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Returning 35 results for 'blade bards diffusing cave records'.
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Classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.
Their talent with weapons inspires many blades to lead double lives. One blade
Classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.
Their talent with weapons inspires many blades to lead double lives. One blade
Monsters
Fizban's Treasury of Dragons
to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that
without excavation or magic, as the dragon can simply open doorways in walls whenever necessary.
The lair has the following features:
Disguised Entrances. An otherwise unremarkable cave (shown at the
Monsters
Fizban's Treasury of Dragons
individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and
residence in a nearby cave, attacking the clan’s herd of giant goat;giant goats.
6
An assassin and a young emerald dragon train together to master the art of stealth.
Fire, Psychic
Monsters
Fizban's Treasury of Dragons
surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental
open doorways in walls whenever necessary.
The lair has the following features:
Disguised Entrances. An otherwise unremarkable cave (shown at the top of the map) provides the main access to the lair
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Swords Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and
lives. One blade might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
done so.) In addition, Urmon records that a magic mace named Lightbringer was commissioned by priests of Lathander, the god of dawn, from the mages working with the gnomes and dwarves of the
Phandelver’s Pact. The mace was lost when Wave Echo Cave and its mine vanished from history. (Characters might find the mace in part 4, “Wave Echo Cave.”) Developments Because Iarno and his rat familiar share a
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
periods, the waters surge up into the nearest halls and corridors before draining away.
Underwater Cache. The dragon stashes gold and gems in an underwater cave (at the bottom of the map), the entrance
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
gems in an underwater cave (at the bottom of the map), the entrance to which lies 40 feet below the surface of the subterranean pool.
Hatchery. The dragon has lovingly arranged the three small
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
the bards (Cli lyre) Wondrous item Yes (bard) Ioun stone (awareness) Wondrous item Yes Ioun stone (protection) Wondrous item Yes Ioun stone (reserve) Wondrous item Yes Ioun stone (sustenance) Wondrous
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
character who searches her body, making a successful DC 10 Wisdom (Medicine) check finds the tip of a blade made of bone in a fatal wound in Manda’s stomach, and with a successful DC 18 Intelligence
destroyed more property. Seven days ago, some of the fishers in the town took weapons and their boats to Salt Cave to see if the raiders were in the caves. The fishers have not returned. Five days ago
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Blade barrier blocks passage 4–8 Cave-in 9–12 Chasm 1d4 × 10 ft. wide and 2d6 × 10 ft. deep, possibly connected to other levels of the dungeon 13–14 Flooding leaves 2d10 ft. of water in the area; create
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Luthic. He predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
Life in the Tribe
Orcs survive through savagery and force of
rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as “food stored here,” “danger close
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (Add to this number any troglodytes that fled from area 5 or escaped from area 2.)
Ledge. A stone slope along the east side of the cave rises up to a long ledge toward the south. The ledge is 20
corner of the cave swivels on a central axis. The secret door can be seen automatically from inside the tunnel.
The troglodytes are bracing for another drow attack from the north. The clan’s current
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hobgoblin Iron Shadow
Meenlock
Orc Claw of Luthic
Orc Hand of Yurtrus
Quetzalcoatlus
Shadow mastiff
Vegepygmy chief
Yuan-ti broodguard
Challenge 3 (700 XP) Archer
Cave fisher
Choldrith
Barghest
Girallon
Hobgoblin devastator
Neogi master
Orc Blade of Ilneval
Stegosaurus
Warlock of the archfey
Yeth hound
Yuan-ti mind whisperer
Yuan-ti nightmare speaker
Challenge 5
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kobold inventor
Kobold scale sorcerer
Kraken priest
Martial arts adept
Master thief
Necromancer
Nilbog
Orc Blade of Ilneval
Orc Claw of Luthic
Orc Hand of Yurtrus
Orc Nurtured
warlock of Raxivort
Yuan-ti broodguard
Monstrosities Banderhobb
Catoblepas
Cave fisher
Chitine
Choldrith
Froghemoth
Giant strider
Girallon
Leucrotta
Shadow mastiff
Tlincalli
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Captain’s Grave Skullport was once a haven for pirates, one of whom came here to hide her treasure — only to die from a poisoned cask of ale shortly thereafter. 9a. River’s Edge This cave at the
carved into the stone. The slot has the same width and depth as the pirate’s rusty blade. If this shortsword or one like it is inserted into the slot, a loose rock in the ceiling falls away, and with it
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
grins full of rocky teeth appear in their faces as the creatures rumble what might be a greeting.
Three gregarious Galeb Duhr dwell in this cave. They are pleased to have company, and ask in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
security for lodgers and their possessions than you’d find at an inn. An adventurer’s guild is an excellent source of information. By studying records and working with other guild members, you can
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
painted frescoes line the walls deeper in the cave.
