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Returning 35 results for 'blade being diffusing craft relative'.
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blade being diffusing craft relation
blade being diffusing craft relatively
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
The Grand Master As the leader of the monastery, the Grand Master is meant to present a difficult but not impossible challenge. You might wish to modify his capabilities depending on the relative
deal an extra 6d8 slashing damage instead. You might also have the shards be from a polymorph blade, a blade of the medusa, or some other type of weapon. Another option is to allow decapitated
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
The Grand Master As the leader of the monastery, the Grand Master is meant to present a difficult but not impossible challenge. You might wish to modify his capabilities depending on the relative
deal an extra 6d8 slashing damage instead. You might also have the shards be from a polymorph blade, a blade of the medusa, or some other type of weapon. Another option is to allow decapitated
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
The Grand Master As the leader of the monastery, the Grand Master is meant to present a difficult but not impossible challenge. You might wish to modify his capabilities depending on the relative
deal an extra 6d8 slashing damage instead. You might also have the shards be from a polymorph blade, a blade of the medusa, or some other type of weapon. Another option is to allow decapitated
Kenku
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Species
Volo's Guide to Monsters
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
legitimate trades. These kenku adopt noises made as part of their craft. A sailor duplicates the sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
are indeterminate and ever-changing. Map 4.1 shows the approximate positions of locations around Mount Ironrot relative to one another. The map doesn’t include a scale due to this effect. Whenever the
food to forage in the Mournland, and monsters are everywhere. If the party lingers too long between locations, introduce random encounters with creatures such as blazebears (see appendix A) or blade scouting parties (see the “Blade Scouting Party” section later in this chapter).
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
are indeterminate and ever-changing. Map 4.1 shows the approximate positions of locations around Mount Ironrot relative to one another. The map doesn’t include a scale due to this effect. Whenever the
food to forage in the Mournland, and monsters are everywhere. If the party lingers too long between locations, introduce random encounters with creatures such as blazebears (see appendix A) or blade scouting parties (see the “Blade Scouting Party” section later in this chapter).
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
are indeterminate and ever-changing. Map 4.1 shows the approximate positions of locations around Mount Ironrot relative to one another. The map doesn’t include a scale due to this effect. Whenever the
food to forage in the Mournland, and monsters are everywhere. If the party lingers too long between locations, introduce random encounters with creatures such as blazebears (see appendix A) or blade scouting parties (see the “Blade Scouting Party” section later in this chapter).
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Pharblex murdered their shaman. Borngray thought mastering a craft as advanced as metalworking would instill the lizardfolk with a renewed sense of pride. He might be right, but so far, the lizardfolk
have shown little aptitude for the craft. They do, however, enjoy basking in the warmth of the forge, and they have learned to take excellent care of their new weapons even if they can’t manufacture more
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Pharblex murdered their shaman. Borngray thought mastering a craft as advanced as metalworking would instill the lizardfolk with a renewed sense of pride. He might be right, but so far, the lizardfolk
have shown little aptitude for the craft. They do, however, enjoy basking in the warmth of the forge, and they have learned to take excellent care of their new weapons even if they can’t manufacture more
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Pharblex murdered their shaman. Borngray thought mastering a craft as advanced as metalworking would instill the lizardfolk with a renewed sense of pride. He might be right, but so far, the lizardfolk
have shown little aptitude for the craft. They do, however, enjoy basking in the warmth of the forge, and they have learned to take excellent care of their new weapons even if they can’t manufacture more
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Pharblex murdered their shaman. Borngray thought mastering a craft as advanced as metalworking would instill the lizardfolk with a renewed sense of pride. He might be right, but so far, the lizardfolk
have shown little aptitude for the craft. They do, however, enjoy basking in the warmth of the forge, and they have learned to take excellent care of their new weapons even if they can’t manufacture
