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Returning 35 results for 'blade before device content reverts'.
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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Multiattack. The seeker uses Augment Physicality, if available, and makes two Crystal Blade attacks.
Crystal Blade. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction
":"Crystal Blade"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Crystal Blade", "rollDamageType":"force"} force damage, plus 7 (2d6
Monsters
Planescape: Adventures in the Multiverse
transforms into any Medium or Large dog or wolf while retaining its game statistics (other than its size and losing its Shining Blade attack). The archon reverts to its true form if reduced to 0 hit points or if it uses a bonus action to do so.
24 hours.Multiattack. The archon makes two Bite attacks. It can replace one of the attacks with a Shining Blade attack.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
Monsters
Acquisitions Incorporated
this form for 3 hours or until she reverts to her normal form as a bonus action. She automatically reverts if she falls unconscious, drops to 0 hit points, or dies.
While transformed, Walnut's game
druid spells prepared:
Cantrips (at will): druidcraft, produce flame, thorn whip
1st level (4 slots): cure wounds, entangle, thunderwave
2nd level (3 slots): flame blade, moonbeam, pass without trace
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing.
Evil aasimar make
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy
Moonstar). The man’s eyes brim with madness as he levels a longsword with a radiant blade at the character and screams, “What have we to fear from darkness, you and I? Undermountain is where we belong. It
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Blade attack). The archon reverts to its true form if reduced to 0 hit points or if it uses a bonus action to do so.
Dmitry Burmak
Multiattack. The archon makes two Bite attacks. It can replace one of the attacks with a Shining Blade attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Mielikki, the matriarchal clan known as the Enclave Panax Anima defended the unspoiled wild by word and blade (with the latter option more prevalent by far). But when tragedy struck the enclave, Walnut’s
bonus action, Walnut can assume the shape of a dire wolf. She can stay in this form for 3 hours or until she reverts to her normal form as a bonus action. She automatically reverts if she falls
Compendium
- Sources->Dungeons & Dragons->Legendary Magic Items
Horn of Beckoning Death Wondrous Item, Legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard) Resembling a small dragon’s horn, this arcane device glows with a hellish internal light when
can’t be used again for 1 year. Red Wizard Blade Weapon (Dagger), Legendary
Forged by Red Wizards using a secret process known only to them, this grim steel dagger draws its power from the Negative
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Bitter Blade in House Deneith squeezes tribute from local towns in exchange for “protection.” 3 An heir of House Ghallanda poisons members of other dragonmarked houses who stay in non-Ghallanda
other while spying on local nobility. 10 An heir of House Sivis starts blackmailing people based on the content of intercepted messages. 11 A bounty hunter of House Tharashk hunts one of the characters
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
) Proficiency Bonus +2
Actions
Multiattack. The seeker uses Augment Physicality, if available, and makes two Crystal Blade attacks.
Crystal Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one
wearing or carrying isn’t transformed, and the seeker’s statistics don’t change. The seeker reverts to its true form if the seeker is reduced to 0 hit points or if the seeker uses an action to end the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
older green dragon might indulge in horticulture, cultivating the local flora as befits their individual aesthetic. However, most green dragons are content to either excavate beneath trees and nestle
zombies take their turn immediately after this lair action. Each one reverts to an inanimate corpse after 1 minute, when the dragon uses this lair action again, or when the zombie is destroyed
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
small device—a mere 50 feet in diameter. To attune to this mythallar, a creature must finish a short rest within 30 feet of it, meditating on the mythallar. Up to eight creatures can be attuned to it at
the Ythryn mythallar can sense when the device is being used. A creature attuned to the device can use any of its properties, but only if all other creatures attuned to the device agree to allow it
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
black sphere holds the demon in place, and appears to be slowly draining away its essence.
The balor Tarnhem is bound here by the magic of Acererak, who has fashioned a device from a sphere of
the mouth of the great green devil face in this area when the Tomb of Horrors is complete. Manipulating Time Having a mechanical guide spend 1 charge in this area reverts Tarnhem to an earlier period before so much of his life force was drained, awakening him if he is unconscious.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Accustomed to inspiring fear, and having grown somewhat lazy in its guardian role, it is usually content to let foes flee from it rather than pursuing. Each time the characters finish a long rest in
thessalheart construct is a strange magical-mechanical device that struts about like a chicken, and which features a human heart beating madly behind its glass front. The construct always wanders the zone
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
energy. Whenever you take the Attack action or make an Opportunity Attack, you can manifest a Psychic Blade in your free hand and make the attack with that blade. The magic blade has the following
property, and it doesn’t count against the number of properties you can use with Weapon Mastery)
The blade vanishes immediately after it hits or misses its target, and it leaves no mark if it deals
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the controls to this strange torture device, he causes Francache’s lycanthropy to transform the rat into a duplicate of Big Gadai, to the pain and horror of everyone involved. When the rat is in human
statistics but his alignment reverts to neutral. He is endlessly grateful to the characters, providing any information about the temple he can (he is familiar with areas 1 through 23), and offering to guide the party as needed.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the cloud giants who once occupied this keep. They were an isolated clan, content to live in peace away from the squabbles of other giants and mortals. Their propensity for using magic to alter the
on the stairs. Now ready for action, he has cast mage armor, stoneskin, and mind blank on himself. He carries a handheld magic device that controls the elemental cannon. This device, shown in the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting. Because the Raven Queen is known to
