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Returning 35 results for 'blade before devote continues rarely'.
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black before device continue rarely
blade before device continual rare
Monsters
Forgotten Realms: Adventures in Faerûn
for his demise. He drew on the warped resurrection of dracoliches to become a lich himself. He continues to lead the Cult of the Dragon from the shadows, developing new ways to control and corrupt
circle of the Cult of the Dragon, from whom he commands obedience.
Sammaster rarely remains in one place for long, as he thinks no one can oversee the Cult of the Dragon activities across the Realms as
Monsters
Forgotten Realms: Adventures in Faerûn
. He drew on the warped resurrection of dracoliches to become a lich himself. He continues to lead the Cult of the Dragon from the shadows, developing new ways to control and corrupt dragonkind
the Dragon, from whom he commands obedience.
Sammaster rarely remains in one place for long, as he thinks no one can oversee the Cult of the Dragon activities across the Realms as efficiently as he
Monsters
Fizban's Treasury of Dragons
modifier.Multiattack. The dragonborn makes three Mind Blade attacks.
Mind Blade. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Mind Blade"} to hit, reach
5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4);{"diceNotation":"1d4+4", "rollType":"damage", "rollAction":"Mind Blade", "rollDamageType":"piercing"} piercing damage plus 10 (3d6);{"diceNotation
Monsters
The Book of Many Things
makes two Radiant Blade attacks and uses Bursting Benediction.
Radiant Blade. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Radiant Blade"} to hit, reach 5 ft
., one target. Hit: 9 (1d8 + 5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Radiant Blade", "rollDamageType":"slashing"} slashing damage plus 13 (3d8);{"diceNotation":"3d8", "rollType
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
Monsters
Baldur’s Gate: Descent into Avernus
. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. If the golem’s creator is within 60 feet of the berserk golem, the creator can try to
can come from different creatures and be combined in different ways, no two fiendish flesh golems look exactly alike. Night hags guard the secret to making such golems, rarely sharing it with anyone
Monsters
The Book of Many Things
Legendary Resistance (3/Day). If the champion fails a saving throw, it can choose to succeed instead.Multiattack. The champion makes two Leeching Blade attacks and uses Hollow Void.
Leeching Blade
. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Leeching Blade"} to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6", "rollType":"damage
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
Monsters
The Wild Beyond the Witchlight
can also cause the blade to gleam with holy light. If he does so, the target is blinded until the start of Strongheart’s next turn.
Revivify (Recharges at the Next Dawn). While holding Steel
members than those described here. (The other members, who do not appear in this adventure, are busy elsewhere.) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good-aligned characters are allowed to join Valor’s Call.
Monsters
The Book of Many Things
attacks with Blade Storm, if available.
Blazing Morningstar. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Blazing Morningstar"} to hit, reach 5 ft., one target
", "rollAction":"Blazing Morningstar", "rollDamageType":"fire"} fire damage.
Blade Storm (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Blade Storm"}. The champion
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
Species
Mythic Odysseys of Theros
The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass.
Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all they
’s superiority proven), the insult is forgotten—along with the vanquished foe.
Pride and Self-Reliance
Few leonin devote themselves to the service of the gods. Centuries ago, the leonin
Monsters
Fizban's Treasury of Dragons
dragons rarely tolerate any company but their own, and they are usually indifferent at best even toward their own kind. Moreover, their unpredictability means that even if a creature proves itself
useful to a topaz dragon, it shouldn’t count on being safe from the dragon the next time they meet. Topaz dragons rarely go out of their way to fight other creatures, however, with the exception of
Monsters
Divine Contention
the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.
