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Returning 35 results for 'blade blessing diffusing causing robes'.
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Monsters
Monster Manual
-foot Emanation originating from it have Advantage on attack rolls and saving throws. It can’t use this trait if it has the Incapacitated condition.Multiattack. The aspirant makes three Dread Blade
attacks.
Dread Blade. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Dread Blade"}, reach 5 ft. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5", "rollType":"damage
Monsters
Monster Manual
Blade attacks and uses Constrict.
Pact Blade. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Pact Blade"}, reach 5 ft. Hit: 10 (1d10 + 5);{"diceNotation":"1d10
+5", "rollType":"damage", "rollAction":"Pact Blade", "rollDamageType":"Slashing"} Slashing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Pact Blade", "rollDamageType
Monsters
Monster Manual
three Dread Blade attacks.
Dread Blade. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Dread Blade"}, reach 5 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5
", "rollType":"damage", "rollAction":"Dread Blade", "rollDamageType":"Slashing"} Slashing damage plus 13 (3d8);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Dread Blade", "rollDamageType
Monsters
Spelljammer: Adventures in Space
Mercane Telepathy. The mercane can communicate telepathically with any other mercane it knows, regardless of the distance between them.Multiattack. The mercane makes three Psi-Imbued Blade attacks
.
Psi-Imbued Blade. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Psi-Imbued Blade"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3
Monsters
Strixhaven: A Curriculum of Chaos
Multiattack. The professor makes two Spatial Blade attacks.
Spatial Blade. Melee or Ranged Spell Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Spatial Blade"} to hit (the
target can’t benefit from cover less than total cover), reach 5 ft. or range 120 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Spatial Blade
Flame Tongue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet
Monsters
Phandelver and Below: The Shattered Obelisk
make it have the charmed or frightened conditions.Multiattack. The goblin makes three Psychic Blade attacks.
Psychic Blade. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to
hit", "rollAction":"Psychic Blade"} to hit, reach 5 ft. or range 60 ft., one creature. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Psychic Blade", "rollDamageType
Magic Items
The Book of Many Things
This gleaming brass shield bears a relief of the legendary medusa druid Euryale.
While wielding this shield, you gain the following benefits:
Blessing of Euryale. You have resistance to poison
damage and are immune to the petrified condition.
Petrifying Heraldry. As a bonus action, you can make the front of the shield flare with a medusa’s petrifying magic, causing the relief’s
Monsters
Bigby Presents: Glory of the Giants
the death rune on a prized skull from this grisly collection. Abandoning armor in favor of gloomy robes, the shrouded one uses rune magic to create a shadowy scythe blade at the end of a staff and to
Monsters
Vecna: Eve of Ruin
Dazzling Visage. A brilliant array of chromatic colors emanates from Windfall, causing attack rolls against her to have disadvantage. This trait ceases to function while Windfall has the
, Windfall has been granted phenomenal power by her master. Her skin glitters with patches of multicolored scales, and in combat, her blade sings with all five of the chromatic dragons’ elements
Drow Matron Mother
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
fire, levitate (self only), suggestion
Lolth's Fickle Favor. As a bonus action, the matron can bestow the Spider Queen's blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6
slots): blade barrier, harm
7th level (2 slots): divine word, plane shift
8th level (1 slot): holy aura
9th level (1 slot): gate
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
Queen’s blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Lolth's Fickle Favor","rollDamageType":"psychic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain by the dark grace of Shar herself. Keresta turns the most promising acolytes into vampire spawn. Those deemed unworthy of Shar’s blessing nourish Keresta and her spawn with their blood
, after which Umbraxakar devours the exsanguinated corpses. Cultists are neutral evil humans who wear dusty gray robes over their armor. These robes bear the symbol of Shar: a black circle bordered in dark purple.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain by the dark grace of Shar herself. Keresta turns the most promising acolytes into vampire spawn. Those deemed unworthy of Shar’s blessing nourish Keresta and her spawn with their blood
, after which Umbraxakar devours the exsanguinated corpses. Cultists are neutral evil humans who wear dusty gray robes over their armor. These robes bear the symbol of Shar: a black circle bordered in dark purple.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain by the dark grace of Shar herself. Keresta turns the most promising acolytes into vampire spawn. Those deemed unworthy of Shar’s blessing nourish Keresta and her spawn with their blood
, after which Umbraxakar devours the exsanguinated corpses. Cultists are neutral evil humans who wear dusty gray robes over their armor. These robes bear the symbol of Shar: a black circle bordered in dark purple.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Flame Tongue Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Flame Tongue Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Flame Tongue Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Flame Tongue Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Flame Tongue Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Flame Tongue Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dress with a veiled hat stares at you from where it sways in a wooden rocking chair.
The skeleton is all that remains of Theodora Halvhrest. It is not undead, but a blessing laid upon this room causes
the children. Ezra’s Blessing. Thanks to the fervent prayers of Theodora Halvhrest, the god Ezra warded this room with a hallow spell that affects only this room and prevents all Undead (besides Regan
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dress with a veiled hat stares at you from where it sways in a wooden rocking chair.
