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Returning 35 results for 'black being diffusing circle revealing'.
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Magic Items
Dungeon Master’s Guide
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
Fiend that you can see that is trapped within the area of a Magic Circle spell. The Fiend must succeed on a DC 20 Charisma saving throw with Disadvantage or become trapped within one of the Demonomicon
Magic Items
Dungeon Master’s Guide
.
61–64
Grass covers a 60-foot-radius circle of ground, with the center of that circle as close to the chosen point of origin as possible. Grass that’s already there grows to ten times its
origin. Roll 1d4 to determine the target’s new form. On a 1, the new form is a Black Bear; on a 2, the new form is a Giant Wasp; on a 3–4, the new form is a Frog.
98–00
The
Spells
Forgotten Realms: Heroes of Faerûn
Circle spell requires a minimum of five secondary casters. In addition to the spell’s usual components, you must provide a special component (a string of three black pearls from Pandemonium
ends its turn inside the Sphere. A creature makes this save only once per turn.
The Sphere moves 10 feet away from you at the start of each of your turns.
Casting as a Circle Spell. Casting this as a
Monsters
Forgotten Realms: Adventures in Faerûn
established himself
as leader of these disparate zealots, whom he named the Cult of the Dragon. He perverted their fascination with his necromantic lore, revealing that dracoliches were destined to
circle of the Cult of the Dragon, from whom he commands obedience.
Sammaster rarely remains in one place for long, as he thinks no one can oversee the Cult of the Dragon activities across the Realms as
Monsters
Forgotten Realms: Adventures in Faerûn
as leader of these disparate zealots, whom he named the Cult of the Dragon. He perverted their fascination with his necromantic lore, revealing that dracoliches were destined to rule Faerûn
.
Personality
Sammaster presents a charming and handsome facade, but he can’t conceal his morbid fascination with undead dragonkind for long. His only true allies are the inner circle of the Cult of
Monsters
Waterdeep: Dragon Heist
takes his orders from Manshoon's current Manshoon's Simulacrum;simulacrum, which comes and goes from House Gralhund by way of a teleportation circle (connected to the circle in Kolat Towers).
Urstul is a
large, heavyset man in his forties. He storms about House Gralhund like he owns the place. He has a collection of black flying snake;flying snakes that he uses as couriers to deliver messages to underlings throughout the city.Poison
Circle of Stars
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
Many druids of this circle keep records of the constellations and the stars’ effects on the
The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By
Monsters
Guildmasters’ Guide to Ravnica
, Evard's black tentacles
5th level (2 slots): cloudkill, insect plague
6th level (1 slot): circle of death, create undead
7th level (1 slot): finger of death
Turn Resistance. The lich has advantage on
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
Monsters
Tales from the Yawning Portal
*, mirror image, scorching ray
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): dimension door*, Evard's black tentacles*
5th level (3 slots): cloudkill*, scrying
6th level
(1 slot): circle of death
* Conjuration spell of 1st level or higher
Turn Resistance. Var has advantage on saving throws against any effect that turns undead.Paralyzing Touch. Melee Spell Attack: +9
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Tasha’s Cauldron of Everything
chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter
spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to layers of the Abyss only; 3 charges), summon fiend (3
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Backgrounds
Baldur’s Gate: Descent into Avernus
unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as
, sometimes needing to recuperate for a day or more.
5
I think far ahead, a detachedness often mistaken for daydreaming.
6
I see morality entirely in black and white.
Backgrounds
Sword Coast Adventurer's Guide
from many walks of life, setting them to tasks that serve the goals of the Black Network but aren’t necessarily criminal in nature. Agents of the Black Network must often work in secret, and are
provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
Magic Items
Keys from the Golden Vault
great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned.
The Book of Vile Darkness has the following properties:
Circle of Death. While attuned
to the book, you can cast circle of death (save DC 20) from it as an action. After you cast the spell, roll a d6. On a roll of 1–5, you can’t use this property again until the next dawn
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial
hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial
hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial
hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial
hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial
hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial
hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
on the floor, curled around the fireplace. Before you have time for further assessment, however, a half-dozen black-cloaked figures move to attack you.
