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Returning 35 results for 'black building diffusing continue running'.
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Monsters
Vecna: Eve of Ruin
powerful as their black dragon progenitors, though, and they often drain the enclaves’ resources with their selfish demands.
Uninterested in building lairs, spiderdragons weave powerful webs and
as much damage on a successful one.The terrors known as spiderdragons were first found in the deepest corners of the Underdark and trace their origins to black dragon wyrmlings who ate a steady diet
Monsters
Candlekeep Mysteries
, with jet-black hair, hazel eyes, and a long, thin scar running across her right cheek. She matches the description of one of the thieves who infiltrated Candlekeep.
Personality Trait. “Nothing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Regeneration. The spawn of Kyuss regains 10 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or a body of running water. If the spawn takes acid, fire
Orcus who plundered corpses from necropolises to create the first spawn of Kyuss. Even centuries after Kyuss’s death, his malign disciples continue performing the horrific rites he perfected
Monsters
Icewind Dale: Rime of the Frostmaiden
running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
Shapechanger. If the vampire isn’t in sunlight, it
hours.When a gnoll’s ravenous hunger is so great that it craves flesh and blood even after death, it can rise as a vampire to continue its feeding frenzy.
A gnoll vampire is a savage predator
Monsters
Mordenkainen's Fiendish Folio Volume 1
continue their horrid life cycle.
An Unnatural Plague. Whole settlements along the frontier have been wiped out by plagues of assassin bugs. Without a quickly organized defense, even a single bug can
infested areas, guards patrol with burning brands and flaming swords, ready to set suspect dwellings ablaze. Fire is an effective destroyer of assassin bug maggots, and wild creatures observed running
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands
one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells and across the multiverse
Backgrounds
Guildmasters’ Guide to Ravnica
construction and architecture — primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
Backgrounds
Guildmasters’ Guide to Ravnica
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
the moss-covered building where I took part in my first reclamation mission.
5
I found something in the sewer that must never come to light.
6
I am forever grateful to the reclaimer who
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
First Session: Character Creation Dungeons & Dragons is a game that requires several hours to play, but you can stop the game at any time and continue it later. The first session should focus on
, congratulate them on building their characters and begin the adventure with the next session. During character creation, your role as the DM is to let your players build the characters they want, and to help
Backgrounds
Guildmasters’ Guide to Ravnica
;m alone.
2
I see everything in clear-cut black and white.
3
I’m just a little fascinated by the ways of the Gruul.
4
I trust the chain of command more than anything &mdash
.
10
I keep running into a particular Simic biomancer, and I enjoy the arguments that inevitably result.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
continue to ignore the crime running rampant in our lower wards? Or, as too often seems to happen these days, will some disreputable inquisitives, working for a private agency, accomplish more than the
MARAUDERS ARE ATTACKING PATRONS FLEAING THE BURNING BUILDING!
Will the Sharn Watch investigate this vicious assault not just upon our city, but upon the dragonmarked houses themselves? Or will they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 2: Running the Game Sidharth Chaturvedi The fiendish villain Venger uses a Crystal Ball to scry on his nemesis, Tiamat Building on the basics laid out in chapter 1, this chapter goes into more depth on running a D&D game as Dungeon Master.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Ore-Filled Cart This 20-foot-high cavern has tracks running through it. A mine cart laden with iron ore has chocks holding it in place. If these wooden blocks are removed, the cart rolls down the tracks toward area 1, building up speed as it goes (see “Mine Tracks and Carts”).
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running This Chapter This chapter begins with an overview of the city of Kalaman. After familiarizing yourself with the “Kalaman Gazetteer” section, continue the adventure with the characters and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Random Buildings Pulse-pounding chases and harrowing escapes within the confines of a town or city can sometimes force characters to dash into buildings. When you need to flesh out a building quickly
, roll on the Building Type table. Then roll on the table corresponding to that building to add further detail. If a roll makes no sense considering where the characters are (such as a lavish mansion
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. The Overflowing Urn This store rests atop another structure that is crumbling with age. As a result, the building tilts slightly to the east. Inside, a man calling himself Garryth sells flasks of
oil for 5 sp each and casks of pitch for 2 gp each. Five years ago, a doppelganger killed Garryth and assumed his identity after disposing of the body. The doppelganger is content running the business and has no qualms about paying money to Xanathar for protection.
