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Returning 31 results for 'bitter been diffusing crypt renowned'.
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Demilich (Variant)
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Monsters
Monster Manual (2014)
curse on a success.The transformation into a demilich isn’t a bitter end for all liches that experience it. Made as a conscious choice, the path of the demilich becomes the next step in a dark
skull and the dust from its other bones.
In its crypt, a demilich has access to lair actions and additional uses for its legendary actions. Its whole lair also has unique traits. A demilich in its
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds renowned bastions of civilization such as the city of Neverwinter, in the shadow of the fuming volcano known as Mount
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds renowned bastions of civilization such as the city of Neverwinter, in the shadow of the fuming volcano known as Mount
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds renowned bastions of civilization such as the city of Neverwinter, in the shadow of the fuming volcano known as Mount
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
feelings become twisted by undeath. Love turns into hungry obsession, while friendship becomes bitter jealousy. In place of emotion, vampires pursue physical symbols of what they crave, so that a vampire
vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
feelings become twisted by undeath. Love turns into hungry obsession, while friendship becomes bitter jealousy. In place of emotion, vampires pursue physical symbols of what they crave, so that a vampire
vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
feelings become twisted by undeath. Love turns into hungry obsession, while friendship becomes bitter jealousy. In place of emotion, vampires pursue physical symbols of what they crave, so that a vampire
vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its other bones. In its crypt, a demilich has access to lair actions and additional uses for its legendary actions. Its whole lair also has unique traits. A demilich in its lair has a challenge rating
demilich is destroyed, these effects fade over the course of 10 days. ACERERAK AND HIS DISCIPLES
The transformation into a demilich isn’t a bitter end for all liches that experience it. Made as a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its other bones. In its crypt, a demilich has access to lair actions and additional uses for its legendary actions. Its whole lair also has unique traits. A demilich in its lair has a challenge rating
demilich is destroyed, these effects fade over the course of 10 days. ACERERAK AND HIS DISCIPLES
The transformation into a demilich isn’t a bitter end for all liches that experience it. Made as a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its other bones. In its crypt, a demilich has access to lair actions and additional uses for its legendary actions. Its whole lair also has unique traits. A demilich in its lair has a challenge rating
demilich is destroyed, these effects fade over the course of 10 days. ACERERAK AND HIS DISCIPLES
The transformation into a demilich isn’t a bitter end for all liches that experience it. Made as a
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
an individual in a hooded gray robe. Zombie Infestation. The crypt to the south of the rotunda was desecrated and now swarms with zombies. N5: Tomb of the Mage The smell of old parchment fills this
depicting a blunted six-point crown. A character who succeeds on a DC 10 Intelligence (History) check recognizes this symbol as the crest of the Hallwinter family, whose lineage produced renowned knights
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
an individual in a hooded gray robe. Zombie Infestation. The crypt to the south of the rotunda was desecrated and now swarms with zombies. N5: Tomb of the Mage The smell of old parchment fills this
depicting a blunted six-point crown. A character who succeeds on a DC 10 Intelligence (History) check recognizes this symbol as the crest of the Hallwinter family, whose lineage produced renowned knights
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
an individual in a hooded gray robe. Zombie Infestation. The crypt to the south of the rotunda was desecrated and now swarms with zombies. N5: Tomb of the Mage The smell of old parchment fills this
depicting a blunted six-point crown. A character who succeeds on a DC 10 Intelligence (History) check recognizes this symbol as the crest of the Hallwinter family, whose lineage produced renowned knights
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
kidnapped an important noble. 19 The descendants of a displaced people want to reclaim their ancestral city, which is now inhabited by monsters. 20 A renowned group of adventurers never returned from an
across the land, with a mysterious flying citadel in the eye of the storm. 9 Two parts of a magic item are in the hands of bitter enemies; the third piece is lost. 10 Evil cultists gather from around
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
kidnapped an important noble. 19 The descendants of a displaced people want to reclaim their ancestral city, which is now inhabited by monsters. 20 A renowned group of adventurers never returned from an
across the land, with a mysterious flying citadel in the eye of the storm. 9 Two parts of a magic item are in the hands of bitter enemies; the third piece is lost. 10 Evil cultists gather from around
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
kidnapped an important noble. 19 The descendants of a displaced people want to reclaim their ancestral city, which is now inhabited by monsters. 20 A renowned group of adventurers never returned from an
across the land, with a mysterious flying citadel in the eye of the storm. 9 Two parts of a magic item are in the hands of bitter enemies; the third piece is lost. 10 Evil cultists gather from around
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
unknowable. The Athar are led by Factol Terrance (neutral good, human Athar null; see Morte’s Planar Parade). While many Defiers become bitter, Terrance remains compassionate, pointing wayward souls
Doomguard holds leverage in many interfactional negotiations. The Doomguard bears a long, bitter, mutual enmity toward the Harmonium, and the Fraternity of Order rejects the Doomguard’s philosophy
