdom (Animal Handling) check. While the beast is calm, the character can use an action to untie or cut the rope that tethers it to the wooden post. A character can also try
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
murder to keep order among their ranks and remove threats to their organization. So-called “snuff streets” hold the bodies of the dead, dumped by their murderers in piles along the lane. The most
desperate of Outer City residents prowl the snuff streets, hoping to find a missed copper piece or a salvageable boot to pawn. They strip the teeth from bodies, cut off hair that might fetch a coin, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Encampment Zhentarim traders cut down most of the fungi grove outside the entrance of their warehouse, keeping only a few small gardens for decoration. In its place they erected a huge pavilion and
the typically smarmy demeanor of the Amnian aristocracy coupled with a biting sense of humor that he uses to diffuse tense situations. He’s not afraid of a good fight but is averse to attacking a






