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Returning 35 results for 'blade bel diffusing crown resolve'.
Monsters
Forgotten Realms: Adventures in Faerûn
Blood-Soaked Resolve. While Bloodied, the cultist has Advantage on saving throws.Multiattack. The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of
Spellcasting.
Cursed Blade. Melee or Ranged Attack Roll: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Cursed Blade"} (with Advantage if the target doesn’t have all its Hit Points
Monsters
Baldur’s Gate: Descent into Avernus
appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving
Avernus. She accepted his offer and was transformed by Asmodeus into an archdevil.
Zariel’s “rise” came at the expense of Bel, her pit fiend predecessor. Zariel and Bel hate each
Monsters
Mordenkainen Presents: Monsters of the Multiverse
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
’s rise in status came at the expense of Bel, her pit fiend predecessor. Zariel and Bel hate each other. To keep Bel busy and out of her sight, Zariel tasks him with forging weapons, armor, and
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
spells, requiring no material components:
At will: charm person, crown of madness, detect magic, dispel magic, dissonant whispers
3/day each: counterspell, darkness, dominate person, sanctuary
reaction to move up to its speed as Graz’zt directs.
Sow Discord. Graz’zt casts crown of madness or dissonant whispers.
Teleport. Graz’zt uses his Teleport action.The appearance of the
Feats
Dragonlance: Shadow of the Dragon Queen
You are a Knight of Solamnia aligned with the Order of the Rose, a group known for leadership, justice, and wisdom. Your resolve grants you these benefits:
Ability Score Increase. Increase your
one of their organization’s orders. In the course of their training, most knights begin as members of the Knights of the Crown and then move on to join other orders. Whether a character follows
Classes
Xanathar's Guide to Everything
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
forever. A blade can end a life. Fear can end an empire.
Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it
Classes
Xanathar's Guide to Everything
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
forever. A blade can end a life. Fear can end an empire.
Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
objectives:
If Bel is still in Zariel’s service, she calls on him to forge the blade. Otherwise, her servants must scour the cosmos for a worthy weaponsmith, such as an efreeti from the City of Brass
chains binding the city to the infernal iron posts sinking into Avernus must be severed, and the city must be returned to the Material Plane. FORGING THE BLADE OF AVERNUS
At some point after the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
objectives:
If Bel is still in Zariel’s service, she calls on him to forge the blade. Otherwise, her servants must scour the cosmos for a worthy weaponsmith, such as an efreeti from the City of Brass
chains binding the city to the infernal iron posts sinking into Avernus must be severed, and the city must be returned to the Material Plane. FORGING THE BLADE OF AVERNUS
At some point after the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
objectives:
If Bel is still in Zariel’s service, she calls on him to forge the blade. Otherwise, her servants must scour the cosmos for a worthy weaponsmith, such as an efreeti from the City of Brass
chains binding the city to the infernal iron posts sinking into Avernus must be severed, and the city must be returned to the Material Plane. FORGING THE BLADE OF AVERNUS
At some point after the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock Spells Cantrips (0 Level) Blade Ward
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion
Poison Spray
Prestidigitation
True Strike
1st Level Armor of
2nd Level Cloud of Daggers
Crown of Madness
Darkness
Enthrall
Hold Person
Invisibility
Mirror Image
Misty Step
Ray of Enfeeblement
Shatter
Spider Climb
Suggestion
3rd
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock Spells Cantrips (0 Level) Blade Ward
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion
Poison Spray
Prestidigitation
True Strike
1st Level Armor of
2nd Level Cloud of Daggers
Crown of Madness
Darkness
Enthrall
Hold Person
Invisibility
Mirror Image
Misty Step
Ray of Enfeeblement
Shatter
Spider Climb
Suggestion
3rd
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(necromancy)
1st Level
Cause fear (necromancy)
2nd Level
Earthbind (transmutation)