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black-and
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the old building can tell that its wooden floors are in poor condition, perhaps even in danger of collapse in one location (see area B4). It’s clear to anyone surveying the Black Cabin that part of the
ridge it rests on fell away some time ago, leaving the westernmost section of the building hanging over the gorge. All of the cabin’s doors are closed and unlocked, and its windows are big enough for characters to climb through. Map 2.3: black cabin View Player Version
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Converted Windmill: Summer The characters head to a decrepit building in the Southern Ward that used to be a windmill. Therein, they expect to find the Stone of Golorr in the clutches of two
. They keep the door to the apartment locked at all times. They have cleared area W8 of debris and painted a pentagram in blood on the floor. At the points of the pentagram are five black globs of wax
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
missions in any order you please, with as much time between missions as you wish. After you’ve established the Red Dragon Army’s threat, continue with the “Wheelwatch Outpost” section. WARRIORS OF
KRYNN INTERLUDES
If you are using the Dragonlance: Warriors of Krynn board game alongside this adventure, consider running scenarios 2 and 3 during the “Missions” section of the adventure. These
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black
of an adult deep dragon.
7
An adult deep dragon has ended up rearing a young brass dragon and is running out of patience for the young dragon’s mischief.
8
An adult deep dragon takes
Monsters
Fizban's Treasury of Dragons
with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the
, a well maintained and above-water version of the black dragon lair’s tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lair’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
.
3 You’ve adopted the identity of a refugee from the war, but in fact you’re running from an infamous past. Are you a war criminal? An agitator? A former spy hiding from your employers?
4
You’re a covert operative working for another nation, or for a powerful agency (a dragonmarked house, the City Watch, a criminal organization). Are you carrying out missions, or are you a sleeper agent building a deep cover?
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
draft issues from this cave. Red strata intertwine with bulging black veins running through the hewn rock. A sinister crimson light dances deep in the cave.
The stench issues from the rotting ogre in area K2.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
comfortable-looking building, its gleaming wooden exterior carved in overlapping Strixhaven star motifs. The interior is dim and cozy (if loud), featuring rich mahogany floors and well-worn furniture
of oak and black leather. Live musical acts often set up on the tavern’s patio, including performing groups made up of students, faculty, and staff alike.
Monsters
Fizban's Treasury of Dragons
and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example, a well maintained and above-water version of the black dragon lair’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Red Widow Theater The Red Widow is a cabaret known for lively music, provocative dancing, and shady dealings. A gigantic statue of a spider, painted in garish crimson with a black hourglass shape on
its abdomen, adorns the front roof of the building, inviting customers into its decadent web. At this shrine to decadent pleasures, attendees celebrate beauty and life in defiance of the crushing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-high ceiling of this cavern is a forest of icicles, some of which have grown to a length of five feet or more. Embedded in the south wall is a cylindrical, domed building made of seamless black stone
black stone and decorated with faintly glowing constellations. A frost-covered statue of a human wizard stands outside it, gazing outward from atop a three-foot-high stone pedestal. The building and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
network of which the Bloodgate was a part gave her the ability to open portals directly into the Doomvault. The following sections contain details on the logistics of running an adventure set there. When
you’re familiar with these, continue with the characters’ introduction to Syranna and their mission in Into The Doomvault. ABOUT THE ORIGINAL
Dead in Thay, by Scott Fitzgerald Gray, was
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
businesses that the gnolls have set ablaze. The buildings’ supplies were taken by fleeing townsfolk or ransacked by Yeenoghu’s horde. Each building is one or two stories tall (DM’s choice) and 10 feet
high per story. The interior rooms of the buildings have 9-foot-high ceilings with 8-foot-high doorways connecting them. A character can climb the walls of a building without equipment by succeeding on
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
stinking swamp of blood. The domed top of an alabaster temple pokes through the scab. Many black iron chains of Avernus converge on the building, attaching within the grotesque mound.
The exposed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Abandoned Barracks Cult warriors slept and trained here. Stone doors throughout are fitted with locks, though all doors are unlocked at present. The building has both lighting and plumbing (see
the “Lighting and Plumbing” sidebar). 21a. Training Area These rooms were set aside for cultists to spar and hone their martial skills. North Room. A woven black mat covers the floor of this room, and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters might be locals. Or they might be dragon hunters who’ve heard of a black dragon in the area, a threat they’re determined to end. To begin the adventure, read or paraphrase the following text
aloud: Mayhem rules in the seaside village of Respite. The Cobblehook Corsairs, a crew of troublemakers who aren’t normally violent, have raided the village. Black smoke billows from buildings
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the result of a century of extensive use of war magic. If the nations continue to use these magics, the Mourning will expand. The dragonmarked House Cannith made a fortune selling magical weapons to
Mournland and building its power, but soon it will be ready to act. As a DM, the question you need to ask is whether you want the mystery of the Mourning to be solved, and what the consequences would be
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
trail, which skirts north of a sprawling vineyard before bending south toward a stately building. The fog takes on ghostly forms as it swirls between the neatly tended rows of grapevines. Here and
beckoning figure is one of nine wereravens (LG male and female humans) hiding in the grove north of the vineyard. If the characters ignore the cloaked figure and continue on to the winery, the wereravens keep their distance and wait to see what happens.






