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Returning 35 results for 'black before detailed continue rival'.
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black before detail continues rival
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blade before detail continue rivals
black before detail continue rival
Monsters
Forgotten Realms: Adventures in Faerûn
rival and an equal. The Zlan Liches table gives a brief description of each component.
Zlan Liches
Name
History
Argent Black
Emerged from the Negative Plane, fed on hate and
black crystal called chardalyn, fragments of the shattered Crystal Shard.
Zlan has leveraged its connection with the shattered Artifact to psychically infest chardalyn, using the crystalline material to
Monsters
Icewind Dale: Rime of the Frostmaiden
by Vellynne’s rival, Nass Lantomir), but Vellynne animated their corpses, turning them into zombies.
If she is wounded, Vellynne can cast vampiric touch and use the spell to regain hit points
of a beast.
Spellbook. Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat
Monsters
Fizban's Treasury of Dragons
. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that
must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands
one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells and across the multiverse
Monsters
Fizban's Treasury of Dragons
individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and
and must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can
Backgrounds
Guildmasters’ Guide to Ravnica
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
meaningful connections with others.
Roll twice on the Golgari Contacts table (for an ally and a rival) and once on the Non-Golgari Contacts table.
Golgari Contacts
d8
Contact
1
One
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
keen intellect and magic to discover the secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains.
The civilization grew into a
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
Backgrounds
Guildmasters’ Guide to Ravnica
the entire city, your place in the Azorius can easily bring you into contact with members of other guilds, for good or ill.
Roll twice on the Azorius Contacts table (for an ally and a rival) and
complimented me on my work.
Non-Azorius Contacts
d10
Contact
1
Roll an additional Azorius contact; you can decide if the contact is an ally or a rival.
2
The person who
Backgrounds
Guildmasters’ Guide to Ravnica
;m alone.
2
I see everything in clear-cut black and white.
3
I’m just a little fascinated by the ways of the Gruul.
4
I trust the chain of command more than anything &mdash
Boros emphasis on order and community, or bitter enemies among the guilds that represent chaos and destruction.
Roll twice on the Boros Contacts table (for an ally and a rival) and once on the Non
Backgrounds
Guildmasters’ Guide to Ravnica
black at the spot), and I cherish it.
5
I want to be better at my chosen form of performance than any other member of my troupe.
6
I am devoted to Rakdos and live to impress him
in different troupes, which allows for the possibility of a widespread network of contacts.
Roll twice on the Rakdos Contacts table (for an ally and a rival) and once on the Non-Rakdos Contacts table
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
accomplishments are several name-branded spells, including ones that create extradimensional mansions, swords of spectral force, and phantom watchdogs (detailed in the Player’s Handbook). Mordenkainen has
visited numerous worlds and planes of existence, making friends and fomenting rivalries on many of them. He maintains a close friendship with his former apprentice Bigby and the famous archmage Elminster of Shadowdale. Mordenkainen’s greatest rival is Iggwilv, a former adventuring companion.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
—potentially creating conflict with the riverines of the existing city-states. 3 A hermit asks for help when a newly born riverine (detailed at the end of this adventure) appears in a stream near her
home. The hermit fears the aggressive riverine of a nearby river will see the young spirit as a rival and harm it. 4 Dense swamp trees grow overnight among a city-state’s farmlands. Thousands of acres
Monsters
Fizban's Treasury of Dragons
of an arcanaloth seeking a powerful Feywild artifact.
5
An adult moonstone dragon attempts to help a beholder worried that its dreams will soon give birth to a rival beholder.
6
Members of
look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example, a well maintained and above-water version of the black dragon lair’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
vampire to rage, rebuild his forces, and continue his search for the Sword of Kas (detailed in the Dungeon Master’s Guide), which he considers his key to victory.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
familiar
Darkon Rivals d6 Rival
1 Alcio Metus and the Kargat
2 Darcalus Rex and the Eternal Order
3 Madame Talisveri Eris and the Family
4 Ebbasheyth, Azalin’s black
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Black Dragon Treasures Black dragons appreciate objects of cultural, magical, or scientific significance that originated from lost cultures. Knowing a relic they possess is coveted by others because
it presents a link to a lost past is what gives that relic its value. Black dragons also love conventional treasures such as gems (particularly opals), precious metals that don’t corrode easily, and
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(detailed in the “San Citlán” section at the end of this adventure). The altar behind the counter is an ofrenda, a memorial made to commune with the dead during the Night of the Remembered festivities
, which begins in the coming days and will continue for several nights. This ofrenda is dedicated to Rufina’s late daughter, Carmen.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
crystal approaches the characters and requests their aid. The minions of a rival dragon (creatures from the Giant Kin Encounters table in chapter 3) seek to destroy the crystal. The rival, a young black
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her two gargoyles, her raven familiar, twenty cult fanatics (members of the Knights of the Black Sword), and ten roped mountain goats (see appendix C) that the cultists use for food and to set off
traps. If Huarwar Mulphoon and Fel Suparra are alive, they are among the cult fanatics (see area C6 for more information about these NPCs). The Knights of the Black Sword speak Common and Infernal, and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
honored dead. People. The inhabitants of San Citlán typically have skin of light to medium brown, black hair, and dark eyes. Humans and dwarves are the most common folk in the city. A small number of
intelligent Undead known as olvidados (detailed below) also reside here and are fully accepted as citizens. Languages. The language of San Citlán is Citlanés, which is related to Tletlahtolli (the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
D6. Hall of Vows Two unlit braziers flank the entrance just inside this wide hall. Detailed carvings of dwarves decorate both side walls. These images depict ceremonies, rituals of romance, love, and
hear hammering from upstairs. The carvings continue along the walls of the stairs as they rise toward the temple. Each flight of stairs ends at a wide brown curtain. Treasure Leaning against the corner
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Ritual Chamber Purple Flames. Black wax candles set in niches along the walls of this 20-foot-high room burn with a purple flame, filling the room with dim light.
