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Returning 35 results for 'bitter been diffusing concept round'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
through countless harsh winters. The Reghed wear heavy furs as well as gloves, boots, and masks made of animal hide, to protect themselves from the bitter cold.
Although they originally descended from
survive, as they follow herds of reindeer along the route of the animals' annual migration. When they make camp, the tribesfolk live in large, round tents made of deerskin and supported by wooden shafts
Monsters
Icewind Dale: Rime of the Frostmaiden
kept them alive through countless harsh winters. The Reghed wear heavy furs as well as gloves, boots, and masks made of animal hide, to protect themselves from the bitter cold.
Although they originally
lifestyle to survive, as they follow herds of reindeer along the route of the animals' annual migration. When they make camp, the tribesfolk live in large, round tents made of deerskin and supported by
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
curse on a success.The transformation into a demilich isn’t a bitter end for all liches that experience it. Made as a conscious choice, the path of the demilich becomes the next step in a dark
antimagic field fills the space of the target, moving with it until initiative count 20 on the next round.
The demilich targets any number of creatures it can see within 30 feet of it. No target can regain
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-hardened hobgoblin warlord named High Graj Karkajuk. Bitter Breath drives a Tormentor that has an Infernal Screamer (see "Infernal Screamer") instead of a Harpoon Flinger. Hobgoblins round out the
Bitter Breath Bitter Breath is a resentful, vindictive warlord that fell prey to the cutthroat politics of Avernus. Formerly a pit fiend named L’zeth, it strove to undermine Zariel while courting Bel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-hardened hobgoblin warlord named High Graj Karkajuk. Bitter Breath drives a Tormentor that has an Infernal Screamer (see "Infernal Screamer") instead of a Harpoon Flinger. Hobgoblins round out the
Bitter Breath Bitter Breath is a resentful, vindictive warlord that fell prey to the cutthroat politics of Avernus. Formerly a pit fiend named L’zeth, it strove to undermine Zariel while courting Bel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-hardened hobgoblin warlord named High Graj Karkajuk. Bitter Breath drives a Tormentor that has an Infernal Screamer (see "Infernal Screamer") instead of a Harpoon Flinger. Hobgoblins round out the
Bitter Breath Bitter Breath is a resentful, vindictive warlord that fell prey to the cutthroat politics of Avernus. Formerly a pit fiend named L’zeth, it strove to undermine Zariel while courting Bel
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Manual guide you. Once you have a monster concept in mind, follow the steps below. Step 1. Name A monster’s name should be given as much consideration as any other aspect of the monster, if not more. Your
Player’s Handbook. Step 3. Type A monster’s type provides insight into its origins and nature. The Monster Manual describes each monster type. Choose the type that best fits your concept for the monster
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Manual guide you. Once you have a monster concept in mind, follow the steps below. Step 1. Name A monster’s name should be given as much consideration as any other aspect of the monster, if not more. Your
Player’s Handbook. Step 3. Type A monster’s type provides insight into its origins and nature. The Monster Manual describes each monster type. Choose the type that best fits your concept for the monster
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Manual guide you. Once you have a monster concept in mind, follow the steps below. Step 1. Name A monster’s name should be given as much consideration as any other aspect of the monster, if not more. Your
Player’s Handbook. Step 3. Type A monster’s type provides insight into its origins and nature. The Monster Manual describes each monster type. Choose the type that best fits your concept for the monster
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
small round door closing off each cell. The floor of one cell is covered with several inches of stinking water. The other cell holds a figure in rags slumped against the back wall.
This hut is round
now awaits justice. She has no regrets about helping the faerie dragon, and she regards Bavlorna as a bitter enemy. Appendix D has additional roleplaying notes for Morgort. Morgort introduces herself
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
small round door closing off each cell. The floor of one cell is covered with several inches of stinking water. The other cell holds a figure in rags slumped against the back wall.
This hut is round
now awaits justice. She has no regrets about helping the faerie dragon, and she regards Bavlorna as a bitter enemy. Appendix D has additional roleplaying notes for Morgort. Morgort introduces herself
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
small round door closing off each cell. The floor of one cell is covered with several inches of stinking water. The other cell holds a figure in rags slumped against the back wall.
