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Returning 35 results for 'blade band diffusing completely rivals'.
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Monsters
Bigby Presents: Glory of the Giants
the death rune on a prized skull from this grisly collection. Abandoning armor in favor of gloomy robes, the shrouded one uses rune magic to create a shadowy scythe blade at the end of a staff and to
conjure an aura of tormented souls for protection.
Death Giants
Long ago, a large band of cloud giants traveled to the Shadowfell in search of a way to preserve their collapsing empire. Desperate to
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
once, twice, three times. The devils’ heads hit the ground, one after another. And thus we learned that an aasimar traveled in our ragtag band.
— Geldon Parl, Of the Tyranny of
Monsters
Fizban's Treasury of Dragons
their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
;gelatinous cubes and ochre jelly;ochre jellies.
2
A band of minotaur;minotaurs in service to Baphomet has captured a sapphire dragon wyrmling to learn from the wyrmling’s strategies
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
represents treasure found in the wake of local floods, the blue band is the Shaengarne River, the blue triangle is Maer Dualdon, and the white field represents snow. Sacrifice to Auril. Warmth (see "Sacrifices to Auril"). Rivals. Lonelywood, Targos, Termalaine.
. Heraldry. A gold circle on a white field, with a horizontal blue band extending to the left under the circle, and a flaring blue triangle opening away from the circle on the right. The gold circle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
represents treasure found in the wake of local floods, the blue band is the Shaengarne River, the blue triangle is Maer Dualdon, and the white field represents snow. Sacrifice to Auril. Warmth (see "Sacrifices to Auril"). Rivals. Lonelywood, Targos, Termalaine.
. Heraldry. A gold circle on a white field, with a horizontal blue band extending to the left under the circle, and a flaring blue triangle opening away from the circle on the right. The gold circle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
represents treasure found in the wake of local floods, the blue band is the Shaengarne River, the blue triangle is Maer Dualdon, and the white field represents snow. Sacrifice to Auril. Warmth (see "Sacrifices to Auril"). Rivals. Lonelywood, Targos, Termalaine.
. Heraldry. A gold circle on a white field, with a horizontal blue band extending to the left under the circle, and a flaring blue triangle opening away from the circle on the right. The gold circle
Compendium
- Sources->Dungeons & Dragons->Monster Manual
featuring these age-old rivals. Gith Conflicts 1d8 The Characters Are... 1 Called on to deliver a message or mysterious parcel to or from Vlaakith the Lich Queen. 2 Encouraged by a disguised intellect
Gith or Zerthimon. 8 Tasked with returning the blade of a fallen githyanki knight to the knight’s people.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
featuring these age-old rivals. Gith Conflicts 1d8 The Characters Are... 1 Called on to deliver a message or mysterious parcel to or from Vlaakith the Lich Queen. 2 Encouraged by a disguised intellect
Gith or Zerthimon. 8 Tasked with returning the blade of a fallen githyanki knight to the knight’s people.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
featuring these age-old rivals. Gith Conflicts 1d8 The Characters Are... 1 Called on to deliver a message or mysterious parcel to or from Vlaakith the Lich Queen. 2 Encouraged by a disguised intellect
Gith or Zerthimon. 8 Tasked with returning the blade of a fallen githyanki knight to the knight’s people.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aasimar I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
once, twice, three times. The devils’ heads hit the ground, one after another. And thus we learned that an aasimar traveled in our ragtag band.
— Geldon Parl, Of the Tyranny of Dragons
Aasimar
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aasimar I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
once, twice, three times. The devils’ heads hit the ground, one after another. And thus we learned that an aasimar traveled in our ragtag band.
— Geldon Parl, Of the Tyranny of Dragons
Aasimar
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aasimar I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
once, twice, three times. The devils’ heads hit the ground, one after another. And thus we learned that an aasimar traveled in our ragtag band.
— Geldon Parl, Of the Tyranny of Dragons
Aasimar
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
; activities.
Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
druids count them all (even the violent ones) as worthy of veneration.
The druids of Eberron hold animistic beliefs completely unconnected to the Sovereign Host, the Dark Six, or any of the other
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the pack after putting down its rivals; more often, the band fragments and the survivors go their separate ways. Cultists Rarely, a war band includes orcs, humans, or other humanoids that have sworn
Anatomy of a War Band A gnoll war band is likely to contain a variety of gnolls and other creatures, and no two of these groups have the same composition. The gnolls that make up the rank and file
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the pack after putting down its rivals; more often, the band fragments and the survivors go their separate ways. Cultists Rarely, a war band includes orcs, humans, or other humanoids that have sworn
Anatomy of a War Band A gnoll war band is likely to contain a variety of gnolls and other creatures, and no two of these groups have the same composition. The gnolls that make up the rank and file
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
No Competition The company’s mounting successes have led, of course, to imitators and rivals. The Six, counting among their number a certain left-for-dead goblin now named Splugoth the Returned, have
such efforts have been skillfully rebuffed, of course, with Acq Inc embracing its place as an always-independent (and clearly superior) operation. Riding its past success into a completely deliberate
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the pack after putting down its rivals; more often, the band fragments and the survivors go their separate ways. Cultists Rarely, a war band includes orcs, humans, or other humanoids that have sworn
Anatomy of a War Band A gnoll war band is likely to contain a variety of gnolls and other creatures, and no two of these groups have the same composition. The gnolls that make up the rank and file
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
No Competition The company’s mounting successes have led, of course, to imitators and rivals. The Six, counting among their number a certain left-for-dead goblin now named Splugoth the Returned, have
such efforts have been skillfully rebuffed, of course, with Acq Inc embracing its place as an always-independent (and clearly superior) operation. Riding its past success into a completely deliberate
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
No Competition The company’s mounting successes have led, of course, to imitators and rivals. The Six, counting among their number a certain left-for-dead goblin now named Splugoth the Returned, have
such efforts have been skillfully rebuffed, of course, with Acq Inc embracing its place as an always-independent (and clearly superior) operation. Riding its past success into a completely deliberate
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Hook Horror Hunt The characters enter an area where a band of gnolls lured to the Underdark by the demon lord Yeenoghu are hunting a mated pair of hook horrors. Having left guards at the main
out of the situation is up to the players. HOOK HORROR LAIR: GENERAL FEATURES
As characters explore the hook horror lair, keep in mind the following features.
