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Returning 35 results for 'black berries diffusing crime restraints'.
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Monsters
Waterdeep: Dragon Heist
who died a century ago, after a long and nefarious career. Esvele Rosznar, a brash young noble, has recently adopted the Black Viper's persona to lead a secret life of crime. Like many other nobles
Cunning Action. On each of her turns, the Black Viper can use a bonus action to take the Dash, Disengage, or Hide action.
Evasion. If the Black Viper is subjected to an effect that allows her to make
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
Monsters
Keys from the Golden Vault
knocked prone.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.Readiness
. Black and gray smoke and shadows coil down her left arm, ending in runes on the fingers of her left hand.
Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right
Species
Sword Coast Adventurer's Guide
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another inky
enter this secluded life to hide from a crime you committed? Or did you choose the monastic life for yourself? Consider why you left. Did the head of your monastery choose you for a particularly
Species
Acquisitions Incorporated
turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a limited form of telepathy — but at the cost of forgetting their history. The underground homes
— especially those designed to protect the power and wealth of the elite. When living among enlightened folk, verdan are still the first to speak out against cultural restraints on individuals
Backgrounds
Baldur’s Gate: Descent into Avernus
Proficiencies: Arcana, History
Languages: Two of your choice
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to
craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they aren’t
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tables, and an empty wardrobe. Mounted on the wall next to the wardrobe is a full-length mirror with an ornate wooden frame carved to look like ivy and berries. Characters who search the wall for secret
doors or otherwise inspect the mirror can, with a successful DC 12 Wisdom (Perception) check, notice eyeballs among the berries. The wall behind the mirror has a secret door in it (see “Secret Door
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tables, and an empty wardrobe. Mounted on the wall next to the wardrobe is a full-length mirror with an ornate wooden frame carved to look like ivy and berries. Characters who search the wall for secret
doors or otherwise inspect the mirror can, with a successful DC 12 Wisdom (Perception) check, notice eyeballs among the berries. The wall behind the mirror has a secret door in it (see “Secret Door
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tables, and an empty wardrobe. Mounted on the wall next to the wardrobe is a full-length mirror with an ornate wooden frame carved to look like ivy and berries. Characters who search the wall for secret
doors or otherwise inspect the mirror can, with a successful DC 12 Wisdom (Perception) check, notice eyeballs among the berries. The wall behind the mirror has a secret door in it (see “Secret Door
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Crime Scene In the wake of the explosion, people emerge from their houses and shops to survey the devastation. The fireball didn’t set any buildings ablaze, but it left eleven people dead: One
playing a flute and a fiddle, and two male halflings who were dancing The characters have only a few minutes to search the crime scene before members of the City Guard arrive. After that, they aren’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Crime Scene In the wake of the explosion, people emerge from their houses and shops to survey the devastation. The fireball didn’t set any buildings ablaze, but it left eleven people dead: One
playing a flute and a fiddle, and two male halflings who were dancing The characters have only a few minutes to search the crime scene before members of the City Guard arrive. After that, they aren’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Crime Scene In the wake of the explosion, people emerge from their houses and shops to survey the devastation. The fireball didn’t set any buildings ablaze, but it left eleven people dead: One
playing a flute and a fiddle, and two male halflings who were dancing The characters have only a few minutes to search the crime scene before members of the City Guard arrive. After that, they aren’t
Backgrounds
Guildmasters’ Guide to Ravnica
was traumatized by witnessing a crime as a child.
5
I’m incapable of deception.
6
I wish I had joined the Boros, but I fear they’d never accept me.
Contacts
The Azorius
see me slip up and break the law.
5
A lesser Gruul chieftain seems to think I could be useful.
6
The black sheep of my family is putting their maniacal genius to use in the Izzet.
7
Backgrounds
Guildmasters’ Guide to Ravnica
the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
black at the spot), and I cherish it.
5
I want to be better at my chosen form of performance than any other member of my troupe.
6
I am devoted to Rakdos and live to impress him
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
13. Bear Laboratory Whenever anyone enters this area, a low growling rises from the animals kept here. A number of large, sturdy cages house one pair each of black bears, brown bears, and polar bears
. In addition, shelves and cupboards throughout the room hold dried fish, dried berries, and grubs as food for the bears, along with tools and supplies. Any character who feeds the bears or succeeds
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
through the conservatory’s windows. The fractures form the word “Uninvited.” Belladonna. Inexplicably, one plant is still alive and flourishing in the room: a belladonna plant with fat, black berries. It can be useful in completing the symbol of Ezra that appears on the door to area 24.
