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Returning 35 results for 'bitter before diffusing charges ram'.
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Magic Items
Dungeon Master’s Guide
This ring has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the ring, you can take a Magic action to expend 1 to 3 charges to make a ranged spell attack against one creature
you can see within 60 feet of yourself. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 Force
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ring of the Ram Ring, Rare (Requires Attunement) This ring has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the ring, you can take a Magic action to expend 1 to 3 charges
you spend, the target takes 2d10 Force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as a Magic action to try to break a nonmagical object you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of the Ram Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its
charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of the Ram Ring, Rare (Requires Attunement) This ring has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the ring, you can take a Magic action to expend 1 to 3 charges
you spend, the target takes 2d10 Force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as a Magic action to try to break a nonmagical object you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ring of the Ram Ring, Rare (Requires Attunement) This ring has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the ring, you can take a Magic action to expend 1 to 3 charges
you spend, the target takes 2d10 Force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as a Magic action to try to break a nonmagical object you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of the Ram Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its
charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ring of the Ram Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its
charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of the Ram Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its
charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ring of the Ram Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its
charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ring of the Ram Ring, Rare (Requires Attunement) This ring has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the ring, you can take a Magic action to expend 1 to 3 charges
you spend, the target takes 2d10 Force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as a Magic action to try to break a nonmagical object you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of the Ram Ring, Rare (Requires Attunement) This ring has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the ring, you can take a Magic action to expend 1 to 3 charges
you spend, the target takes 2d10 Force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as a Magic action to try to break a nonmagical object you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of the Ram Ring, Rare (Requires Attunement) This ring has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the ring, you can take a Magic action to expend 1 to 3 charges
you spend, the target takes 2d10 Force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as a Magic action to try to break a nonmagical object you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ring of the Ram Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its
charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
objects. Crinkle is a kenku who has a ring of the ram that has all its charges. Personality Trait. “I’m a grump who prefers to be left alone.” Ideal. “I’m drawn to beautiful and interesting works of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
objects. Crinkle is a kenku who has a ring of the ram that has all its charges. Personality Trait. “I’m a grump who prefers to be left alone.” Ideal. “I’m drawn to beautiful and interesting works of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
objects. Crinkle is a kenku who has a ring of the ram that has all its charges. Personality Trait. “I’m a grump who prefers to be left alone.” Ideal. “I’m drawn to beautiful and interesting works of
Orc
Legacy
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Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the ram, however, gives a character the ability to deal force damage. The simpler your approach, the easier it is for a character to use the item in play. Giving the item charges is fine, especially if
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the ram, however, gives a character the ability to deal force damage. The simpler your approach, the easier it is for a character to use the item in play. Giving the item charges is fine, especially if
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the character’s ability to do something they can do already. For example, a Ring of Jumping lets its wearer jump greater distances, thus augmenting what a character can already do. A Ring of the Ram
, however, gives a character the ability to deal Force damage. The simpler your approach, the easier it is for a character to use the item in play. Giving the item charges is fine, especially if it has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the ram, however, gives a character the ability to deal force damage. The simpler your approach, the easier it is for a character to use the item in play. Giving the item charges is fine, especially if
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the character’s ability to do something they can do already. For example, a Ring of Jumping lets its wearer jump greater distances, thus augmenting what a character can already do. A Ring of the Ram
, however, gives a character the ability to deal Force damage. The simpler your approach, the easier it is for a character to use the item in play. Giving the item charges is fine, especially if it has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the character’s ability to do something they can do already. For example, a Ring of Jumping lets its wearer jump greater distances, thus augmenting what a character can already do. A Ring of the Ram
, however, gives a character the ability to deal Force damage. The simpler your approach, the easier it is for a character to use the item in play. Giving the item charges is fine, especially if it has
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that falls to the floor. “Binky!” shrieks the caged goblin.
Endelyn uses the lightning-powered arcane device in this room to punish those who irritate her. The device has 3 charges and regains all
expended charges after 8 hours. Pulling the lever expends 1 charge and causes a line of golden lightning, 10 feet long and 5 feet wide, to flash between the two copper spheres. Any creature in this line
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that falls to the floor. “Binky!” shrieks the caged goblin.