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
unknowable. The Athar are led by Factol Terrance (neutral good, human Athar null; see Morte’s Planar Parade). While many Defiers become bitter, Terrance remains compassionate, pointing wayward souls
Doomguard holds leverage in many interfactional negotiations. The Doomguard bears a long, bitter, mutual enmity toward the Harmonium, and the Fraternity of Order rejects the Doomguard’s philosophy
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
unknowable. The Athar are led by Factol Terrance (neutral good, human Athar null; see Morte’s Planar Parade). While many Defiers become bitter, Terrance remains compassionate, pointing wayward souls
Doomguard holds leverage in many interfactional negotiations. The Doomguard bears a long, bitter, mutual enmity toward the Harmonium, and the Fraternity of Order rejects the Doomguard’s philosophy
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
masks made of animal hide, to protect themselves from the bitter cold. Although they originally descended from humans who were predominantly blue-eyed and fair-haired, the Reghed tribes have
sacrifices, which they offer up to Auril to gain the Frostmaiden’s favor. King Gunvald Halraggson The thirty-year-old Bear King cuts an impressive figure and is renowned for his size and strength. He
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
masks made of animal hide, to protect themselves from the bitter cold. Although they originally descended from humans who were predominantly blue-eyed and fair-haired, the Reghed tribes have
sacrifices, which they offer up to Auril to gain the Frostmaiden’s favor. King Gunvald Halraggson The thirty-year-old Bear King cuts an impressive figure and is renowned for his size and strength. He
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
masks made of animal hide, to protect themselves from the bitter cold. Although they originally descended from humans who were predominantly blue-eyed and fair-haired, the Reghed tribes have
sacrifices, which they offer up to Auril to gain the Frostmaiden’s favor. King Gunvald Halraggson The thirty-year-old Bear King cuts an impressive figure and is renowned for his size and strength. He
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
points or fewer, the wraith retreats to the icy cyst that contains Drakareth’s frozen remains, passing through the interposing walls of ice to reach it. There, it fights to the bitter end. The walls of
intensifies the closer one gets to area H20. H20. Ice Crypt The deathly stench originates from this ten-foot-high cave, where a dozen human skulls surround a pillar of ice. A large cavity has been opened in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
points or fewer, the wraith retreats to the icy cyst that contains Drakareth’s frozen remains, passing through the interposing walls of ice to reach it. There, it fights to the bitter end. The walls of
intensifies the closer one gets to area H20. H20. Ice Crypt The deathly stench originates from this ten-foot-high cave, where a dozen human skulls surround a pillar of ice. A large cavity has been opened in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
points or fewer, the wraith retreats to the icy cyst that contains Drakareth’s frozen remains, passing through the interposing walls of ice to reach it. There, it fights to the bitter end. The walls of
intensifies the closer one gets to area H20. H20. Ice Crypt The deathly stench originates from this ten-foot-high cave, where a dozen human skulls surround a pillar of ice. A large cavity has been opened in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
impossible to determine which direction the sound is coming from until the characters reach areas D26 or D29. They can’t discern its words until they reach area D35. D23c–D23f: Family Crypts Each crypt is
Elisabeth regard them with bitter disdain. “None dare trespass in the territory of Strahd,” Gustav says. “You will answer to our master,” Elisabeth adds with sinister certainty. They offer no further
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
impossible to determine which direction the sound is coming from until the characters reach areas D26 or D29. They can’t discern its words until they reach area D35. D23c–D23f: Family Crypts Each crypt is
Elisabeth regard them with bitter disdain. “None dare trespass in the territory of Strahd,” Gustav says. “You will answer to our master,” Elisabeth adds with sinister certainty. They offer no further
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
impossible to determine which direction the sound is coming from until the characters reach areas D26 or D29. They can’t discern its words until they reach area D35. D23c–D23f: Family Crypts Each crypt is
Elisabeth regard them with bitter disdain. “None dare trespass in the territory of Strahd,” Gustav says. “You will answer to our master,” Elisabeth adds with sinister certainty. They offer no further
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
medicine that is bitter or sour into a pleasing concoction. Survival. When foraging for food, you can make do with ingredients you scavenge that others would be unable to transform into nourishing meals
locations that are renowned for their traps. Investigation and Perception. You gain additional insight when looking for traps, because you have learned a variety of common signs that betray their presence
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
medicine that is bitter or sour into a pleasing concoction. Survival. When foraging for food, you can make do with ingredients you scavenge that others would be unable to transform into nourishing meals
locations that are renowned for their traps. Investigation and Perception. You gain additional insight when looking for traps, because you have learned a variety of common signs that betray their presence
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
medicine that is bitter or sour into a pleasing concoction. Survival. When foraging for food, you can make do with ingredients you scavenge that others would be unable to transform into nourishing meals
locations that are renowned for their traps. Investigation and Perception. You gain additional insight when looking for traps, because you have learned a variety of common signs that betray their presence






