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Returning 35 results for 'bitter bring diffusing check returner'.
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Monsters
Curse of Strahd
battled Strahd's armies to the bitter end.
Deadly Vengeance. Unwilling to accept his failure, Vladimir returned as a revenant. So great was his hatred of Strahd and his thirst for vengeance that those
Barovia would fade, allowing the spirits of Vladimir and his knights to enter the afterlife. Nevertheless, Vladimir would rather savor Strahd's torment than bring peace to his fallen order or peace
monsters
and wield a blade of steel.” The Queen replied, “Then leave the wood, but do not bring your metal into my domain.” And so he left the wood and founded the kingdom of Karrnath. The
beasts. And as each child raised a kingdom, the woods grew smaller and farther apart, and the heart of the Forest Queen grew bitter and cold. The people are her great- grandchildren, and she will not
Sword of Kas
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
its wielder and can speak, read, and understand Common.
Personality. The sword’s purpose is to bring ruin to Vecna. Killing Vecna’s worshipers, destroying the lich’s works, and
Kas. The creature must cast the wish spell and make a Charisma check contested by the Charisma check of the sword. The sword must be within 30 feet of the creature, or the spell fails. If the sword
Monsters
Storm King's Thunder
regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The
North. The Lords’ Alliance represents one of the greatest threats to dragons in Faerûn, so Iymrith is keen to bring about its end.Blue dragons make their lairs in barren places, using
Magic Items
Acquisitions Incorporated
someone in your franchise within the last 24 hours, then grant the character who slew it a d10. Once within the next hour, that character can add the d10 to an attack roll, ability check, or saving
. This property of the occultant abacus can’t be used again until the next dawn.
Bring Out Your Dead
Also at rank 2, you regain the use of your Read the Kill feature after you finish a short or
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, rewriting their thoughts and authoring their dreams.
An elder brain sustains itself by consuming the brains of other creatures. If its mind flayer servants don’t bring meals directly to it, the
friendly creature it can sense within 120 feet of it. The target has a flash of inspiration and gains advantage on one attack roll, ability check, or saving throw it makes before the end of its next
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
25. The Nest of the Warriors A bitter stench assails the senses as you lay eyes on the room ahead. Inside, amid a pile of rubbish, offal, and bracken, ghostly lights move across the floor.
Closer
beetles are nonaggressive unless their nest is threatened. Any sudden noise will bring a beetle or two to investigate. They examine any strange object with their feelers, and if it is edible, they bite
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
25. The Nest of the Warriors A bitter stench assails the senses as you lay eyes on the room ahead. Inside, amid a pile of rubbish, offal, and bracken, ghostly lights move across the floor.
Closer
beetles are nonaggressive unless their nest is threatened. Any sudden noise will bring a beetle or two to investigate. They examine any strange object with their feelers, and if it is edible, they bite
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
25. The Nest of the Warriors A bitter stench assails the senses as you lay eyes on the room ahead. Inside, amid a pile of rubbish, offal, and bracken, ghostly lights move across the floor.
Closer
beetles are nonaggressive unless their nest is threatened. Any sudden noise will bring a beetle or two to investigate. They examine any strange object with their feelers, and if it is edible, they bite
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
unoccupied space within 10 feet of the chute’s exit. A creature can choose to fail this saving throw. Clambering back up a chute requires a successful DC 15 Strength (Athletics) check. B65: Ritual
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
unoccupied space within 10 feet of the chute’s exit. A creature can choose to fail this saving throw. Clambering back up a chute requires a successful DC 15 Strength (Athletics) check. B65: Ritual
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
unoccupied space within 10 feet of the chute’s exit. A creature can choose to fail this saving throw. Clambering back up a chute requires a successful DC 15 Strength (Athletics) check. B65: Ritual
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the orchard is saturated with demon ichor, which killed the olive trees. A character who takes a minute to examine the earth and succeeds on a DC 15 Intelligence (Nature) check can determine that the
ground is saturated with a putrid, oily substance not found in nature. A character who gets a 20 or higher on the check identifies the substance as demon ichor. If the characters tell Sythian that his
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the orchard is saturated with demon ichor, which killed the olive trees. A character who takes a minute to examine the earth and succeeds on a DC 15 Intelligence (Nature) check can determine that the
ground is saturated with a putrid, oily substance not found in nature. A character who gets a 20 or higher on the check identifies the substance as demon ichor. If the characters tell Sythian that his
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stones were transparent instead of opaque. Characters who examine the campfire and succeed on a DC 12 Wisdom (Survival) check notice two sets of small, sooty hoofprints leading up to the stones where
Granite, Myzelda of Slate, Yanna of Basalt, Noll of Obsidian, and Malo of Marble. The korreds of Yon despise Endelyn Moongrave, whom they commonly refer to as Bitter End. If the characters convince
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stones were transparent instead of opaque. Characters who examine the campfire and succeed on a DC 12 Wisdom (Survival) check notice two sets of small, sooty hoofprints leading up to the stones where
Granite, Myzelda of Slate, Yanna of Basalt, Noll of Obsidian, and Malo of Marble. The korreds of Yon despise Endelyn Moongrave, whom they commonly refer to as Bitter End. If the characters convince
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the orchard is saturated with demon ichor, which killed the olive trees. A character who takes a minute to examine the earth and succeeds on a DC 15 Intelligence (Nature) check can determine that the
ground is saturated with a putrid, oily substance not found in nature. A character who gets a 20 or higher on the check identifies the substance as demon ichor. If the characters tell Sythian that his
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stones were transparent instead of opaque. Characters who examine the campfire and succeed on a DC 12 Wisdom (Survival) check notice two sets of small, sooty hoofprints leading up to the stones where
Granite, Myzelda of Slate, Yanna of Basalt, Noll of Obsidian, and Malo of Marble. The korreds of Yon despise Endelyn Moongrave, whom they commonly refer to as Bitter End. If the characters convince
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
the characters bring with them.