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Pharblex murdered their shaman. Borngray thought mastering a craft as advanced as metalworking would instill the lizardfolk with a renewed sense of pride. He might be right, but so far, the lizardfolk
have shown little aptitude for the craft. They do, however, enjoy basking in the warmth of the forge, and they have learned to take excellent care of their new weapons even if they can’t manufacture
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Pharblex murdered their shaman. Borngray thought mastering a craft as advanced as metalworking would instill the lizardfolk with a renewed sense of pride. He might be right, but so far, the lizardfolk
have shown little aptitude for the craft. They do, however, enjoy basking in the warmth of the forge, and they have learned to take excellent care of their new weapons even if they can’t manufacture
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
service, or a craft that supports by providing income. Houses are in constant competition with one another. They vie for money, for prestige, and, more than anything else, for power over others — the
commonplace. Rumors about disloyalty, conspiracies with surface elves, or heresy against Lolth are circulated so frequently that no one knows what to be sure of. Assassinations, both by blade and by the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
service, or a craft that supports by providing income. Houses are in constant competition with one another. They vie for money, for prestige, and, more than anything else, for power over others — the
commonplace. Rumors about disloyalty, conspiracies with surface elves, or heresy against Lolth are circulated so frequently that no one knows what to be sure of. Assassinations, both by blade and by the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
service, or a craft that supports by providing income. Houses are in constant competition with one another. They vie for money, for prestige, and, more than anything else, for power over others — the
commonplace. Rumors about disloyalty, conspiracies with surface elves, or heresy against Lolth are circulated so frequently that no one knows what to be sure of. Assassinations, both by blade and by the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Mind Flayer Magic Items Some mind flayer colonies have developed the ability to create or modify certain kinds of gear, imbuing them with psionic energy. Mind flayers craft magic items that only they
or their thralls can use — a sensible security measure to keep enemies from turning the illithids’ own creations against them. Mind Blade Weapon (any sword), rare (requires attunement by a specific
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Mind Flayer Magic Items Some mind flayer colonies have developed the ability to create or modify certain kinds of gear, imbuing them with psionic energy. Mind flayers craft magic items that only they
or their thralls can use — a sensible security measure to keep enemies from turning the illithids’ own creations against them. Mind Blade Weapon (any sword), rare (requires attunement by a specific
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Mind Flayer Magic Items Some mind flayer colonies have developed the ability to create or modify certain kinds of gear, imbuing them with psionic energy. Mind flayers craft magic items that only they
or their thralls can use — a sensible security measure to keep enemies from turning the illithids’ own creations against them. Mind Blade Weapon (any sword), rare (requires attunement by a specific
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
8. Gray Alchemist The Gray Ghosts have claimed this cave as both a safe house and a laboratory, where their alchemists can work in relative peace and isolation. This area is surprisingly clean and
ingredients in the laboratory to craft 1d4 of each. The character who knows the recipe and has the proper ingredients can craft a vial of acid or flask of alchemist’s fire in 1 hour. A character who
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
8. Gray Alchemist The Gray Ghosts have claimed this cave as both a safe house and a laboratory, where their alchemists can work in relative peace and isolation. This area is surprisingly clean and
ingredients in the laboratory to craft 1d4 of each. The character who knows the recipe and has the proper ingredients can craft a vial of acid or flask of alchemist’s fire in 1 hour. A character who
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
8. Gray Alchemist The Gray Ghosts have claimed this cave as both a safe house and a laboratory, where their alchemists can work in relative peace and isolation. This area is surprisingly clean and
ingredients in the laboratory to craft 1d4 of each. The character who knows the recipe and has the proper ingredients can craft a vial of acid or flask of alchemist’s fire in 1 hour. A character who
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Air. Wind whips and whistles around them, allowing a ship to move with a speed of 60 feet regardless of direction relative to the wind. Defiant Sails These sails glitter with a fine coat of mithral