A small wooded region near Westbridge hides many old dwarven ruins and the extensive
earned her nickname from her habit of gnawing on old kills, and is often seen with a mangled corpse hanging from her mouth. Other dragons rarely remain in Kryptgarden Forest for long, because
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
their target — a notorious slaver — passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound
any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. Skill and Precision Rogues devote as much effort to mastering the use of a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Elves Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as she danced
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Moonstar). The man’s eyes brim with madness as he levels a longsword with a radiant blade at the character and screams, “What have we to fear from darkness, you and I? Undermountain is where we belong. It
calls to us — can’t you hear it?” Waving the sword in the air like a lunatic, he continues, “Together we shall see the Moonstar name elevated to glorious heights my father could never dream of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
who take up the adventuring life, however, rarely remain so rigid in their attitudes — if only to keep from alienating their companions. You can flesh out your paladin character by using the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Despair Lands. The Returned of Asphodel seek to be left alone with their ennui. They rarely leave the city, venturing out only when spurred by fugues of emotion or fleeting memories. The streets
are dusty and rarely walked, though the windows of dilapidated hovels glimmer with the staring masks of listless Returned. Asphodel is an echo of the grim cities of the Underworld, making it a
Monsters
Fizban's Treasury of Dragons
and rarely cultivating connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the
object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it. This property of the lair vanishes after 1d10;{"diceNotation":"1d10
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the land from long before humanity’s arrival on the continent. The elves of Valenar devote themselves to the arts of war. Their cavalry has no equal in Khorvaire, and they combine a talent for magic
rank. Once citizens of Cyre, now they’re citizens of Valenar. Little has changed for the commoners, most of whom don’t care who wears the crown. The harsh sands of the Blade Desert cover northern
Monsters
Fizban's Treasury of Dragons
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
the lower level brings a creature to the upper level. A creature or object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
powers. Any cult might have the following sorts of members. Cultist Cultists devote themselves to their faith’s leaders and otherworldly masters. While this zeal grants cultists no magical powers, it
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
crystal as strong as steel) and dwarfed by a nearby monolith believed to serve as a psychic anchor for the city. Outsiders are rarely welcome within the walls of Dar Qat. Stormreach. Once a haven for
giant city, ruins abound around and below the city. Some fear that if the city continues to expand, the growth will trigger an ancient curse. But for now, Stormreach is a prosperous community and a gateway to adventure.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Nora Ann Wu Neutral Good Human Second Year (Prismari)
Rarely without a smile on her face, Nora is a kind person who is generous with her time and attention. This has led her to gain employment
work as rustic or naive. Undeterred, Nora continues to produce terrible mug after terrible mug, which she gives as gifts to her friends.
Extracurriculars: Distinguished Society of Fine Artists
Job
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sword.”
Yael’s ghost says, “You have faced many trials to claim the Sword of Zariel. I’m sorry to say, you face one more. As the inscription on the dais says, ‘The hero who becomes one with this blade
exists no longer.’ Which of you is brave enough to draw the blade and be gone forever?”
Any character who survived Lulu’s memory of Idyllglen can pull the Sword of Zariel from the dais. Characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
barracks. Both the prison and the tower are carved from a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
representative to Revel’s End, and together the representatives form a parole committee called the Absolution Council. Rarely are all ten council members present, since Revel’s End offers little in the way of
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
barracks. Both the prison and the tower are carved from a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
representative to Revel’s End, and together the representatives form a parole committee called the Absolution Council. Rarely are all ten council members present, since Revel’s End offers little in the way of
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
and loot salvaged from shipwrecks and the seabed. Though these dragons rarely steal outright, a several-ton bronze dragon landing near—or even on—a merchant ship asking to trade often obtains extremely
blade that’s never seen combat. They love collecting and studying histories that can give them tactical insight or inspiration, as well as safeguarding artifacts they deem too dangerous to entrust to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with a 3-mile jaunt to Bryn Shander, continues with an exhausting 23-mile journey to Caer-Dineval, and ends with a 3-mile hike around Lac Dinneshere to Caer-Konig. Characters can reduce the total
mines, but they rarely venture to the surface nowadays except to forage and hunt. Characters can find refuge among the dwarves, who are civil if not friendly, but must leave within a day or two, since
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
different creatures and be combined in different ways, no two fiendish flesh golems look exactly alike. Night hags guard the secret to making such golems, rarely sharing it with anyone else. Some fiendish
creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reach maturity around age 14 and rarely live longer than 60 years. Size. Lizardfolk are a little bulkier and taller than humans, and their colorful frills make them appear even larger. Your size is Medium
trait, you need a blade, such as a dagger, or appropriate artisan’s tools, such as leatherworker’s tools. Hold Breath. You can hold your breath for up to 15 minutes at a time. Hunter’s Lore. You gain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
determine what unwanted revelations you receive. The gods seek mortal oracles to act as their agents. As a result, most oracles devote themselves to the service of a single god and learn to ignore the
rarely believe the answers I give them.
3 I’m haunted by nightmares foretelling the deaths of people I’ve never met.
4 I’m often distracted by the sights and sounds of things that other






