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Returning 35 results for 'blade ball diffusing contains retract'.
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Equipment
A Burglar’s Pack contains the following items: Backpack, Ball Bearings, Bell, 10 Candle;Candles, Crowbar, Hooded Lantern, 7 flasks of Oil, 5 days of Rations, Rope, Tinderbox, and Waterskin.
Monsters
Forgotten Realms: Adventures in Faerûn
instead.Multiattack. Karas makes two attacks using Dread Dagger or Tyrant’s Blade in any combination.
Dread Dagger. Melee or Ranged Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit
after a ranged attack.
Tyrant’s Blade. Melee Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Tyrant's Blade"}, reach 5 ft. Hit: 8 (1d6 + 5);{"diceNotation":"1d6+5
Monsters
Bigby Presents: Glory of the Giants
the rune is destroyed, the giant can inscribe a storm rune on another crystal ball in its possession when it finishes a short or long rest.Multiattack. The giant makes three Lightning Blade or
saving throw, it can choose to succeed instead.
Scrying (Requires Storm Rune). The giant can use its crystal ball to cast the scrying spell (save DC 17).
Storm Rune. The giant has a storm rune
Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one attack using Lava Blade or Lava Ball, as well as two Slam attacks.
Lava Blade. Melee Weapon
":"Lava Blade", "rollDamageType":"slashing"} slashing damage plus 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Lava Blade", "rollDamageType":"fire"} fire damage.
Lava Ball
Monsters
The Wild Beyond the Witchlight
ball of light that contains its soul. The brigganock can’t turn off the light or control its brightness. The soul light sheds bright light in a 10-foot radius and dim light for an additional 10
Warforged
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Eberron: Rising from the Last War
how new they are to the world. The Warforged Quirks table contains example quirks.
Warforged Quirks
d8
Quirk
1
You analyze — out loud — the potential threat posed by
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Magic Items
Princes of the Apocalypse
A flint dagger, Tinderstrike is uncommonly sharp, and sparks cascade off its edge whenever it strikes something solid. Its handle is always warm to the touch, and the blade smolders for 1d4 minutes
after it is used to deal damage. It contains a spark of Imix, Prince of Evil Fire.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the target
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
crystal ball to cast the scrying spell (save DC 17).
Storm Rune. The giant has a storm rune inscribed on a crystal ball. While the object bearing the rune is embedded in its body, the giant can use
at the end of every turn, but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a storm rune on another crystal ball in its
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
crystal ball to cast the scrying spell (save DC 17).
Storm Rune. The giant has a storm rune inscribed on a crystal ball. While the object bearing the rune is embedded in its body, the giant can use
at the end of every turn, but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a storm rune on another crystal ball in its
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
crystal ball to cast the scrying spell (save DC 17).
Storm Rune. The giant has a storm rune inscribed on a crystal ball. While the object bearing the rune is embedded in its body, the giant can use
at the end of every turn, but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a storm rune on another crystal ball in its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
magnificent gown and fine jewels to attend the masquerade ball that celebrated the coronation of the new duke. Saidra rode to the ball in a stately conjured carriage, determined to kill the duke and claim
his title. At the ball, the glamour around Saidra made her irresistible to the duke, and they danced together for hours. Saidra began to contemplate an alternative to murdering the duke: she could
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
magnificent gown and fine jewels to attend the masquerade ball that celebrated the coronation of the new duke. Saidra rode to the ball in a stately conjured carriage, determined to kill the duke and claim
his title. At the ball, the glamour around Saidra made her irresistible to the duke, and they danced together for hours. Saidra began to contemplate an alternative to murdering the duke: she could
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Built on an island of solidified clouds, Skyway holds the estates of the wealthiest people in Khorvaire—nobles whose feet need never touch the ground. Skyway contains a host of aristocratic boutiques
and restaurants, along with astonishing mansions. Chief among these is Tain Manor, home to most powerful family in Sharn. Celyria ir’Tain is the queen of high society. She holds a ball at the manor
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
magnificent gown and fine jewels to attend the masquerade ball that celebrated the coronation of the new duke. Saidra rode to the ball in a stately conjured carriage, determined to kill the duke and claim
his title. At the ball, the glamour around Saidra made her irresistible to the duke, and they danced together for hours. Saidra began to contemplate an alternative to murdering the duke: she could
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Built on an island of solidified clouds, Skyway holds the estates of the wealthiest people in Khorvaire—nobles whose feet need never touch the ground. Skyway contains a host of aristocratic boutiques
and restaurants, along with astonishing mansions. Chief among these is Tain Manor, home to most powerful family in Sharn. Celyria ir’Tain is the queen of high society. She holds a ball at the manor
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Built on an island of solidified clouds, Skyway holds the estates of the wealthiest people in Khorvaire—nobles whose feet need never touch the ground. Skyway contains a host of aristocratic boutiques
and restaurants, along with astonishing mansions. Chief among these is Tain Manor, home to most powerful family in Sharn. Celyria ir’Tain is the queen of high society. She holds a ball at the manor
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to an unlocked trapdoor in the roof. 2a. West Towers Two watchtowers flank the entrance to the village, forming a gatehouse of sorts. Each tower contains a winch, and both mechanisms must be turned to
extend or retract the chains that raise and lower the drawbridge. If both winches are operated simultaneously, it takes 1 round to raise or lower the drawbridge by 30 degrees. In other words, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to an unlocked trapdoor in the roof. 2a. West Towers Two watchtowers flank the entrance to the village, forming a gatehouse of sorts. Each tower contains a winch, and both mechanisms must be turned to
extend or retract the chains that raise and lower the drawbridge. If both winches are operated simultaneously, it takes 1 round to raise or lower the drawbridge by 30 degrees. In other words, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to an unlocked trapdoor in the roof. 2a. West Towers Two watchtowers flank the entrance to the village, forming a gatehouse of sorts. Each tower contains a winch, and both mechanisms must be turned to
extend or retract the chains that raise and lower the drawbridge. If both winches are operated simultaneously, it takes 1 round to raise or lower the drawbridge by 30 degrees. In other words, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beast is unusual both in disposition and in its ability to speak Elvish and Sylvan. Appendix D contains additional roleplaying notes for Dirlagraun. Missing Child Dirlagraun If the characters
question Dirlagraun, it quietly cautions them that some things go missing from the Witchlight Carnival and never come back. Before it can say more, Viro, the older of the two boys, picks up a mirrored ball
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Seems they got lost in the shuffle. Shame.