Mind spike (divination)
Shadow blade (illusion)
3rd Level
Enemies abound (enchantment)
Summon lesser demons
(transmutation)
Mental prison (illusion)
Scatter (conjuration)
Soul cage (necromancy)
7th Level
Crown of stars (evocation)
Power word pain (enchantment)
8th Level
Maddening darkness (evocation)
9th Level
Psychic scream (enchantment)
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(necromancy)
1st Level
Cause fear (necromancy)
2nd Level
Earthbind (transmutation)
Mind spike (divination)
Shadow blade (illusion)
3rd Level
Enemies abound (enchantment)
Summon lesser demons
(transmutation)
Mental prison (illusion)
Scatter (conjuration)
Soul cage (necromancy)
7th Level
Crown of stars (evocation)
Power word pain (enchantment)
8th Level
Maddening darkness (evocation)
9th Level
Psychic scream (enchantment)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock Spells Cantrips (0 Level) Blade Ward
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion
Poison Spray
Prestidigitation
True Strike
1st Level Armor of
2nd Level Cloud of Daggers
Crown of Madness
Darkness
Enthrall
Hold Person
Invisibility
Mirror Image
Misty Step
Ray of Enfeeblement
Shatter
Spider Climb
Suggestion
3rd
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(necromancy)
1st Level
Cause fear (necromancy)
2nd Level
Earthbind (transmutation)
Mind spike (divination)
Shadow blade (illusion)
3rd Level
Enemies abound (enchantment)
Summon lesser demons
(transmutation)
Mental prison (illusion)
Scatter (conjuration)
Soul cage (necromancy)
7th Level
Crown of stars (evocation)
Power word pain (enchantment)
8th Level
Maddening darkness (evocation)
9th Level
Psychic scream (enchantment)
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Yeenoghu to devour the blade. The holy power of the citadel resists the scab’s attempts to fully engulf it and make it one with Avernus, leaving the top of the citadel visible. The characters get
directions to this location from Bel or Olanthius in chapter 3. Yeenoghu’s demons carve tunnels through the scab as they search for a way to free Crokek’toeck and break into the Bleeding Citadel, which is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Yeenoghu to devour the blade. The holy power of the citadel resists the scab’s attempts to fully engulf it and make it one with Avernus, leaving the top of the citadel visible. The characters get
directions to this location from Bel or Olanthius in chapter 3. Yeenoghu’s demons carve tunnels through the scab as they search for a way to free Crokek’toeck and break into the Bleeding Citadel, which is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Yeenoghu to devour the blade. The holy power of the citadel resists the scab’s attempts to fully engulf it and make it one with Avernus, leaving the top of the citadel visible. The characters get
directions to this location from Bel or Olanthius in chapter 3. Yeenoghu’s demons carve tunnels through the scab as they search for a way to free Crokek’toeck and break into the Bleeding Citadel, which is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Rigus Gate Destination: Infinite Battlefield of Acheron Primary Citizens: Humanoids Rulers: The Crown Generals Generals stoke the fires of war in Rigus, a permanent military encampment linked to a
adventurers quickly ascend the ladder, but unproven visitors—called “slates” after the blank, chalk-white badges they wear within the town—are paid little attention. The six Crown Generals are the top brass
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
over it. Hefty clamps, chains, and bars are fixed to the docking arms to lash large vessels between them.
If the players arrive here after meeting Bel, Zariel’s flying fortress is present (see
“Zariel’s Flying Fortress”). If so, read the following boxed text to your players: A gigantic basalt citadel shaped like a sword blade is moored at the dock. The flying fortress thrums as screaming souls from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
over it. Hefty clamps, chains, and bars are fixed to the docking arms to lash large vessels between them.
If the players arrive here after meeting Bel, Zariel’s flying fortress is present (see
“Zariel’s Flying Fortress”). If so, read the following boxed text to your players: A gigantic basalt citadel shaped like a sword blade is moored at the dock. The flying fortress thrums as screaming souls from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
over it. Hefty clamps, chains, and bars are fixed to the docking arms to lash large vessels between them.
