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Returning 35 results for 'bitter bringing diffusing chaos rolling'.
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Monsters
Monster Manual
", "rollAction":"Chaos Blade", "rollDamageType":"Necrotic"} Necrotic damage. Until the start of the slaad’s next turn, the target has a condition determined by rolling 1d4;{"diceNotation":"1d4", "rollType
least 1 Hit Point.Multiattack. The slaad makes two Chaos Blade attacks.
Chaos Blade. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Chaos Blade"}, reach 10 ft. Hit: 11
Monsters
Monster Manual
":"Chaos Claw", "rollDamageType":"Necrotic"} Necrotic damage. Until the start of the slaad’s next turn, the target has a condition determined by rolling 1d4;{"diceNotation":"1d4", "rollType":"roll
least 1 Hit Point.Multiattack. The slaad makes two Chaos Claw attacks.
Chaos Claw. Melee Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Chaos Claw"}, reach 10 ft. Hit: 9
Monsters
Monster Manual
, the target has a condition determined by rolling 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Chaos Staff"}: on a 1, Charmed; on a 2, Frightened; on a 3, Poisoned; or on a 4
least 1 Hit Point.Multiattack. The slaad makes three Chaos Staff attacks.
Chaos Staff. Melee or Ranged Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Chaos Staff"}, reach 10
Classes
Player’s Handbook
Create Explosive Elemental Effects
Your studies focus on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid
Monsters
Thieves’ Gallery
;{"diceNotation":"1d20+6", "rollType":"spell", "rollAction":"Chaos Bolt"} to hit, range 60 ft., one target. Hit: 14 (2d10 + 3) damage of a random type determined by rolling a d8;{"diceNotation":"1d8
Wild Magic Surge table in the Player’s Handbook.Multiattack. Simon makes three Quarterstaff or Chaos Bolt attacks. He can replace one attack with one use of Spellcasting.
Quarterstaff. Melee
School of Evocation
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in
Gith
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen’s Tome of Foes
distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross paths.
The githyanki were motivated
to plunder the Material Plane and other worlds, bringing treasures and slaves back to their ageless realm. At the same time, they hunt down and kill mind flayers whenever possible, as recompense for
Magic Items
Bigby Presents: Glory of the Giants
hold the fragment of chaos she used to prove her worth to her father.
Random Properties. The helm has the following random properties, determined by rolling on the appropriate table in the Dungeon
This copper-hued helm contains a shard of the Elemental Chaos embedded in its forehead, surrounded by a motif of a rising sun. Legend says Annam fashioned this helm for his daughter Diancastra to
Monsters
Mordenkainen's Fiendish Folio Volume 1
Stone upon Limbo. A powerful being suffused with entropic power, Ygorl delights in the act of unmaking and bringing chaos to any ecosystem it visits. Lesser slaadi follow close behind the lord of
Spellcasting"} to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: blight, blink, chaos bolt,* darkness, detectmagic, fly, shield3/day
Species
Mordenkainen Presents: Monsters of the Multiverse
Githzerai migrated to the Everchanging Chaos of Limbo after the ancient schism that split their ancestors from their cousins, githyanki. Limbo is a roiling maelstrom of matter and energy, collapsing
and reforming without purpose or direction, until a creature exerts deliberate will to stabilize it. Through their potent psionic power, githzerai carved a home for themselves amid the chaos. As the
Magic Items
Guildmasters’ Guide to Ravnica
you cast by rolling on the table for the level of the spell slot you expended. If the slot is 6th level or higher, roll on the table for 5th-level spells.
If you try to cast a cantrip you don’t
know, the DC for the Intelligence (Arcana) check is 10, and on a failed check, there is no effect.
1st-Level Spells
d6
Spell
1
burning hands
2
chaos bolt (see chapter
Backgrounds
Guildmasters’ Guide to Ravnica
laboratories. The Izzet are obsessive, brilliant, inspired, and an unpredictable force of chaos in Ravnica, and you epitomize all of those qualities.
Skill Proficiencies: Arcana, Investigation
Spells
Cantrip
produce flame, shocking grasp
1st
chaos bolt, create or destroy water, unseen servant
2nd
heat metal, rope trick
3rd
call lightning,
Species
Mordenkainen Presents: Monsters of the Multiverse
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick
Backgrounds
Guildmasters’ Guide to Ravnica
Boros emphasis on order and community, or bitter enemies among the guilds that represent chaos and destruction.
