Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 17 results for 'blade before diffusing chained resisted'.
Other Suggestions:
blade before diffusing channel resisted
Zariel
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving throw
Teleport action.Zariel’s Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams and moans coming from the burned victims chained
Monsters
Mordenkainen Presents: Monsters of the Multiverse
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
dangerous.Zariel’s Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold
Classes
Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness.
TENETS OF CONQUEST
A paladin who takes this oath has the tenets of
forever. A blade can end a life. Fear can end an empire.
Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it
Classes
Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness.
TENETS OF CONQUEST
A paladin who takes this oath has the tenets of
forever. A blade can end a life. Fear can end an empire.
Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
9. Basement The cellar is damp and smells like apples and vinegar. Bags of apples and sacks of potatoes line one wall. Three prisoners are chained along another wall: a dwarf with a chopped and
friend of the dwarf Varram the White, the cultist whom Talis hates above all others. She captured Craggnor hoping to learn a weakness she can exploit, but so far he has resisted various bribes
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
9. Basement The cellar is damp and smells like apples and vinegar. Bags of apples and sacks of potatoes line one wall. Three prisoners are chained along another wall: a dwarf with a chopped and
friend of the dwarf Varram the White, the cultist whom Talis hates above all others. She captured Craggnor hoping to learn a weakness she can exploit, but so far he has resisted various bribes
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness. Tenets of Conquest A paladin who takes this oath has the tenets of
blade can end a life. Fear can end an empire. Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
), detect evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any
damage.
Zariel’s Lair Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moans coming from the burned victims chained to the stronghold’s wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by
self (can become Medium when changing her appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
head tilted forward onto its chest, giving the impression that it had fallen asleep. The statue’s huge stone battleaxe still stands nearby, its haft angled upright and its blade half buried in the
vanishing again. This magical effect, the result of a spell cast by a long-dead wizard, has resisted all attempts to dispel it. Some locals boast of how many times they’ve crossed the alley and lived
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep’s acquired wealth and strength of arms to create a northern empire. Ahghairon defied him before all the people, and Raurlor ordered the mage to be chained. But when Ahghairon magically turned aside
all who sought to lay hands on him, Raurlor struck at the mage with his own sword. Ahghairon then rose into the air, just out of reach, and used his magic to transmute Raurlor’s blade into a hissing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Dexterity check using thieves’ tools. The chest is trapped with a swinging blade trap. Noticing the trap requires a successful DC 12 Intelligence (Investigation) check. A successful DC 12 Dexterity check
is required to disarm the trap. Opening the chest without disarming the trap, or failing to disarm it, triggers the trap. When triggered, the trap swings a short scything blade from its bottom
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
areas of the dungeon. He cannot aid his rescuers, but he will repay them with service. Third Cell. An elf knight is chained to the wall. He is wounded from torture (currently down to 14 hit points). He
dwarves chained to the floor and forced to labor making weapons. Four of them are dwarf commoners intent only on escaping if they are released, but the fifth is a veteran who volunteers to stay with the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Necropolis Locations (Y20-Y29) Y20. Tower of Evocation The top of this tower is shaped like an axe blade. Red light shines out from a slender window high overhead.
The tower’s interior is damaged
urge is easily resisted. Prolonged custody of the wand might have a more detrimental effect, at your discretion. Y29. Museum A palatial hexagonal building rises before you, crowned with a glittering
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
rushes from west to east through the center of the room, crossed by two stone bridges. On the other side of the stream, three bald, gray dwarves work at a roaring forge, beating a white-hot blade into
shape on an old anvil.
Creatures. Two duergar smiths are forging a blade at the forge in the center of the south wall. The work is overseen by Snurrevin, a duergar with the following changes, which
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the Random Books table (see chapter 4, area K37) to determine the subject matter of a particular book. N3m. Locked Closet The door to this room is locked. The baron carries the key. Chained to the back
ghost: Magic mirror on the wall,
Summon forth your shade;
Night’s dark vengeance, heed my call
And wield your murderous blade.
The entity in the mirror is the spirit of a nameless assassin who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
goblins are chained here, taken prisoner during the course of several skirmishes. Every so often, the kobolds remove a goblin from the room and ransom it back to the goblins (for a price of 2d10 sp
ghostly blue and swings open silently. Scythe Trap. If someone tries to open the door without first deactivating the lock, a scythe blade springs forth, targeting the area immediately in front of the door






