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Returning 35 results for 'bitter before diffusing claw revere'.
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Monsters
Fizban's Treasury of Dragons
Multiattack. The grafter makes one Claw attack and one Greatclub attack.
Claw. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one
target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage plus 5 (1d10);{"diceNotation":"1d10", "rollType":"damage
monsters
Disadvantage.Multiattack. The sphinx makes two Claw attacks.
Claw. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claw"}. The sphinx makes two Claw attacks, reach 5 ft, Hit: 12
(2d8 + 3);{"diceNotation":"2d8+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"Slashing"} Slashing damage plus 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Claw
Monsters
Fizban's Treasury of Dragons
abomination makes three attacks using Claw, Acidic Spit, or a combination of them. It can replace one of the attacks with a Tail attack.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType
":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage plus 5
Monsters
Planescape: Adventures in the Multiverse
, without an ability check.Multiattack. The farastu makes two Claw attacks and one Bite attack.
Claw. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Claw"} to hit
, reach 5 ft., one target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage. If the target is a Large or smaller
Monsters
Icewind Dale: Rime of the Frostmaiden
Cold Aura. While it's alive, the troll generates an aura of bitter cold that fills the area within 10 feet of it. At the start of the troll's turn, all nonmagical flames in the aura are extinguished
.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage
Monsters
Mordenkainen's Fiendish Folio Volume 1
laughter1/day each: heal, heat metal, mirror imageMultiattack. The forlarren makes two claw attacks and one gore attack, or it makes three chromatic ray attacks.
Claw. Melee weapon attack: +5
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing
Species
Mythic Odysseys of Theros
feel smugly superior in my detachment.
2
The meddling of the gods in mortal affairs makes me angry and bitter. I wish they would just leave us all alone!
3
I view the gods as worthy
. I miss that kind of innocence.
6
I don’t talk about it among other leonin, but I actually revere the gods and try to please them by my actions.
Leonin Names
Along with their
Monsters
Fizban's Treasury of Dragons
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target
", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 11
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +13
", "rollDamageType":"piercing"} piercing damage plus 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +13
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +10
", "rollDamageType":"piercing"} piercing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +10
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
nature. Instead, they see themselves as extensions of nature’s indomitable will.
Power of Nature
Druids revere nature above all, gaining their spells and other magical powers either from the force
animals—the power of tooth and claw, of sun and moon, of fire and storm. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Power of Nature Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality
Old Faith, in contrast to the worship of gods in temples and shrines. Druid spells are oriented toward nature and animals — the power of tooth and claw, of sun and moon, of fire and storm. Druids also
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and that its followers wish to become undead. Neither of these things are true. The Seekers of the Divinity Within (as the faithful call themselves) don’t revere the undead; they believe that once
colored by the actions of the Order of the Emerald Claw. This extremist sect serves a lich known as the Queen of Death, and employs undead and necromancy in acts of terror. Most Seekers have no love for the Emerald Claw and don’t support its actions.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
herself and claw Maglubiyet’s beady eyes from his face to prevent him from taking them from her. The cosmic battle between the two pantheons has raged for eons without resolution, leading those
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Power of Nature Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality
Old Faith, in contrast to the worship of gods in temples and shrines. Druid spells are oriented toward nature and animals — the power of tooth and claw, of sun and moon, of fire and storm. Druids also
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
options. Draconic Character Ties d10 Draconic Tie
1 I revere and draw my power from one of the dragon gods—most likely Bahamut or Tiamat, but possibly Sardior or a powerful dragon with
heightened dragonsight, such as Aasterinian, Ashardalon, or Chronepsis. (Cleric, paladin, warlock)
2 I revere or host a draconic spirit, akin to a nature or ancestral spirit. (Barbarian, druid
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
life and each other. Voice of
BRELAND
Corpse Cleric Condemns Claw
Last month, the Emerald Claw took credit for the ghoul outbreak in Wroat. This terrorist organization has a new and unusual
been dead for over fifty years! This putrid priest says that there’s nothing unholy about his condition, swearing that his people revere all life. Despite the fact that the terrorists included priests
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
it sinking into soft snow and thick fur to ward out the cold. The sphinx’s muscular wings carry the same spotted markings as its fur; they are strong enough to withstand the bitter winds that whistle
Multiattack. The sphinx makes two Claw attacks.
Claw. Melee Attack Roll: +6, reach 5 ft, Hit: 12 (2d8 + 3) Slashing damage plus 14 (4d6) Cold damage.
