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Returning 35 results for 'black before devourer chanting reflective'.
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Tiefling
Legacy
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Species
Basic Rules (2014)
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
Species
Sword Coast Adventurer's Guide
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
Magic Items
Guildmasters’ Guide to Ravnica
it is an artificial human.
Dimir Keyrune (Very Rare). This keyrune, carved from black stone accented with steel, resembles a stylized horror. On command, it transforms into an intellect devourer that
, and reverts to its keyrune form.
Golgari Keyrune (Very Rare). Made from deep green jade with black veins, this keyrune has an insectile shape. It can transform into a giant scorpion for up to 6 hours
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dragon wings on the right door. Above the double door is a 3-foot-diameter disk painted black with a purple metal rim (the symbol of Shar).
Cultists and Rats. Twelve human cultists of Shar are chanting
outside the doors. Crawling around their feet are four swarms of rats.
Purple Flames. Mounted on the back walls of four wide alcoves are rusty iron sconces, each holding a torch coated in black wax
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 2 (450 XP) Allosaurus
Ankheg
Awakened tree
Azer
Bandit captain
Berserker
Black dragon wyrmling
Bronze dragon wyrmling
Carrion crawler
Centaur
Cult fanatic
Druid
Grick
Griffon
Hunter shark
Intellect devourer
Lizardfolk shaman
Merrow
Mimic
Minotaur skeleton
Myconid sovereign
Nothic
Ochre jelly
Ogre
Ogre zombie
Orc Eye of Gruumsh
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
38. Ritual Chamber The cult used to perform rituals in this sunken room. The chanting heard throughout the dungeon originates here, yet when the characters arrive, the dungeon falls silent as the
chanting mysteriously stops. The chanting stops as you peer into this forty-foot-square room. The smooth masonry walls provide excellent acoustics. Featureless stone pillars support the ceiling, and a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Secret Hallway Empty Frames. Empty mirror frames cover the walls, the floor around them littered with shards of reflective glass (just as in area 1).
Skeleton. An animated drow skeleton clad in
a tattered black cloak stands in the middle of the hall. The skeleton is missing one of its hands and clutches a wand in the other (see “Treasure”).
The skeleton found itself trapped in this hall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Halls of Worship Cultists gather in this area to worship Shar and suffer Keresta’s tests of devotion. 7a. Crawling Rats Characters hear human voices chanting as they approach this chamber, which
contains the following: Purple Flames. The walls are lined with rusty iron sconces, each holding a torch coated in black wax that burns with a purple flame.
Cult Ritual. Six human cultists of Shar
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 2 Allosaurus
Animated Rug of Smothering
Ankheg
Awakened Tree
Azer Sentinel
Bandit Captain
Berserker
Black Dragon Wyrmling
Bronze Dragon Wyrmling
Bulette Pup
Carrion Crawler
Gnoll Pack Lord
Green Dragon Wyrmling
Grick
Griffon
Hunter Shark
Intellect Devourer
Lizardfolk Geomancer
Mage Apprentice
Merrow
Mimic
Minotaur Skeleton
Modron Pentadrone
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
14. Chapel of Evil The chanting heard throughout the tomb originates in this chapel, whose pews are filled with more than two dozen worshipers — and, oddly, with two large chunks of rough black stone
watch, one of them collapses — and is suddenly and horrifyingly petrified into another chunk of black stone.
At the far end of the chapel, a handsome priest stands behind an altar block that glows an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are chanting in unison. Each one stands next to a black stone pillar and is focused on a roiling fog cloud, 8 feet in diameter, that floats at the center of the room 10 feet above the floor. Lines of
10. Ritual Chamber Purple Flames. Black wax candles set in niches along the walls of this 20-foot-high room burn with a purple flame, filling the room with dim light.
Cult Ritual. Six cult fanatics
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
surprised. When a bugbear drops to 0 hit points, the intellect devourer inhabiting its skull teleports away to seek a new host. This nonmagical statue has broken into seventeen fist-sized chunks of black
intellect devourer in its skull cavity.
Noise. The goblins in the adjoining room (area 23a) are noisy enough to be heard here.
Shattered Statue. The remains of a shattered statue lie in the middle
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
likeness of a gaunt, pale-faced man wearing a voluminous black cloak, his pale left hand resting on the head of a wolf that stands next to him. In his right hand, he holds a smoky-gray crystal orb. The
room has exits in the west and north walls. Chanting can be heard coming from the west.