This hut is round
now awaits justice. She has no regrets about helping the faerie dragon, and she regards Bavlorna as a bitter enemy. Appendix D has additional roleplaying notes for Morgort. Morgort introduces herself
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Raise or lower the monster’s Armor Class, hit points, attack bonus, damage output per round, and save DC as you see fit, based on whatever concept you have in mind for the monster. For example, if you
—— Defensive ——
——— Offensive ———
CR
Prof.
Bonus
Armor Class
Hit Points
Attack Bonus
Damage/
Round
Save DC
0 +2 = 13 1–6 = +3 0–1 = 13 1/8 +2 13 7–35 +3 2–3 13 1/4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Raise or lower the monster’s Armor Class, hit points, attack bonus, damage output per round, and save DC as you see fit, based on whatever concept you have in mind for the monster. For example, if you
—— Defensive ——
——— Offensive ———
CR
Prof.
Bonus
Armor Class
Hit Points
Attack Bonus
Damage/
Round
Save DC
0 +2 = 13 1–6 = +3 0–1 = 13 1/8 +2 13 7–35 +3 2–3 13 1/4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Raise or lower the monster’s Armor Class, hit points, attack bonus, damage output per round, and save DC as you see fit, based on whatever concept you have in mind for the monster. For example, if you
—— Defensive ——
——— Offensive ———
CR
Prof.
Bonus
Armor Class
Hit Points
Attack Bonus
Damage/
Round
Save DC
0 +2 = 13 1–6 = +3 0–1 = 13 1/8 +2 13 7–35 +3 2–3 13 1/4
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Moghadam. Phenex. An incubus cleric of Vecna, Phenex directs the dark ceremony here. As long as he commands the worshipers (using a bonus action each round), they maintain their chant. In combat, Phenex
to escape a fight, but remains in the chapel to the bitter end. Girallons. The two girallons that protect Phenex have each had a left hand and eye removed. They use the girallon stat block but can
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Moghadam. Phenex. An incubus cleric of Vecna, Phenex directs the dark ceremony here. As long as he commands the worshipers (using a bonus action each round), they maintain their chant. In combat, Phenex
to escape a fight, but remains in the chapel to the bitter end. Girallons. The two girallons that protect Phenex have each had a left hand and eye removed. They use the girallon stat block but can
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Moghadam. Phenex. An incubus cleric of Vecna, Phenex directs the dark ceremony here. As long as he commands the worshipers (using a bonus action each round), they maintain their chant. In combat, Phenex
to escape a fight, but remains in the chapel to the bitter end. Girallons. The two girallons that protect Phenex have each had a left hand and eye removed. They use the girallon stat block but can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
innermost court — the wondrous realm that Gith discovered in her journeys, and where she awaits those who have proven themselves worthy. Imagine you lack any concept of family. You’re constantly told that
Vlaakith: she knows how to build fanatics. But alas, fanatics are good for nothing of lasting consequence.
The Bitter Truth In the time since Vlaakith made this promise to her people, she has called
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
innermost court — the wondrous realm that Gith discovered in her journeys, and where she awaits those who have proven themselves worthy. Imagine you lack any concept of family. You’re constantly told that
Vlaakith: she knows how to build fanatics. But alas, fanatics are good for nothing of lasting consequence.
The Bitter Truth In the time since Vlaakith made this promise to her people, she has called
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prone. The demilich targets one creature it can see within 60 feet of it. An antimagic field fills the space of the target, moving with it until initiative count 20 on the next round. The demilich
targets any number of creatures it can see within 30 feet of it. No target can regain hit points until initiative count 20 on the next round. Lair Traits A demilich’s tomb might have any or all of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prone. The demilich targets one creature it can see within 60 feet of it. An antimagic field fills the space of the target, moving with it until initiative count 20 on the next round. The demilich
targets any number of creatures it can see within 30 feet of it. No target can regain hit points until initiative count 20 on the next round. Lair Traits A demilich’s tomb might have any or all of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prone. The demilich targets one creature it can see within 60 feet of it. An antimagic field fills the space of the target, moving with it until initiative count 20 on the next round. The demilich
targets any number of creatures it can see within 30 feet of it. No target can regain hit points until initiative count 20 on the next round. Lair Traits A demilich’s tomb might have any or all of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
innermost court — the wondrous realm that Gith discovered in her journeys, and where she awaits those who have proven themselves worthy. Imagine you lack any concept of family. You’re constantly told that
Vlaakith: she knows how to build fanatics. But alas, fanatics are good for nothing of lasting consequence.
