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Returning 35 results for 'bitter blocks diffusing charm rule'.
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Monsters
Quests from the Infinite Staircase
will: Message, Prestidigitation
1/day: Charm PersonDerro who have just begun to discover and control their magic are called apprentices. The magic of a derro apprentice is dangerous and unpredictable
rule of mind flayer;mind flayers. The mind flayers’ psionic power eventually transformed these forsaken dwarves into Aberrations.
You can learn more about derro in Mordenkainen Presents: Monsters of the Multiverse.
Monsters
Mythic Odysseys of Theros
site. If the gold is being moved, it knows the direction of the movement. It can’t locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold
damage whenever the eater of hope hits it with an attack. On a successful save, the target takes half as much damage and isn’t cursed.An eater of hope is bitter to the core, resentful of all forms
Monsters
Mordenkainen's Fiendish Folio Volume 1
of Avernus attempted an expedition to the Feywild long ago, and the forlarren are the bitter reminder of that doomed excursion. The archdevil Fierna—co-ruler of Phlegethos, the fourth layer of the Nine
, chaotic, and temperamental nature they all share. When its diabolical aspect shines through, a forlarren is a cunning, calculating, and brutal enemy. It might use its natural charm to worm its way
Monsters
Baldur’s Gate: Descent into Avernus
components:
At will: charm person, Tasha's hideous laughter
3/day each: confusion, enthrall, suggestion
1/day each: hallucinatory terrain, Otto's irresistible dance
Magic Resistance. Smiler has
terrified the other warlords of Avernus for a while.
Three of Smiler’s rivals — Bitter Breath, Feonor, and Princeps Kovik — joined forces to wipe out Smiler’s Defilers
Monsters
Van Richten’s Guide to Ravenloft
","rollDamageType":"fire"} fire damage.
Fiendish Charm. One humanoid Isolde can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target
effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to Isolde’s Fiendish Charm for the next 24 hours.Isolde was a holy
Monsters
Guildmasters’ Guide to Ravnica
: message
3/day each: charm person, hold person, mirror image, sleep
1/day each: gaseous form, major image
Shadow Stealth. While in dim light or darkness, the vampire can take the Hide action as a bonus
the so-called mind drinkers. His secrets are passed on only to other members of his guild, and mind drinkers who leave House Dimir become enemies of the guild — the only exceptions to a rule
Monsters
Locathah Rising
blocks the sphere.
While within the sphere, Amble and their allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere isn’t
person, lesser restoration, moonbeam3rd level (3 slots): conjure animals, dispel magic, water breathing4th level (3 slots): charm monster, freedom of movement5th level (2 slots): greater restoration
Species
Eberron: Rising from the Last War
assassins within House Phiarlan. Only special clients—nobles, merchant lords, and the like—have access to these spies.
Toward the end of the Last War, a bitter feud broke out between the
espionage in the lands west of the Mournland, while Thuranni operates in the eastern lands. As a rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. Thuranni and Phiarlan
Monsters
Fizban's Treasury of Dragons
old and boasting a valuable hoard. You can use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used
refuse to recognize my rule over these waters suffer my displeasure. (Lawful or Evil)
5
Preservation. I am the ocean’s steward, tending reefs and waters to ensure that they remain unspoiled
Monsters
Fizban's Treasury of Dragons
Monster Manual is a typical adult, at least a century old and boasting a valuable hoard. You can use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5
the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters suffer my displeasure. (Lawful or Evil)
5
Preservation. I am the ocean’s steward
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bitter Breath Bitter Breath is a resentful, vindictive warlord that fell prey to the cutthroat politics of Avernus. Formerly a pit fiend named L’zeth, it strove to undermine Zariel while courting Bel
into deals. Any document that L’zeth signs melts away, and any words it utters turn to smoke in its mouth. Thus did L’zeth become known as Bitter Breath. Bitter Breath’s Marauders Zariel has declared
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bitter Breath Bitter Breath is a resentful, vindictive warlord that fell prey to the cutthroat politics of Avernus. Formerly a pit fiend named L’zeth, it strove to undermine Zariel while courting Bel
into deals. Any document that L’zeth signs melts away, and any words it utters turn to smoke in its mouth. Thus did L’zeth become known as Bitter Breath. Bitter Breath’s Marauders Zariel has declared
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bitter Breath Bitter Breath is a resentful, vindictive warlord that fell prey to the cutthroat politics of Avernus. Formerly a pit fiend named L’zeth, it strove to undermine Zariel while courting Bel
into deals. Any document that L’zeth signs melts away, and any words it utters turn to smoke in its mouth. Thus did L’zeth become known as Bitter Breath. Bitter Breath’s Marauders Zariel has declared
Artificer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Tasha’s Cauldron of Everything
might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers
If your group uses the optional rule on multiclassing in the Player’s Handbook, here’s what you need to know if you choose artificer as one of your classes.