Light. The tunnels are completely
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Hook Horror Hunt The characters enter an area where a band of gnolls lured to the Underdark by the demon lord Yeenoghu are hunting a mated pair of hook horrors. Having left guards at the main
out of the situation is up to the players. HOOK HORROR LAIR: GENERAL FEATURES
As characters explore the hook horror lair, keep in mind the following features.
Light. The tunnels are completely
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Cult Reprisals The cults of Elemental Evil don’t wait passively for a band of heroes to systematically eliminate each cult’s surface outpost. Even if the characters destroy one of the Haunted Keep
outposts completely and eliminate all possible witnesses, the elemental prophets gain glimpses of the threat facing them through dreams, visions, and portents. The Elder Elemental Eye warns the prophets
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Cult Reprisals The cults of Elemental Evil don’t wait passively for a band of heroes to systematically eliminate each cult’s surface outpost. Even if the characters destroy one of the Haunted Keep
outposts completely and eliminate all possible witnesses, the elemental prophets gain glimpses of the threat facing them through dreams, visions, and portents. The Elder Elemental Eye warns the prophets
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Cult Reprisals The cults of Elemental Evil don’t wait passively for a band of heroes to systematically eliminate each cult’s surface outpost. Even if the characters destroy one of the Haunted Keep
outposts completely and eliminate all possible witnesses, the elemental prophets gain glimpses of the threat facing them through dreams, visions, and portents. The Elder Elemental Eye warns the prophets
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Hook Horror Hunt The characters enter an area where a band of gnolls lured to the Underdark by the demon lord Yeenoghu are hunting a mated pair of hook horrors. Having left guards at the main
out of the situation is up to the players. HOOK HORROR LAIR: GENERAL FEATURES
As characters explore the hook horror lair, keep in mind the following features.
Light. The tunnels are completely
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
ferries them free of charge. Tyrza bids them a glorious adventure. The Competition The characters aren’t the only heroes headed to Grakenok. These two rivals also step up and seek to find out what’s
happened at Grakenok: Sytri. A silent, masked woman wearing Doomguard armor, Sytri is a chaotic good Doomguard rot blade (see Morte’s Planar Parade). She unfurls a carpet of flying measuring 3 feet by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
ferries them free of charge. Tyrza bids them a glorious adventure. The Competition The characters aren’t the only heroes headed to Grakenok. These two rivals also step up and seek to find out what’s
happened at Grakenok: Sytri. A silent, masked woman wearing Doomguard armor, Sytri is a chaotic good Doomguard rot blade (see Morte’s Planar Parade). She unfurls a carpet of flying measuring 3 feet by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spells that completely change the way adventurers interact with the world. Their big, flashy spells are significant in combat — disintegrate, blade barrier, and heal, for example — but behind-the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spells that completely change the way adventurers interact with the world. Their big, flashy spells are significant in combat — disintegrate, blade barrier, and heal, for example — but behind-the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spells that completely change the way adventurers interact with the world. Their big, flashy spells are significant in combat — disintegrate, blade barrier, and heal, for example — but behind-the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
ferries them free of charge. Tyrza bids them a glorious adventure. The Competition The characters aren’t the only heroes headed to Grakenok. These two rivals also step up and seek to find out what’s
happened at Grakenok: Sytri. A silent, masked woman wearing Doomguard armor, Sytri is a chaotic good Doomguard rot blade (see Morte’s Planar Parade). She unfurls a carpet of flying measuring 3 feet by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
whose patron ancestor was a bitter rival of yours? Also consider why you are traveling with a group of player characters (who are presumably not also members of your war band) instead of serving with the
weapon of Valenar elves. A haft of fine wood supports a long, curving blade on either end. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. Each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
whose patron ancestor was a bitter rival of yours? Also consider why you are traveling with a group of player characters (who are presumably not also members of your war band) instead of serving with the
weapon of Valenar elves. A haft of fine wood supports a long, curving blade on either end. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. Each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
whose patron ancestor was a bitter rival of yours? Also consider why you are traveling with a group of player characters (who are presumably not also members of your war band) instead of serving with the
weapon of Valenar elves. A haft of fine wood supports a long, curving blade on either end. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. Each
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The characters spot a band of five bipeds walking single file across a distant ridge. These are warforged pilgrims. Each uses the warforged warrior stat block (see appendix A). The pilgrims are
band of Cyran veterans that watches Mercy’s group from the shadows, and a gang of openly hostile warforged that the pilgrims avoid at all costs. This latter group, Mercy explains, is loyal to the Lord of






