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Returning 35 results for 'black believe diffusing curling refuge'.
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Monsters
Curse of Strahd
black tentacles, polymorph
5th level (2 slots): cloudkill, geas, scrying
6th level (1 slot): programmed illusion, true seeing
7th level (1 slot): finger of death, mirage arcane
8th level (1 slot
consider the wereravens a serious threat, but Lysaga has chosen to make them the bane of her existence. After much searching and scrying, she discovered a wereraven refuge at the Wizard of Wines
races
Lorwyn: First Light
Elves in the realm of Lorwyn-Shadowmoor possess black, pupilless eyes; curved horns; legs that end in cloven hooves; and pointed ears. The elves of Lorwyn exhibit stark differences physically as well
Shadowmoor elf’s definition of “beautiful” can be abstract. Many of their kind believe beauty is gained or lost in accordance with one’s actions; in particular, they consider
races
Sword Coast Adventurer's Guide
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
darkness. An evil rune might appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
appearance. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes
— black, red, white, silver, or gold — with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
appearance. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes
— black, red, white, silver, or gold — with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
appearance. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes
— black, red, white, silver, or gold — with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
appearance. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes
— black, red, white, silver, or gold — with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
appearance. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes
— black, red, white, silver, or gold — with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.
Genasi
Legacy
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races
Elemental Evil Player's Companion
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
, or a member of a desert tribe, is an auspicious event. Most Athasians believe a given genasi is destined for greatness—or infamy.
Those living on the frontier, though, have a much harder
Firbolg
Legacy
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races
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
wood survive until springtime.
In a firbolg’s eyes, there is no greater fault than greed. The firbolgs believe that the world remains healthiest when each creature takes only what it needs
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
appearance. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes
— black, red, white, silver, or gold — with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
believe the rumors, Chance can arrange and cover almost any sort of contest. Hug a Shifter. Middle and Lower Tavick’s Landing are home to much of Sharn’s shifter population. Middle Tavick’s Landing
has the only official court for the shifter sport hrazhak. Find Refuge. While most of the refugees in High Walls come from Cyre, the district is a haven for anyone displaced in the war, including
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
believe the rumors, Chance can arrange and cover almost any sort of contest. Hug a Shifter. Middle and Lower Tavick’s Landing are home to much of Sharn’s shifter population. Middle Tavick’s Landing
has the only official court for the shifter sport hrazhak. Find Refuge. While most of the refugees in High Walls come from Cyre, the district is a haven for anyone displaced in the war, including
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
believe the rumors, Chance can arrange and cover almost any sort of contest. Hug a Shifter. Middle and Lower Tavick’s Landing are home to much of Sharn’s shifter population. Middle Tavick’s Landing
has the only official court for the shifter sport hrazhak. Find Refuge. While most of the refugees in High Walls come from Cyre, the district is a haven for anyone displaced in the war, including
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, except for a few isolated outposts where Chultans and their allies take refuge behind walls. Map 2.1 shows where the undead are thickest. Characters passing through territories marked with black skull-and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
what they believe will be mostly abandoned ruins. The commander of Fort Beluarian and highest ranking member of the Flaming Fist in Chult is Liara Portyr (see appendix D). She holds the rank of blaze
(major) and has complete autonomy in Chult, answering only to Duke Ulder Ravengard of Baldur’s Gate. Portyr will happily assign some of her mercenaries to accompany adventurers by sea to Refuge Bay or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, except for a few isolated outposts where Chultans and their allies take refuge behind walls. Map 2.1 shows where the undead are thickest. Characters passing through territories marked with black skull-and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, except for a few isolated outposts where Chultans and their allies take refuge behind walls. Map 2.1 shows where the undead are thickest. Characters passing through territories marked with black skull-and
Magic Items
Keys from the Golden Vault
even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a forked tongue, or some
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
what they believe will be mostly abandoned ruins. The commander of Fort Beluarian and highest ranking member of the Flaming Fist in Chult is Liara Portyr (see appendix D). She holds the rank of blaze
(major) and has complete autonomy in Chult, answering only to Duke Ulder Ravengard of Baldur’s Gate. Portyr will happily assign some of her mercenaries to accompany adventurers by sea to Refuge Bay or
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
provides them with wisdom they wouldn’t otherwise possess. Isilu’s adherents invoke its blessings with contemplation at sites marked by standing stones. They believe that where there is quiet, there is the moon’s inspiration. To represent Isilu in your game, use the Ancient Black Dragon stat block.