The statue depicts Strahd, to whom the cultists made sacrifices in the vain hope that he might reveal his darkest
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dimly blue, green, red, white, or black—the hues of evil dragons and their world-consuming queen.
Red Wizards stand in each of the five vaults, chanting and channeling magical force into the central
Entrance/blue chapel Red Wizard performing ritual 2 Least apse 3 White chapel Red Wizard performing ritual 4 Green chapel Red Wizard performing ritual 5 Black chapel Red Wizard performing ritual; also the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
low, strange chanting.
When the characters investigate, add the following information. Several strangely dressed people stand in the street. One who looks like a priest chants as the others open a
devastation orb of air One Black Earth priest, two Black Earth guards, and four Sacred Stone monks armed with a devastation orb of earth One Eternal Flame priest, three Eternal Flame guardians, and one
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the overwhelming color of the place is a lifeless, ashen gray, each of the side vaults shimmers dimly blue, green, red, white, or black — the hues of the evil dragons and their world-consuming queen
.
Red Wizards stand in each of the five vaults, chanting and channeling magical force into the central apse. There, a kaleidoscopic whorl of arcane energy rises above the blackened floor, stretching
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
-blond hair. Fire burns around the orc’s clenched fist, and his victim cries and squirms helplessly beneath him.
Seated on a raised platform to the south is a nightmarish figure wearing black robes. It
Nihiloor (see appendix B), a mind flayer that is caressing an intellect devourer. Upon seeing the adventurers, Nihiloor rises from the stone chair, sets its pet down, and glides across the room
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
so, since it is never clear the extent of Tiamat’s influence over the creatures. There are five kinds of abishai, each one reflective of one of Tiamat’s dragon heads (black, blue, green, red, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
faint sound of chanting is audible coming from a corridor to the northwest. To the south are three cells with iron-banded wooden doors. A small, barred window is embedded in each door at the height of
using thieves’ tools. All three cells are currently empty. Chanting. The sound is that of a prayer to Asmodeus being recited by the cultists in area A7. A2. Balconies Two crumbling balconies with stone
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fifty feet high. The polished marble floor is so perfectly reflective that it creates the illusion of standing at the entrance to a sphere. Nine alcoves filled with glittering treasure open up along
the walls. In the middle of the chamber, a large spherical object hovers under a black silk drape twenty feet above the floor.
The beholder, Belchorzh (pronounced BEL-korj), floats at the top of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stench of death that permeates the dungeon is strongest here. As the characters approach this 50-foot-high cave, they hear minotaurs chanting and stomping. This area contains the following: Minotaurs
. The fog swirls through this cavern, agitated by the dancing of eleven chanting minotaurs.
Offal Pile. Low stone barriers constrain a massive pile of rotting, dismembered body parts.
Altar. Behind
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
intellect devourer or 1 spectator 66 1d8 + 1 orcs 67–68 A faint tapping coming from inside a nearby wall 69 1 gibbering mouther or 1 water weird 70 1d12 gas spores 71 1 giant constrictor snake 72 1d10
polar bear (cave bear) 86 1 hobgoblin captain with 1d4 half-ogres and 2d10 hobgoblins 87 1 earth elemental or 1 black pudding 88 1 kuo-toa monitor with 1d8 + 1 kuo-toa whips 89 1 quaggoth thonot with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
black marble fireplace at one end and a sweeping red marble staircase at the other.
The door to a cloakroom on the east wall is slightly ajar; the black cloaks inside are damp.
The hall is bare of
to disarm the trap. Failing this check triggers the trap. Treasure. The chest contains three blank books with black leather covers (worth 25 gp each) and three Spell Scrolls (Bless, Protection from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
within a couple minutes’ walk to the south. In the far distance, the sky is clear, but directly above the pool is a black storm cloud spitting bolts of red lightning. When the characters arrive
, or at least what’s left of it: its once clear waters are now streaked with red and black impurities. Standing at the edge of the pool is a feral-looking human clad in animal skins. This individual
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
outer hallway is eerily empty, but you can hear chanting coming from beyond the archways.
Three archways, each shrouded by a black curtain, connect the two spaces in this area. Once the characters
robes watches over this chamber.