Spellcasting. The sphinx casts one of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Chapter 1: What Is Eberron? In an ancient ruin beneath the Demon Wastes, a band of heroes race to claim the Reaper’s Heart. If the agents of the Emerald Claw reach it first, they’ll unleash an army
adventure and adds a layer of neo-noir intrigue. Stories don’t always end well and there isn’t a perfect answer to every problem. The Last War turned old allies into bitter enemies and destroyed an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Welcome to Eberron In an ancient ruin beneath the Demon Wastes, a band of heroes races to claim the Reaper’s Heart. If the agents of the Emerald Claw reach it first, they’ll reignite the Last War and
and pulp adventure while adding a layer of noir intrigue. Stories don’t always end well, and there isn’t a perfect answer to every problem. The Last War turned old allies into bitter enemies and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Individual clans and kingdoms of dwarves might revere some, all, or none of these deities, and some have other gods unknown (or known by other names) to outsiders. THE LIFE AND DEATH DOMAINS
Many
, dragon goddess of evil LE Trickery Dragon head with five claw marks Yondalla, halfling goddess of fertility and protection LG Life Shield
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
generates an aura of bitter cold that fills the area within 10 feet of it. At the start of the troll’s turn, all nonmagical flames in the aura are extinguished. Any creature that starts its turn
damage plus 9 (2d8) cold damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 9 (2d8) cold damage. If the target takes any of the cold damage, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sea Hag Hag of Despair and the Dismal Deep Habitat: Coastal, Underwater; Treasure: Arcana Lorenzo Mastroianni
Sea hags loathe peace and beauty. Bitter, jealous creatures, they spread chaos
Frightened condition until the start of its next turn. Success: The target is immune to this hag’s Vile Appearance for 24 hours.
Actions
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Wild
Habitat: Forest, Hill, Swamp; Treasure: Arcana
Green hags work bitter magic to foul all that is beautiful and pure. Whether alone or in covens of other hags, these ancient witches call on eerie
mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Actions
Multiattack. The hag makes two Claw
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
forlarren are the bitter reminder of that doomed excursion. The archdevil Fierna—co-ruler of Phlegethos, the fourth layer of the Nine Hells—courted a mighty fey in hopes of luring him into trading
Multiattack. The forlarren makes two claw attacks and one gore attack, or it makes three chromatic ray attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
family and clan. Those who live on become bitter and tough, with many leaving Gracklstugh as hermits or adventurers, or turning to crime and a life in the shadows. Members of both the Gray Ghosts and the
giants revere the King of the Rock, god of buried things, whose clerics can access the Knowledge and Life domains. Stonespeaker Hgraam, a powerful spellcaster, is Skoraeus’s only priest in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The meddling of the gods in mortal affairs makes me angry and bitter. I wish they would just leave us all alone!
3 I view the gods as worthy adversaries—incredibly clever and well-prepared to
about it among other leonin, but I actually revere the gods and try to please them by my actions.
Leonin matrons lead the prides of Oreskos, protecting the plains from interlopers
(STEVE PRESCOTT
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bleak and storm-blasted location into a temperate island getaway.
Aftermath of the Last War Aundair and Thrane were bitter rivals during the Last War. Thrane seized the ancient city of Thaliost
during the war and holds it to this day. Most of the people of Aundair remain furious about the occupation of Thaliost, but the city has become a haven for Aundairians who revere the Silver Flame
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam and the Ordning Most giants revere a pantheon of gods comprising Annam and his divine children—a pantheon they call “the Ordning” because it is the archetype of the ordning that structures
brothers. In addition to hill giants, some frost giants admire Grolantor’s physical might, and many ogres and ettins revere him as well. Grolantor exemplifies the principle that the strong should take
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
gods the locals revere. To quickly build a pantheon for your world, create a single god for each of the eight domains available to clerics: Death, Knowledge, Life, Light, Nature, Tempest, Trickery
Life, War
Dragon’s head, in profile, facing left
Bane, god of war and conquest
LE
War
Claw with three talons pointing down
Corellon, god of magic and the arts
CG
Light
Eight
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
found in their company: the aurochs, a great bull that serves as a mount for warriors that revere Bahgtru, and the tanarukk, a demon-orc crossbreed that is so depraved and destructive that even orcs
one weapon attack.
[Tooltip Not Found]
Orc Claw of Luthic Luthic is Gruumsh’s wife and the paragon of maternity to all orcs. She is the Cave Mother, a fierce dweller in the darkness who raises new
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their services to dragons in exchange for membership in a draconic faction. By joining one dragon’s faction, characters might end up locked in bitter strife with a different faction—and characters who
, the fang, the claw, the wing, and the eye, representing endurance, ruthlessness, savagery, speed, and cunning, respectively. You could also create factions based around the damage types dealt by
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
to escape a fight, but remains in the chapel to the bitter end. Girallons. The two girallons that protect Phenex have each had a left hand and eye removed. They use the girallon stat block but can
make only three claw attacks as part of their multiattack action. Ceremony As long as the worshipers chant, the ceremony fueling the balor’s prison (area 6) remains active. They continue to chant while
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Dexterity saving throw or take 22 (4d10) radiant damage.
(CHRIS RAHN) Ashen Rider The fall of the ancient archon empires left some archons bitter and resentful. Seeking to avoid the spread of human
then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their mettle is tested against orcs, ogres, frost giants, remorhazes, ice trolls, young white dragons, the treacherous mountain terrain, and the cruel indifference of nature. Bitter Rivals. Skytower
succeed on a DC 15 Constitution saving throw or be cursed with werebear lycanthropy, as described in the Monster Manual.
Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft






