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Returning 35 results for 'blade both diffusing caution resilience'.
Duergar Soulblade
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Create Soulblade. As a bonus action, the duergar
can create a shortsword-sized, visible blade of psionic energy. The weapon appears in the duergar's hand and vanishes if it leaves the duergar's grip, or if the duergar dies or is incapacitated
Monsters
Eberron: Rising from the Last War
): freedom of movement, Mordenkainen's faithful hound
5th level (2 slots): animate objects, wall of force
Warforged Resilience. The Lord of Blades has advantage on saving throws against being poisoned, is
a spell of 2nd level or lower from his spell list that takes 1 action to cast.
Blade Dash (Costs 3 Actions). The Lord of Blades moves up to his speed without provoking opportunity attacks, then makes
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, is legal only if it occurs in a location registered with the city for that purpose. Additionally, any blade more than one foot in length is subject to an extra tax whenever it is sold, which helps to
the city with such protection. As such, the sight of armed and armored individuals walking the streets who aren’t in the livery of the city or one of its noble houses inspires caution in most
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
Damage Resistances poison
Senses darkvision 120 ft., passive Perception 10
Languages Dwarvish, Undercommon
Challenge 1 (200 XP)
Duergar Resilience. The duergar has advantage on saving throws
against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Create Soulblade. As a bonus action, the duergar can create a shortsword-sized, visible blade of psionic energy. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, is legal only if it occurs in a location registered with the city for that purpose. Additionally, any blade more than one foot in length is subject to an extra tax whenever it is sold, which helps to
the city with such protection. As such, the sight of armed and armored individuals walking the streets who aren’t in the livery of the city or one of its noble houses inspires caution in most
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, is legal only if it occurs in a location registered with the city for that purpose. Additionally, any blade more than one foot in length is subject to an extra tax whenever it is sold, which helps to
the city with such protection. As such, the sight of armed and armored individuals walking the streets who aren’t in the livery of the city or one of its noble houses inspires caution in most
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
Damage Resistances poison
Senses darkvision 120 ft., passive Perception 10
Languages Dwarvish, Undercommon
Challenge 1 (200 XP)
Duergar Resilience. The duergar has advantage on saving throws
against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Create Soulblade. As a bonus action, the duergar can create a shortsword-sized, visible blade of psionic energy. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
Damage Resistances poison
Senses darkvision 120 ft., passive Perception 10
Languages Dwarvish, Undercommon
Challenge 1 (200 XP)
Duergar Resilience. The duergar has advantage on saving throws
against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Create Soulblade. As a bonus action, the duergar can create a shortsword-sized, visible blade of psionic energy. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Senses darkvision 120 ft., passive Perception 10
Languages Dwarvish, Undercommon
Challenge 1 (200 XP)
Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and
illusions, as well as to resist being charmed or paralyzed.
Create Soulblade. As a bonus action, the duergar can create a shortsword-sized, visible blade of psionic energy. The weapon appears in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Senses darkvision 120 ft., passive Perception 10
Languages Dwarvish, Undercommon
Challenge 1 (200 XP)
Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and
illusions, as well as to resist being charmed or paralyzed.
Create Soulblade. As a bonus action, the duergar can create a shortsword-sized, visible blade of psionic energy. The weapon appears in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Senses darkvision 120 ft., passive Perception 10
Languages Dwarvish, Undercommon
Challenge 1 (200 XP)
Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and
illusions, as well as to resist being charmed or paralyzed.
Create Soulblade. As a bonus action, the duergar can create a shortsword-sized, visible blade of psionic energy. The weapon appears in the
classes
Basic Rules (2014)
; activities.
Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
movement, Mordenkainen’s faithful hound
5th level (2 slots): animate objects, wall of force
Warforged Resilience. The Lord of Blades has advantage on saving throws against being poisoned, is immune to
of Blades casts a spell of 2nd level or lower from his spell list that takes 1 action to cast.
Blade Dash (Costs 3 Actions). The Lord of Blades moves up to his speed without provoking opportunity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Valtagar knows that his wife is a dragon in disguise. In her true form, Stalagma looks like a slender, 30-foot-long dragon with shiny steel-gray scales covering her body, steely talons, and blade-like
horns that sweep back from her narrow head. She has the statistics of an adult silver dragon, with these changes: Stalagma is lawful evil. While in duergar form, she has the Duergar Resilience and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Draconic Resilience feature must choose only one of those features as a way to calculate Armor Class. Extra Attack If you gain the Extra Attack feature from more than one class, the features don’t stack
. You can’t make more than two attacks with this feature unless you have a feature that says you can (such as the Fighter’s Two Extra Attacks feature). Similarly, the Warlock’s Thirsting Blade invocation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
movement, Mordenkainen’s faithful hound
5th level (2 slots): animate objects, wall of force
Warforged Resilience. The Lord of Blades has advantage on saving throws against being poisoned, is immune to
of Blades casts a spell of 2nd level or lower from his spell list that takes 1 action to cast.
Blade Dash (Costs 3 Actions). The Lord of Blades moves up to his speed without provoking opportunity
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Draconic Resilience feature must choose only one of those features as a way to calculate Armor Class. Extra Attack If you gain the Extra Attack feature from more than one class, the features don’t stack
. You can’t make more than two attacks with this feature unless you have a feature that says you can (such as the Fighter’s Two Extra Attacks feature). Similarly, the Warlock’s Thirsting Blade invocation
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
polished coral ring in area 5 (a symbol of friendship) Vanrak’s sun blade in area 8 (a symbol of light) Vanrak’s mithral armor in area 15 (a symbol of preservation and resilience) The gold horn in area
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
movement, Mordenkainen’s faithful hound
5th level (2 slots): animate objects, wall of force
Warforged Resilience. The Lord of Blades has advantage on saving throws against being poisoned, is immune to
of Blades casts a spell of 2nd level or lower from his spell list that takes 1 action to cast.
Blade Dash (Costs 3 Actions). The Lord of Blades moves up to his speed without provoking opportunity
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Draconic Resilience feature must choose only one of those features as a way to calculate Armor Class. Extra Attack If you gain the Extra Attack feature from more than one class, the features don’t stack
. You can’t make more than two attacks with this feature unless you have a feature that says you can (such as the Fighter’s Two Extra Attacks feature). Similarly, the Warlock’s Thirsting Blade invocation
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
polished coral ring in area 5 (a symbol of friendship) Vanrak’s sun blade in area 8 (a symbol of light) Vanrak’s mithral armor in area 15 (a symbol of preservation and resilience) The gold horn in area
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Draconic Resilience feature must choose only one of those features as a way to calculate Armor Class. Extra Attack If you gain the Extra Attack feature from more than one class, the features don’t stack
. You can’t make more than two attacks with this feature unless you have a feature that says you can (such as the Fighter’s Two Extra Attacks feature). Similarly, the Warlock’s Thirsting Blade invocation
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Draconic Resilience feature must choose only one of those features as a way to calculate Armor Class. Extra Attack If you gain the Extra Attack feature from more than one class, the features don’t stack
. You can’t make more than two attacks with this feature unless you have a feature that says you can (such as the Fighter’s Two Extra Attacks feature). Similarly, the Warlock’s Thirsting Blade invocation
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Valtagar knows that his wife is a dragon in disguise. In her true form, Stalagma looks like a slender, 30-foot-long dragon with shiny steel-gray scales covering her body, steely talons, and blade-like
horns that sweep back from her narrow head. She has the statistics of an adult silver dragon, with these changes: Stalagma is lawful evil. While in duergar form, she has the Duergar Resilience and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
polished coral ring in area 5 (a symbol of friendship) Vanrak’s sun blade in area 8 (a symbol of light) Vanrak’s mithral armor in area 15 (a symbol of preservation and resilience) The gold horn in area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Valtagar knows that his wife is a dragon in disguise. In her true form, Stalagma looks like a slender, 30-foot-long dragon with shiny steel-gray scales covering her body, steely talons, and blade-like
horns that sweep back from her narrow head. She has the statistics of an adult silver dragon, with these changes: Stalagma is lawful evil. While in duergar form, she has the Duergar Resilience and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Draconic Resilience feature must choose only one of those features as a way to calculate Armor Class. Extra Attack If you gain the Extra Attack feature from more than one class, the features don’t stack
. You can’t make more than two attacks with this feature unless you have a feature that says you can (such as the Fighter’s Two Extra Attacks feature). Similarly, the Warlock’s Thirsting Blade invocation
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
is a stern warrior dedicated to discipline and results. Having risen through the ranks of the Flaming Fist by the might of his blade and the sharpness of his wits, he sometimes lacks sophistication and
consistently argues for caution and more information, and nothing the adventurers say seems to make any difference. That changes when it is revealed that his lost son Neronvain has become the cult’s
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
is a stern warrior dedicated to discipline and results. Having risen through the ranks of the Flaming Fist by the might of his blade and the sharpness of his wits, he sometimes lacks sophistication and
consistently argues for caution and more information, and nothing the adventurers say seems to make any difference. That changes when it is revealed that his lost son Neronvain has become the cult’s






