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Returning 35 results for 'bitter been diffusing conceal rise'.
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Monsters
Bigby Presents: Glory of the Giants
manner—perhaps poisoned, stabbed in the back, or killed while sleeping—the slain giant can rise as a frostmourn. Driven by its desire for vengeance, the frostmourn can turn the living into
keep them roaming the wilds for years after their murderers are slain.
A frostmourn looks like a desiccated corpse mummified by exposure to bitter cold. It carries the marks of its death on its body: a
Monsters
Bigby Presents: Glory of the Giants
+8", "rollType":"damage", "rollAction":"Rock", "rollDamageType":"bludgeoning"} bludgeoning damage.Frost giants who struggle to rise in their ordning, along with those who reject Annam and his children
strength and ferocious bloodlust. The giants’ muscles expand, their arms extend past their knees, and bitter cold surrounds them. The demon lord’s gifts come at a cost, though, as the giants
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
curse on a success.The transformation into a demilich isn’t a bitter end for all liches that experience it. Made as a conscious choice, the path of the demilich becomes the next step in a dark
its skull remains. This “demilich” contains only a fragment of the lich’s malevolent life force — just enough so that if it is disturbed, these remains rise into the air and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
one or two sentences, describe this weakness, where it is in the domain, how the Darklord attempts to conceal this Achilles’ heel, and how adventures might exploit it to bring the Darklord down
circumstances might they return? What happens to their domain? Does a new Darklord rise? Does the domain permanently dissolve? Can the adventurers escape the domain? Do the adventurers return home or travel to another domain?
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
one or two sentences, describe this weakness, where it is in the domain, how the Darklord attempts to conceal this Achilles’ heel, and how adventures might exploit it to bring the Darklord down
circumstances might they return? What happens to their domain? Does a new Darklord rise? Does the domain permanently dissolve? Can the adventurers escape the domain? Do the adventurers return home or travel to another domain?
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
one or two sentences, describe this weakness, where it is in the domain, how the Darklord attempts to conceal this Achilles’ heel, and how adventures might exploit it to bring the Darklord down
circumstances might they return? What happens to their domain? Does a new Darklord rise? Does the domain permanently dissolve? Can the adventurers escape the domain? Do the adventurers return home or travel to another domain?
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Chakuna In Valachan, the fall of one Darklord led inevitably to the rise of another. For Chakuna, caught in a cycle of bloodshed and trapped by the forest that lends her power, the tools of the
oppressor became the means of her bitter domination. The Darklord Urik von Kharkov ruled from the now-ruined Castle Pantara, a fortress of tyranny and torment from which he hunted the people of Valachan
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
players. The Hold of the Deepking is a dark and foreboding edifice lodged between two great columns that rise up into thick clouds of smoke that conceal the cavern ceiling. Giant basalt braziers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Chakuna In Valachan, the fall of one Darklord led inevitably to the rise of another. For Chakuna, caught in a cycle of bloodshed and trapped by the forest that lends her power, the tools of the
oppressor became the means of her bitter domination. The Darklord Urik von Kharkov ruled from the now-ruined Castle Pantara, a fortress of tyranny and torment from which he hunted the people of Valachan
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Chakuna In Valachan, the fall of one Darklord led inevitably to the rise of another. For Chakuna, caught in a cycle of bloodshed and trapped by the forest that lends her power, the tools of the
oppressor became the means of her bitter domination. The Darklord Urik von Kharkov ruled from the now-ruined Castle Pantara, a fortress of tyranny and torment from which he hunted the people of Valachan
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
players. The Hold of the Deepking is a dark and foreboding edifice lodged between two great columns that rise up into thick clouds of smoke that conceal the cavern ceiling. Giant basalt braziers
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
players. The Hold of the Deepking is a dark and foreboding edifice lodged between two great columns that rise up into thick clouds of smoke that conceal the cavern ceiling. Giant basalt braziers
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of small fruits that resemble wild grapes. The fruit is tough and has a hearty but bitter flavor. A subterranean variant grows near hot springs, volcanic vents, and other sources of heat. An assassin