looks like a floating moon. Many Shadowmoor residents worship Isilu as a god, claiming they feel Isilu’s bolstering presence in calm silences and gentle chills in the air. The faithful believe Isilu
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
provides them with wisdom they wouldn’t otherwise possess. Isilu’s adherents invoke its blessings with contemplation at sites marked by standing stones. They believe that where there is quiet, there is the moon’s inspiration. To represent Isilu in your game, use the Ancient Black Dragon stat block.
looks like a floating moon. Many Shadowmoor residents worship Isilu as a god, claiming they feel Isilu’s bolstering presence in calm silences and gentle chills in the air. The faithful believe Isilu
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
provides them with wisdom they wouldn’t otherwise possess. Isilu’s adherents invoke its blessings with contemplation at sites marked by standing stones. They believe that where there is quiet, there is the moon’s inspiration. To represent Isilu in your game, use the Ancient Black Dragon stat block.
looks like a floating moon. Many Shadowmoor residents worship Isilu as a god, claiming they feel Isilu’s bolstering presence in calm silences and gentle chills in the air. The faithful believe Isilu
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
what they believe will be mostly abandoned ruins. The commander of Fort Beluarian and highest ranking member of the Flaming Fist in Chult is Liara Portyr (see appendix D). She holds the rank of blaze
(major) and has complete autonomy in Chult, answering only to Duke Ulder Ravengard of Baldur’s Gate. Portyr will happily assign some of her mercenaries to accompany adventurers by sea to Refuge Bay or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of winter NE Nature, Tempest Six-pointed snowflake Azuth, god of wizards LN Knowledge Left hand pointing upward, outlined in fire Bane, god of tyranny LE War Upright black right hand, thumb and
fingers together Beshaba, goddess of misfortune CE Trickery Black antlers Bhaal, god of murder NE Death Skull surrounded by a ring of blood droplets Chauntea, goddess of agriculture NG Life Sheaf of grain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of winter NE Nature, Tempest Six-pointed snowflake Azuth, god of wizards LN Knowledge Left hand pointing upward, outlined in fire Bane, god of tyranny LE War Upright black right hand, thumb and
fingers together Beshaba, goddess of misfortune CE Trickery Black antlers Bhaal, god of murder NE Death Skull surrounded by a ring of blood droplets Chauntea, goddess of agriculture NG Life Sheaf of grain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of winter NE Nature, Tempest Six-pointed snowflake Azuth, god of wizards LN Knowledge Left hand pointing upward, outlined in fire Bane, god of tyranny LE War Upright black right hand, thumb and
fingers together Beshaba, goddess of misfortune CE Trickery Black antlers Bhaal, god of murder NE Death Skull surrounded by a ring of blood droplets Chauntea, goddess of agriculture NG Life Sheaf of grain
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ancestors. Yet it was undiminished in its grandeur, waiting for its inheritors to reawaken its power for a new era. Many believe that the full potential of the Radiant Citadel can be unlocked only when the
twelve missing civilizations are found and their representatives join the Speakers for the Ancestors. Some hypothesize the Citadel can unleash an incredible weapon, while others believe the Concord
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ancestors. Yet it was undiminished in its grandeur, waiting for its inheritors to reawaken its power for a new era. Many believe that the full potential of the Radiant Citadel can be unlocked only when the
twelve missing civilizations are found and their representatives join the Speakers for the Ancestors. Some hypothesize the Citadel can unleash an incredible weapon, while others believe the Concord
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Ancestors. Yet it was undiminished in its grandeur, waiting for its inheritors to reawaken its power for a new era. Many believe that the full potential of the Radiant Citadel can be unlocked only when the
twelve missing civilizations are found and their representatives join the Speakers for the Ancestors. Some hypothesize the Citadel can unleash an incredible weapon, while others believe the Concord
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Ancestors. Yet it was undiminished in its grandeur, waiting for its inheritors to reawaken its power for a new era. Many believe that the full potential of the Radiant Citadel can be unlocked only when the
twelve missing civilizations are found and their representatives join the Speakers for the Ancestors. Some hypothesize the Citadel can unleash an incredible weapon, while others believe the Concord
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, Thavius Kreeg fled Elturel in secret and watched from a safe distance as the Companion transformed from a radiant sun into a black orb awash with crackling energy. It ripped Elturel from the Material
Kreeg was one of the first of his people to arrive at Baldur’s Gate with news of Elturel’s “destruction.” He slipped through the city’s gates with the help of his influential friend, Duke Vanthampur, and took refuge in her home.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Ancestors. Yet it was undiminished in its grandeur, waiting for its inheritors to reawaken its power for a new era. Many believe that the full potential of the Radiant Citadel can be unlocked only when the
twelve missing civilizations are found and their representatives join the Speakers for the Ancestors. Some hypothesize the Citadel can unleash an incredible weapon, while others believe the Concord