Ability Score Minimum. As a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Outside Combat As described in the Monster Manual, a beholder’s use of its eye rays in combat is random, governed by die rolls instead of by choice. This rule is an abstraction, designed to keep the
beholder’s opponents unsure of what rays will be coming next (and, not incidentally, to prevent the monster from using its most lethal eye rays at every opportunity). The rule also makes the creature
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Outside Combat As described in the Monster Manual, a beholder’s use of its eye rays in combat is random, governed by die rolls instead of by choice. This rule is an abstraction, designed to keep the
beholder’s opponents unsure of what rays will be coming next (and, not incidentally, to prevent the monster from using its most lethal eye rays at every opportunity). The rule also makes the creature
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Outside Combat As described in the Monster Manual, a beholder’s use of its eye rays in combat is random, governed by die rolls instead of by choice. This rule is an abstraction, designed to keep the
beholder’s opponents unsure of what rays will be coming next (and, not incidentally, to prevent the monster from using its most lethal eye rays at every opportunity). The rule also makes the creature
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrns as agents of darkness. Likewise, Thranes have bitter memories of the conflict with Aundair, and Aundairian wizards or eldritch knights receive a cold reception. For most Thranes, the war
strengthened their faith and drew them together. However, some question the validity of theocratic rule. Such doubt can be found even among the most devout followers of the faith; such people fear that the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrns as agents of darkness. Likewise, Thranes have bitter memories of the conflict with Aundair, and Aundairian wizards or eldritch knights receive a cold reception. For most Thranes, the war
strengthened their faith and drew them together. However, some question the validity of theocratic rule. Such doubt can be found even among the most devout followers of the faith; such people fear that the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrns as agents of darkness. Likewise, Thranes have bitter memories of the conflict with Aundair, and Aundairian wizards or eldritch knights receive a cold reception. For most Thranes, the war
strengthened their faith and drew them together. However, some question the validity of theocratic rule. Such doubt can be found even among the most devout followers of the faith; such people fear that the
Monsters
Fizban's Treasury of Dragons
use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An
)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
opportunity to supervise and dominate such creatures, which have no status at all.
WHO'S THE BOSS?
Goblins pattern the rule of their tribes after the whip-cracking rule of their god, Khurgorbaeyag
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant—better to abide the new rule than conspire against it and be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Acheron Acheron is made of immense iron blocks whose metallic surfaces ring beneath the marching feet of endless armies. These blocks drift through an airy void, sometimes colliding with a fearsome
clang, crushing all between them and sending shudders through the plane. Acheron has four layers, with the largest blocks gravitating to the top layer. Some scholars have theorized that the crashing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Acheron Acheron is made of immense iron blocks whose metallic surfaces ring beneath the marching feet of endless armies. These blocks drift through an airy void, sometimes colliding with a fearsome
clang, crushing all between them and sending shudders through the plane. Acheron has four layers, with the largest blocks gravitating to the top layer. Some scholars have theorized that the crashing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Acheron Acheron is made of immense iron blocks whose metallic surfaces ring beneath the marching feet of endless armies. These blocks drift through an airy void, sometimes colliding with a fearsome
clang, crushing all between them and sending shudders through the plane. Acheron has four layers, with the largest blocks gravitating to the top layer. Some scholars have theorized that the crashing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lockbury Henge Yon is home to eight clans of korreds. Queen Argantle, elected to rule over all eight clans, protects this sacred site. Lockbury Henge is meant to be a place where korreds can enjoy
otherwise irritate the korreds, Argantle and Jagu emerge from their megaliths and attack the characters for their insolence. Otherwise, the rule of hospitality (see “Rules of Conduct” in chapter 2
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spies. Toward the end of the Last War, a bitter feud broke out between the major families of the house. Known as the Shadow Schism, it resulted in a split withinin Phiarlan — and the foundation of House
rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. On the surface Thuranni and Phiarlan maintain a peaceful relationship, but rivalries run deep.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lockbury Henge Yon is home to eight clans of korreds. Queen Argantle, elected to rule over all eight clans, protects this sacred site. Lockbury Henge is meant to be a place where korreds can enjoy
otherwise irritate the korreds, Argantle and Jagu emerge from their megaliths and attack the characters for their insolence. Otherwise, the rule of hospitality (see “Rules of Conduct” in chapter 2
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spies. Toward the end of the Last War, a bitter feud broke out between the major families of the house. Known as the Shadow Schism, it resulted in a split withinin Phiarlan — and the foundation of House
rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. On the surface Thuranni and Phiarlan maintain a peaceful relationship, but rivalries run deep.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spies. Toward the end of the Last War, a bitter feud broke out between the major families of the house. Known as the Shadow Schism, it resulted in a split withinin Phiarlan — and the foundation of House
rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. On the surface Thuranni and Phiarlan maintain a peaceful relationship, but rivalries run deep.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Roleplaying Devils As the DM, you can play devils as humorous, aloof, bombastic, conniving, or scatterbrained, but a general rule to follow is this: devils have no desire to do good. When dealing
with mortals, devils are constantly figuring out how to exploit and corrupt them, often behind thin smiles of feigned concern and false charm. A devil that successfully corrupts a mortal gets the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lockbury Henge Yon is home to eight clans of korreds. Queen Argantle, elected to rule over all eight clans, protects this sacred site. Lockbury Henge is meant to be a place where korreds can enjoy
otherwise irritate the korreds, Argantle and Jagu emerge from their megaliths and attack the characters for their insolence. Otherwise, the rule of hospitality (see “Rules of Conduct” in chapter 2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Roleplaying Devils As the DM, you can play devils as humorous, aloof, bombastic, conniving, or scatterbrained, but a general rule to follow is this: devils have no desire to do good. When dealing
with mortals, devils are constantly figuring out how to exploit and corrupt them, often behind thin smiles of feigned concern and false charm. A devil that successfully corrupts a mortal gets the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Roleplaying Devils As the DM, you can play devils as humorous, aloof, bombastic, conniving, or scatterbrained, but a general rule to follow is this: devils have no desire to do good. When dealing
with mortals, devils are constantly figuring out how to exploit and corrupt them, often behind thin smiles of feigned concern and false charm. A devil that successfully corrupts a mortal gets the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
balloon made from a bulging rain cloud is tethered to the balcony’s battlements.
If Charm the darkling elder and her two cohorts, the darklings Trinket and Bauble, fled Hither in their rain cloud
balloon, all three are lurking in the guest room (see appendix C for their stat blocks). Charm’s detached shadow is also present unless the characters destroyed it earlier in the adventure. Like other






