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Returning 35 results for 'black both down continue reclusive'.
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black both down continues reclusive
High Elf
Legacy
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Species
Basic Rules (2014)
valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The
other races.
The sun elves of Faerûn (also called gold elves or sunrise elves) have bronze skin and hair of copper, black, or golden blond. Their eyes are golden, silver, or black. Moon elves
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands
one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells and across the multiverse
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
settling nearby. The former keep has been reborn as the Sacred Stone Monastery, now home to a reclusive order of mysterious monks (actually earth cultists in disguise) who spend their days in meditation
and rigorous exercises of self-discipline. Few people in the area have heard of the Sacred Stone order. No one in the region knows the truth: the monastery now serves as the surface headquarters of the Black Earth cult and guards access to the unholy vaults of the Temple of Black Earth below.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves
and other races. The sun elves of Faerûn (also called gold elves or sunrise elves) have bronze skin and hair of copper, black, or golden blond. Their eyes are golden, silver, or black. Moon elves (also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves
and other races. The sun elves of Faerûn (also called gold elves or sunrise elves) have bronze skin and hair of copper, black, or golden blond. Their eyes are golden, silver, or black. Moon elves (also
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
their introduction or more details about them. Pronunciations Name Pronunciation Description Introduced Akhviri AK-veer-ee Black dragon serving the Red Dragon Army Chapter 5 Alstare Bellis AL
GRASH-ah ME-ghan Dwarf matron of a reclusive clan Chapter 5 Ishvern ish-VERN Sea elf leader of a group of Dimernesti elves Chapter 5 Ispin Greenshield ISS-pin GREEN-shield Deceased storytelling human
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Seeds of Fear Aside from supernatural sources of dread and monsters who strike terror in their victims, fear is subjective and often quite personal. A battle-hardened warrior and a reclusive scholar
crack in a cave wall to continue an adventure. If the player portrays the character’s response in a way that reinforces that fear, such as refusing and finding another way around, taking time and making
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Ritual Chamber Purple Flames. Black wax candles set in niches along the walls of this 20-foot-high room burn with a purple flame, filling the room with dim light.
Cult Ritual. Six cult fanatics
are chanting in unison. Each one stands next to a black stone pillar and is focused on a roiling fog cloud, 8 feet in diameter, that floats at the center of the room 10 feet above the floor. Lines of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
14. Chapel of Evil The chanting heard throughout the tomb originates in this chapel, whose pews are filled with more than two dozen worshipers — and, oddly, with two large chunks of rough black stone
. The chapel appears dedicated to Vecna, decorated with artwork and symbols in honor of the god of evil secrets. The worshipers, all humanoid, appear exhausted as they continue their chant. As you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Teleportation Pillars Eight black marble pillars form a circle in this 20-foot-high room. Carved into each pillar is a symbol representing one of the eight schools of magic (Abjuration
. The symbols continue to glow for 1 minute. During that time, any creature that enters the area inside the pillars or starts its turn there is teleported to a similar location in area 8, along with anything it is wearing or carrying.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Development Another tunnel on the opposite side of the cavern heads off in a different direction than where Yeenoghu led his pack. Characters who defeat the remaining gnolls can continue on their way
second component takes the form of a few spatters of a demon lord’s blood. A successful DC 10 Wisdom (Perception) check finds some of Yeenoghu’s black blood on the fallen goristro’s horns.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Dilapidated Rooms These rooms have sagging floors and ceilings, their walls covered with cracked and peeling wallpaper. 5a. Dining Hall Furnishings. Three 20-foot-long tables carved from black
of wreckage that was once an ornate cabinet fashioned from black wood.
Treasure. Characters who search the wrecked cabinet find fifty pieces of silverware tarnished black with age. If cleaned, each
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
of the Sacred Stone,” which sages across Faerûn have never heard of because it’s merely a cover for the Cult of the Black Earth. The monastery is the surface stronghold of the earth cult, and it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
monsters and kidnap travelers and isolated miners to work as slaves in their mines, but they’re careful to eliminate witnesses. So far no one suspects that “those reclusive monks” are behind the troubles. In
characters in if the characters claim that they are here to join up or are already working for the Black Earth cult. Asking for Hellenrae, Marlos Urnrayle, or Miraj Vizann by name suffices as proof, as
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gorgon Most gorgons are iron bulls wreathed in clouds of petrifying gas. Their metal plates vary in sheen and color, from sleek silver to pitted black. The oldest gorgons might be covered in rust
believe these creations have natural origins and territories. Most such gorgons continue to follow age-old commands, guarding sites long fallen to ruin. Gorgon Large Construct, Unaligned
AC 19
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of mist and branches suddenly gives way to black clouds boiling far above. There is a clearing here, next to a river that widens to form a small lake several hundred feet across. Five colorful round
insults. Otherwise, the characters are offered flasks of wine and invited to join the reverie. If the characters linger at the camp, continue with “A Vistana’s Tale” below. If they seem in a hurry to leave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Across the Fungal Fields Once the characters receive Basidia’s spores and overcome Juiblex’s black pudding spies, they should set out at once for the depths of Araumycos as the rapport takes hold
affected as the spores seep into mind and body. The characters collapse harmlessly to the soft surface of Araumycos, its fungus quickly spreading across them as the rapport begins. When this happens, continue with “Into the Gray Dream.”
