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Returning 35 results for 'black border diffusing continues reside'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
is set a black diamond whose depths swirl with weird, malignant energy.
Myrkul created the Crown of Horns at the height of his power. When Myrkul was slain by Mystra, he imbued the crown with his
dying essence. Myrkul has since returned to become one of the Dead Three, and the Crown of Horns continues to further his gruesome will by seeking out mortal agents and gradually transforming them into
Monsters
Divine Contention
.
Etherealness. Ebondeath enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be
Possession for 24 hours after succeeding on the saving throw or after the possession ends.Over a thousand years ago, the black dragon Chardansearavitriol, commonly known as Ebondeath, settled in the Mere of
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
continues down its spine, reaching full height just behind the skull.The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic
Species
Mythic Odysseys of Theros
need in their shimmering homeland and knowing the treachery of strangers.
Still, some leonin wonder what lies beyond Oreskos’s border mountains and seek to test themselves in a wider world
gold to black. While their hands prove as nimble as those of other humanoids, leonin have retractable feline claws, which they can extend instantly. This, along with their ability to produce bone
Monsters
Fizban's Treasury of Dragons
storage. Occasionally, though, a whimsical moonstone dragon delights in shaking things up, insisting that visitors come to the Border Ethereal for a meeting or sleeping in the middle of a heavily
, a well maintained and above-water version of the black dragon lair’s tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lair’s
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. A green dragon is recognized by the crest that begins near its eyes and continues down
its spine, reaching full height just behind the skull.The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga
Monsters
Fizban's Treasury of Dragons
things up, insisting that visitors come to the Border Ethereal for a meeting or sleeping in the middle of a heavily trafficked forest on the Material Plane.
Moonstone dragons navigate their
look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example, a well maintained and above-water version of the black dragon lair’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Macreadus and interact with it only if they cross over to the Border Ethereal, which is what happens to someone who dies in the cabin (see “Dying in the Black Cabin” below). In the Border Ethereal, the
Intelligence of 3 or higher dies inside the Black Cabin, its spirit (if it has one) leaves its body and assumes a spectral form on the Border Ethereal until the creature is brought back from the dead. This
Monsters
Divine Contention
the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.
A small wooded region near Westbridge hides many old dwarven ruins and the extensive
is possessing the body of ClaugiyliamatarThe forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga. However, a forest
Monsters
Princes of the Apocalypse
be knocked prone, in addition to the normal damage for contact with molten rock.
A thick cloud of black smoke and burning embers fills a 40-foot-radius sphere within 120 feet of Imix, lasting until
":"Wildfire","rollDamageType":"fire"} fire damage. A wildfire continues to threaten the characters for 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Wildfire Rounds"} rounds or until they
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Etherealness Level 7 Conjuration (Bard, Cleric, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Up to 8 hours
You step into the border regions of the
Ethereal Plane, where it overlaps with your current plane. You remain in the Border Ethereal for the duration. During this time, you can move in any direction. If you move up or down, every foot of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Najkir Monastery Joshua Raphael The Island Najkir The island Najkir is a rugged, egg-shaped island 6 miles wide and 10 miles long. Persistent fog shrouds much of the island, which has a black pebble
entering the cave and climbing to the monastery’s entrance. A pier allows small boats to dock near the entrance. The monastery has long been a retreat for folk seeking enlightenment. The monks who reside here are peaceful.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, though, a whimsical moonstone dragon delights in shaking things up, insisting that visitors come to the Border Ethereal for a meeting or sleeping in the middle of a heavily trafficked forest on the
version of the black dragon lair’s tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lair’s enormous tree (map 5.10) makes for a very
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the border realm between the Elemental Planes of Earth and Water. This ooze is a thick, viscid brown effluvium with streaks of orange, green, yellow, and black. It smells like rotten eggs and sticks to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
honored dead. People. The inhabitants of San Citlán typically have skin of light to medium brown, black hair, and dark eyes. Humans and dwarves are the most common folk in the city. A small number of
intelligent Undead known as olvidados (detailed below) also reside here and are fully accepted as citizens. Languages. The language of San Citlán is Citlanés, which is related to Tletlahtolli (the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
entrance to his halls, and went to reside in his final haunt, while his soul roamed strange planes unknown to even the wisest of sages. If the characters gain access to the innermost part of the tomb
border of the Duchy of Geoff
Somewhere in the Vast Swamp south of Sunndi
On an island beyond the realm of the Sea Barons Other settings offer choices that are just as varied.
Dragonlance. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adventurers and left here. Anyone who inspects the corpse discovers that the basilisk died from wounds consistent with weapon attacks and destructive spells. Two centipedes reside in the corpse. If the
, remains intact and appears to be made of glistening black stone. (The sheen is due to a black pudding that coats the statue.)
The black pudding has 120 hit points and is held in stasis by Halaster’s
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the middle of the room.
If the party enters from the west, add: Across the room is another door, this one blocked by a barricade made from the remains of a wooden table.
Five bugbears reside in
this chamber. They are loyal minions of Nezznar. This room marks the front line in the Black Spider’s assault on Wave Echo Cave, and the bugbears are here to prevent ghouls, zombies, or other undead from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
are twenty feet away from the tree trunk and pushing a wheelbarrow filled with bodies toward it.
