Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'black before down cursed reflective'.
Other Suggestions:
black before down curses reflection
back before down cure reflection
black before down carved reflection
black before down caused reflection
black before down course reflection
Magic Items
Dungeon Master’s Guide
of your prison. You draw no more cards.
Euryale. The card’s medusa-like visage curses you. You take a −2 penalty to saving throws while cursed in this way. Only a god or the magic of the
. The avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you
Magic Items
Forgotten Realms: Adventures in Faerûn
is set a black diamond whose depths swirl with weird, malignant energy.
Myrkul created the Crown of Horns at the height of his power. When Myrkul was slain by Mystra, he imbued the crown with his
powerful Undead scions. Should a wearer prove unworthy of this honor, the crown teleports away to find a new mortal to corrupt for its master.
Cursed. The crown is cursed. Attuning to the crown extends
Monsters
Dragonlance: Shadow of the Dragon Queen
. Black, thorny rose stems sprout from the creature’s body while it is cursed, imposing disadvantage on the creature’s ability checks and attack rolls and halving its speed. A creature that
","rollDamageType":"necrotic"} necrotic damage. If the target is a Humanoid, it must succeed on a DC 16 Charisma saving throw or be cursed. The curse lasts until it is lifted by remove curse or similar magic
Monsters
Planescape: Adventures in the Multiverse
", "rollAction":"Clawed Gauntlet", "rollDamageType":"necrotic"} necrotic damage.Clad in black armor and spiked gauntlets that end in steel claws, bloodhounds hunt down those guilty of serious offenses in Sigil
succeed on a DC 13 Charisma saving throw or become cursed for 24 hours. A creature missing any of its hit points has disadvantage on this saving throw. While cursed in this way, the bloodhound can sense
Magic Items
Ghosts of Saltmarsh
This flat, gray-and-black river stone is inscribed with an unknown arcane symbol and feels cool to the touch. While carrying the stone, you can gain advantage on one ability check of your choice. The
stone can’t be used this way again until the next dawn.
Curse. This item is cursed. Attuning to it curses you until you are targeted by a remove curse spell or similar magic. As long as you
Magic Items
The Book of Many Things
This black studded leather armor bears a red sheen. While wearing this armor, you can use a bonus action to summon a projection of yourself in an unoccupied space within 30 feet of yourself. The
. The projection disappears at the end of your turn. Once you use this bonus action, it can’t be used again until the next dawn.
Curse. This armor is cursed, and attuning to it extends the
Monsters
Eberron: Rising from the Last War
and is cursed until the hag dies or the curse is removed. The cursed creature's hit point maximum decreases by 5 (1d10);{"diceNotation":"1d10","rollType":"roll","rollAction":"Nightmare Touch"} whenever
waits behind a silver skull.”
3
“Three days, three deaths, three eyes, three breaths.”
4
“Doom falls on the peacock and the sparrow alike. Best be a raven.”
5
“A white hand on a black field holds
Monsters
Infernal Machine Rebuild
with gems of red and black in each eye socket—then attacks.
Spectral Visage. An eye of fear and flame resembles a hooded, skeletal humanoid figure. The interior of its hood cannot be seen except as an
opaque black void. Ominous tales speak of these creatures prowling city streets in the darkest nights and during times of unease and unrest It is said that eyes of fear and flame were created by chaotic
Magic Items
The Book of Many Things
Each of these black leg guards is decorated with a motif of monstrous skulls screaming in terror.
The greaves have 3 charges. While wearing these greaves, you can use a bonus action to expend 1
greaves are cursed, and becoming attuned to them extends the curse to you. You can’t remove the greaves or end your attunement to them until you are targeted by a Remove Curse spell or similar
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
Magic Items
Lost Laboratory of Kwalish
Form
1
Tyrannosaurus Rex
2
Giant Ape
3
Elephant
4
Giant scorpion
5
Rhinoceros
6
Polar bear
7
Giant toad
8
Giant eagle
9
Black bear
10
immune to this effect if it is immune to damage of the weapon’s type, is a shapechanger, or has legendary actions.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to
Species
Sword Coast Adventurer's Guide
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
-like visage curses you. You take a −2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.