Cult Ritual. Six cult fanatics
are chanting in unison. Each one stands next to a black stone pillar and is focused on a roiling fog cloud, 8 feet in diameter, that floats at the center of the room 10 feet above the floor. Lines of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Black Dragon Adventures The Black Dragon Adventure Hooks table offers suggestions for stories and adventures involving black dragons. Black Dragon Adventure Hooks d8 Adventure Hook
1 A
black dragon recently took control of a band of pirates and their backwater hideout. Emboldened, the pirates have started raiding nearby shipping lanes.
2 A conflict-averse black dragon is secretly
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sir Ursas’s courier. After delivering the invitation, the courier warns them against Ursas’s courier (who is dressed entirely in black), and asks for help setting traps against the courier’s arrival
.
25–37 Lynx’s courier arrives and Ursas’s never shows. Lynx’s courier has already murdered their rival and hastily stashed the body, which is easily and eventually found in the area by the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Talking to Mordenkainen Mordenkainen is a stern, bald man with a neatly trimmed black goatee beard and a penetrating stare. When his tower arrives in Avernus, Mordenkainen steps out onto the balcony
renown” who haunts the site of an obelisk. The yugoloths recently told Mordenkainen about this stranger and his guidance has an ulterior motive: if the characters end up slaying the mysterious mage, Mordenkainen has one less rival to contend with in Avernus.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters after the Chimney Witch detailed in area 10. Theodora Halvhrest: “SEEK THE WITCH STONE”. The planchette then moves to the candle image. Theodora tests the characters’ willingness to help by
having them light a candle detailed in area 25. When every character has asked a question and the spirit conveys its message, the presence moves the planchette to the word “Farewell” and departs. The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
14. Chapel of Evil The chanting heard throughout the tomb originates in this chapel, whose pews are filled with more than two dozen worshipers — and, oddly, with two large chunks of rough black stone
. The chapel appears dedicated to Vecna, decorated with artwork and symbols in honor of the god of evil secrets. The worshipers, all humanoid, appear exhausted as they continue their chant. As you
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
hundred gray oozes and seeks to sell them in the gate-town of Rigus as a weapon capable of destroying Acheron’s floating cubes. A rival hires the characters to steal and dispose of the oozes. 2 Within a
destroying the cube. 3 A bog in a region influenced by Carceri is swamped with countless black puddings. The characters are hired to recover a lost relic from the bottom of the bog. 4 A chef in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Teleportation Pillars Eight black marble pillars form a circle in this 20-foot-high room. Carved into each pillar is a symbol representing one of the eight schools of magic (Abjuration
. The symbols continue to glow for 1 minute. During that time, any creature that enters the area inside the pillars or starts its turn there is teleported to a similar location in area 8, along with anything it is wearing or carrying.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
surprise, launching itself at them to feed on their memories. If the characters ignore the bodies and continue on their way, the memory web follows stealthily and strikes a few minutes later. When the
written on its first page. A character who succeeds on a DC 15 Intelligence (History) check knows Derwyth is a druid who lives nearby in Cernant Valley (detailed later in this adventure). Shalfey’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Development Another tunnel on the opposite side of the cavern heads off in a different direction than where Yeenoghu led his pack. Characters who defeat the remaining gnolls can continue on their way
second component takes the form of a few spatters of a demon lord’s blood. A successful DC 10 Wisdom (Perception) check finds some of Yeenoghu’s black blood on the fallen goristro’s horns.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bonus Feats Whatever background you choose for a character in a Dragonlance campaign, you gain bonus feats, as detailed below. Characters involved in the War of the Lance or other conflicts on Krynn
): Adept of the Black Robes (this chapter) Adept of the Red Robes (this chapter) Adept of the White Robes (this chapter) Alert (Player’s Handbook) Divinely Favored (this chapter) Knight of the Crown






