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Returning 35 results for 'bitter being diffusing choosing run'.
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Species
Eberron: Rising from the Last War
assassins within House Phiarlan. Only special clients—nobles, merchant lords, and the like—have access to these spies.
Toward the end of the Last War, a bitter feud broke out between the
maintain a peaceful relationship, but rivalries run deep.
Baron Elar d’Thuranni is said to be responsible for the Shadow Schism. Ruling the house from an enclave in Regalport, he is always
Monsters
Mythic Odysseys of Theros
points until the start of the ashen rider's next turn.The ashen rider can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
by any means short of a wish spell.The fall of the ancient archon empires left some archons bitter and resentful. Seeking to avoid the spread of human civilization, these archons made their way to
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
-forms in an unoccupied space nearest to the gem and in the same state as when it was trapped.The demilich can take 3 legendary actions, choosing from the options below. Only one legendary action option
curse on a success.The transformation into a demilich isn’t a bitter end for all liches that experience it. Made as a conscious choice, the path of the demilich becomes the next step in a dark
Monsters
The Wild Beyond the Witchlight
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Iggwilv regains spent legendary actions at the
emotions to run rampant and is more likely to find herself in the grip of happiness, anger, or melancholy. This is the price she pays to exert control over the Feywild and impose her will on the domain
Monsters
Mythic Odysseys of Theros
escape from the corpse by using 15 feet of movement, exiting prone.Tromokratis can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and
:
The titanic monster’s carapace cracks, revealing a pulsing, red-purple heart buried amid heaps of blubber and muscle. Fissures run across the beast’s ancient shell, revealing three
Backgrounds
Guildmasters’ Guide to Ravnica
suspension.
7
Great ideas are fine, but great results are what counts.
8
If you can guess what I’m about to do, that means I’ve run out of imagination.
Ideals
d6
former assistants turned out to be a Dimir spy. We’re not on friendly terms anymore, but we have a habit of running into each other.
4
A Golgari assassin killed a bitter rival of mine, leaving
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the townsfolk, they might decide to confront the Redbrands. When they do, run the “Redbrand Ruffians” encounter. Alternatively, if the characters are reluctant to seek out the ruffians, the Redbrands can come looking for them at a time of your choosing.
Redbrand Ruffians Appear You can decide when the characters run into the Redbrands, the criminal gang that runs Phandalin. After the characters have visited several locations in town and talked to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the townsfolk, they might decide to confront the Redbrands. When they do, run the “Redbrand Ruffians” encounter. Alternatively, if the characters are reluctant to seek out the ruffians, the Redbrands can come looking for them at a time of your choosing.
Redbrand Ruffians Appear You can decide when the characters run into the Redbrands, the criminal gang that runs Phandalin. After the characters have visited several locations in town and talked to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the townsfolk, they might decide to confront the Redbrands. When they do, run the “Redbrand Ruffians” encounter. Alternatively, if the characters are reluctant to seek out the ruffians, the Redbrands can come looking for them at a time of your choosing.
Redbrand Ruffians Appear You can decide when the characters run into the Redbrands, the criminal gang that runs Phandalin. After the characters have visited several locations in town and talked to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sarusanda’s Company Once the characters have defeated the Death House cultists and claimed the rod piece, run the “Crisis of Faith” encounter detailed in the “Meetings with Sarusanda” section earlier
in the chapter at a time of your choosing to ensure she rejoins the characters before they face Strahd. Having slain the priests of Osybus, seen the cult’s plans thwarted, and made sure the Rod of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sarusanda’s Company Once the characters have defeated the Death House cultists and claimed the rod piece, run the “Crisis of Faith” encounter detailed in the “Meetings with Sarusanda” section earlier
in the chapter at a time of your choosing to ensure she rejoins the characters before they face Strahd. Having slain the priests of Osybus, seen the cult’s plans thwarted, and made sure the Rod of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sarusanda’s Company Once the characters have defeated the Death House cultists and claimed the rod piece, run the “Crisis of Faith” encounter detailed in the “Meetings with Sarusanda” section earlier
in the chapter at a time of your choosing to ensure she rejoins the characters before they face Strahd. Having slain the priests of Osybus, seen the cult’s plans thwarted, and made sure the Rod of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spies. Toward the end of the Last War, a bitter feud broke out between the major families of the house. Known as the Shadow Schism, it resulted in a split withinin Phiarlan — and the foundation of House
rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. On the surface Thuranni and Phiarlan maintain a peaceful relationship, but rivalries run deep.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and Tavern. Volothamp Geddarm, the famous explorer and raconteur, has a quest for them — one that entangles the characters in a bitter conflict between two nefarious organizations. If the adventurers
adventure designed for characters starting at 1st level. By the end of the story, the characters will be at least 5th level. If you’re planning to run through the adventure as a player, stop reading now! If
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spies. Toward the end of the Last War, a bitter feud broke out between the major families of the house. Known as the Shadow Schism, it resulted in a split withinin Phiarlan — and the foundation of House
rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. On the surface Thuranni and Phiarlan maintain a peaceful relationship, but rivalries run deep.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spies. Toward the end of the Last War, a bitter feud broke out between the major families of the house. Known as the Shadow Schism, it resulted in a split withinin Phiarlan — and the foundation of House
rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. On the surface Thuranni and Phiarlan maintain a peaceful relationship, but rivalries run deep.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Warlords of the Avernian Wastelands As the characters cross the wastelands of Avernus, they will likely run afoul of petty warlords scavenging for soul coins and scrap metal to fuel and repair their