Roll twice on the Boros Contacts table (for an ally and a rival) and once on the Non
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hostility, and the two groups distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross
Plane, they send raiders out to plunder the Material Plane and other worlds, bringing treasures and slaves back to their ageless realm. At the same time, they hunt down and kill mind flayers whenever
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hostility, and the two groups distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross
Plane, they send raiders out to plunder the Material Plane and other worlds, bringing treasures and slaves back to their ageless realm. At the same time, they hunt down and kill mind flayers whenever
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hostility, and the two groups distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross
Plane, they send raiders out to plunder the Material Plane and other worlds, bringing treasures and slaves back to their ageless realm. At the same time, they hunt down and kill mind flayers whenever
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Travel to the Barrow The barrow is roughly 40 miles northwest of Phandalin, amid the rolling hills and grasslands between the High Road and Neverwinter Wood. Since the characters can travel roughly
24 miles in a day, they should expect to take one long rest in the wilderness before arriving at the barrow on the second day of their trek. A cold wind blowing in from the coast assails them for most of the trip, bringing occasional rain.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Travel to the Barrow The barrow is roughly 40 miles northwest of Phandalin, amid the rolling hills and grasslands between the High Road and Neverwinter Wood. Since the characters can travel roughly
24 miles in a day, they should expect to take one long rest in the wilderness before arriving at the barrow on the second day of their trek. A cold wind blowing in from the coast assails them for most of the trip, bringing occasional rain.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Travel to the Barrow The barrow is roughly 40 miles northwest of Phandalin, amid the rolling hills and grasslands between the High Road and Neverwinter Wood. Since the characters can travel roughly
24 miles in a day, they should expect to take one long rest in the wilderness before arriving at the barrow on the second day of their trek. A cold wind blowing in from the coast assails them for most of the trip, bringing occasional rain.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
collective spirits within the house brood amid bitter dreams. Yet when strangers enter the domain, the spirits gradually wake, energizing the one instinct they share: to add to the number of souls bound
of Lament closes the borders of its domain, a powerful thunderstorm surrounds it, bringing with it strong wind and heavy precipitation (detailed in the Dungeon Master’s Guide). Anyone who braves the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
collective spirits within the house brood amid bitter dreams. Yet when strangers enter the domain, the spirits gradually wake, energizing the one instinct they share: to add to the number of souls bound
of Lament closes the borders of its domain, a powerful thunderstorm surrounds it, bringing with it strong wind and heavy precipitation (detailed in the Dungeon Master’s Guide). Anyone who braves the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
collective spirits within the house brood amid bitter dreams. Yet when strangers enter the domain, the spirits gradually wake, energizing the one instinct they share: to add to the number of souls bound
of Lament closes the borders of its domain, a powerful thunderstorm surrounds it, bringing with it strong wind and heavy precipitation (detailed in the Dungeon Master’s Guide). Anyone who braves the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
beyond the Material Plane. Halaster’s face is chillingly calm despite the violent chaos around him, and his piercing gaze seems to follow anyone who views the portrait. Any creature that beholds the
painting must succeed on a DC 17 Wisdom saving throw or suffer a random form of long-term madness, determined by rolling on the Long-Term Madness table in chapter 8 of the Dungeon Master’s Guide. On a failed save, a creature can be affected by the painting again, but not until its current madness ends.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
beyond the Material Plane. Halaster’s face is chillingly calm despite the violent chaos around him, and his piercing gaze seems to follow anyone who views the portrait. Any creature that beholds the
painting must succeed on a DC 17 Wisdom saving throw or suffer a random form of long-term madness, determined by rolling on the Long-Term Madness table in chapter 8 of the Dungeon Master’s Guide. On a failed save, a creature can be affected by the painting again, but not until its current madness ends.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
captain, the deva Inda Malayuri, was an arcanist and emissary tasked with guiding the lost and bringing peace to tumultuous worlds. During a voyage, Inda uncovered a piece of the Rod of Seven Parts. Using
eye. But the Lambent Zenith’s expedition screeched to a halt when it encountered a dying god of chaos named Havock drifting through the Astral Sea. The latent chaos magic around Havock twisted the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
captain, the deva Inda Malayuri, was an arcanist and emissary tasked with guiding the lost and bringing peace to tumultuous worlds. During a voyage, Inda uncovered a piece of the Rod of Seven Parts. Using
eye. But the Lambent Zenith’s expedition screeched to a halt when it encountered a dying god of chaos named Havock drifting through the Astral Sea. The latent chaos magic around Havock twisted the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
beyond the Material Plane. Halaster’s face is chillingly calm despite the violent chaos around him, and his piercing gaze seems to follow anyone who views the portrait. Any creature that beholds the
painting must succeed on a DC 17 Wisdom saving throw or suffer a random form of long-term madness, determined by rolling on the Long-Term Madness table in chapter 8 of the Dungeon Master’s Guide. On a failed save, a creature can be affected by the painting again, but not until its current madness ends.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
captain, the deva Inda Malayuri, was an arcanist and emissary tasked with guiding the lost and bringing peace to tumultuous worlds. During a voyage, Inda uncovered a piece of the Rod of Seven Parts. Using
eye. But the Lambent Zenith’s expedition screeched to a halt when it encountered a dying god of chaos named Havock drifting through the Astral Sea. The latent chaos magic around Havock twisted the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
— Doug Beyer, Return to Ravnica: The Secretist
Bringing order from chaos — that is the mission of the Azorius Senate. Without the extensive legal code crafted and enforced by the Azorius
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queen’s mortal agents receive the rewards they expected
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
— Doug Beyer, Return to Ravnica: The Secretist
Bringing order from chaos — that is the mission of the Azorius Senate. Without the extensive legal code crafted and enforced by the Azorius
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
out why. 4 Reliable portals throughout Sigil begin to malfunction. Chaos ensues as citizens vanish to unknown planes in a mass. 5 A portal to the front lines of the Blood War opens in the Lower Ward
, bringing the conflict to the city. 6 Dozens of dead factions unite in Undersigil. They mount an uprising on the surface and attempt to oust several factions. 7 The Lady of Pain locks the Cage without
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
case, the adventure they undertake can set the stage for events in the “present day” of your campaign. You might run an introductory session or flashback set during the waning years of the war, bringing
in a memorable battle? Do they take actions they’ll later regret? Do they make a bitter enemy who comes back to haunt them years later, when the campaign continues in the present day? A magical
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queen’s mortal agents receive the rewards they expected
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.