vine growing underground usually generates enough offal to support a thriving colony of mushrooms and other fungi, which spring up around the plant and help conceal it. Assassin Vine
Large plant
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of small fruits that resemble wild grapes. The fruit is tough and has a hearty but bitter flavor. A subterranean variant grows near hot springs, volcanic vents, and other sources of heat. An assassin
vine growing underground usually generates enough offal to support a thriving colony of mushrooms and other fungi, which spring up around the plant and help conceal it. Assassin Vine
Large plant
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of small fruits that resemble wild grapes. The fruit is tough and has a hearty but bitter flavor. A subterranean variant grows near hot springs, volcanic vents, and other sources of heat. An assassin
vine growing underground usually generates enough offal to support a thriving colony of mushrooms and other fungi, which spring up around the plant and help conceal it. Assassin Vine
Large plant
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of small fruits that resemble wild grapes. The fruit is tough and has a hearty but bitter flavor. A subterranean variant grows near hot springs, volcanic vents, and other sources of heat. An assassin
vine growing underground usually generates enough offal to support a thriving colony of mushrooms and other fungi, which spring up around the plant and help conceal it. Assassin Vine
Large plant
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of small fruits that resemble wild grapes. The fruit is tough and has a hearty but bitter flavor. A subterranean variant grows near hot springs, volcanic vents, and other sources of heat. An assassin
vine growing underground usually generates enough offal to support a thriving colony of mushrooms and other fungi, which spring up around the plant and help conceal it. Assassin Vine
Large plant
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of small fruits that resemble wild grapes. The fruit is tough and has a hearty but bitter flavor. A subterranean variant grows near hot springs, volcanic vents, and other sources of heat. An assassin
vine growing underground usually generates enough offal to support a thriving colony of mushrooms and other fungi, which spring up around the plant and help conceal it. Assassin Vine
Large plant
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Granite, Myzelda of Slate, Yanna of Basalt, Noll of Obsidian, and Malo of Marble. The korreds of Yon despise Endelyn Moongrave, whom they commonly refer to as Bitter End. If the characters convince
Argantle that they also consider the hag an enemy, she reveals the following: The korreds no longer hold large gatherings at Lockbury Henge. Argantle fears the consequences of Bitter End’s meddling and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Granite, Myzelda of Slate, Yanna of Basalt, Noll of Obsidian, and Malo of Marble. The korreds of Yon despise Endelyn Moongrave, whom they commonly refer to as Bitter End. If the characters convince
Argantle that they also consider the hag an enemy, she reveals the following: The korreds no longer hold large gatherings at Lockbury Henge. Argantle fears the consequences of Bitter End’s meddling and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Granite, Myzelda of Slate, Yanna of Basalt, Noll of Obsidian, and Malo of Marble. The korreds of Yon despise Endelyn Moongrave, whom they commonly refer to as Bitter End. If the characters convince
Argantle that they also consider the hag an enemy, she reveals the following: The korreds no longer hold large gatherings at Lockbury Henge. Argantle fears the consequences of Bitter End’s meddling and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Frostmourn When a frost giant is murdered in a dishonorable manner—perhaps poisoned, stabbed in the back, or killed while sleeping—the slain giant can rise as a frostmourn. Driven by its desire for
hatred and loathing of the living is sufficient to keep them roaming the wilds for years after their murderers are slain. A frostmourn looks like a desiccated corpse mummified by exposure to bitter cold
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fury of Kostchtchie Frost giants who struggle to rise in their ordning, along with those who reject Annam and his children, sometimes turn to the worship of the demon lord Kostchtchie. In the myths
past their knees, and bitter cold surrounds them. The demon lord’s gifts come at a cost, though, as the giants’ souls slowly burn away to fuel these newfound powers. Over time, the sensation of burning
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fury of Kostchtchie Frost giants who struggle to rise in their ordning, along with those who reject Annam and his children, sometimes turn to the worship of the demon lord Kostchtchie. In the myths
past their knees, and bitter cold surrounds them. The demon lord’s gifts come at a cost, though, as the giants’ souls slowly burn away to fuel these newfound powers. Over time, the sensation of burning
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fury of Kostchtchie Frost giants who struggle to rise in their ordning, along with those who reject Annam and his children, sometimes turn to the worship of the demon lord Kostchtchie. In the myths
past their knees, and bitter cold surrounds them. The demon lord’s gifts come at a cost, though, as the giants’ souls slowly burn away to fuel these newfound powers. Over time, the sensation of burning
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Water The nature of water is to flow, not like the gusting wind or the leaping flame, but smoothly and steadily. It is the rhythm of the tide, the nectar of life, the bitter tears of
mourning, and the balm of sympathy and healing. Given time, it can erode all in its path. A warm sun arcs across the sky of the Plane of Water, seeming to rise and set from within the water at the visible
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Frostmourn When a frost giant is murdered in a dishonorable manner—perhaps poisoned, stabbed in the back, or killed while sleeping—the slain giant can rise as a frostmourn. Driven by its desire for
hatred and loathing of the living is sufficient to keep them roaming the wilds for years after their murderers are slain. A frostmourn looks like a desiccated corpse mummified by exposure to bitter cold
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Frostmourn When a frost giant is murdered in a dishonorable manner—perhaps poisoned, stabbed in the back, or killed while sleeping—the slain giant can rise as a frostmourn. Driven by its desire for
hatred and loathing of the living is sufficient to keep them roaming the wilds for years after their murderers are slain. A frostmourn looks like a desiccated corpse mummified by exposure to bitter cold
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Water The nature of water is to flow, not like the gusting wind or the leaping flame, but smoothly and steadily. It is the rhythm of the tide, the nectar of life, the bitter tears of
mourning, and the balm of sympathy and healing. Given time, it can erode all in its path. A warm sun arcs across the sky of the Plane of Water, seeming to rise and set from within the water at the visible
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Water The nature of water is to flow, not like the gusting wind or the leaping flame, but smoothly and steadily. It is the rhythm of the tide, the nectar of life, the bitter tears of
mourning, and the balm of sympathy and healing. Given time, it can erode all in its path. A warm sun arcs across the sky of the Plane of Water, seeming to rise and set from within the water at the visible
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bleak stone fortress carved out of a gigantic, blade-shaped rock. A central tower looms above the rest of the fortress, and light leaks from its arrow slits. Four smaller towers rise from the outermost
guard room (area R3). These guards insist on confiscating the characters’ weapons. In addition, one guard searches each character for concealed weapons. A character can conceal a dagger or similarly
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
grown quiet, bitter, and apprehensive. He doesn’t understand how Gar can serve both Olhydra and Umberlee, and has developed an extreme mistrust of his morose benefactor. Because of this, it wouldn’t take
they cannot be allies, he will attack them. If this occurs, the two helms on the altar will rise up as a pair of water elemental myrmidons and assist Shoalar in fighting the characters. Shoalar is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Tyranny of Dragons Tyranny of Dragons deals with the rise of evil dragons and their attempt to free Tiamat from the Nine Hells. If you use Tyranny of Dragons as a springboard into this adventure, you
orchestrated the king’s abduction. Although they share a disdain for dragons, Blagothkus and Countess Sansuri are bitter rivals. If the characters intend to confront Sansuri (see chapter 9, “Castle of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the druids. The Lords’ Alliance Templar bureaucracy The sorcerer-kings of the Tyr Region are bitter enemies of each other, so nothing like the Lords’ Alliance is possible. However, the templar
bureaucracy of a specific city-state can serve a similar role in a Dark Sun conversion of this adventure. The city-state most immediately concerned with the rise of a dangerous magical cult in the Great
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Lord of the Underworld and the River Guide. Still bitter over Phenax’s deception, Erebos concocts ways to torment the upstart god. Were he to discover a method to slay Phenax and return him to the
commitment to upending the status quo and angering his fellow gods more evident than in his role in the rise of Xenagos, the now destroyed god of revels. Xenagos’s attacks left many of the gods disconnected