Tasha
This section contains new spells that the DM may add to a campaign, making them available to player character and monster spellcasters alike. The
have access to it. If you’d like to use any of these spells, talk to your DM, who may allow some, all, or none of them. Spells Level Spell School Conc. Ritual Class 0 Booming Blade Evocation No No
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beast is unusual both in disposition and in its ability to speak Elvish and Sylvan. Appendix D contains additional roleplaying notes for Dirlagraun. Missing Child Dirlagraun If the characters
question Dirlagraun, it quietly cautions them that some things go missing from the Witchlight Carnival and never come back. Before it can say more, Viro, the older of the two boys, picks up a mirrored ball
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Seems they got lost in the shuffle. Shame.
Tasha
This section contains new spells that the DM may add to a campaign, making them available to player character and monster spellcasters alike. The
have access to it. If you’d like to use any of these spells, talk to your DM, who may allow some, all, or none of them. Spells Level Spell School Conc. Ritual Class 0 Booming Blade Evocation No No
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Seems they got lost in the shuffle. Shame.
Tasha
This section contains new spells that the DM may add to a campaign, making them available to player character and monster spellcasters alike. The
have access to it. If you’d like to use any of these spells, talk to your DM, who may allow some, all, or none of them. Spells Level Spell School Conc. Ritual Class 0 Booming Blade Evocation No No
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beast is unusual both in disposition and in its ability to speak Elvish and Sylvan. Appendix D contains additional roleplaying notes for Dirlagraun. Missing Child Dirlagraun If the characters
question Dirlagraun, it quietly cautions them that some things go missing from the Witchlight Carnival and never come back. Before it can say more, Viro, the older of the two boys, picks up a mirrored ball
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
footstool contains 55 gp, 30 ep, a potion of poison in a gourd, two spell scrolls written on sheets of dried trillimac (conjure minor elementals and speak with plants), and a varnished nothic eye that functions as a crystal ball of true seeing that can be used only once.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
footstool contains 55 gp, 30 ep, a potion of poison in a gourd, two spell scrolls written on sheets of dried trillimac (conjure minor elementals and speak with plants), and a varnished nothic eye that functions as a crystal ball of true seeing that can be used only once.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
footstool contains 55 gp, 30 ep, a potion of poison in a gourd, two spell scrolls written on sheets of dried trillimac (conjure minor elementals and speak with plants), and a varnished nothic eye that functions as a crystal ball of true seeing that can be used only once.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
teleports its wearer through the plane of madness; a dagger of venom made from chitin and muscle, similar to a scorpion’s barb; a crystal ball made by the daelkyr Belashyrra that looks like a giant eye
as a sword of life stealing from the Abyssal Forest of Khar made of jagged, blackened steel. Shadows trail the blade, and it issues a hungry moan any time it draws blood. Trinkets from Khyber d10
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
teleports its wearer through the plane of madness; a dagger of venom made from chitin and muscle, similar to a scorpion’s barb; a crystal ball made by the daelkyr Belashyrra that looks like a giant eye
as a sword of life stealing from the Abyssal Forest of Khar made of jagged, blackened steel. Shadows trail the blade, and it issues a hungry moan any time it draws blood. Trinkets from Khyber d10
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
teleports its wearer through the plane of madness; a dagger of venom made from chitin and muscle, similar to a scorpion’s barb; a crystal ball made by the daelkyr Belashyrra that looks like a giant eye
as a sword of life stealing from the Abyssal Forest of Khar made of jagged, blackened steel. Shadows trail the blade, and it issues a hungry moan any time it draws blood. Trinkets from Khyber d10
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
20 Wisdom (Perception) check spot a crystal ball-sized orb embedded in its right eye (see “Treasure”). Two stone giants kneel before the statue, their heads bowed, their stone greatclubs lying on the
reach of the orb can pry it free with a blade or similar tool. Stone giants who witness the theft do their utmost to kill the thief and recover the orb.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
20 Wisdom (Perception) check spot a crystal ball-sized orb embedded in its right eye (see “Treasure”). Two stone giants kneel before the statue, their heads bowed, their stone greatclubs lying on the
reach of the orb can pry it free with a blade or similar tool. Stone giants who witness the theft do their utmost to kill the thief and recover the orb.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
34. Flying Saucer This room contains one of Halaster’s magical creations: a 20-foot-diameter flying saucer made of gleaming metal with its three landing struts extended. Surmounting the saucer is a
magic opens the dome, as does a successful DC 15 Dexterity check made by a character using thieves’ tools. The dome covers a cockpit that contains a padded leather seat and a slanted metal console
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
20 Wisdom (Perception) check spot a crystal ball-sized orb embedded in its right eye (see “Treasure”). Two stone giants kneel before the statue, their heads bowed, their stone greatclubs lying on the
reach of the orb can pry it free with a blade or similar tool. Stone giants who witness the theft do their utmost to kill the thief and recover the orb.