target that is hit takes 2 (1d4) piercing damage and must make a DC 14 Strength saving throw. Those who fail are restrained and begin suffocating as black vines erupt from their clothes and mouths then
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
13. Bear Laboratory Whenever anyone enters this area, a low growling rises from the animals kept here. A number of large, sturdy cages house one pair each of black bears, brown bears, and polar bears
. In addition, shelves and cupboards throughout the room hold dried fish, dried berries, and grubs as food for the bears, along with tools and supplies. Any character who feeds the bears or succeeds
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
13. Bear Laboratory Whenever anyone enters this area, a low growling rises from the animals kept here. A number of large, sturdy cages house one pair each of black bears, brown bears, and polar bears
. In addition, shelves and cupboards throughout the room hold dried fish, dried berries, and grubs as food for the bears, along with tools and supplies. Any character who feeds the bears or succeeds
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
through the conservatory’s windows. The fractures form the word “Uninvited.” Belladonna. Inexplicably, one plant is still alive and flourishing in the room: a belladonna plant with fat, black berries. It can be useful in completing the symbol of Ezra that appears on the door to area 24.
target that is hit takes 2 (1d4) piercing damage and must make a DC 14 Strength saving throw. Those who fail are restrained and begin suffocating as black vines erupt from their clothes and mouths then
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
through the conservatory’s windows. The fractures form the word “Uninvited.” Belladonna. Inexplicably, one plant is still alive and flourishing in the room: a belladonna plant with fat, black berries. It can be useful in completing the symbol of Ezra that appears on the door to area 24.
target that is hit takes 2 (1d4) piercing damage and must make a DC 14 Strength saving throw. Those who fail are restrained and begin suffocating as black vines erupt from their clothes and mouths then
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
adopted the Black Viper’s persona to lead a secret life of crime. Like many other nobles, Esvele gossips about the Black Viper’s exploits to lend credence to the villain’s mystique. The Rosznar family
The Black Viper The Black Viper was a notorious burglar, pickpocket, mugger, and assassin who died a century ago, after a long and nefarious career. Esvele Rosznar, a brash young noble, has recently
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
adopted the Black Viper’s persona to lead a secret life of crime. Like many other nobles, Esvele gossips about the Black Viper’s exploits to lend credence to the villain’s mystique. The Rosznar family
The Black Viper The Black Viper was a notorious burglar, pickpocket, mugger, and assassin who died a century ago, after a long and nefarious career. Esvele Rosznar, a brash young noble, has recently
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
adopted the Black Viper’s persona to lead a secret life of crime. Like many other nobles, Esvele gossips about the Black Viper’s exploits to lend credence to the villain’s mystique. The Rosznar family
The Black Viper The Black Viper was a notorious burglar, pickpocket, mugger, and assassin who died a century ago, after a long and nefarious career. Esvele Rosznar, a brash young noble, has recently
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
; instead of faces they bore only the Orzhov’s black sunburst symbol. Small, ugly, gray-skinned servant creatures attended to their black capes.
— Doug Beyer, Return to Ravnica: The Secretist
Wealth is
twin facades of religious hierarchy and banking operation, Orzhov is an organized crime syndicate with its fingers in businesses across the city. The Orzhov’s original function was both religious and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
; instead of faces they bore only the Orzhov’s black sunburst symbol. Small, ugly, gray-skinned servant creatures attended to their black capes.
— Doug Beyer, Return to Ravnica: The Secretist
Wealth is
twin facades of religious hierarchy and banking operation, Orzhov is an organized crime syndicate with its fingers in businesses across the city. The Orzhov’s original function was both religious and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
; instead of faces they bore only the Orzhov’s black sunburst symbol. Small, ugly, gray-skinned servant creatures attended to their black capes.
— Doug Beyer, Return to Ravnica: The Secretist
Wealth is
twin facades of religious hierarchy and banking operation, Orzhov is an organized crime syndicate with its fingers in businesses across the city. The Orzhov’s original function was both religious and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Xanathar Xanathar is the name given to the beholder crime lord that lives in the dungeons under Waterdeep. It isn’t the first beholder to claim this mantle, nor will it be the last. Like all
Golorr from where it was hidden inside its lair, and the beholder is convinced that the Black Network is behind the theft. The beholder is caught up in the unbreakable grip of its own paranoia. It sees
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Xanathar Xanathar is the name given to the beholder crime lord that lives in the dungeons under Waterdeep. It isn’t the first beholder to claim this mantle, nor will it be the last. Like all
Golorr from where it was hidden inside its lair, and the beholder is convinced that the Black Network is behind the theft. The beholder is caught up in the unbreakable grip of its own paranoia. It sees
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Xanathar Xanathar is the name given to the beholder crime lord that lives in the dungeons under Waterdeep. It isn’t the first beholder to claim this mantle, nor will it be the last. Like all
Golorr from where it was hidden inside its lair, and the beholder is convinced that the Black Network is behind the theft. The beholder is caught up in the unbreakable grip of its own paranoia. It sees
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate