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Demon Wastes Capital: None Noted for Fiends, pestilence, violence Rivers of lava cut across plains of black sand and volcanic glass. The only vegetation you can see is blood-red moss and a thick
still lingers in this place. Vile creatures continue to crawl up from the depths of Khyber. And there are a handful of primordial ruins sustained by dark magic… ruins that may still be home to fiends
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X32. Lower East Hall The walls and ceiling of this great hall are coated in amber that glistens like fresh honey. Dust covers the black marble floor. To the north, the hall has collapsed, leaving a
wall of rubble.
Many amber doors lead from this hall. Standing in front of the south door are three ugly women in tattered black gowns with brooms and black, pointed hats.
An earth tremor collapsed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to life after 24 hours to resume his pursuit of the desecraters. He, too, might appear in the Temple of the Black Earth. Further, Uthgardt of the Elk tribe could continue to harass the Nettlebees
Conclusion If Wiggan or Bertram somehow survive, they later flee to the Temple of Black Earth to report. The characters might encounter them again there. It’s up to you whether the cult leaders spare
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
set sail: two longships and a galleon. A group of thugs in black leather armor use their clubs on a crowd of screaming commoners, keeping the people away from the ships as they’re loaded with cargo
of his thugs while the others continue to hold back the mob that has gathered at the docks. If Traevus is defeated, any remaining thugs in his employ lose their will to fight. Some are overrun by the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
arrested by the City Watch and held in Castle Waterdeep while he waits to be questioned by the Lords of Waterdeep about the Black Network’s operations in the city. The characters continue to receive
to a table in the center of the Yawning Portal’s taproom, where her boss waits with drink in hand. Davil Starsong Davil Starsong (see appendix B) is the characters’ primary contact in the Black
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
several comfortable black cushions at the center. She orders Lulu to rest on the cushions, which the hollyphant does with a bit of trepidation. Maggie then places two skulls on the circle, noting that she’s
characters succeed, the sunny meadow fades to black as the dream sequence progresses toward the next dream. If all the characters fail the saving throw, each character takes 11 (2d10) psychic damage, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed
moved to tears. Following the music, she came upon a clearing where stood a handsome elf youth who had also paused to hear the bird’s song. This was Fenmarel Mestarine, a reclusive elf god. His divine
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
If
event that the goblins defeat the adventurers, they leave them unconscious, loot them and the wagon, then head back to the Cragmaw hideout. The characters can continue on to Phandalin, buy new gear at
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of War Far from the front lines, Sharn never fell under siege during the Last War. Regardless, the war’s impacts affected the city’s citizens and continue to even today. Physical Damage
and the black market; some desirable goods might be available only through the Boromar Clan. Refugees and Victims Cyran refugees have filled the district of High Walls in Lower Tavick’s Landing beyond
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
black, white, and gray. They’re encouraged to study broadly so that they become acquainted with a wide range of disciplines. First-year students live in dormitories located on the central campus and often
form close friendships there that last throughout their educational careers, even when members of tight-knit groups of friends join different colleges in their second year. A few students continue to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Stone Giant Stone giants are reclusive, quiet, and peaceful as long as they are left alone. Their granite-gray skin, gaunt features, and black, sunken eyes endow stone giants with a stern countenance
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
14. Chapel of Evil After passing through the illusory black sphere the party will have crawled along the small tunnel until reaching the end, only to find it is solid stone. It requires a successful
the room. South of it is an altar in front of a tiered dais, on which sits a wooden chair.
If the characters move farther into the room so they can see the features in the south end, continue: The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
to life. You, as Dungeon Master, must continue to improvise and create, for your players will certainly desire more specifics, seek to do things not provided for herein, and generally defy
slag indicated on the characters’ map as the site of the hall. A wide, well-trod path winds its way across the barren land up to two great slabs of black stone—the obsidian portals that give access to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the aboleth or the kuo-toa archpriest and return to her with proof of its demise, Melith promises to furnish them with a raft that they can use to navigate the underground river and continue their
waterproof zurkhwood tube, 25 pp in a spider silk pouch, and her spellbook, which has black leather covers traced with webs of gold. The book contains the following spells: alter self, cloudkill, Evard’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
forefingers, or if they speak the pass phrase “I serve the Black Earth,” the golem allows them to continue. Otherwise, it attacks. West Tunnel. The passage to the west leads to area E5 in the Temple of
gargoyles if they have a passive Wisdom (Perception) score of 15 or higher. The gargoyles ignore groups exiting the Temple of Black Earth. They attack any strangers approaching from the north unless
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
spell out “Old Xoblob Shop.” If the characters check out the shop, continue with “Old Xoblob Shop.” If they don’t, they find the tavern without further incident; see “The Skewered Dragon” below. Old
-looking men in black leather armor. Xoblob thinks there were five attackers, but none of them looked familiar. One of them had a black tattoo of a winged snake on his neck. The Skewered Dragon The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
reclusive orders, but these outposts serve Elemental Evil. When the characters infiltrate or defeat these disguised groups of cultists, they discover that each Haunted Keep guards a passage leading to a huge
: the elemental nodes known as the Black Geode, the Howling Caverns, the Plunging Torrents, and the Weeping Colossus. In the last stage of the adventure, the characters face the daunting task of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
type of abishai is associated with one of Tiamat’s five dragon heads: black, blue, green, red, and white. Tiamat deploys abishais as her agents, sending them forth to represent her interests in the
whether an abishai follows Tiamat’s orders or Asmodeus’s. There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus’s plans invites certain destruction. Black






