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Returning 35 results for 'black both diffusing century retain'.
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Monsters
Waterdeep: Dragon Heist
who died a century ago, after a long and nefarious career. Esvele Rosznar, a brash young noble, has recently adopted the Black Viper's persona to lead a secret life of crime. Like many other nobles
Cunning Action. On each of her turns, the Black Viper can use a bonus action to take the Dash, Disengage, or Hide action.
Evasion. If the Black Viper is subjected to an effect that allows her to make
Human
Legacy
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Species
Basic Rules (2014)
. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
stare, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit
unlikely to find the burrows in the first place.
Gnomes who settle in human lands are commonly gemcutters, engineers, sages, or tinkers. Some human families retain gnome tutors, ensuring that their pupils
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial
hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial
hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Black Viper The Black Viper was a notorious burglar, pickpocket, mugger, and assassin who died a century ago, after a long and nefarious career. Esvele Rosznar, a brash young noble, has recently
adopted the Black Viper’s persona to lead a secret life of crime. Like many other nobles, Esvele gossips about the Black Viper’s exploits to lend credence to the villain’s mystique. The Rosznar family
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Forge of Fury Two centuries ago, the great dwarf smith Durgeddin the Black and his clan were driven from their home by a horde of fierce orcs and trolls. They plundered the dwarves’ ancestral
beneath the Stone Tooth: a rugged, forested hill crowned by a bare rocky crag. There Durgeddin and his followers founded the stronghold of Khundrukar. About a century ago, a member of Durgeddin’s clan
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
abandonment, however, it filled with debris and attracted many unpleasant dwellers. Then Rezmir happened upon the castle on one of her trips into the mere to study and negotiate with the black dragon
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
abandonment, however, it filled with debris and attracted many unpleasant dwellers. Then Rezmir happened upon the castle on one of her trips into the mere to study and negotiate with the black dragon
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
contains a four-poster bed, its headboard carved in the likeness of a giant raven. A soft black rug covers the floor between the bed and the door. In the corners of the south wall stand two slender
wine shipments for the past century. A cursory examination of recent records reveals that almost all shipments are made to the following locations: “BV” (the Blood o’ the Vine tavern in the village
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
remarkable, but there, in the midst of a wilderness with nothing to set it apart for greatness, a mortal man murdered Bhaal, the god of murder. This is no tall tale. Even a century after Bhaal’s blood was
shed there, the river’s waters run black and foul for miles west of the bridge. Adding to the location’s sacred nature, Cyric, the man who killed Bhaal, was himself elevated to godhood. Although he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
yellowed skeleton is all that remains of Nimraith, a human adventurer who perished in Undermountain over a century ago. 23b. Shattered Statue Bugbears. Two bugbears stand guard. Each bugbear has an
surprised. When a bugbear drops to 0 hit points, the intellect devourer inhabiting its skull teleports away to seek a new host. This nonmagical statue has broken into seventeen fist-sized chunks of black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24. Potion Brewery Cauldron. Fire erupts from a hole in the middle of the floor. Floating 1 foot above the fire is a hefty iron cauldron big enough for a person to hide in. A plume of black smoke
ability to feed souls into her phylactery, which lies hidden in a dungeon far from Waterdeep, Branta’s skeletal form deteriorated. Now, over a century later, only her skull remains. Years of captivity have
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Commerce Saltmarsh might be encrusted in sea salt and reek of rotting fish guts, but there is gold aplenty in the coffers of its citizens. For more than a century, the ships of Saltmarsh have worked
have all helped fuel a bustling local black market. Some fishing boats meet ships at sea to load and unload illegal goods, while other cartels conduct business at isolated points along the shore near
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carrying spears and ornate jugs. The ceiling is painted to look like a clear blue sky. A small bejeweled cockroach rests atop a sarcophagus of black basalt in the middle of the room. A two-foot-diameter
). The lid of the black sarcophagus bears a name etched in Common: NAPAKA. The lid is sealed with strips of melted lead that can be easily pried away. Once the lead is removed, the lid can be pushed aside
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
cycle; the two can intersect, and at that nexus the liches find immense power, which commands the awe, envy, and fear of other Golgari. Unlike the shambling zombies they command, liches retain their
memories, their personalities, and especially their ambition. They also retain the grace and stature of living elves, but their bodies are in a constant state of slow decay. Various forms of fungus grow in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt The Uthgardt are a black-haired and blue—eyed people—large, hale, territorial folk who don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
godhood. Black Lion Tribe The Black Lion tribe prowls the northern Silver Marches and the Druarwood, protecting its spirit mound at Beorunna’s Well (which it shares with the Red Tiger tribe). The Black
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deathlock Mastermind Though deathlocks exist to serve their patrons, they retain some freedom when it comes to devising particular tactics and carrying out their plans. Powerful deathlocks recruit
, scorching ray, stinking cloud, wall of fire
Great Old One patron: clairvoyance, detect thoughts, dissonant whispers, dominate person, Evard’s black tentacles, hunger of Hadar, phantasmal force, sending, Tasha’s hideous laughter, telekinesis
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
several comfortable black cushions at the center. She orders Lulu to rest on the cushions, which the hollyphant does with a bit of trepidation. Maggie then places two skulls on the circle, noting that she’s
characters succeed, the sunny meadow fades to black as the dream sequence progresses toward the next dream. If all the characters fail the saving throw, each character takes 11 (2d10) psychic damage, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for over a century. Most people want to move on. But the scars of decades of war can’t be erased so quickly. These are just a few of the ongoing effects of the Last War. Dragonmarked Power The
in major cities. But there is always the possibility that something you want—a luxury item or a spell component—simply isn’t available or can be acquired only through the black market.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Dark Fate of Lord Vanrak Moonstar Adherents of Shar have been active in the shadow of Mount Waterdeep ever since a disastrous expedition to the Black Jungles mounted in the Year of the Dark Dawn
, engulfed the temple in black fire, and burned it to the ground. The invaders also acquired enough treasure from the temple vaults to fund Lord Vanrak’s personal quest for immortality. Within a few years
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
unseelie of the Gloaming Court from an onyx throne that sits empty except for the hovering Night Diamond, a black gem the size of a human head that dully glimmers with captured stars. The Queen of Air
, seeking revenge. Errtu the balor has plagued Drizzt Do’Urden for more than a century, largely over possession of an artifact called the Crenshinibon. Having lost the last battle and been banished
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
refugees for the good part of a century. Dorbo and Senni Diggermattock are talented miners, but they have become even more capable as community leaders. They spent years planning an expedition to
a century ago. Believed to be sentient, it is found roaming the Rockblight section of the settlement. Elemental creatures touched by the cloud fall under its control. The cloud’s origin remains a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the south, stone steps climb 10 feet to a dais, where Umbraxakar is perched.
Statues. A double door at the back of the dais is flanked by two 20-foot-tall, black marble statues, one depicting Shar
a century lamenting the fall of Vanrak Moonstar, his friend. As the dragon ages and becomes more powerful, his despair causes Vanrakdoom to sink deeper into the Shadowfell. Halaster has made no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
from where the city is governed. The castle was and is a redoubt of last defense should the city be attacked, but for well over a century, the ruler of Waterdeep has occupied the Palace of Waterdeep
aside from the six walking statues (discussed later in this chapbook). You could hardly see them all in a day, but the following are highly recommended. Blackstaff Tower is a squat black blot in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by the Shadovar of returned Netheril, or were in flight. The vaunted Black Network was shredded. Cells of Zhentarim agents were cut loose, and without connections or direction, they dissolved or were
past century. Darkhold Vale I was curious about my source’s tale, and so when I had cause to be in the region, I made my way toward Darkhold. An enormous mountain peak called the Gray Watcher of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Over a century of service, she has woven a net of graft and extortion across Menthis Plateau; she looks after those who pay their dues. Her mother was driven from House Phiarlan when she developed an
working to strengthen her relationship with Commander Cazal. Commander Iyanna ir’Talan is a female human who commands the Black Arch garrison in Lower Tavick’s Landing. The daughter of the Lord
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Uthgardt tribes today.
Blue Bear. The easternmost of the Uthgardt are the Blue Bear — thought destroyed more than a century ago — who have recently emerged from inside the High Forest and
, though they don’t venture near Hellgate Keep, considering it a taboo place.
Black Lion and Red Tiger. North of Blue Bear territory, in the Glimmering Wood, is Beorunna’s Well, a settlement of some
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
empire’s fall, they retain a spiritual and physical connection to the darkness below. Umbragen shadow walkers weave shadow magic to confound foes. Jordan Kerbow Vulkoori and Umbragen drow battle in a
scattered creations of the giant wizard-king Addis-Ro, a necromancer who experimented with powers drawn from the depths of Khyber. This huge monolith formed of unbreakable black glass supposedly marks the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brood mates and a couple of interesting new creations or discoveries. They retain their gnomish curiosity and love of tinkering, now blended with the illithids’ drive for control and experimentation
remains sticky even in the extreme cold. The ship’s interior is a mess. The walls are crusted with patches of flaky plaque, and the floor is splattered with sticky blots of an inky-black substance that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lanterns cast a gentle glow upon a tall, black object in the center of this room. Although one could easily mistake it for a statue, this object is actually the figurehead of a ship and is carved in
Intelligence (History) check realize that the figurehead depicts Errtu, a balor demon that terrorized Icewind Dale over a century ago. Characters who grew up in Icewind Dale have advantage on this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
caverns and forgotten storerooms before connecting with the Black Lake. None of the monsters that inhabit the complex regularly visit this place. The black dragon Nightscale sometimes swims through
recovers from the disease. Treasure. Submerged in the corner of the eastern vault is the skeleton of an orc killed a century ago. The skeleton rests atop a rotted leather pouch that contains a potion of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
doing things, arguing that the town has survived for a century by sticking to its original priorities. They suffered mightily due to the Sea Princes’ depredations and remember the days when the crown
boat goes missing with its crew. They were smuggling a haul of black pearls, and Gellan wants his treasure back without risking his cover. 15–16 A bountiful catch leads to a day of feasting and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
connections, as well as to learn what has changed of the world in their century of absence. The Lake of Steam. Far to the south and east of the Sword Coast, the Lake of Steam is more accurately an
Spellplague to a great inundation of the sea. In the century since that great disaster, the waters receded, and now stories told by travelers from the south tell of halfling communities that survived as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
also arrest. Drays These towering vehicles are, I believe, unique to Waterdeep. Invented by exiles from Lantan in the last century, a dray is a long, glassed-in carriage with bench seating that
driver who has no passengers. Each of these handsome, two-wheeled black coaches comfortably seats two travelers (perhaps four if you’re quite slim and very well acquainted), who ride facing the road