If the players arrive here after meeting Bel, Zariel’s flying fortress is present (see
“Zariel’s Flying Fortress”). If so, read the following boxed text to your players: A gigantic basalt citadel shaped like a sword blade is moored at the dock. The flying fortress thrums as screaming souls from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Rigus Gate Destination: Infinite Battlefield of Acheron Primary Citizens: Humanoids Rulers: The Crown Generals Generals stoke the fires of war in Rigus, a permanent military encampment linked to a
adventurers quickly ascend the ladder, but unproven visitors—called “slates” after the blank, chalk-white badges they wear within the town—are paid little attention. The six Crown Generals are the top brass
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of Kreeg, the residents of Elturel are bound by the Creed Resolute to fight and die for Zariel in her endless war. Zariel’s Struggle In some ways, Zariel is a jewel in Asmodeus’s crown — a former
angel, now an archdevil, in his infernal service. Given her origin, Zariel has more than the normal share of devils plotting to overthrow her, the first among them being the pit fiend Bel, whom she
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of Kreeg, the residents of Elturel are bound by the Creed Resolute to fight and die for Zariel in her endless war. Zariel’s Struggle In some ways, Zariel is a jewel in Asmodeus’s crown — a former
angel, now an archdevil, in his infernal service. Given her origin, Zariel has more than the normal share of devils plotting to overthrow her, the first among them being the pit fiend Bel, whom she
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Rigus Gate Destination: Infinite Battlefield of Acheron Primary Citizens: Humanoids Rulers: The Crown Generals Generals stoke the fires of war in Rigus, a permanent military encampment linked to a
adventurers quickly ascend the ladder, but unproven visitors—called “slates” after the blank, chalk-white badges they wear within the town—are paid little attention. The six Crown Generals are the top brass
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of Kreeg, the residents of Elturel are bound by the Creed Resolute to fight and die for Zariel in her endless war. Zariel’s Struggle In some ways, Zariel is a jewel in Asmodeus’s crown — a former
angel, now an archdevil, in his infernal service. Given her origin, Zariel has more than the normal share of devils plotting to overthrow her, the first among them being the pit fiend Bel, whom she
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sorcerer Spells Cantrips (0 Level) Acid Splash
Blade Ward
Chill Touch
Dancing Lights
Fire Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Blindness/Deafness
Blur
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Gust of Wind
Hold Person
Invisibility
Knock
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sorcerer Spells Cantrips (0 Level) Acid Splash
Blade Ward
Chill Touch
Dancing Lights
Fire Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Blindness/Deafness
Blur
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Gust of Wind
Hold Person
Invisibility
Knock
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bard Spells Cantrips (0 Level) Blade Ward
Dancing Lights
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Prestidigitation
True Strike
Vicious Mockery
1st
Emotions
Cloud of Daggers
Crown of Madness
Detect Thoughts
Enhance Ability
Enthrall
Heat Metal
Hold Person
Invisibility
Knock
Lesser Restoration
Locate Animals or Plants
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
spike (divination)
Pyrotechnics (transmutation)
Shadow blade (illusion)
Snilloc’s snowball swarm (evocation)
Warding wind (evocation)
3rd Level
Catnap (enchantment)
Enemies abound
Crown of stars (evocation)
Power word pain (enchantment)
Whirlwind (evocation)
8th Level
Abi-Dalzim’s horrid wilting (necromancy)
9th Level
Mass polymorph (transmutation)
Psychic scream (enchantment)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sorcerer Spells Cantrips (0 Level) Acid Splash
Blade Ward
Chill Touch
Dancing Lights
Fire Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Blindness/Deafness
Blur
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Gust of Wind
Hold Person
Invisibility
Knock
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
spike (divination)
Pyrotechnics (transmutation)
Shadow blade (illusion)
Snilloc’s snowball swarm (evocation)
Warding wind (evocation)
3rd Level
Catnap (enchantment)
Enemies abound
Crown of stars (evocation)
Power word pain (enchantment)
Whirlwind (evocation)
8th Level
Abi-Dalzim’s horrid wilting (necromancy)
9th Level
Mass polymorph (transmutation)
Psychic scream (enchantment)
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
spike (divination)
Pyrotechnics (transmutation)
Shadow blade (illusion)
Snilloc’s snowball swarm (evocation)
Warding wind (evocation)
3rd Level
Catnap (enchantment)
Enemies abound
Crown of stars (evocation)
Power word pain (enchantment)
Whirlwind (evocation)
8th Level
Abi-Dalzim’s horrid wilting (necromancy)
9th Level
Mass polymorph (transmutation)
Psychic scream (enchantment)