The wizards who escaped Zikzokrishka’s wrath used this cave as a scriptorium and hall of records. They recorded what they knew and continued their
H3. Hall of Rainbows The tunnel opens into a cave fifty feet long, thirty feet wide, and twenty feet tall. Bats chitter near the ceiling, and the floor reeks with mounds of their guano. Colorfully
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blade Bazaar This marketplace is named after the most abundant goods the duergar offer, but the shops here sell almost everything available in the city, along with stalls set up by visiting merchants
unload some of the treasures they might be carrying. Nonmagical weapons, armor, and shields can be purchased in the Blade Bazaar. Merchant Madness Characters who look around the bazaar notice a number of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
completely reasonable and plausible explanation. Singing songs and strumming lutes might be fine for most bards. Who doesn’t like a rousing shanty now and then? But standing in a crowded tavern playing for
copper pieces tossed by commoners isn’t for everyone — and it certainly isn’t for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) bludgeoning damage as the mouth clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Streaked Cave The walls and floor of this cavern are smeared with
blood, and the scent of iron hangs thick in the air.
Twenty stirges hang from the ceiling of this cave. Bright light or any noise louder than a whisper disturbs the stirges, causing them to attack. L3
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bladesinging When faced with the endless onslaught of magical possibilities, many wizards suffer identity crises. Some overcome, some break, and some become sword-bards.
Tasha
Bladesingers master
bladesinger at work remember the display as one of the more beautiful experiences in their life, a glorious dance accompanied by a singing blade. A Drow and a High Elf Bladesinger Training in War and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold. Bards thrive in Lorehold, and wizards (particularly those of the School of Divination) are numerous among its students. Clerics (often with the Knowledge or Light domains) are also quite common
of a broken statue that houses the consciousness of a snarky sage 5 A sheet of parchment embossed with tactile lettering, glowing red 6 A broken dagger with a wavy blade and a serpentine hilt
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
back Gauntlgrym. Lost half my foot to an orc’s blade, and slew every damned one that got in my way marching home. If I want to sit and enjoy my old age now that we finally drove the orcs back, I’ll do
, every fine blade or crushing warhammer forged, every kingdom and battle — won or lost — in defense of their people and the folk around them. The name is as much a battle cry and a badge of honor as
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather
clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Slate Chamber Alternating blue and gray bands of slate and shale compose the walls of this cave
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
important records. The current townmaster is a human banker named Harbin Wester, a cheerful and well-liked, but timid leader. Completely intimidated by the Redbrands, Harbin initially claims that they’re
, his goal is to see Phandalin thrive and become prosperous. Therefore, he wants to find the lost mine of Wave Echo Cave and help the Rockseeker brothers put it back into production. Sildar also
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
government, but the townsfolk elect someone to serve as townmaster each year. The townmaster serves as a judge in minor disputes and keeps any records that need to be kept. The current townmaster is a male
bring law and order to Phandalin. As such, he wants to find the lost mine of Wave Echo Cave and help the Rockseeker brothers put it back into production, believing that bringing prosperity to the region
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Xanthoria learn the following additional information: Xanthoria was fearful of a surge in undead invading the forest near her home in the Lykortha Expanse, a cave complex. She was seeking a way to stop their
natural life and the undead. The end of the book records several failed attempts by Xanthoria to extend her life through a process similar to becoming a lich. There are various drawings of dissected
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Encounter Locations The following locations are keyed to the map of the Lykortha Expanse. Map 18.1: lykortha expanse View Player Version L1. Entrance Ahead, a darkened cave mouth beckons from
beneath the forest canopy. Growths of green, brown, and gray lichen cover the cave mouth, and a small stream flows deeper into the yawning darkness.
The character who has the highest passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
lake several hundred yards across that offers access to several other passages and cave systems. The miners of the Phandelver Pact made preliminary explorations of those areas, but records of their
Cave Locations The following locations are keyed to map 4.1. Mike Schley Map 4.1: Wave Echo Cave View Player Version W1: Cave Entrance The entrance tunnel leads into a large natural cavern supported
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Landro Locations The following locations are keyed to map 4.3. Dyson Logos Map 4.3: Landro View Player Version L1: Cave Entrance The jagged cave entrance in the side of the mountain resembles a
yawning maw. Warped stalactites droop at odd angles like monstrous fangs. A shallow stream of thin, gray liquid dribbles from the hole. Inside the cave, darkness awaits.
The shallow stream of graymatter
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leads up to area F2 in the Fane of the Eye. The rough walls can be climbed safely. N2. Deadly Pool The temperature plunges in this cave, which is dominated by a frozen pool. Ice crystals glitter on the
walls, floor, and other rock formations. Snow whirls about on strong gusts.
When the characters first arrive, the temperature in this cave is −30 degrees Fahrenheit. The ice is frozen solid and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
so alien in construction that non-illithids must resort to magic to discern its meaning. Though Qualith can be used to keep records, illithids most often use it to mark portals or other surfaces with
Intelligence (save DC 15, +7 to hit with spell attacks). The mind flayer has the following wizard spells prepared:
Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp
1st