Endelyn uses the lightning-powered arcane device in this room to punish those who irritate her. The device has 3 charges and regains all
expended charges after 8 hours. Pulling the lever expends 1 charge and causes a line of golden lightning, 10 feet long and 5 feet wide, to flash between the two copper spheres. Any creature in this line
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that falls to the floor. “Binky!” shrieks the caged goblin.
Endelyn uses the lightning-powered arcane device in this room to punish those who irritate her. The device has 3 charges and regains all
expended charges after 8 hours. Pulling the lever expends 1 charge and causes a line of golden lightning, 10 feet long and 5 feet wide, to flash between the two copper spheres. Any creature in this line
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
acolytes, but the leaders of the Avowed never gave them the opportunity. The custodians recruited by Stonky are united in their bitter belief that they have been overlooked and underappreciated. Stonky has
cultist with darkvision 60 ft.; speaks Common and Elvish Pig Wheat Neff Cunningfoot Lightfoot halfling cult fanatic; speaks Common and Halfling Ram Sugar Norty Brass dragonborn cult fanatic; speaks Common and Draconic Sheep Sweet Corn Yohn Blofrond Human cult fanatic; speaks Common
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
acolytes, but the leaders of the Avowed never gave them the opportunity. The custodians recruited by Stonky are united in their bitter belief that they have been overlooked and underappreciated. Stonky has
cultist with darkvision 60 ft.; speaks Common and Elvish Pig Wheat Neff Cunningfoot Lightfoot halfling cult fanatic; speaks Common and Halfling Ram Sugar Norty Brass dragonborn cult fanatic; speaks Common and Draconic Sheep Sweet Corn Yohn Blofrond Human cult fanatic; speaks Common
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
acolytes, but the leaders of the Avowed never gave them the opportunity. The custodians recruited by Stonky are united in their bitter belief that they have been overlooked and underappreciated. Stonky has
cultist with darkvision 60 ft.; speaks Common and Elvish Pig Wheat Neff Cunningfoot Lightfoot halfling cult fanatic; speaks Common and Halfling Ram Sugar Norty Brass dragonborn cult fanatic; speaks Common and Draconic Sheep Sweet Corn Yohn Blofrond Human cult fanatic; speaks Common
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tearing of flesh, and the cracking of bones spur a minotaur’s lust for carnage, overwhelming all thought and reason. In a blood rage, a minotaur charges anything it sees, butting and goring like a
battering ram, then chopping the fallen in twain. Apart from ambushing creatures that wander into its labyrinth, a minotaur cares little for strategy or tactics. Minotaurs seldom organize, they don’t
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tearing of flesh, and the cracking of bones spur a minotaur’s lust for carnage, overwhelming all thought and reason. In a blood rage, a minotaur charges anything it sees, butting and goring like a
battering ram, then chopping the fallen in twain. Apart from ambushing creatures that wander into its labyrinth, a minotaur cares little for strategy or tactics. Minotaurs seldom organize, they don’t
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tearing of flesh, and the cracking of bones spur a minotaur’s lust for carnage, overwhelming all thought and reason. In a blood rage, a minotaur charges anything it sees, butting and goring like a
battering ram, then chopping the fallen in twain. Apart from ambushing creatures that wander into its labyrinth, a minotaur cares little for strategy or tactics. Minotaurs seldom organize, they don’t
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
weeks in advance and can be costly. Mahadi charges from five to ten soul coins for an exotic request, depending on the difficulty involved in fulfilling it. Consuming a meal at Infernal Rapture has the
Burney so desires, she can instantly transport herself to the court of Bahamut via a powerful blessing akin to the plane shift spell. Barber Pricing. Burney charges 1 gp for each service involving
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
weeks in advance and can be costly. Mahadi charges from five to ten soul coins for an exotic request, depending on the difficulty involved in fulfilling it. Consuming a meal at Infernal Rapture has the
Burney so desires, she can instantly transport herself to the court of Bahamut via a powerful blessing akin to the plane shift spell. Barber Pricing. Burney charges 1 gp for each service involving
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
weeks in advance and can be costly. Mahadi charges from five to ten soul coins for an exotic request, depending on the difficulty involved in fulfilling it. Consuming a meal at Infernal Rapture has the
Burney so desires, she can instantly transport herself to the court of Bahamut via a powerful blessing akin to the plane shift spell. Barber Pricing. Burney charges 1 gp for each service involving