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Warlords of the Avernian Wastelands As the characters cross the wastelands of Avernus, they will likely run afoul of petty warlords scavenging for soul coins and scrap metal to fuel and repair their
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and Tavern. Volothamp Geddarm, the famous explorer and raconteur, has a quest for them — one that entangles the characters in a bitter conflict between two nefarious organizations. If the adventurers
adventure designed for characters starting at 1st level. By the end of the story, the characters will be at least 5th level. If you’re planning to run through the adventure as a player, stop reading now! If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and Tavern. Volothamp Geddarm, the famous explorer and raconteur, has a quest for them — one that entangles the characters in a bitter conflict between two nefarious organizations. If the adventurers
adventure designed for characters starting at 1st level. By the end of the story, the characters will be at least 5th level. If you’re planning to run through the adventure as a player, stop reading now! If
Monsters
Curse of Strahd
them as a bonus action.Strahd can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn
intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Warlords of the Avernian Wastelands As the characters cross the wastelands of Avernus, they will likely run afoul of petty warlords scavenging for soul coins and scrap metal to fuel and repair their
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventurers run into the thugs who run Phandalin. All you need to do is choose when the ruffians appear. After the characters have had a chance to visit several locations in town and talk to the
townsfolk, they might decide to go looking for the Redbrands. When they do, run the “Redbrand Ruffians” encounter. Alternatively, if the characters are reluctant to seek out the ruffians, the Redbrands can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
case, the adventure they undertake can set the stage for events in the “present day” of your campaign. You might run an introductory session or flashback set during the waning years of the war, bringing
in a memorable battle? Do they take actions they’ll later regret? Do they make a bitter enemy who comes back to haunt them years later, when the campaign continues in the present day? A magical
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
campaigns. If you run published D&D campaigns, like Waterdeep: Dragon Heist, the higher-level adventures presented here are an ideal way to extend the campaign. The adventures in Ghosts of Saltmarsh
also perfectly complement those in Tales from the Yawning Portal — which collects another seven famous (albeit landlocked) adventures. By picking and choosing your favorite entries in each compilation, you’ll be on your way to creating a customized campaign all your own.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
campaigns. If you run published D&D campaigns, like Waterdeep: Dragon Heist, the higher-level adventures presented here are an ideal way to extend the campaign. The adventures in Ghosts of Saltmarsh
also perfectly complement those in Tales from the Yawning Portal — which collects another seven famous (albeit landlocked) adventures. By picking and choosing your favorite entries in each compilation, you’ll be on your way to creating a customized campaign all your own.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventurers run into the thugs who run Phandalin. All you need to do is choose when the ruffians appear. After the characters have had a chance to visit several locations in town and talk to the
townsfolk, they might decide to go looking for the Redbrands. When they do, run the “Redbrand Ruffians” encounter. Alternatively, if the characters are reluctant to seek out the ruffians, the Redbrands can
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
booty. In the years since, Baldur’s Gate has grown into a walled city. Today, its foggy streets run red with the blood of unfortunates who fall prey to evil opportunists, many of whom count themselves as
of faith, order, and high culture. The two cities have endured a long, bitter rivalry that originated when Baldur’s Gate began stealing cargo and coin from ships heading to and from Elturel, stifling
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
special clients—nobles, merchant lords, and the like—have access to these spies. Toward the end of the Last War, a bitter feud broke out between the major families of the house. Known as the Shadow
operates in the eastern lands. As a rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. Thuranni and Phiarlan maintain a peaceful relationship, but rivalries run deep
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
eventually, whether to smuggle goods, avoid taxes, or quietly resolve conflicts. Society lieutenants run gambling dens disguised as tea rooms along the pier, while samurai and scoundrels test their
Hogishi’s elegant parties and for an annual poetry competition that draws nobles to Umizu—along with their bitter rivalries and personal guards. Shrine of Storms The Shrine of Storms is an ancient place
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
special clients—nobles, merchant lords, and the like—have access to these spies. Toward the end of the Last War, a bitter feud broke out between the major families of the house. Known as the Shadow
operates in the eastern lands. As a rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. Thuranni and Phiarlan maintain a peaceful relationship, but rivalries run deep
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
case, the adventure they undertake can set the stage for events in the “present day” of your campaign. You might run an introductory session or flashback set during the waning years of the war, bringing
in a memorable battle? Do they take actions they’ll later regret? Do they make a bitter enemy who comes back to haunt them years later, when the campaign continues in the present day? A magical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
special clients—nobles, merchant lords, and the like—have access to these spies. Toward the end of the Last War, a bitter feud broke out between the major families of the house. Known as the Shadow
operates in the eastern lands. As a rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. Thuranni and Phiarlan maintain a peaceful relationship, but rivalries run deep
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
eventually, whether to smuggle goods, avoid taxes, or quietly resolve conflicts. Society lieutenants run gambling dens disguised as tea rooms along the pier, while samurai and scoundrels test their
Hogishi’s elegant parties and for an annual poetry competition that draws nobles to Umizu—along with their bitter rivalries and personal guards. Shrine of Storms The Shrine of Storms is an ancient place
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventurers run into the thugs who run Phandalin. All you need to do is choose when the ruffians appear. After the characters have had a chance to visit several locations in town and talk to the
townsfolk, they might decide to go looking for the Redbrands. When they do, run the “Redbrand Ruffians” encounter. Alternatively, if the characters are reluctant to seek out the ruffians, the Redbrands can