The Fates. Reality's fabric unravels and
.
Skull. You summon an avatar of death--a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the GM's choice within 10 feet of you and attacks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Secret Hallway Empty Frames. Empty mirror frames cover the walls, the floor around them littered with shards of reflective glass (just as in area 1).
Skeleton. An animated drow skeleton clad in
a tattered black cloak stands in the middle of the hall. The skeleton is missing one of its hands and clutches a wand in the other (see “Treasure”).
The skeleton found itself trapped in this hall
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Cursed Luckstone Wondrous item, uncommon (requires attunement) This flat, gray-and-black river stone is inscribed with an unknown arcane symbol and feels cool to the touch. While carrying the stone
, you can gain advantage on one ability check of your choice. The stone can’t be used this way again until the next dawn. Curse. This item is cursed. Attuning to it curses you until you are targeted by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Mercykiller Bloodhound Clad in black armor and spiked gauntlets that end in steel claws, bloodhounds hunt down those guilty of serious offenses in Sigil. These trackers pursue their targets across
become cursed for 24 hours. A creature missing any of its hit points has disadvantage on this saving throw. While cursed in this way, the bloodhound can sense the direction and distance to the target
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
color.) 8 You must leave a bouquet of eight black roses at the place where you were cursed, or you must give the bouquet to the creature that cursed you. 9 You must persuade a centaur to carry you on its
Fey Curses Curses are common punishments among archfey and other powerful Fey creatures. An adventurer might be cursed for any number of reasons, a few of which are listed below: Offending a powerful
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
familiar
Darkon Rivals d6 Rival
1 Alcio Metus and the Kargat
2 Darcalus Rex and the Eternal Order
3 Madame Talisveri Eris and the Family
4 Ebbasheyth, Azalin’s black
shadow dragon advisor
5 A cursed artifact held within an Order of the Guardians monastery
6 Azalin’s shadow, an echo of the Darklord
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ophidian eyes.
Black Statue. The northwest section of the temple contains a black stone statue of a masked, hooded male humanoid dressed in leather armor and clutching a dripping dagger in each hand
slither around the statue’s base.
Ghost. Wandering through the ruin is a spectral woman wearing a soiled black gown and a featureless white mask (actually the ghost of a slain yuan-ti priest).
A yuan-ti
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
so, since it is never clear the extent of Tiamat’s influence over the creatures. There are five kinds of abishai, each one reflective of one of Tiamat’s dragon heads (black, blue, green, red, and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the target creature is transformed into. d20 New Form 1 Tyrannosaurus Rex 2 Giant Ape 3 Elephant 4 Giant scorpion 5 Rhinoceros 6 Polar bear 7 Giant toad 8 Giant eagle 9 Black bear 10 Crocodile 11
has legendary actions. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a dome built of black stone is a statue of a snake with closed eyes swallowing its own tail.
Apparition. The ghostly image of an adventurer moves through the area, looking lost.
The ghostly image
successful DC 15 Intelligence (Religion) check suggests that the statue is a representation of Dendar the Night Serpent, the yuan-ti god of nightmares. Any character who touches the statue is cursed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
quickly. Any creature in the dust cloud must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. A creature cursed in this way can’t regain hit points, and its hit point maximum
curse spell or similar magic. Endelyn’s Black Books. The remaining books, of which there are hundreds, are of similar manufacture. Each one is 8 inches tall, 3 inches wide, and spineless, its black
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
brought me to this beautiful land. You are but worms writhing in my earth.
You say that you are cursed, your fortunes spent. You abandoned love for madness, took solace in the bosom of another woman
, and sired a stillborn son. Cursed by darkness? Of that I have no doubt. Save you from your wretchedness? I think not. I much prefer you as you are.
