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Returning 35 results for 'black burn diffusing changeling receive'.
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Magic Items
Dungeon Master’s Guide
drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question.
Skull. An Avatar of Death appears in an unoccupied space as close to you as possible
. The avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you
Monsters
Eberron: Rising from the Last War
to the amount of damage taken.Dusk hags resemble gnarled crones with shriveled orange skin, tangled gray hair, and eyes that burn like hot coals. They see visions of the future in their dreams, and
waits behind a silver skull.”
3
“Three days, three deaths, three eyes, three breaths.”
4
“Doom falls on the peacock and the sparrow alike. Best be a raven.”
5
“A white hand on a black field holds
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
(secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
, young ones incapable of protecting themselves but who might prove useful in the future if they receive care.
Lizardfolk Personality
You can use the Lizardfolk Quirks table to determine a personality
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
.
Skull. You summon an avatar of death--a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the GM's choice within 10 feet of you and attacks
mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to
Monsters
Princes of the Apocalypse
for new forests, plains, and kingdoms to burn.
Lair Actions
Imix is master of heat and flames in his vicinity. He can take lair actions on the Elemental Plane of Fire, or in any elemental fire node
be knocked prone, in addition to the normal damage for contact with molten rock.
A thick cloud of black smoke and burning embers fills a 40-foot-radius sphere within 120 feet of Imix, lasting until
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement.
A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and watches
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
Backgrounds
Guildmasters’ Guide to Ravnica
and receive the attention of medics. You are also paid a salary of 1 gp (a Boros-minted 1-zino coin) per week, which (combined with free lodging in your garrison) enables you to maintain a poor
;m alone.
2
I see everything in clear-cut black and white.
3
I’m just a little fascinated by the ways of the Gruul.
4
I trust the chain of command more than anything &mdash
Magic Items
Lost Laboratory of Kwalish
tattered black robe. It appears in a space of the DM’s choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it
servants before you can claim the monastery as yours.
Vizier. At any one time you choose within the duration of the adventure, you can ask a question in meditation and mentally receive a truthful
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Lower Tavick’s Landing Visitors arrive at Wroann’s Gate or Terminus, but they leave through Black Arch, the gateway to the rest of Sharn. This is a heavily fortified garrison district, designed to
one of the few changeling communities in Breland. These days, Lower Tavick’s Landing is best known for High Walls—a former residential district converted into a home for refugees from the Last War
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Old Road arrive at Wroann’s Gate. Getting to the better parts of Sharn from here means passing through Black Arch, a heavily fortified garrison district designed to repel enemies and withstand a full
one of the few changeling communities in Breland. House Orien has a strong presence in Lower Tavick’s Landing, and Orien heirs, laborers, and teamsters can be found in many of the districts. House
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Ritual Chamber Purple Flames. Black wax candles set in niches along the walls of this 20-foot-high room burn with a purple flame, filling the room with dim light.
Cult Ritual. Six cult fanatics
are chanting in unison. Each one stands next to a black stone pillar and is focused on a roiling fog cloud, 8 feet in diameter, that floats at the center of the room 10 feet above the floor. Lines of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and officials who receive lucrative bribes in exchange for their cooperation. Adventurers who oppose the Boromars might discover that people they think of as friends and allies are in the pocket of
some Sharn Watch members use the incident as an excuse to go after the organization. 3 A changeling stole a smuggled artifact of great value from the Boromar Clan. Boromar enforcers shake down people
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
apparel on display was taken from wizards whom Maddgoth killed. Consequently, they come in all sizes and fashions. Many of these items have obvious burn marks, tears, bloodstains, and other defects
, complete with black robe, cowl, and rubber mask. A Medium character who wears the costume can make Charisma (Deception) checks to impersonate a mind flayer. Such checks are made with advantage if the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
(small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
1. Cave Entrance Whether the characters follow Gundren’s map or receive directions to Wave Echo Cave from another source, their initial approach leads them to a narrow tunnel whose entrance is hidden
Tharden, Gundren’s brother, who was killed by the Black Spider. Gundren’s other brother, Nundro, was here as well and is currently the Black Spider’s prisoner in area 20. The dwarves’ supplies are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X32. Lower East Hall The walls and ceiling of this great hall are coated in amber that glistens like fresh honey. Dust covers the black marble floor. To the north, the hall has collapsed, leaving a
wall of rubble.
Many amber doors lead from this hall. Standing in front of the south door are three ugly women in tattered black gowns with brooms and black, pointed hats.
An earth tremor collapsed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Candlelit Halls The walls of these 10-foot-high corridors and chambers are lined with shallow niches holding black wax candles that burn with a purple light. If the characters have had an easy
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the walls. In the middle of the chamber, a large spherical object hovers under a black silk drape twenty feet above the floor.