Walls. Climbing the rough stone walls of the cave without equipment requires a successful DC 13 Strength (Athletics) check.
Wisdom (Survival) check. If the characters come to the cave’s southernmost entrance, they notice three abandoned rowboats left by the fishers that died in the cave. SALT CAVE FEATURES
Salt Cave is a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
the characters bring with them.
Walls. Climbing the rough stone walls of the cave without equipment requires a successful DC 13 Strength (Athletics) check.
Wisdom (Survival) check. If the characters come to the cave’s southernmost entrance, they notice three abandoned rowboats left by the fishers that died in the cave. SALT CAVE FEATURES
Salt Cave is a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
the characters bring with them.
Walls. Climbing the rough stone walls of the cave without equipment requires a successful DC 13 Strength (Athletics) check.
Wisdom (Survival) check. If the characters come to the cave’s southernmost entrance, they notice three abandoned rowboats left by the fishers that died in the cave. SALT CAVE FEATURES
Salt Cave is a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Blackmailing Goldenbeard If the characters found the blackmail material regarding Goldenbeard in Vidorant’s safe and they bring it up with him, his face goes blank and he responds: “I see. She
characters 1,000 gp for the original copy of Vidorant’s blackmail material. A character who succeeds on a DC 17 Charisma (Intimidation or Persuasion) check convinces him to increase his payment to 2,000 gp.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Blackmailing Goldenbeard If the characters found the blackmail material regarding Goldenbeard in Vidorant’s safe and they bring it up with him, his face goes blank and he responds: “I see. She
characters 1,000 gp for the original copy of Vidorant’s blackmail material. A character who succeeds on a DC 17 Charisma (Intimidation or Persuasion) check convinces him to increase his payment to 2,000 gp.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
five lost coins, called the Athrean Obols. It’s said that any who bring the River Guide one of the coins will be rewarded with a wish for anything Athreos can grant—even exception from death.
Death’s
bitter old friend whenever the River Guide draws near. If any mortal has ever truly known Athreos, it is her.
Eight Exceptions. Eight times in the course of history, Athreos has purposely allowed a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Blackmailing Goldenbeard If the characters found the blackmail material regarding Goldenbeard in Vidorant’s safe and they bring it up with him, his face goes blank and he responds: “I see. She
characters 1,000 gp for the original copy of Vidorant’s blackmail material. A character who succeeds on a DC 17 Charisma (Intimidation or Persuasion) check convinces him to increase his payment to 2,000 gp.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Uldrak Uldrak is a bitter creature who barely remembers his past. Long ago, he learned how to remove his curse, but the solution was so beyond him that he consigned himself to failure
empyrean’s whereabouts. Characters who came here to extract Uldrak’s blood (see “Bone Brambles,” above) can make a DC 12 Intelligence (Arcana) check when they learn that Uldrak is now a fiend. On a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
five lost coins, called the Athrean Obols. It’s said that any who bring the River Guide one of the coins will be rewarded with a wish for anything Athreos can grant—even exception from death.
Death’s
bitter old friend whenever the River Guide draws near. If any mortal has ever truly known Athreos, it is her.
Eight Exceptions. Eight times in the course of history, Athreos has purposely allowed a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Uldrak Uldrak is a bitter creature who barely remembers his past. Long ago, he learned how to remove his curse, but the solution was so beyond him that he consigned himself to failure
empyrean’s whereabouts. Characters who came here to extract Uldrak’s blood (see “Bone Brambles,” above) can make a DC 12 Intelligence (Arcana) check when they learn that Uldrak is now a fiend. On a






