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Returning 35 results for 'blade before distant concept reside'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Flyby. The faerie doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.Needle Blade. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType
":"to hit", "rollAction":"Needle Blade"} to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5);{"diceNotation":"1d4+5", "rollType":"damage", "rollAction":"Needle Blade", "rollDamageType":"piercing"} piercing
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
Warforged
Legacy
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Species
Eberron: Rising from the Last War
deeper meaning.
The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity.
The more a warforged develops its
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Aasimar
Legacy
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Species
Volo's Guide to Monsters
I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push forward
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
melee theme of the feature? It sure does, but we’re willing to occasionally bend a design concept if doing so is likely to increase a player’s happiness. If you’re a Pact of the Blade Warlock, can
Warlock If a Warlock uses Pact of the Blade to bond with a magic weapon, does that weapon have to be a Melee weapon, and can the Warlock change the weapon’s form? The Warlock’s Pact of the Blade
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Acererak does not reside in the Tomb of Horrors at the time the characters travel there in chapter 3, but he might appear if its construction is hindered. He is keen on preventing characters from utterly
is a formidable foe. You might make this special version of Acererak even more so by having him wielding a sword with a sphere of annihilation fashioned into its blade, and with the matching talisman of the sphere fashioned into the hilt.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Elves Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as she danced
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. If a warlock uses Pact of the Blade to bond with a magic weapon, does that weapon have to be a melee weapon, and can the warlock change the weapon’s form? The warlock’s Pact of the Blade feature lets
can create a greataxe, and then use the feature again to create a javelin, which causes the greataxe to disappear. You can also use Pact of the Blade to bond with a magic weapon, turning it into your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of a hand, amid stains of dried blood.
Distant Voices. Echoes of distant voices occasionally fill the room, emanating from 10-inch-long, 5-inch wide vents in the ceiling (see “Echoes” below
curse that prevents its wielder from dropping it. If the blade is pried from its wielder’s grasp, it instantly teleports back into the wielder’s hand. The curse can be ended by casting a remove curse
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairn, the Silaes Tairn, and the Valaes Tairn. All three lines roam the northern plains of Aerenal, having left the forest long ago, but the Valaes Tairn now reside mostly in Valenar, being the
weapon of Valenar elves. A haft of fine wood supports a long, curving blade on either end. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. Each
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
remote, and even angels never make contact with mortals? In the Dark Sun setting, the gods are extremely distant — perhaps nonexistent — and clerics rely instead on elemental power for their magic.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures rather than saving them for distant climactic plots. Darklords Don’t Realize They’re Darklords. With a few exceptions, Darklords don’t realize they occupy a special place in the world. Their
concept of how long they’ve lived, how many times they’ve died, or why they returned to life. Should a Darklord fall, the temporary defeat lasts until they’re restored by the Dark Powers. In their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
here, as you spy drow, svirfneblin, derro, orcs, and other races in the crowds. The shouting of people blends with the sound of distant hammering to create a constant, distracting din.
Behind the
restricted to the Darklake District, and the characters have better luck asking other outsiders for directions rather than trying to engage the duergar locals. They are directed to the Blade Bazaar if
Kobold
Legacy
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Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
peasants, but it doesn’t mention the Cyran special forces and elite war mages who now reside in High Walls. As Brelish, we all want to show compassion to the truly innocent, but let us never forget that
, Tavick’s Landing offers a host of opportunities to enjoy food and entertainment from distant lands. Or you might find yourself here for one of a few specific reasons, such as: Take a chance. The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell slot. Devil’s Sight Prerequisite: Level 2+ Warlock You can see normally in Dim Light and Darkness—both magical and nonmagical—within 120 feet of yourself. Devouring Blade Prerequisite: Level 12
+ Warlock, Thirsting Blade Invocation The Extra Attack of your Thirsting Blade invocation confers two extra attacks rather than one. Eldritch Mind You have Advantage on Constitution saving throws that you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell slot. Devil’s Sight Prerequisite: Level 2+ Warlock You can see normally in Dim Light and Darkness—both magical and nonmagical—within 120 feet of yourself. Devouring Blade Prerequisite: Level 12
+ Warlock, Thirsting Blade Invocation The Extra Attack of your Thirsting Blade invocation confers two extra attacks rather than one. Eldritch Mind You have Advantage on Constitution saving throws that you
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The characters spot a band of five bipeds walking single file across a distant ridge. These are warforged pilgrims. Each uses the warforged warrior stat block (see appendix A). The pilgrims are
