Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'blade before deceit connected read'.
Other Suggestions:
blade before deneith connect read
blade before descent collected read
blade before descent contested read
blade before detect connect reach
blade before deneith connected read
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Flyby. The faerie doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.Needle Blade. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType
":"to hit", "rollAction":"Needle Blade"} to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5);{"diceNotation":"1d4+5", "rollType":"damage", "rollAction":"Needle Blade", "rollDamageType":"piercing"} piercing
Magic Items
Out of the Abyss
Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause
the blade to disappear. Dawnbringer has all the properties of a sun blade.
While holding the weapon, you can use an action to touch a creature with the blade and cast lesser restoration on that
Monsters
Acquisitions Incorporated
of psionic power. She can't help but read others' minds, but finds that wearing a diamond earring helps tamp that unwitting ability down. This magic has also left her connected to the crypt in a way
Classes
Xanathar's Guide to Everything
As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of
expose and end hidden evils.
Inquisitive Features
Rogue Level
Feature
3rd
Ear for Deceit, Eye for Detail, Insightful Fighting
9th
Steady Eye
13th
Unerring Eye
17th
Eye for Weakness
Classes
Xanathar's Guide to Everything
As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of
expose and end hidden evils.
Inquisitive Features
Rogue Level
Feature
3rd
Ear for Deceit, Eye for Detail, Insightful Fighting
9th
Steady Eye
13th
Unerring Eye
17th
Eye for Weakness
Magic Items
Quests from the Infinite Staircase
The blasphemous weapon Heretic was created by a cult to steal power from good-aligned gods. The blade hungers to strike down servants of the Upper Planes and weaken the forces of good.
You gain a +3
17, and a Charisma of 15. It has hearing and darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common and Giant, and it can communicate with its wielder telepathically
Monsters
The Book of Many Things
can’t be targeted by divination magic or features that would read its mind or determine its creature type.Multiattack. The infiltrator makes two Poison Blade attacks and can use Beguiling
Whisper.
Poison Blade. Melee or Ranged Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Poison Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d4 + 5
Monsters
The Book of Many Things
Alien Mind. Magic and other features can’t determine the corrupter’s creature type. If a creature tries to read the corrupter’s thoughts, that creature must succeed on a DC 20
needing to make an ability check.Multiattack. The corrupter makes three Whispering Blade attacks and can use Debilitating Touch.
Whispering Blade. Melee or Ranged Weapon Attack: +12;{"diceNotation":"1d20
Monsters
The Book of Many Things
Inviolate Presence. The veiled presence can’t be targeted by divination magic or by features that would read its mind or determine its creature type.
Legendary Resistance (3/Day). If the
veiled presence fails a saving throw, it can choose to succeed instead.Multiattack. The veiled presence makes two Blade of Judgment attacks and can use Revelation.
Blade of Judgment. Melee or Ranged
Monsters
Fizban's Treasury of Dragons
. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons’ connection to
the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the most social and hospitable of dragons
Magic Items
Waterdeep: Dungeon of the Mad Mage
The longsword, Tearulai, is a sentient, neutral good longsword of sharpness;sword of sharpness with an emerald-colored blade and precious gemstones embedded in its hilt and pommel. The sword’s
cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.
Evil creatures can’t
Magic Items
Infernal Machine Rebuild
version of the green devil face of the Tomb of Horrors is fashioned into the hilt of the weapon, with the blade extending from its open mouth. The blade always appears ruined and rusting, and causes its
surroundings to appear reflected in the blade as if in a state of decay.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit an undead creature with it, the attack
Monsters
Fizban's Treasury of Dragons
in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons&rsquo
ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the most social and
Species
Mordenkainen Presents: Monsters of the Multiverse
’t have a unified story of how they were created, but they all have a sense of being mystically connected to the natural world. Carrying their shelter on their backs gives tortles a special
.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to
Monsters
Fizban's Treasury of Dragons
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the
Monsters
Fizban's Treasury of Dragons
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
.
8
A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons
Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The
Magic Items
Waterdeep: Dragon Heist
defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate voice. The weapon can sense the presence of non
Magic Items
Baldur’s Gate: Descent into Avernus
transformation. Your alignment becomes lawful good, and you gain the following traits:
Angelic Language. You can speak, read, and write Celestial.
Celestial Resistance. You have resistance to necrotic and
destroyed if it’s used to shatter the Companion (see “Shattering the Companion”), unless the blade is wielded by an angel of challenge rating 15 or higher, or a good-aligned cleric or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause the blade to disappear. Dawnbringer has all the properties of a sun blade (see chapter 7, “Treasure
,” of the Dungeon Master’s Guide). While holding the weapon, you can use an action to touch a creature with the blade and cast lesser restoration on that creature. Once used, this ability can’t be
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave H via the secret door in area I3 (see map I). If the characters approach from outside the cave, read the following boxed text aloud to begin: The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Inquisitive As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and
equipped to expose and end hidden evils. Inquisitive Features Rogue Level Feature 3rd Ear for Deceit, Eye for Detail, Insightful Fighting 9th Steady Eye 13th Unerring Eye 17th Eye for Weakness
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
; activities.
Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
of Greyhawk and the Forgotten Realms, druidic circles are not usually connected to the faith of a single nature deity. Any given circle in the Forgotten Realms, for example, might include druids who
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave K via the stairs south of area G6 (see map G). If the characters approach from outside the cave, read the following boxed text aloud to begin: The
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave I via the the secret door in area H5 (see map H). If the characters approach from outside the cave, read the following boxed text aloud to begin: A
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Appendix: Mortuary Creatures This appendix provides lore and stat blocks for five creatures that, while connected to one of many factions in the infinite and wondrous Planescape setting, are suitable
for any Dungeons & Dragons campaign. The creatures in this bestiary are organized alphabetically. If you are unfamiliar with the monster stat block format, read the introduction of the Monster Manual
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave D via the hall east of area F2 (see map F). If the characters approach from outside the cave, read the following boxed text aloud to begin: A stout
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave G via the stairs east of area K5 (see map K). If the characters approach from outside the cave, read the following boxed text aloud to begin: A foul
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
!
Mastermind Features Rogue Level Feature 3rd Master of Intrigue, Master of Tactics 9th Insightful Manipulator 13th Misdirection 17th Soul of Deceit Master of Intrigue When you choose this
while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave E via the secret door in area D5 (see map D); characters can also enter from cave F through the hallway west of area D4. If the characters approach from
outside the cave, read the following boxed text aloud to begin: Torches illuminate this stinking cave. A horrendous racket of discordant voices echoes within. The voices appear to be singing—quite
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
choose not to try, read: Zariel grabs the sword by the blade and lets her fiendish blood cascade down its edge, snarling in pain. “With this final rite, I discharge my divine duty. Let my name be forever
their offer and produces a contract stating that she will release the city in exchange for the sword, delivered without any complications or deceit. Lulu rankles at the idea of the characters forging any
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
spread fear, suspicion, and deceit better than doppelgangers. Found in every land and culture, they can take on the guise of any individual of any race. Doppelganger
Medium monstrosity
melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Read Thoughts. The doppelganger magically reads the surface thoughts of one
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
on what they know about a dead gold dragon’s lost hoard.
Connected Creatures Green dragons see other living beings as objects to subjugate, torment, or eat. Solitary by nature, they seldom
tolerate the presence of other creatures unless their presence serves a purpose. Green Dragon Wyrmling Connections d6 Connected Creatures
1 A green dragon wyrmling is the centerpiece of a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter
, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in chapter 5, “Equipment.”
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter
, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in chapter 5, “Equipment.”