Your dread lord and master,
Strahd von Zarovich
Compendium
- Sources->Dungeons & Dragons->Monster Manual
—Constitution Saving Throw: DC 14, each creature of the sahuagin’s choice in a 5-foot Emanation originating from the sahuagin. Failure: 10 (3d6) Acid damage, and the target is cursed until it finishes a Short or
Long Rest. While cursed, the target can’t benefit from the Invisible condition, its Speed decreases by 10 feet, and all Fiends within 120 feet of the target can sense its location regardless of
Compendium
- Sources->Dungeons & Dragons->Stranger Things
The Lost Knight The characters encounter the Lost Knight — a mysterious figure dressed in a full suit of armor who is trapped in the Cursed Labyrinth. The knight is at the far end of a long hallway
around the corner and calls back: “At my heels you nip in this game we play. But cursed is the maze, and lost am I. So who’s chasing whom? Oh, who’s to say? The front is the back. Hello is goodbye
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.” 3 “Three days, three deaths, three eyes, three breaths.” 4 “Doom falls on the peacock and the sparrow alike. Best be a raven.” 5 “A white hand on a black field holds the golden key.” 6 “Beware the
black horse.” 7 “The fish is your friend.” 8 “The stairs downward lead to that which you seek.” 9 “Look for two crossed swords. There your goal lies.” 10 “If you see two crows, turn back. Beyond is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
suffering to the curse’s victim. A burden is often reflective of what caused the curse in the first place, twisting the transgressor’s action against them. The burden takes effect immediately, along with a
vague sense of foreboding—such as a chill down the spine or a wave of nausea. The victim might not notice the curse’s effect until a situation arises to make it obvious. For example, a character cursed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Ibarra Lugo Gertrube invites visitors to a
Caker celebration in Undersigil Cursed Cake Unable to secure fresh ingredients in Undersigil, the Cakers prepped this pastry with the blood of a vargouille
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to claim the dragon’s real treasures. RHASHAAK
Guardian of the cursed city of Haka’torvhak, the black greatwyrm Rhashaak lives deep in the jungles of Q’barra on the world of Eberron, where he is
Black Dragon Lairs Black dragons prefer to lair in swamps and jungles—the more dismal and fetid, the better. Within those environs, they favor ruins for their defensibility and dreary aesthetic. When
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Brysis’s servants, who are entombed in area 4. In the middle of the room rests a wide stone sarcophagus atop a black marble bier. The lid of the sarcophagus is inlaid with dust-covered mosaics depicting
throw. On a failure, the creature is cursed with disadvantage on attack rolls and saving throws. The creature can repeat the saving throw after 24 hours have elapsed, ending the effect on itself with a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cadaver collector
Hellfire engine
Iron cobra
Marut
Oaken bolter
Retriever
Sacred statue
Steel predator
Stone cursed
Stone defender
Elementals Air elemental myrmidon
Earth
eladrin
Fiends Abyssal wretch
Alkilith
Amnizu
Armanite
Bael
Baphomet
Black abishai
Blue abishai
Bulezau
Canoloth
Demogorgon
Dhergoloth
Dybbuk
Fraz-Urb’luu
Geryon
Graz’zt
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
white pillar at the center of this cavern, a pool of mottled black liquid gleams.
Light. The white pillar fills this area with bright light. Pool. Silvery calm water forms this highly reflective, 1-foot
. 61. Bone Room Cracked and decaying bones are piled throughout this chamber. In the northwest corner is a black gate.
Creatures. Three sentient ochre jellies and a wight guard this area. The wight
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dread Morgan appears as a thin, pale creature whose long, matted black hair is festooned with ornaments made from bones and teeth. Her mouth curves up unnaturally high at the corners, and her
bloodred lips are covered in blisters and boils. In her disguised form, the hag appears as Morganna, a slender moon elf with smooth black hair and sparkling sapphire eyes. She speaks in a husky, alluring
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fifty feet high. The polished marble floor is so perfectly reflective that it creates the illusion of standing at the entrance to a sphere. Nine alcoves filled with glittering treasure open up along
the walls. In the middle of the chamber, a large spherical object hovers under a black silk drape twenty feet above the floor.
The beholder, Belchorzh (pronounced BEL-korj), floats at the top of the