The Bitter Truth In the time since Vlaakith made this promise to her people, she has called
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Duskwalker stands motionless amid trees whose branches bear dead Dragon Army soldiers. Before Onyari’s destruction, Duskwalker served as its master gardener. The city’s devastation left them deeply bitter
below. One round later, four slimy mummies emerge from the three pits. These lawful neutral Undead seek to defend the temple. They won’t converse with characters, but they return to their soggy tombs if
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Duskwalker stands motionless amid trees whose branches bear dead Dragon Army soldiers. Before Onyari’s destruction, Duskwalker served as its master gardener. The city’s devastation left them deeply bitter
below. One round later, four slimy mummies emerge from the three pits. These lawful neutral Undead seek to defend the temple. They won’t converse with characters, but they return to their soggy tombs if
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Duskwalker stands motionless amid trees whose branches bear dead Dragon Army soldiers. Before Onyari’s destruction, Duskwalker served as its master gardener. The city’s devastation left them deeply bitter
below. One round later, four slimy mummies emerge from the three pits. These lawful neutral Undead seek to defend the temple. They won’t converse with characters, but they return to their soggy tombs if
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and desires of your players. Edermath Orchard The apple trees of Edermath Orchard surround a small group of buildings on the edge of town. The smell of fruit is strong around the orchard year round
manor’s deed. (See the “Conclusion” section of this episode for more information.) This leaves Harbin Wester bitter, as he recognizes that having the favor of Acq Inc backing them up gives the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and desires of your players. Edermath Orchard The apple trees of Edermath Orchard surround a small group of buildings on the edge of town. The smell of fruit is strong around the orchard year round
manor’s deed. (See the “Conclusion” section of this episode for more information.) This leaves Harbin Wester bitter, as he recognizes that having the favor of Acq Inc backing them up gives the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
malfunctioning magic, and so forth. The DM approves the headquarters concept and decides how large or small the initial structure can be, as well as any useful features. DMs and players can work together
battle. Giant Statue’s Fists. A giant hollow metal statue acting as a franchise headquarters features a control center from which the statue’s arms can be manipulated. One fist can be used per round
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
malfunctioning magic, and so forth. The DM approves the headquarters concept and decides how large or small the initial structure can be, as well as any useful features. DMs and players can work together
battle. Giant Statue’s Fists. A giant hollow metal statue acting as a franchise headquarters features a control center from which the statue’s arms can be manipulated. One fist can be used per round
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and desires of your players. Edermath Orchard The apple trees of Edermath Orchard surround a small group of buildings on the edge of town. The smell of fruit is strong around the orchard year round
manor’s deed. (See the “Conclusion” section of this episode for more information.) This leaves Harbin Wester bitter, as he recognizes that having the favor of Acq Inc backing them up gives the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
several broken wine bottles, is a mostly incinerated skeleton and a round, frost-covered object about six inches in diameter.
The important features of this room are the charred book, the partially
incinerated skeleton on the floor, and the round object lying nearby (the Summer Star, described below). There’s also a hidden hazard in this area: a weakened section of floor. Charred Book. Nothing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
malfunctioning magic, and so forth. The DM approves the headquarters concept and decides how large or small the initial structure can be, as well as any useful features. DMs and players can work together
battle. Giant Statue’s Fists. A giant hollow metal statue acting as a franchise headquarters features a control center from which the statue’s arms can be manipulated. One fist can be used per round
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
several broken wine bottles, is a mostly incinerated skeleton and a round, frost-covered object about six inches in diameter.
The important features of this room are the charred book, the partially
incinerated skeleton on the floor, and the round object lying nearby (the Summer Star, described below). There’s also a hidden hazard in this area: a weakened section of floor. Charred Book. Nothing