The skeleton is all that remains of Theodora Halvhrest. It is not undead, but a blessing laid upon this room causes
the children. Ezra’s Blessing. Thanks to the fervent prayers of Theodora Halvhrest, the god Ezra warded this room with a hallow spell that affects only this room and prevents all Undead (besides Regan
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dress with a veiled hat stares at you from where it sways in a wooden rocking chair.
The skeleton is all that remains of Theodora Halvhrest. It is not undead, but a blessing laid upon this room causes
the children. Ezra’s Blessing. Thanks to the fervent prayers of Theodora Halvhrest, the god Ezra warded this room with a hallow spell that affects only this room and prevents all Undead (besides Regan
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
great blessing by those around you, and you are expected to use them in service to your community. 2 Your powers caused destruction and even a death when they became evident, and you were treated as a
criminal. 3 Your neighbors hate and fear your power, causing them to shun you. 4 You came to the attention of a sinister cult that plans on exploiting your abilities. 5 People around you believe that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
great blessing by those around you, and you are expected to use them in service to your community. 2 Your powers caused destruction and even a death when they became evident, and you were treated as a
criminal. 3 Your neighbors hate and fear your power, causing them to shun you. 4 You came to the attention of a sinister cult that plans on exploiting your abilities. 5 People around you believe that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
great blessing by those around you, and you are expected to use them in service to your community. 2 Your powers caused destruction and even a death when they became evident, and you were treated as a
criminal. 3 Your neighbors hate and fear your power, causing them to shun you. 4 You came to the attention of a sinister cult that plans on exploiting your abilities. 5 People around you believe that
Compendium
- Sources->Dungeons & Dragons->Monster Manual
on every turn of combat.
Actions
Multiattack. The marilith makes six Pact Blade attacks and uses Constrict.
Pact Blade. Melee Attack Roll: +10, reach 5 ft. Hit: 10 (1d10 + 5) Slashing damage
it can see.
Reactions
Parry. Trigger: The marilith is hit by a melee attack roll while holding a weapon. Response: The marilith adds 5 to its AC against that attack, possibly causing it to miss.
Justin Gerard
Compendium
- Sources->Dungeons & Dragons->Monster Manual
on every turn of combat.
Actions
Multiattack. The marilith makes six Pact Blade attacks and uses Constrict.
Pact Blade. Melee Attack Roll: +10, reach 5 ft. Hit: 10 (1d10 + 5) Slashing damage
it can see.
Reactions
Parry. Trigger: The marilith is hit by a melee attack roll while holding a weapon. Response: The marilith adds 5 to its AC against that attack, possibly causing it to miss.
Justin Gerard
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. The aspirant makes three Dread Blade attacks.
Dread Blade. Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage plus 10 (3d6) Necrotic damage.
Hellfire Orb (Recharge 5–6
(Necrotic), Dispel Magic
Reactions
Parry. Trigger: The aspirant is hit by a melee attack roll while holding a weapon. Response: The aspirant adds 4 to its AC against that attack, possibly causing it to miss.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
on every turn of combat.
Actions
Multiattack. The marilith makes six Pact Blade attacks and uses Constrict.
Pact Blade. Melee Attack Roll: +10, reach 5 ft. Hit: 10 (1d10 + 5) Slashing damage
it can see.
Reactions
Parry. Trigger: The marilith is hit by a melee attack roll while holding a weapon. Response: The marilith adds 5 to its AC against that attack, possibly causing it to miss.
Justin Gerard
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. The aspirant makes three Dread Blade attacks.
Dread Blade. Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage plus 10 (3d6) Necrotic damage.
Hellfire Orb (Recharge 5–6
(Necrotic), Dispel Magic
Reactions
Parry. Trigger: The aspirant is hit by a melee attack roll while holding a weapon. Response: The aspirant adds 4 to its AC against that attack, possibly causing it to miss.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. The aspirant makes three Dread Blade attacks.
Dread Blade. Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage plus 10 (3d6) Necrotic damage.
Hellfire Orb (Recharge 5–6
(Necrotic), Dispel Magic
Reactions
Parry. Trigger: The aspirant is hit by a melee attack roll while holding a weapon. Response: The aspirant adds 4 to its AC against that attack, possibly causing it to miss.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
28. Private Chapel The temple’s high priest resides in these small quarters, which contain a bed, personal effects, ceremonial robes, and religious instruments of office. A fireplace along the
mechanical guide spend 1 charge in this area causes the high priest to leave for area 29 by way of the secret door, then prepare for a ceremony of blessing.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
28. Private Chapel The temple’s high priest resides in these small quarters, which contain a bed, personal effects, ceremonial robes, and religious instruments of office. A fireplace along the
mechanical guide spend 1 charge in this area causes the high priest to leave for area 29 by way of the secret door, then prepare for a ceremony of blessing.