use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the mirror, which is stuck to the wall with sovereign glue and can’t be pried loose without breaking it. An identify spell or similar magic reveals that it’s a magic storage device and that contact
liquid and remove a helm from inside it. The helm belongs to Maddgoth. Fashioned from mithral, it has blade-like fins. If the mirror is smashed while the helm is inside it, the helm is lost forever
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
of 1, assuming you cast goodberry with a 1st-level spell slot. Can you use green-flame blade and booming blade with Extra Attack, opportunity attacks, Sneak Attack, and other weapon attack options
? Introduced in the Sword Coast Adventurer’s Guide , the green-flame blade and booming blade spells pose a number of questions, because they each do something unusual: require you to make a melee attack
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
year ago. After negotiation with Arauthator, they took the device away. (The characters recognize Cult of the Dragon regalia in Maccath’s description of the humans.) In addition to this, Maccath can
. The dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
entries and the newest ones, which resumed just a few days previously. The journal is written in purple ink. Give the players the “Thalivar’s Journal” as a handout, the content of which is reproduced
in the sidebar below. THALIVAR’S JOURNAL
This journal belonged to the wizard Thalivar and details the studies he conducted inside the tower using a device called the Planar Beacon. The light of this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. After negotiation with Arauthator, they took the device away. (The characters recognize Cult of the Dragon regalia in Maccath’s description of the humans.) In addition to this, Maccath can tell the
dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence would
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
moving blades that sweep down through a chamber, threatening anyone nearby. Typically, a scything blade trap is activated by manipulating a lever or some other simple device. Kobolds especially like
successful DC 20 Dexterity check using thieves’ tools disables the needle, and a check with a total of 10 or lower triggers the trap. Scything Blade Simple trap (level 5–10, dangerous threat) This trap uses
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, unknown destiny. It was content to let Sgothgah serve its needs as it grew, but it had already decided to kill the aboleth once Sgothgah’s usefulness had run its course. The kraken has no interest in
marks that writhe around the pit are a unique magical channeling device concocted by Sgothgah. The two aboleths from the Endless Nadir didn’t recognize it or understand its purpose, which led to their
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trap can break it and free the captive. Examples include a bear trap, a cage that drops from a ceiling, and a device that flings a net. Slay. Some traps are designed to eliminate intruders, plain and
effects (an alchemical device that explodes like a fireball). The Deadly entry for characters of 17th level or higher suggests combining a 9th-level and a 5th-level spell into one effect. In this
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
demonic face looking back at her. Thoughts of murder and carnage fill her thoughts as she hides the gemstone on her person, draws her shortsword, and coats the blade with poison.
Cyrog Lives! Hail
weapon capable of reshaping the Underdark itself.
This vision provides a brief glimpse of the Maze Engine, an arcane device located in the heart of the Labyrinth (see chapter 14). Spawn of Yeenoghu
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fastened on the north wall inside area 2, on the east side of the gate. Under normal circumstances, it takes 3 rounds to raise or lower the gate, but an emergency device allows the raised gate to be
gate, but an emergency device can drop the raised gate in a split second (not audible in any of the occupied areas on this level). The gate (AC 18, 50 hit points, damage threshold 14) can be forced
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
reverts to its true form and can’t assume a different form until it leaves the light. Once this trap is triggered, it can’t be triggered again. V2: Anteroom A stone statue of an elegant elf in flowing
and sleek.
Scrying Sphere. The silver sphere is a scrying device that allows Teremini to remotely communicate with Lord Soth, who has a similar sphere in his home, Dargaard Keep. A creature that
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
here. They are hostile toward all entrants. S34: Viewers An oblong device is mounted to a flexible tube near this scenic overlook. It features two eyeholes fitted with lenses, a forehead rest, and a pair
five times their size. Removing a viewer from the walkway destroys the device. A character who aims a viewer at the lake (area S59) and succeeds on a DC 18 Wisdom (Perception) check glimpses the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
upper torso of a humanoid female with six arms. Wielding a wicked blade in each of its six hands, a marilith is a devastating foe that few can match in battle. These demons possess keen minds and a
the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Magic Resistance. The quasit has advantage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Strength check. A living blade of disaster is a powerful, annihilating spell given a will of its own. Y19k. Dome The following boxed text assumes that the characters arrive by moving up the shaft from
-radius dome of translucent ice encloses the area around the shaft from which you emerge. At the far end of the hall, two blade-shaped patches of pitch darkness hover in the air to either side of a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
skull which is Snurre’s own device, flanked by fire giants with clubs over their shoulders. The northern one of these inlaid giant-images conceals a secret door hidden in the wall; a cresset to the left
running along its blade when it is swung. The king wears a necklace of coral skulls and has a broad girdle set with small gems. Around his shoulders is a cape made of white dragon hide. When he sits on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
supplies include ink, a dozen sheets of parchment, and three quills. Arcana. Although calligraphy is of little help in deciphering the content of magical writings, proficiency with these supplies can aid in
hour of work. Smith’s Tools Activity DC Sharpen a dull blade 10 Repair a suit of armor 15 Sunder a nonmagical metal object 15 Thieves’ Tools Perhaps the most common tools used by adventurers
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bonus action on its first turn in combat, each helmed horror drops its glass lance (which shatters on the floor) and conjures a longsword-sized blade of fire, which appears in its free hand. The helmed
to Ghalasine’s demise.’” If King Jhaeros’s heart is taken from the city of Ghalasine or if Charmayne is killed, Jalynvyr reverts to his true form (that of a lawful neutral, drow mage) and is no