Two black puddings reside within the hollow, petrified tree. Bak Mei uses these oozes to dispose of
your nose. Just off the path is a hollow, petrified tree trunk filled with a viscous black ooze. Black tendrils extrude from the ooze, reaching toward two figures clad in white robes. These figures
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland, but if tensions rise with Droaam or Darguun, the fortress can be deployed to reinforce a threatened border. As a Brelish soldier or spy, you might have served aboard Argonth for a time
before some incident led you to become an adventurer. Black Pit A massive chasm in the Blackcap Mountains, the Black Pit is over a mile across and descends beyond the limits of sight. It’s said to be an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
searching for the ring and knew about its recent history. He suggested the formation of an alliance between Jarl Storvald and the Black Network, sweetening the deal by offering the frost giant jarl exactly
what he needed: information on the ring’s current wearer, Artus Cimber, and a drop of Cimber’s blood (which the Black Network had in its possession). Nilraun is now waiting for the frost giants to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
; instead of faces they bore only the Orzhov’s black sunburst symbol. Small, ugly, gray-skinned servant creatures attended to their black capes.
— Doug Beyer, Return to Ravnica: The Secretist
Wealth is
financial, with the two functions closely related. As Ravnica’s dominant church, the Orzhov continues to preach an oppressive message that equates sin with debt and promises forgiveness to those who
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Life Pair of eyes surrounded by seven stars Shar, goddess of darkness and loss NE Death, Trickery Black disk encircled with a border Silvanus, god of wild nature N Nature Oak leaf Sune, goddess of
of winter NE Nature, Tempest Six-pointed snowflake Azuth, god of wizards LN Knowledge Left hand pointing upward, outlined in fire Bane, god of tyranny LE War Upright black right hand, thumb and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Towering Wood, asserting that the farmlands that border these woods are now part of the Eldeen Reaches. The Great Druid is a figure of legend, a powerful mystic who serves as the spiritual
strengthen the whole. We must destroy undead and ensure that the cycle continues. We, the Gatekeepers, protect the natural world from the forces that come from outside it, from those beings that slither in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
concerned, the local leaders of the Black Network (with Urstul Floxin chief among them) reside with them in the family villa. Orond is a short, stocky man who dresses well and is easy on the eyes. When
Zhents coin and allows them to use the family’s noble villa as a refuge. In exchange, the house reaps all the benefits that the Black Network offers, including intelligence that its spies have gathered. So
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, all covered in dust and cobwebs.
Easel. A wooden easel stands in the northeast corner, draped in a black cloth. (Under the cloth, resting on the easel, is a half-finished portrait of Dezmyr as she
was in life, lying nude on a bed of tentacles.)
Zalthar. Seated in a chair, facing the northern and western doors, is Zalthar Shadowdusk — a death knight in black armor. In his withered hands, he
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Create Undead Level 6 Necromancy (Cleric, Warlock, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (one 150+ GP black onyx stone for each corpse)
Duration: Instantaneous
You
guard a particular place. If you issue no commands, the creature takes the Dodge action and moves only to avoid harm. Once given an order, the creature continues to follow the order until its task is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
protection to the city for years, now glares down on Elturel like a baleful eye — a black void crackling with lightning. One circumstance has saved the city from being overrun by devils: a massive
River Styx, to be met by the ordered forces of Avernus attempting to drive them back. This battle continues for the entirety of the characters’ stay in Elturel.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Forest of Hands From the waterfalls, the journey to the Forest of Hands takes 10 hours. Dukha continues to serve as the characters’ navigator, regardless of the events at the waterfall. For every 3
travel. Forest of Hands Encounters d4 Encounter 1 Three clots of animate angul tree sap (use the black pudding stat block) attack from underwater. 2 Spectral boats appear through the trees. Dukha
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
large box engraved with a recurring elemental symbol. Inside, a magical orb resembling a crystal ball pulses and thrums with power. The priest holds the orb aloft and continues to chant while the
devastation orb of air One Black Earth priest, two Black Earth guards, and four Sacred Stone monks armed with a devastation orb of earth One Eternal Flame priest, three Eternal Flame guardians, and one
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Create Undead Level 6 Necromancy (Cleric, Warlock, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (one 150+ GP black onyx stone for each corpse)
Duration: Instantaneous
You
guard a particular place. If you issue no commands, the creature takes the Dodge action and moves only to avoid harm. Once given an order, the creature continues to follow the order until its task is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
items when the characters leave the tomb is discussed below. Relics of the Past Acererak placed four treasures in the tomb as lures: the Black Opal Crown, the Eye of Zaltec, the Navel of the Moon
, and the Skull Chalice of Ch’gakare. These items can be kept, sold to interested buyers, or returned to their rightful owners. Black Opal Crown (Area 49). The yuan-ti of Omu are after this treasure. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
oppressive tyrants toward those they force to labor for them. Planar Raiders. Most efreet reside on the Elemental Plane of Fire, either in great domed fortresses of black glass and basalt surrounded by
coal-black skin, and they bedeck themselves in brass and gold torcs, chains, and rings, all glittering with jewels. When an efreeti flies, its lower body transforms into a column of smoke and embers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Old Tower: Winter The characters have learned that the Stone of Golorr is with Amath Sercent, a priest of Bane who is allied with Manshoon. She and her acolytes reside in Yellowspire, a Castle Ward
) dress in common clothing when outside the tower. Inside the structure, they wear fur-lined robes to stay warm. They refer to the tower as the House of Tyranny, and black prints of their right hands
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the shoulder and weighs around 400 pounds. Often all that can be seen of one in the darkness is the red glow of its eyes against its night-black fur. The head of a yeth hound has a human-like face
. While sunlight shines on the spot from which it vanished, the hound must remain in the Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out






