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Returning 35 results for 'black burn diffusing continues reside'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
is set a black diamond whose depths swirl with weird, malignant energy.
Myrkul created the Crown of Horns at the height of his power. When Myrkul was slain by Mystra, he imbued the crown with his
dying essence. Myrkul has since returned to become one of the Dead Three, and the Crown of Horns continues to further his gruesome will by seeking out mortal agents and gradually transforming them into
Monsters
Eberron: Rising from the Last War
to the amount of damage taken.Dusk hags resemble gnarled crones with shriveled orange skin, tangled gray hair, and eyes that burn like hot coals. They see visions of the future in their dreams, and
waits behind a silver skull.”
3
“Three days, three deaths, three eyes, three breaths.”
4
“Doom falls on the peacock and the sparrow alike. Best be a raven.”
5
“A white hand on a black field holds
Ancient Green Dragon
Legacy
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Monsters
Basic Rules (2014)
continues down its spine, reaching full height just behind the skull.The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic
Adult Green Dragon
Legacy
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Monsters
Basic Rules (2014)
treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. A green dragon is recognized by the crest that begins near its eyes and continues down
its spine, reaching full height just behind the skull.The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga
Monsters
Princes of the Apocalypse
for new forests, plains, and kingdoms to burn.
Lair Actions
Imix is master of heat and flames in his vicinity. He can take lair actions on the Elemental Plane of Fire, or in any elemental fire node
be knocked prone, in addition to the normal damage for contact with molten rock.
A thick cloud of black smoke and burning embers fills a 40-foot-radius sphere within 120 feet of Imix, lasting until
Monsters
Divine Contention
the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.
A small wooded region near Westbridge hides many old dwarven ruins and the extensive
is possessing the body of ClaugiyliamatarThe forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga. However, a forest
Lizardfolk
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Species
Volo's Guide to Monsters
(secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Najkir Monastery Joshua Raphael The Island Najkir The island Najkir is a rugged, egg-shaped island 6 miles wide and 10 miles long. Persistent fog shrouds much of the island, which has a black pebble
entering the cave and climbing to the monastery’s entrance. A pier allows small boats to dock near the entrance. The monastery has long been a retreat for folk seeking enlightenment. The monks who reside here are peaceful.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
honored dead. People. The inhabitants of San Citlán typically have skin of light to medium brown, black hair, and dark eyes. Humans and dwarves are the most common folk in the city. A small number of
intelligent Undead known as olvidados (detailed below) also reside here and are fully accepted as citizens. Languages. The language of San Citlán is Citlanés, which is related to Tletlahtolli (the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adventurers and left here. Anyone who inspects the corpse discovers that the basilisk died from wounds consistent with weapon attacks and destructive spells. Two centipedes reside in the corpse. If the
, remains intact and appears to be made of glistening black stone. (The sheen is due to a black pudding that coats the statue.)
The black pudding has 120 hit points and is held in stasis by Halaster’s
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the middle of the room.
If the party enters from the west, add: Across the room is another door, this one blocked by a barricade made from the remains of a wooden table.
Five bugbears reside in
this chamber. They are loyal minions of Nezznar. This room marks the front line in the Black Spider’s assault on Wave Echo Cave, and the bugbears are here to prevent ghouls, zombies, or other undead from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
coffer is a heap of damp sand from which the ends of torches protrude.
Beyond the wooden door, the tunnel continues ten feet before opening into the quarry behind Albaeri Mellikho’s house. The damp
torches were extinguished by being thrust into the sand. They are hard to light but readily burn if lit with an existing fire. The coffer contains flint and steel, as well as six dry torches.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Ritual Chamber Purple Flames. Black wax candles set in niches along the walls of this 20-foot-high room burn with a purple flame, filling the room with dim light.
Cult Ritual. Six cult fanatics
are chanting in unison. Each one stands next to a black stone pillar and is focused on a roiling fog cloud, 8 feet in diameter, that floats at the center of the room 10 feet above the floor. Lines of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
apparel on display was taken from wizards whom Maddgoth killed. Consequently, they come in all sizes and fashions. Many of these items have obvious burn marks, tears, bloodstains, and other defects
, complete with black robe, cowl, and rubber mask. A Medium character who wears the costume can make Charisma (Deception) checks to impersonate a mind flayer. Such checks are made with advantage if the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
are twenty feet away from the tree trunk and pushing a wheelbarrow filled with bodies toward it.
Two black puddings reside within the hollow, petrified tree. Bak Mei uses these oozes to dispose of
your nose. Just off the path is a hollow, petrified tree trunk filled with a viscous black ooze. Black tendrils extrude from the ooze, reaching toward two figures clad in white robes. These figures
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
(small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
searching for the ring and knew about its recent history. He suggested the formation of an alliance between Jarl Storvald and the Black Network, sweetening the deal by offering the frost giant jarl exactly
what he needed: information on the ring’s current wearer, Artus Cimber, and a drop of Cimber’s blood (which the Black Network had in its possession). Nilraun is now waiting for the frost giants to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
; instead of faces they bore only the Orzhov’s black sunburst symbol. Small, ugly, gray-skinned servant creatures attended to their black capes.
— Doug Beyer, Return to Ravnica: The Secretist
Wealth is
financial, with the two functions closely related. As Ravnica’s dominant church, the Orzhov continues to preach an oppressive message that equates sin with debt and promises forgiveness to those who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
concerned, the local leaders of the Black Network (with Urstul Floxin chief among them) reside with them in the family villa. Orond is a short, stocky man who dresses well and is easy on the eyes. When
Zhents coin and allows them to use the family’s noble villa as a refuge. In exchange, the house reaps all the benefits that the Black Network offers, including intelligence that its spies have gathered. So
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Candlelit Halls The walls of these 10-foot-high corridors and chambers are lined with shallow niches holding black wax candles that burn with a purple light. If the characters have had an easy
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Litrix (armor) 13 Mirik (song) 14 Throden (many) 15 Thurkear (night) 16 Usk (iron) 17 Valignat (burn) 18 Vargach (battle) 19 Vutha (black) 20 Vyth (steel)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, all covered in dust and cobwebs.
Easel. A wooden easel stands in the northeast corner, draped in a black cloth. (Under the cloth, resting on the easel, is a half-finished portrait of Dezmyr as she
was in life, lying nude on a bed of tentacles.)
Zalthar. Seated in a chair, facing the northern and western doors, is Zalthar Shadowdusk — a death knight in black armor. In his withered hands, he
Orc
Legacy
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Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
corpse’s ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Create Undead Level 6 Necromancy (Cleric, Warlock, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (one 150+ GP black onyx stone for each corpse)
Duration: Instantaneous
You
guard a particular place. If you issue no commands, the creature takes the Dodge action and moves only to avoid harm. Once given an order, the creature continues to follow the order until its task is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
protection to the city for years, now glares down on Elturel like a baleful eye — a black void crackling with lightning. One circumstance has saved the city from being overrun by devils: a massive
River Styx, to be met by the ordered forces of Avernus attempting to drive them back. This battle continues for the entirety of the characters’ stay in Elturel.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Forest of Hands From the waterfalls, the journey to the Forest of Hands takes 10 hours. Dukha continues to serve as the characters’ navigator, regardless of the events at the waterfall. For every 3
travel. Forest of Hands Encounters d4 Encounter 1 Three clots of animate angul tree sap (use the black pudding stat block) attack from underwater. 2 Spectral boats appear through the trees. Dukha
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
large box engraved with a recurring elemental symbol. Inside, a magical orb resembling a crystal ball pulses and thrums with power. The priest holds the orb aloft and continues to chant while the
devastation orb of air One Black Earth priest, two Black Earth guards, and four Sacred Stone monks armed with a devastation orb of earth One Eternal Flame priest, three Eternal Flame guardians, and one
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Create Undead Level 6 Necromancy (Cleric, Warlock, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (one 150+ GP black onyx stone for each corpse)
Duration: Instantaneous
You
guard a particular place. If you issue no commands, the creature takes the Dodge action and moves only to avoid harm. Once given an order, the creature continues to follow the order until its task is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
items when the characters leave the tomb is discussed below. Relics of the Past Acererak placed four treasures in the tomb as lures: the Black Opal Crown, the Eye of Zaltec, the Navel of the Moon
, and the Skull Chalice of Ch’gakare. These items can be kept, sold to interested buyers, or returned to their rightful owners. Black Opal Crown (Area 49). The yuan-ti of Omu are after this treasure. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
oppressive tyrants toward those they force to labor for them. Planar Raiders. Most efreet reside on the Elemental Plane of Fire, either in great domed fortresses of black glass and basalt surrounded by
coal-black skin, and they bedeck themselves in brass and gold torcs, chains, and rings, all glittering with jewels. When an efreeti flies, its lower body transforms into a column of smoke and embers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Old Tower: Winter The characters have learned that the Stone of Golorr is with Amath Sercent, a priest of Bane who is allied with Manshoon. She and her acolytes reside in Yellowspire, a Castle Ward
) dress in common clothing when outside the tower. Inside the structure, they wear fur-lined robes to stay warm. They refer to the tower as the House of Tyranny, and black prints of their right hands
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Description District The Citadel of the Sun A temple devoted to Dol Arrah, noteworthy for the three blessed griffons that reside there. Hope’s Peak, Upper Dura The Clifftop Adventurer’s Guild An
them with virtuous companions. Highwater,
Upper Dura Ghallanda Hall This proud Ghallanda enclave continues to operate amid the fading squalor of Middle Dura, and has become a tourist attraction. It
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
for removing the heart, draining the body of blood, and wrapping the remains in linen. These methods preserve the body so the pharaoh might call it to service. It is a crime to burn the dead. Akirrans
culture and have survived in an extreme environment. Most of the land’s people have dark hair and a variety of warm skin tones favoring golden to deep brown and black shades, and names with Egyptian
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prey to the bitter end. When hell hounds feed, the flesh they consume stokes the infernal fires that burn within them. When a hell hound dies, that fire consumes the creature’s remains in a billowing
eruption of smoke and blazing embers, leaving nothing behind but scorched tufts of black fur. Evil to the Core. Hell hounds are smarter than mundane beasts, and their lawful nature makes them good at
Kobold
Legacy
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of