. Blade Scouting Party As they pass between scorched thickets, the characters are ambushed by violent followers of a bloodthirsty warmonger called the Lord of Blades. These scouts have orders to search
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
back Gauntlgrym. Lost half my foot to an orc’s blade, and slew every damned one that got in my way marching home. If I want to sit and enjoy my old age now that we finally drove the orcs back, I’ll do
the North reside in the halls of the dwarves. Now, when shield dwarves invoke the name of Delzoun, they are calling upon the glory of all their past accomplishments: every feat of architectural mastery
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, casting visions of distant places directly into the wielder’s mind. Items recovered from fiendish demiplanes might be constructed from standard materials but have a sinister aspect or appearance, such
as a sword of life stealing from the Abyssal Forest of Khar made of jagged, blackened steel. Shadows trail the blade, and it issues a hungry moan any time it draws blood. Trinkets from Khyber d10
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
are in the broad field of history. You might dream of using magic to contact great historical figures or your own ancestors or of recreating the mighty magic of a distant age. Skill Proficiencies
of a broken statue that houses the consciousness of a snarky sage 5 A sheet of parchment embossed with tactile lettering, glowing red 6 A broken dagger with a wavy blade and a serpentine hilt
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Pact of the Blade feature When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1). Mask of Many Faces You can cast disguise
a warlock spell slot. You can’t do so again until you finish a long rest. Thirsting Blade Prerequisite: 5th level, Pact of the Blade feature You can attack with your pact weapon twice, instead of once
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
meet the griffon and its trainer outside the River Gate the following morning shortly after dawn. (The griffon and its trainer normally reside in Peaktop Aerie atop Mount Waterdeep, but most civilians
and speed. Zord visits the distant island of Lantan about once a year. During his last visit, he purchased four nimblewrights from a Lantanese wizard. He keeps two aboard his flagship, and one aboard
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Ten stone giants reside in Deadstone Cleft when the adventurers arrive, including Thane Kayalithica. With the exception of the giant in area 6, who checks on the roc, the giants remain in
Blue Bear scouts and 1 Uthgardt shaman (see appendix C) bearing news from other Blue Bear clans 91–95 1 stone giant carrying a sack of nonmagical, human-sized weapons and armor collected from a distant
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.
— Omin Dran
Majordomo A majordomo administers a franchise headquarters. They typically reside within the headquarters and seldom leave it, sending out communications through a dedicated messenger (at no
concept behind the hirelings and selecting one proficiency for each. The DM can then customize the hirelings as desired, perhaps by adding additional proficiencies or adjusting their combat statistics
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, I noted its remarkable weight, and Storn told me that the blade was not steel beneath, but adamantine. I questioned him more about this, and his readiness to tell me of its origin speaks to both the
abundance of adamantine among the Ironmaster dwarves and of my friend’s innocence about the wider world. Apparently, the dragon-worshiping humans of the distant island of Tuern have long given raw
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
form using a sun blade. A vampire cleric of Shar named Keresta Delvingstone has ruled Vanrakdoom ever since. With the shadow of Vanrak faded from memory, House Moonstar has prospered. The Waterdavian
own, Wylynd is surrounded by distant relatives, including a savvy half-drow grandnephew named Helion Moonstar, whom she has chosen to be her heir. The family’s business interests lie in cartography and
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
trees, mushrooms, and moss than most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with
opportunity attacks when it flies out of an enemy’s reach.
Actions
Needle Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
Magic Mockery. The faerie hurls
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gatekeeper, Bedlam’s distant ruler. Day and night, shrieking winds erupt from six arched pores at the tower’s base—the blastgates—which render conversation impossible in the town’s lowest district. Bedlam’s
, upturned blade. A silence spell blankets the interior of the Eye and Dagger, shielding its patrons from the gate-town’s belligerent gales. Weary guests occasionally weep on entering the establishment
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
demonic face looking back at her. Thoughts of murder and carnage fill her thoughts as she hides the gemstone on her person, draws her shortsword, and coats the blade with poison.
Cyrog Lives! Hail
once more, telling them that Orcus has saved Cyrog, and commanding them to follow it into undeath.
The librarians of Gravenhollow know that Cyrog is the name of distant mind flayer settlement
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, is hairless, and is covered with bleeding wounds caused by a slashing blade. His face is a skull flayed of its flesh and surrounded by a halo of blood. Bhaal is a vicious bully who enjoys killing
deity to terrify their prey. In combat, they intimidate foes by shrugging off the deadliest attacks with ease, showing that resisting Bhaal’s schemes is futile. Night Blade
Medium humanoid (human
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
season might come to trade during the next. They do understand the concept of belonging to a larger group, and that those groups might be in conflict. After all, each tribe of Uthgardt has its ancestral
mighty hero Uthgar, a warrior without compare. During my time with his tribe, Gyrt spoke freely of the tales of Uthgar that have been passed down among his people. The saga begins in the distant past