An inscription at the base of the statue reads, in Elvish: “It is not surrender. Live to fight again another day.” Treasure. A weapon rack in the room holds a black
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
white pillar at the center of this cavern, a pool of mottled black liquid gleams.
Light. The white pillar fills this area with bright light. Pool. Silvery calm water forms this highly reflective, 1-foot
. 61. Bone Room Cracked and decaying bones are piled throughout this chamber. In the northwest corner is a black gate.
Creatures. Three sentient ochre jellies and a wight guard this area. The wight
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
unseelie of the Gloaming Court from an onyx throne that sits empty except for the hovering Night Diamond, a black gem the size of a human head that dully glimmers with captured stars. The Queen of Air
following: Dendar the Night Serpent, Eater of the World, is said to be the spawn of the first nightmare, devourer of foul visions, and harbinger of the end of the world. Her warlocks frequently dream
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet above the floor, these magic water globes are 15 feet in diameter. Red Wizards use them to hold aquatic creatures for transport through the black gates. As an action, a creature that is within 5
zone and its creatures. 74. Kraken Pool Beyond a broad round pool in the center of this circular chamber is a black gate.
A malformed kraken (see appendix B) is held in this saltwater pool. Although it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
silver dragon Kol Korran Trade, travel Trickery Nine-sided gold coin or white dragon Olladra Good fortune Life, Trickery Domino or black dragon Onatar Artifice, the forge Forge**, Knowledge Crossed
hammer and tongs or brass dragon The Dark Six
Province
Suggested Cleric Domains
Common Symbol
The Devourer Nature’s wrath Tempest Bundle of five sharpened bones or dragon turtle The Fury
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters make their way through the tunnels, they might encounter these cultists. A typical encounter consists of two lawful evil human cultists dressed in black robes, each carrying a censer and wearing
leading to this room hears a half dozen humanoid voices chanting in Infernal. Characters who listen to the chants and understand that language can discern praise heaped upon the archdevil Zariel for
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
blankets of slime punctuate the floor of this unfinished chamber. The walls, riddled with oozing cracks, bear murals of humanoids in mourning. Rusty mining tools lie strewn about.
A black pudding
Chamber Eleven robed cultists chant within this ritual chamber. Each wears a horned, golden mask with four metallic tentacles sprouting from its chin. The cultists gather around a black marble altar
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, their forms hunched and emaciated. Their gestures and movements are jerky, indicative of the madness possessing them. They are chanting, swaying to their own words. And then they stop as the glow of
a black gem that clatters as it tumbles across the tunnel floor. The gem is picked up by a gray-skinned dwarf, who inspects it closely.
The vision shifts to a brightly lit cavern full of crude
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Pseudodragon, Sprite, Swarm of Bats, Swarm of Rats, Winged Kobold, Wolf 1/2 Ape, Black Bear, Giant Wasp, Gnoll Warrior, Hobgoblin Warrior, Satyr, Swarm of Insects, Vine Blight, Worg 1 Brown Bear, Bugbear
, Mud Mephit, Swarm of Rats, Swarm of Ravens, Winged Kobold 1/2 Crocodile, Swarm of Insects 1 Ghoul, Giant Spider, Giant Toad, Lacedon Ghoul, Ogrillon Ogre, Yuan-ti Infiltrator 2 Black Dragon Wyrmling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, goblin, kenku, needle blight, panther, pixie, pseudodragon, sprite, swarm of ravens, winged kobold, wolf 1/4 (50 XP) Ape, black bear, giant wasp, gnoll, hobgoblin, lizardfolk, orc, satyr, scout, swarm of
-o’-wisp 2 (450 XP) Green hag, wight, yuan-ti malison 3 (700 XP) Giant crocodile, revenant, shambling mound, troll, water elemental 5 (1,800 XP) Young black dragon, yuan-ti abomination 7 (2,900 XP
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
is a fountain of quicksilver: Ecstasy’s gate to Elysium. Creatures that submerge themselves in the reflective pool emerge in Amoria, the plane’s innermost layer. Aura of Tranquility The gate to Elysium
Moondark Tower open as darkness falls. A dull husk of speckled iron during the day, the tower greets the night with twinkling constellations on its glossy black frame. Out rides the Nightwhisperer, an