resistance to a damage type based on the type of scales used to craft them, as shown on the Dragon Sails table. Dragon Sails Dragon Type Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Air. Wind whips and whistles around them, allowing a ship to move with a speed of 60 feet regardless of direction relative to the wind. Defiant Sails These sails glitter with a fine coat of mithral
resistance to a damage type based on the type of scales used to craft them, as shown on the Dragon Sails table. Dragon Sails Dragon Type Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Air. Wind whips and whistles around them, allowing a ship to move with a speed of 60 feet regardless of direction relative to the wind. Defiant Sails These sails glitter with a fine coat of mithral
resistance to a damage type based on the type of scales used to craft them, as shown on the Dragon Sails table. Dragon Sails Dragon Type Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
almost mechanical in nature, and are crafted from repurposed magical-mechanical parts from the planar craft. Large rings seemingly crafted in the same way encircle the devil’s arms and tail. If a monk
these changes: East Wind is armed with a longsword that is a polymorph blade (see appendix D), granting him the following attack: Polymorph Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
almost mechanical in nature, and are crafted from repurposed magical-mechanical parts from the planar craft. Large rings seemingly crafted in the same way encircle the devil’s arms and tail. If a monk
these changes: East Wind is armed with a longsword that is a polymorph blade (see appendix D), granting him the following attack: Polymorph Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
almost mechanical in nature, and are crafted from repurposed magical-mechanical parts from the planar craft. Large rings seemingly crafted in the same way encircle the devil’s arms and tail. If a monk
these changes: East Wind is armed with a longsword that is a polymorph blade (see appendix D), granting him the following attack: Polymorph Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
help finding a new home. One, however, is eager to improve upon its form and the forms of its fellows.
2 Medical student Emil Bollenbach strives to craft revolutionary flesh golems, such as ones
the party, asking them to recover the body of a “relative” from the Haifisch, a shipwreck impaled on a spire of ice.
9 The Sleeping Beast is experiencing an increasing number of earthquakes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
help finding a new home. One, however, is eager to improve upon its form and the forms of its fellows.
2 Medical student Emil Bollenbach strives to craft revolutionary flesh golems, such as ones
the party, asking them to recover the body of a “relative” from the Haifisch, a shipwreck impaled on a spire of ice.
9 The Sleeping Beast is experiencing an increasing number of earthquakes
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trouble, but I managed to talk my way out of it every time. 4 I took up with a confidence artist, from whom I learned my craft. 5 After a charlatan fleeced my family, I decided to learn the trade so I
. 3 I fell in with a gang of reprobates and ne’er-do-wells, and I learned my specialty from them. 4 A parent or relative taught me my criminal specialty to prepare me for the family business. 5 I left
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trouble, but I managed to talk my way out of it every time. 4 I took up with a confidence artist, from whom I learned my craft. 5 After a charlatan fleeced my family, I decided to learn the trade so I
. 3 I fell in with a gang of reprobates and ne’er-do-wells, and I learned my specialty from them. 4 A parent or relative taught me my criminal specialty to prepare me for the family business. 5 I left
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trouble, but I managed to talk my way out of it every time. 4 I took up with a confidence artist, from whom I learned my craft. 5 After a charlatan fleeced my family, I decided to learn the trade so I
. 3 I fell in with a gang of reprobates and ne’er-do-wells, and I learned my specialty from them. 4 A parent or relative taught me my criminal specialty to prepare me for the family business. 5 I left
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
help finding a new home. One, however, is eager to improve upon its form and the forms of its fellows.
2 Medical student Emil Bollenbach strives to craft revolutionary flesh golems, such as ones
the party, asking them to recover the body of a “relative” from the Haifisch, a shipwreck impaled on a spire of ice.
9 The Sleeping Beast is experiencing an increasing number of earthquakes
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Details Did they kill for justice or just for the thrill? Define the particulars of the murder, either by letting the players craft their own or by rolling on the Murder Details table. Murder Details d6
. Murder: Character Roles d4 Character’s Role 1 Murderer. Via a blade, a shove, or deliberate inaction, you took a life. 2 Bystander. You could have prevented a death. You chose not to. 3 Instigator