The beholder, Belchorzh (pronounced BEL-korj), floats at the top of the
intruders as described in the “Beholder Tactics” section below. The hall contains one hundred lit candles. While the candles remain inside this vault, they burn indefinitely. If a candle is taken from the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Litrix (armor) 13 Mirik (song) 14 Throden (many) 15 Thurkear (night) 16 Usk (iron) 17 Valignat (burn) 18 Vargach (battle) 19 Vutha (black) 20 Vyth (steel)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Xibrindas (see appendix B), is actually a Bregan D’aerthe spy. Bregan D’aerthe support comes in these ways: The adventurers receive small, unmarked black pouches of coins from an anonymous source. The
adventurers receive an invitation to dine with Zardoz Zord aboard his flagship, during which Jarlaxle takes their measure and offers assistance if they impress him. Bregan D’aerthe members buy off or quietly dispose of individuals who threaten the adventurers (usually without asking).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
receive aid from the Zhents who are opposed to him. The leaders of this branch of the Black Network are retired adventurers who have become business entrepreneurs. Their adventuring party was called
Zhentarim The Black Network has an open recruitment policy. Anyone can join. Tenacity and loyalty are highly valued (but not essential) traits in new members. The Zhentarim is a shadow organization
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, their faces chipped away by vandals. An inscription carved into the door’s molding has also been damaged, rendering it indecipherable.
Ferry. A black gondola, its hull carved with leering eyes, is
moored at the river’s edge and ferried by a black-robed tiefling skeleton clutching a 10-foot pole, which it uses to guide the boat.
The gondola and the skeletal ferryman are all creations of Halaster
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
for removing the heart, draining the body of blood, and wrapping the remains in linen. These methods preserve the body so the pharaoh might call it to service. It is a crime to burn the dead. Akirrans
culture and have survived in an extreme environment. Most of the land’s people have dark hair and a variety of warm skin tones favoring golden to deep brown and black shades, and names with Egyptian
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prey to the bitter end. When hell hounds feed, the flesh they consume stokes the infernal fires that burn within them. When a hell hound dies, that fire consumes the creature’s remains in a billowing
eruption of smoke and blazing embers, leaving nothing behind but scorched tufts of black fur. Evil to the Core. Hell hounds are smarter than mundane beasts, and their lawful nature makes them good at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
arrested by the City Watch and held in Castle Waterdeep while he waits to be questioned by the Lords of Waterdeep about the Black Network’s operations in the city. The characters continue to receive
to a table in the center of the Yawning Portal’s taproom, where her boss waits with drink in hand. Davil Starsong Davil Starsong (see appendix B) is the characters’ primary contact in the Black
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Black Blood Healing. The black blood that is a sign of your people’s connection to That-Which-Endures boosts your natural healing. When you roll a 1 or 2 on any Hit Die you spend at the end of a short
creature for it to understand your telepathy, but it must be able to understand at least one language. This process of communication is slow and limited, allowing you to transmit and receive only
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
out of the mist into an underground chapel with black basalt pillars and a polished obsidian altar. Resting on the altar is a leather bag the size and shape of a human body, and which appears to have
been sewn shut. Beyond the altar, a heavy black drape hangs from an archway.
Eight emaciated, green-skinned creatures are shackled to the walls of the chapel, each one gazing toward you with a single
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
her “fair blessing.” 5 After filling your pockets with fool’s gold, you must flap your arms and quack like a duck. 6 You must bury an executioner’s hood (a black-capped mushroom found in the Feywild
color.) 8 You must leave a bouquet of eight black roses at the place where you were cursed, or you must give the bouquet to the creature that cursed you. 9 You must persuade a centaur to carry you on its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Across the Fungal Fields Once the characters receive Basidia’s spores and overcome Juiblex’s black pudding spies, they should set out at once for the depths of Araumycos as the rapport takes hold
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hobgoblin carries a crudely drawn sketch of one party member, with “25 gold pieces for this one” and a symbol of a black spider drawn beneath it. Orcs. These scouts are part of the band currently based at
Wyvern Tor. As they roam, they look for travelers to ambush or homesteads to burn. Owlbear. This hungry predator picks up the characters’ scent and pursues them relentlessly.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dusk Hag Dusk hags resemble gnarled crones with shriveled orange skin, tangled gray hair, and eyes that burn like hot coals. They see visions of the future in their dreams, and their dark magic
.” 3 “Three days, three deaths, three eyes, three breaths.” 4 “Doom falls on the peacock and the sparrow alike. Best be a raven.” 5 “A white hand on a black field holds the golden key.” 6 “Beware the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
guardian.
6 Consult with a hermit who lives in the temple.
7 Stop cultists from performing a destructive ritual in the temple.
8 Restore the temple to receive the patron deity’s blessing
and priests’ quarters containing skeletal remains complete this section. The halls are streaked with burn marks. Many of the rooms in this place are rubble-strewn and ruined. A passage leads to an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
black robes and veils lurk in the northern alcove.
The dao, Jarûk, rises out of the sand when the characters first arrive. He greets them with a song (see the “Jarûk’s Song” sidebar). As he sings
Jarûk’s quest should receive XP as if they had defeated the dao and the medusas in combat. If the characters destroy Ezzat but give the lich’s phylactery to Ichthyglug the marid in area 1c, Jarûk
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wall sconce at the far end of the hall. Mounted below it is a bronze plaque that bears a warning in Common: “Behold the fate of those who defy me!”
The torch remains lit and doesn’t burn down as long
as it remains in this corridor. If taken from the hall, it burns down normally. Advice from the Spirits Any characters inhabited by the spirits of I’jin or Shagambi receive advice when entering this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carrying spears and ornate jugs. The ceiling is painted to look like a clear blue sky. A small bejeweled cockroach rests atop a sarcophagus of black basalt in the middle of the room. A two-foot-diameter
). The lid of the black sarcophagus bears a name etched in Common: NAPAKA. The lid is sealed with strips of melted lead that can be easily pried away. Once the lead is removed, the lid can be pushed aside