The six cult fanatics in this room move in as
soon as anyone appears in the teleporter. If they can, the cultists try to reach the teleport circle and activate it while one or more characters are still on it. The teleport circle takes only a few
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
on the floor, curled around the fireplace. Before you have time for further assessment, however, a half-dozen black-cloaked figures move to attack you.
The six cult fanatics in this room move in as
soon as anyone appears in the teleporter. If they can, the cultists try to reach the teleport circle and activate it while one or more characters are still on it. The teleport circle takes only a few
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
on the floor, curled around the fireplace. Before you have time for further assessment, however, a half-dozen black-cloaked figures move to attack you.
The six cult fanatics in this room move in as
soon as anyone appears in the teleporter. If they can, the cultists try to reach the teleport circle and activate it while one or more characters are still on it. The teleport circle takes only a few
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
on the floor, curled around the fireplace. Before you have time for further assessment, however, a half-dozen black-cloaked figures move to attack you.
The six cult fanatics in this room move in as
soon as anyone appears in the teleporter. If they can, the cultists try to reach the teleport circle and activate it while one or more characters are still on it. The teleport circle takes only a few
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
on the floor, curled around the fireplace. Before you have time for further assessment, however, a half-dozen black-cloaked figures move to attack you.
The six cult fanatics in this room move in as
soon as anyone appears in the teleporter. If they can, the cultists try to reach the teleport circle and activate it while one or more characters are still on it. The teleport circle takes only a few
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
on the floor, curled around the fireplace. Before you have time for further assessment, however, a half-dozen black-cloaked figures move to attack you.
The six cult fanatics in this room move in as
soon as anyone appears in the teleporter. If they can, the cultists try to reach the teleport circle and activate it while one or more characters are still on it. The teleport circle takes only a few
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is lit by magic candles and floored in black stone, engraved and inlaid with magical diagrams in silver and gold. A female drow stands in the center of one magic circle, hands resting on her hips
. Behind her, shelves and cabinets hold ceramic pots, glass vials, and other arcane paraphernalia, while a tome bound in black leather lies open on a lectern, its pages covered in spidery glyphs. The only
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is lit by magic candles and floored in black stone, engraved and inlaid with magical diagrams in silver and gold. A female drow stands in the center of one magic circle, hands resting on her hips
. Behind her, shelves and cabinets hold ceramic pots, glass vials, and other arcane paraphernalia, while a tome bound in black leather lies open on a lectern, its pages covered in spidery glyphs. The only
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is lit by magic candles and floored in black stone, engraved and inlaid with magical diagrams in silver and gold. A female drow stands in the center of one magic circle, hands resting on her hips
. Behind her, shelves and cabinets hold ceramic pots, glass vials, and other arcane paraphernalia, while a tome bound in black leather lies open on a lectern, its pages covered in spidery glyphs. The only
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
N no clerics Red circle or sphere The Gods of Evil
Alignment
Suggested Domains
Symbol
Takhisis, goddess of night and hatred LE Death Black crescent Chemosh, god of the undead LE Death
red condor Zeboim, goddess of the sea and storms CE Tempest Turtle shell Nuitari, god of evil magic LE no clerics Black circle or sphere
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
N no clerics Red circle or sphere The Gods of Evil
Alignment
Suggested Domains
Symbol
Takhisis, goddess of night and hatred LE Death Black crescent Chemosh, god of the undead LE Death
red condor Zeboim, goddess of the sea and storms CE Tempest Turtle shell Nuitari, god of evil magic LE no clerics Black circle or sphere
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
N no clerics Red circle or sphere The Gods of Evil
Alignment
Suggested Domains
Symbol
Takhisis, goddess of night and hatred LE Death Black crescent Chemosh, god of the undead LE Death
red condor Zeboim, goddess of the sea and storms CE Tempest Turtle shell Nuitari, god of evil magic LE no clerics Black circle or sphere






